我要走迷宫!!

刚学完数据结构,老师让做几个小东西,包括求迷宫最短路径,太简单怎么办,自己给自己加需求咯

首先,求迷宫最短路径,先得要有迷宫吧,不过,手动输入迷宫是不是有点太捞了?

//随机产生迷宫
 71 void Readfile_rand(unsigned int seed)
 72 {
 73 
 74     //初始化存储迷宫信息的数组
 75     for(int i = 0;i < L+2;++i)
 76         for(int j = 0;j < L+2;++j) {
 77             ar[i][j].property = 1;            
 78             ar[i][j].access = false;
 79         }
 80     srand(unsigned(seed));
 81     for(int i = 1;i < L+1;++i)
 82         for(int j = 1;j < L+1;++j) {
 83             ar[i][j].x = 0;
 84             ar[i][j].y = 0;
 85             ar[i][j].property = (rand())%2 + '0';            
 86         }
 87      ar[1][1].property = '0';
 88             
 89 
 90 }

利用随机数自己生成迷宫,多帅啊

那么问题来了,怎么能确保生成的迷宫有解呢?

毕竟是随机生成的,有解的可能性不太高,只能用笨方法,

通过不断改变种子,生成多个迷宫,直至找到有解的那个为止

 //随机生成可以通过的迷宫                                    
270                 for(int i = rand()%1000;i < 10000;++i) {
271                     Init();
272                     Readfile_rand(i);
273                     if(Findway() == 1) {
274                         break;
275                     }
276                 }

终于到了老师要求的部分了,论迷宫找路

//非递归遍历迷宫找到出路
struct data{
    int x;
    int y;
};

int Findway()
{

    list lst;
    lst.push_back({1,1});
    ar[1][1].access = true;

    while(ar[L][L].access == false && !lst.empty()) {
        auto p = lst.begin();
            
        int x = p->x;
        int y = p->y;
        
        if(ar[x][y-1].property == '0' && ar[x][y-1].access == false) {
            lst.push_back({x,y-1});
            ar[x][y-1].x = x;
            ar[x][y-1].y = y;
            ar[x][y-1].access = true;
        }
        if(ar[x][y+1].property == '0' && ar[x][y+1].access == false) {
            lst.push_back({x,y+1});
            ar[x][y+1].x = x;
            ar[x][y+1].y = y;
            ar[x][y+1].access = true;
        }
        if(ar[x-1][y].property == '0' && ar[x-1][y].access == false) {
            lst.push_back({x-1,y});
            ar[x-1][y].x = x;
            ar[x-1][y].y = y;
            ar[x-1][y].access = true;
        }
        if(ar[x+1][y].property == '0' && ar[x+1][y].access == false) {
            lst.push_back({x+1,y});
            ar[x+1][y].x = x;
            ar[x+1][y].y = y;
            ar[x+1][y].access = true;
        }
        lst.pop_front();
        

    }
    
    //输出迷宫出路路径
    if(ar[L][L].access == true) {
        for(int i = 1;i < L+1;++i)
            for(int j = 1;j < L+1;++j)
                ar[i][j].access = false;
        int i = L,j = L;
        while(1) {
            ar[i][j].access = true;
            int x = ar[i][j].x;
            int y = ar[i][j].y;
            i = x;
            j = y;
            if(i == 1 && j == 1)
                break;
        }
        ar[1][1].access = true;
        return 1; 
    }
    else
        return 0;
}

关于中间四个if,其实可以省略为一个,不过为了方便(其实是懒得搞),就这样了

算法其实也没什么好讲的,这里使用了双向链表代替了队列的作用

1.头结点入队

2.队头结点四个方向可以走的位置全部入队

3.队头结点出队

4.执行2步骤,直到我们的终点标记为已访问或队列为空

就是简单的非递归实现BFS

那么我的需求加在哪里了呢,在这儿

void Stand_Alone(char diff)                                                                                                                                                               
217 {
218     //从0,0开始
219     ar[0][0].access = true;
220     int x = 1;
221     int y = 1;
222     char choice;
223     Print_alone(1,1,diff);
224     while(ar[L][L].access != true && (choice = getch())) {
225         if(choice == 65 && x-1 >= 1 && ar[x-1][y].property == '0') {
226             ar[x][y].access = false;
227             x -= 1;
228         }
229         if(choice == 66 && x+1 <= L && ar[x+1][y].property == '0') {
230             ar[x][y].access = false;
231             x += 1;
232 
233         }
234         if(choice == 67 && y+1 <= L && ar[x][y+1].property == '0') {
235             ar[x][y].access = false;
236             y += 1;
237         }
238         if(choice == 68 && y-1 >= 1 && ar[x][y-1].property == '0') {
239             ar[x][y].access = false;
240             y -= 1;
241         }
242         if(choice == 't') {
243             system("clear");
244             Init();
245             Findway();
246             Print();
247         }
248         ar[x][y].access = true;
249         system("clear");
250         Print_alone(x,y,diff);
251         cout << x << "," << y  << "   " << "终点:" << L << "," << L <<  endl;
252         cout << "t.提示" << endl;
253     }
254 
255     system("clear");
256     Print();
257     cout << "成功!!!" << endl;
258 }

初始位置为1,1 为了到达终点,需要自己控制上下左右,也就是说是个一般的迷宫游戏,到达终点则游戏结束

不过要是一般的简单迷宫,不夸张的说,眼睛遍历都给它能遍历出出路,所以,又加了一点点难度选项’

正如上面看到的那样,函数参数用于控制游戏难度,难度具体体现在哪些方面呢

 void Print_alone(int x,int y,char diff)
194 {
195     for(int i = 1;i < L+1;++i) {
196         for(int j = 1;j < L+1;++j) {
197             if(i >= x+'a'-diff && i <= x-'a'+diff && j >= y+'a'-diff && j <= y-'a'+diff) {
198 
199                 if(ar[i][j].access == true)
200                     cout << "_";
201                 else {
202                     if(ar[i][j].property == '0')
203                         cout << "@";
204                     else
205                         cout << "#";
206 
207                 }
208             }
209             else
210                 cout << " ";
211         }
212     cout << endl;
213     }
214 }

这个函数用来显示此时“行走"的情况,若参数为困难,则每次只会显示出玩家当前所在格,其他整个迷宫则都为空

中等的话是会显示出玩家所在九宫格,而随机生成的迷宫,要求应该是不低于16*16的

没有学习过图形库,纯字符界面确实丑陋,试着看能不能加上去

其实也是为了好玩,毕竟纯粹只按老师说的搞太无趣了

下面是整个的源代码,感觉还可以抢救一下

#include 
#include 
#include 
#include 
#include 
#include 
#include 

#define L 16

using  namespace std;
typedef struct{
    char property;  //结点属性
    bool access;    //结点是否被访问
    int x;        //上一个结点的坐标
    int y;
}Maze;
#include 

int getch(void)
{
     struct termios tm, tm_old;
     int fd = 0, ch;

     if (tcgetattr(fd, &tm) < 0) {//保存现在的终端设置
          return -1;
     }

     tm_old = tm;
     cfmakeraw(&tm);//更改终端设置为原始模式,该模式下所有的输入数据以字节为单位被处理
     if (tcsetattr(fd, TCSANOW, &tm) < 0) {//设置上更改之后的设置
          return -1;
     }

     ch = getchar();
     if (tcsetattr(fd, TCSANOW, &tm_old) < 0) {//更改设置为最初的样子
          return -1;
     }

     return ch;
}

Maze ar[L+2][L+2];
void Init()
{
    //初始化迷宫数组
    for(int i = 0;i < L+2;++i)
        for(int j = 0;j < L+2;++j)
            ar[i][j].access = false;
}
void Print()
{
    for(int i = 1;i < L+1;++i) {
        for(int j = 1;j < L+1;++j)
            if(ar[i][j].property == '0') {
                if(ar[i][j].access == false)
                    cout << "@";
                else
                    cout << "_";
            }
            else
                cout << "#";
        cout << endl;
    }
}


//随机产生迷宫
void Readfile_rand(unsigned int seed)
{

    //初始化存储迷宫信息的数组
    for(int i = 0;i < L+2;++i)
        for(int j = 0;j < L+2;++j) {
            ar[i][j].property = 1;            
            ar[i][j].access = false;
        }
    srand(unsigned(seed));
    for(int i = 1;i < L+1;++i)
        for(int j = 1;j < L+1;++j) {
            ar[i][j].x = 0;
            ar[i][j].y = 0;
            ar[i][j].property = (rand())%2 + '0';            
        }
     ar[1][1].property = '0';
            

}

void Readfile()
{
    //初始化存储迷宫信息的数组
    for(int i = 0;i < L+2;++i)
        for(int j = 0;j < L+2;++j) {
            ar[i][j].property = '1';
            ar[i][j].access = false;
        }
            
    fstream ifile("maze.txt");
    string data;
    int i = 1,j;
    while(getline(ifile,data)) {
        j = 1;
        for(char c : data) {
            ar[i][j].x = 0;
            ar[i][j].y = 0;
            if(c == '@')
                ar[i][j++].property = '0';
            else
                ar[i][j++].property = '1';

            
        }
        i++;

    }   
    ifile.close();

}

//非递归遍历迷宫找到出路
struct data{
    int x;
    int y;
};

int Findway()
{

    list lst;
    lst.push_back({1,1});
    ar[1][1].access = true;

    while(ar[L][L].access == false && !lst.empty()) {
        auto p = lst.begin();
            
        int x = p->x;
        int y = p->y;
        
        if(ar[x][y-1].property == '0' && ar[x][y-1].access == false) {
            lst.push_back({x,y-1});
            ar[x][y-1].x = x;
            ar[x][y-1].y = y;
            ar[x][y-1].access = true;
        }
        if(ar[x][y+1].property == '0' && ar[x][y+1].access == false) {
            lst.push_back({x,y+1});
            ar[x][y+1].x = x;
            ar[x][y+1].y = y;
            ar[x][y+1].access = true;
        }
        if(ar[x-1][y].property == '0' && ar[x-1][y].access == false) {
            lst.push_back({x-1,y});
            ar[x-1][y].x = x;
            ar[x-1][y].y = y;
            ar[x-1][y].access = true;
        }
        if(ar[x+1][y].property == '0' && ar[x+1][y].access == false) {
            lst.push_back({x+1,y});
            ar[x+1][y].x = x;
            ar[x+1][y].y = y;
            ar[x+1][y].access = true;
        }
        lst.pop_front();
        

    }
    
    //输出迷宫出路路径
    if(ar[L][L].access == true) {
        for(int i = 1;i < L+1;++i)
            for(int j = 1;j < L+1;++j)
                ar[i][j].access = false;
        int i = L,j = L;
        while(1) {
            ar[i][j].access = true;
            int x = ar[i][j].x;
            int y = ar[i][j].y;
            i = x;
            j = y;
            if(i == 1 && j == 1)
                break;
        }
        ar[1][1].access = true;
        return 1; 
    }
    else
        return 0;
}

void Print_alone(int x,int y,char diff)
{
    for(int i = 1;i < L+1;++i) {
        for(int j = 1;j < L+1;++j) {
            if(i >= x+'a'-diff && i <= x-'a'+diff && j >= y+'a'-diff && j <= y-'a'+diff) {

                if(ar[i][j].access == true)
                    cout << "_";
                else {
                    if(ar[i][j].property == '0')
                        cout << "@";
                    else
                        cout << "#";

                }
            }
            else
                cout << " ";
        }
    cout << endl;
    }
}

void Stand_Alone(char diff)
{
    //从0,0开始
    ar[0][0].access = true;
    int x = 1;
    int y = 1;
    char choice;
    Print_alone(1,1,diff);
    while(ar[L][L].access != true && (choice = getch())) {
        if(choice == 65 && x-1 >= 1 && ar[x-1][y].property == '0') {
            ar[x][y].access = false;
            x -= 1;
        }
        if(choice == 66 && x+1 <= L && ar[x+1][y].property == '0') {
            ar[x][y].access = false;
            x += 1;
            
        }
        if(choice == 67 && y+1 <= L && ar[x][y+1].property == '0') {
            ar[x][y].access = false;
            y += 1;
        }
        if(choice == 68 && y-1 >= 1 && ar[x][y-1].property == '0') {
            ar[x][y].access = false;
            y -= 1;
        }
        if(choice == 't') {
            system("clear");
            Init();
            Findway();
            Print();
        }
        ar[x][y].access = true;
        system("clear");
        Print_alone(x,y,diff);
        cout << x << "," << y  << "   " << "终点:" << L << "," << L <<  endl;
        cout << "t.提示" << endl;
    } 
    
    system("clear");
    Print();
    cout << "成功!!!" << endl;
}
int main()
{
    char choice;
    cout << "a.单机模式"<< endl;
    cout << "q.退出" << endl;
    
    srand(time(NULL));
    while(cin >> choice && choice != 'q') {
        switch(choice) {
            case 'a':
                //随机生成可以通过的迷宫
                for(int i = rand()%1000;i < 10000;++i) {
                    Init();
                    Readfile_rand(i);
                    if(Findway() == 1) {
                        break;
                    }
                }
                Init();
                char diff;
                cout << "选择难度(a.困难 b.中等 c.简单)" << endl;
                cin >> diff;
                Stand_Alone(diff);
                break;
        }
        cout << "a.单机模式" << endl;
        cout << "q.退出" << endl;

    }
    return 0;
}

 

 

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