Unity中使用多构造函数

如果要实例化的类只有一个构造函数, 则使用方法很简单使用方法如下:
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using (IUnityContainer container = new UnityContainer())
{
     UnityConfigurationSection section = (UnityConfigurationSection)ConfigurationManager.GetSection( "unity" );
     section.Configure(container);     //...
     ILogger logger = container.Resolve( "DatabaseLogger" );
     return logger;
}
其中配置文件为
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"1.0" encoding= "utf-8" ?>
  
    
"unity" type= "Microsoft.Practices.Unity.Configuration.UnityConfigurationSection,Microsoft.Practices.Unity.Configuration" />
  
  
    
      
        
           "Bery.ILogger, UnityStudy" mapTo= "Bery.DatabaseLogger, UnityStudy" name= "DatabaseLogger" >
          
        
      
    
  
如果DatabaseLogger类中的有两个构造函数, 代码如下
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public DatabaseLogger()
}
public DatabaseLogger(string name)
{
}
则Unity自动使用参数最多的构造函数进行创建对象, 会抛出以下异常:
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Microsoft.Practices.Unity.ResolutionFailedException: Resolution of the dependency failed, type = "Bery.ILogger" , name = "DatabaseLogger" .
Exception occurred while : while resolving.
Exception is: InvalidOperationException - The type String cannot be constructed. You must configure the container to supply this value.
如果您想让它使用无参的构造函数创建, 则要使用[InjectionConstructor]特性进行修饰无参的构造函数,
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[InjectionConstructor]
public DatabaseLogger()
}
若您想使用带参数的构造函数创建对象, 除了在构造函数上使用[InjectionConstructor]外, 还要在创建时传递参数,代码如下
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using (IUnityContainer container = new UnityContainer())
{
     UnityConfigurationSection section = (UnityConfigurationSection)ConfigurationManager.GetSection( "unity" );
     section.Configure(container);
     ILogger logger = container.Resolve( "DatabaseLogger" ,
         new ParameterOverrides{
         { "name" , "logName" }
     });
     return logger;

引用地址:http://unity3d.9tech.cn/news/2014/0208/39766.html

转载于:https://www.cnblogs.com/SimonGao/p/3835284.html

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