<Window x:Class="扫雷.dl"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:扫雷"
mc:Ignorable="d"
Title="扫雷" WindowStartupLocation="CenterScreen" WindowStyle="None" Width="600" Height="600" Loaded="Window_Loaded">
<Canvas Width="600" Height="600">
<Image Source="img/bg.jpg" Width="600" Height="600" Stretch="Fill"/>
<Button Content="开始游戏" FontSize="30" Background="Blue" Canvas.Left="200" Canvas.Top="315" Width="166" Height="47" Click="Button_Click"/>
<Button Content="退出游戏" FontSize="30" Background="OrangeRed" Canvas.Left="200" Canvas.Top="365" Width="166" Height="48" Click="Button_Click_1"/>
<Canvas Height="45" Canvas.Left="200" Canvas.Top="225" Width="166" Background="White"/>
<TextBox Name="a" Width="166" Canvas.Left="200" Canvas.Top="225" Height="45" FontSize="15">
<TextBox.Resources>
<VisualBrush x:Key="HintText" TileMode="None" Opacity="0.5" Stretch="None" AlignmentX="Center" AlignmentY="Center">
<VisualBrush.Visual>
<TextBlock FontStyle="Italic" Text="玩家请输入用户名"/>
</VisualBrush.Visual>
</VisualBrush>
</TextBox.Resources>
<TextBox.Style>
<Style TargetType="{x:Type TextBox}">
<Style.Triggers>
<Trigger Property="Text" Value="{x:Null}">
<Setter Property="Background" Value="{StaticResource HintText}"/>
</Trigger>
<Trigger Property="Text" Value="">
<Setter Property="Background" Value="{StaticResource HintText}"/>
</Trigger>
</Style.Triggers>
</Style>
</TextBox.Style>
</TextBox>
<Button Name="zhuce" FontSize="30" Content="注册" Canvas.Left="200" Canvas.Top="270" Width="166" Height="45" Background="Blue" Click="zhuce_Click"/>
</Canvas>
</Window>
cs代码:
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;
namespace 扫雷
{
///
/// dl.xaml 的交互逻辑
///
public partial class dl : Window
{
public dl()
{
InitializeComponent();
}
private void Window_Loaded(object sender, RoutedEventArgs e)
{
}
private void Button_Click(object sender, RoutedEventArgs e)
{
if (zhuce.Content.ToString()=="注册成功")
{
MainWindow game = new MainWindow();
this.Hide();
game.Show();
FileStream file = new FileStream("../../defen.txt",FileMode.Append,FileAccess.Write);
StreamWriter writer = new StreamWriter(file);
writer.Write("|"+a.Text);
writer.Close();
}
else
{
MessageBox.Show("请确保您已经注册名字");
}
}
private void Button_Click_1(object sender, RoutedEventArgs e)
{
Application.Current.Shutdown();
}
bool aa = true;
private void zhuce_Click(object sender, RoutedEventArgs e)
{
string patten = @"^\d+$";
while (aa)
{
if (string.IsNullOrWhiteSpace(a.Text))
{
MessageBox.Show("玩家的姓名不能为空,请重新输入");
a.Text = "";
}
else if (Regex.IsMatch(a.Text, patten))
{
MessageBox.Show("玩家的姓名不能是纯数字,请重新输入");
a.Text = "";
}
else
{
aa = false;
}
break;
}
if (aa == false)
{
zhuce.Content = "注册成功";
}
}
}
}
<Window x:Class="扫雷.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:扫雷"
mc:Ignorable="d"
Title="扫雷" Height="600" Width="600" Icon="img/logo.ico" WindowStartupLocation="CenterScreen" Loaded="Window_Loaded">
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="30"></RowDefinition>
<RowDefinition Height="123"></RowDefinition>
<RowDefinition></RowDefinition>
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="35"></ColumnDefinition>
<ColumnDefinition></ColumnDefinition>
<ColumnDefinition Width="35"></ColumnDefinition>
</Grid.ColumnDefinitions>
<Menu Grid.Row="0" Grid.Column="0" Grid.ColumnSpan="3">
<MenuItem Width="90" Height="30" HorizontalContentAlignment="Center" VerticalContentAlignment="Center">
<MenuItem.Icon>
<Image Source="img/Sysico.ico" Margin="0"></Image>
</MenuItem.Icon>
<MenuItem.Header>
<Label Content="菜单" Margin="0,0,0,0"></Label>
</MenuItem.Header>
<MenuItem Header="等级" Margin="0,0,-6,0">
<MenuItem.Icon>
<Image Source="img/CustomerOrder.ico"></Image>
</MenuItem.Icon>
<MenuItem Header="初级" Click="MenuItem_Click_1">
<MenuItem.Icon >
<Image Source="img/brick.png" Width="10" Height="10"></Image>
</MenuItem.Icon>
</MenuItem>
<MenuItem Header="中级" Click="MenuItem_Click_2">
<MenuItem.Icon >
<Image Source="img/grass.png" Width="10" Height="10"></Image>
</MenuItem.Icon>
</MenuItem>
<MenuItem Header="高级" Click="MenuItem_Click_3">
<MenuItem.Icon >
<Image Source="img/iron.png" Width="10" Height="10"></Image>
</MenuItem.Icon>
</MenuItem>
</MenuItem>
<MenuItem Header="设置" Margin="0,0,-6,0">
<MenuItem.Icon>
<Image Source="img/mrp.ico" Width="20" Height="20"></Image>
</MenuItem.Icon>
<MenuItem Header="背景" Click="MenuItem_Click_1">
<MenuItem.Icon >
<Image Source="img/brick.png" Width="10" Height="10"></Image>
</MenuItem.Icon>
<MenuItem Header="春" Click="MenuItem_Click_1">
<MenuItem.Icon >
<Image Source="img/brick.png" Width="10" Height="10"></Image>
</MenuItem.Icon>
</MenuItem>
<MenuItem Header="夏" Click="MenuItem_Click_1">
<MenuItem.Icon >
<Image Source="img/brick.png" Width="10" Height="10"></Image>
</MenuItem.Icon>
</MenuItem>
<MenuItem Header="秋" Click="MenuItem_Click_1">
<MenuItem.Icon >
<Image Source="img/brick.png" Width="10" Height="10"></Image>
</MenuItem.Icon>
</MenuItem>
<MenuItem Header="冬" Click="MenuItem_Click_1">
<MenuItem.Icon >
<Image Source="img/brick.png" Width="10" Height="10"></Image>
</MenuItem.Icon>
</MenuItem>
</MenuItem>
</MenuItem>
<MenuItem Header="退出" Margin="0,0,-40,0" Click="MenuItem_Click">
<MenuItem.Icon>
<Image Source="img/exit.ico"></Image>
</MenuItem.Icon>
</MenuItem>
</MenuItem>
</Menu>
<Border Grid.Row="1" Grid.Column="0" Grid.RowSpan="2" Grid.ColumnSpan="3" Name="bg">
<Border.Background>
<ImageBrush ImageSource="img/bg.jpg" Stretch="Fill"></ImageBrush>
</Border.Background>
</Border>
<Grid x:Name="GameBG" Grid.Row="2" Grid.Column="1" Margin="43,60,27,10">
<Grid.Background>
<ImageBrush ImageSource="img/main.png"></ImageBrush>
</Grid.Background>
</Grid>
<StackPanel Grid.Row="1" Grid.Column="1">
<StackPanel.Background>
<ImageBrush ImageSource="img/menu2.png"></ImageBrush>
</StackPanel.Background>
<Label Content="0s" Margin="47,40,395,50" FontSize="30" x:Name="lab" Height="42" RenderTransformOrigin="0.506,0.643"/>
</StackPanel>
<Label Content="通关关数为:0" HorizontalAlignment="Left" Margin="126,51,0,0" Grid.Row="1" VerticalAlignment="Top" RenderTransformOrigin="0.525,0.231" Grid.Column="1" FontSize="20" Name="lab1"/>
</Grid>
</Window>
cs代码:
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Threading;
namespace 扫雷
{
///
/// MainWindow.xaml 的交互逻辑
///
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
}
//网格线数量
int rows = 10;
//雷
int[,] mines;
//图片
Image[,] images;
//旁边的砖是否被翻过 相当于递归退出条件
bool[,] overList;
//雷的数量
int mineCount = 3;
Random r = new Random();
DispatcherTimer time;
int num = 0;
int guanshu = 0;
private void Window_Loaded(object sender, RoutedEventArgs e)
{ //布局网格
Creatmap(rows);
InitialGame(rows,mineCount);
}
private void Creatmap(int rows)
{
for (int i = 0; i < rows; i++)
{
RowDefinition row = new RowDefinition();
GameBG.RowDefinitions.Add(row);
ColumnDefinition column = new ColumnDefinition();
GameBG.ColumnDefinitions.Add(column);
}
GameBG.ShowGridLines = true;
time = new DispatcherTimer();
time.Interval = TimeSpan.FromMilliseconds(1000);
time.Tick += Time_Tick;
}
private void Time_Tick(object sender, EventArgs e)
{
num += 1;
lab.Content = num + "s";
FileStream file2 = new FileStream("../../defen.txt",FileMode.Open,FileAccess.Read);
StreamReader reader = new StreamReader(file2);
string str = reader.ReadLine();
string[] strlist = str.Split(new char[] { '|' });
int len = strlist.Length;
lab1.Content = strlist[len - 1] + "通关分数为:" + guanshu;
reader.Close();
}
//初始化地图
private void InitialGame(int rows,int mineCount)
{
mines = new int[rows, rows];
images = new Image[rows, rows];
overList = new bool[rows, rows];
//二维数组中每个元素默认值是0,如果是0的话证明没有雷,如果是1的话证明有雷
//初始化雷
for (int i = 0; i < mineCount; i++)
{
int row = r.Next(0, mines.GetLength(0));
int colmun = r.Next(0, mines.GetLength(1));
//判断是否已经有雷 有的话重新随机
if (mines[row, colmun] == 1)
{
i--;
}
else
{
mines[row, colmun] = 1;
}
}
//初始情况下所有的Image全部是砖的图片
for (int i = 0; i < images.GetLength(0); i++)
{
for (int j = 0; j < images.GetLength(1); j++)
{
images[i, j] = new Image();
images[i, j].Source = new BitmapImage(new Uri("img/zhuan.gif", UriKind.Relative));
images[i, j].Margin = new Thickness(2, 2, 2, 2);
images[i, j].Width = images[i, j].Height = 30;
Grid.SetRow(images[i, j], i);
Grid.SetColumn(images[i, j], j);
images[i, j].Tag = new int[2] { i, j };
GameBG.Children.Add(images[i, j]);
//鼠标左键点击事件
images[i, j].MouseLeftButtonDown += Img_MouseLeftButtonDown;
//鼠标右键点击事件
images[i, j].MouseRightButtonDown += Img_MouseRightButtonDown;
}
}
}
//鼠标左键点击
private void Img_MouseRightButtonDown(object sender, MouseButtonEventArgs e)
{
Image img = sender as Image;
//点击右键换成旗子图片
img.Source = new BitmapImage(new Uri("img/qizi.gif", UriKind.Relative));
time.Start();
}
//鼠标点击左键事件
private void Img_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
{
time.Start();
Image img = sender as Image;
int[] index = img.Tag as int[];
//点击的这个是一个安全地区
//要判断周围的地雷数,基本上所有的雷周围至少有3个,最多有8个相邻
//假设当前这个是i,j,则需要考虑周围的(i-1,j),(i-1,j-1),(i,j-1),(i+1,j-1),(i+1,j),(i+1,j+1),(i,j+1),(i-1,j+1)
if (!IsMine(index[0], index[1]))
{
CountMine(index[0], index[1], img);
//剩余雷的数量
int left = 0;
for (int i = 0; i < overList.GetLength(0); i++)
{
for (int j = 0; j < overList.GetLength(1); j++)
{
if (overList[i, j] == false)
{
left++;
}
}
}
if (left == mineCount)
{
guanshu++;
time.Stop();
MessageBoxResult rlt = MessageBox.Show("通关啦,游戏结束", "Game,Over", MessageBoxButton.OKCancel, MessageBoxImage.Question);
if (rlt==MessageBoxResult.OK)
{
GameBG.ColumnDefinitions.Clear();
GameBG.RowDefinitions.Clear();
GameBG.Children.Clear();
rows++;
mineCount += 1;
Creatmap(rows);
InitialGame(rows,mineCount);
num = 0;
lab.Content = "0s";
}
else
{
this.Hide();
Cj cj = new Cj();
cj.Show();
FileStream file3 = new FileStream("../../defen.txt",FileMode.Append,FileAccess.Write);
StreamWriter writer = new StreamWriter(file3);
writer.Write("|" + ":" + lab1.Content + "分" + ":" + DateTime.Now.ToString("MM月dd日 dddd HH:mm:ss"));
writer.Close();
}
}
}
else
{
for (int i = 0; i < mines.GetLength(0); i++)
{
for (int j = 0; j < mines.GetLength(1); j++)
{
if (mines[i, j] == 1)
{
//随机出现雷的图片
images[i, j].Source = new BitmapImage(new Uri("img/lei.gif", UriKind.Relative));
}
}
}
time.Stop();
MessageBoxResult re = MessageBox.Show("踩到雷了,游戏结束","Game,Over",MessageBoxButton.OKCancel,MessageBoxImage.Question);
if (re==MessageBoxResult.OK)
{
GameBG.RowDefinitions.Clear();
GameBG.ColumnDefinitions.Clear();
GameBG.Children.Clear();
Creatmap(rows);
InitialGame(rows,mineCount);
num = 0;
lab.Content = "0s";
}
else
{
this.Hide();
Cj cj = new Cj();
cj.Show();
FileStream file3 = new FileStream("../../defen.txt", FileMode.Append, FileAccess.Write);
StreamWriter writer = new StreamWriter(file3);
writer.Write("|" + ":" + lab1.Content + "分" + ":" + DateTime.Now.ToString("MM月dd日 dddd HH:mm:ss"));
writer.Close();
}
}
}
//判断是不是雷
bool IsMine(int i, int j)
{
if (i < 0 || j < 0 || i >= mines.GetLength(0) || j >= mines.GetLength(1))
{
return false;
}
else
{
if (mines[i, j] == 1)
{
return true;
}
else
{
return false;
}
}
}
void CountMine(int i, int j, Image img)
{
//如果被判断过,就返回 没有这个条件程序会进入死循环,两个之间一直进行相互判断
if (overList[i, j] == true)
{
return;
}
overList[i, j] = true;
//雷的数量,判断周围8个方向,有雷数字+1
int count = 0;
if (IsMine(i - 1, j))
{
count++;
}
if (IsMine(i - 1, j - 1))
{
count++;
}
if (IsMine(i, j - 1))
{
count++;
}
if (IsMine(i + 1, j - 1))
{
count++;
}
if (IsMine(i + 1, j))
{
count++;
}
if (IsMine(i + 1, j + 1))
{
count++;
}
if (IsMine(i, j + 1))
{
count++;
}
if (IsMine(i - 1, j + 1))
{
count++;
}
//如果周围什么都没有,往旁边再进行判断,出现问题会超出索引界限所以分别给一个条件
if (count == 0)
{
GameBG.Children.Remove(img);
if (i > 0)
{
CountMine(i - 1, j, images[i - 1, j]);
}
if (j > 0)
{
CountMine(i, j - 1, images[i, j - 1]);
}
if (i > 0 && j > 0)
{
CountMine(i - 1, j - 1, images[i - 1, j - 1]);
}
if (i < mines.GetLength(0) - 1)
{
CountMine(i + 1, j, images[i + 1, j]);
}
if (j < mines.GetLength(1) - 1)
{
CountMine(i, j + 1, images[i, j + 1]);
}
if (i > 0 && j < mines.GetLength(1) - 1)
{
CountMine(i - 1, j + 1, images[i - 1, j + 1]);
}
if (i < mines.GetLength(0) - 1 && j < mines.GetLength(1) - 1)
{
CountMine(i + 1, j + 1, images[i + 1, j + 1]);
}
if (i < mines.GetLength(0) - 1 && j > 0)
{
CountMine(i + 1, j - 1, images[i + 1, j - 1]);
}
}
else
{
//移除当前图片,添加周围有雷的数量
GameBG.Children.Remove(img);
Label lb = new Label();
lb.Content = count.ToString();
Grid.SetColumn(lb, j);
Grid.SetRow(lb, i);
lb.FontSize = 15;
lb.HorizontalContentAlignment = HorizontalAlignment.Center;
lb.VerticalContentAlignment = VerticalAlignment.Center;
GameBG.Children.Add(lb);
}
}
//点击退出
private void MenuItem_Click(object sender, RoutedEventArgs e)
{
this.Close();
}
//初
private void MenuItem_Click_1(object sender, RoutedEventArgs e)
{
GameBG.RowDefinitions.Clear();
GameBG.ColumnDefinitions.Clear();
GameBG.Children.Clear();
Creatmap(8);
InitialGame(8, 10);
this.Width = 600;
this.Height = 600;
num = 0;
lab.Content = num + "s";
}
//中
private void MenuItem_Click_2(object sender, RoutedEventArgs e)
{
GameBG.RowDefinitions.Clear();
GameBG.ColumnDefinitions.Clear();
GameBG.Children.Clear();
Creatmap(12);
InitialGame(12, 20);
this.Width = 600;
this.Height = 620;
num = 0;
lab.Content = num + "s";
}
//高
private void MenuItem_Click_3(object sender, RoutedEventArgs e)
{
GameBG.RowDefinitions.Clear();
GameBG.ColumnDefinitions.Clear();
GameBG.Children.Clear();
Creatmap(15);
InitialGame(15, 30);
this.Width = 800;
this.Height = 670;
num = 0;
lab.Content = num + "s";
}
}
}
成绩xaml代码:
<Window x:Class="扫雷.Cj"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:扫雷"
mc:Ignorable="d"
Title="Cj" Height="450" Width="800" Name="chengji" WindowStyle="None" WindowStartupLocation="CenterScreen" WindowState="Maximized" AllowsTransparency="True" Background="Transparent" Loaded="chengji_Loaded" KeyDown="chengji_KeyDown">
<Canvas x:Name="canv">
</Canvas>
</Window>
cs代码;
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;
using System.Windows.Threading;
namespace 扫雷
{
///
/// Cj.xaml 的交互逻辑
///
public partial class Cj : Window
{
public Cj()
{
InitializeComponent();
}
//重新开始或退出游戏按钮
Button btn1 = new Button();
Button btn2 = new Button();
//查看成绩
Button btn3 = new Button();
//胜负,比分
TextBox txt1 = new TextBox();
//历史记录
TextBox txt2 = new TextBox();
//计时器
//DispatcherTimer timer = new DispatcherTimer();
Dictionary<string, int> lt = new Dictionary<string, int>();
private void chengji_Loaded(object sender, RoutedEventArgs e)
{
canv.Width = this.Width;
canv.Height = this.Height;
canv.Background = new RadialGradientBrush(Colors.Yellow, Colors.Blue);
txt1.Width = this.Width / 2 - 100;
txt1.Height = 600;
txt1.Opacity = 0.7;
txt1.BorderBrush = Brushes.Black;
txt1.FontFamily = new FontFamily("楷体");
txt1.FontSize = 40;
txt1.TextWrapping = TextWrapping.Wrap;
txt1.TextAlignment = TextAlignment.Center;
txt1.Text += "\n" + "本次扫雷情况" + "\n" + "\n";
Canvas.SetLeft(txt1, 100);
Canvas.SetTop(txt1, 50);
canv.Children.Add(txt1);
txt2.Width = this.Width / 2 - 100;
txt2.Height = 600;
txt2.Opacity = 0.7;
txt2.BorderBrush = Brushes.Black;
txt2.FontFamily = new FontFamily("楷体");
txt2.TextWrapping = TextWrapping.Wrap;
txt2.FontSize = 40;
txt2.TextAlignment = TextAlignment.Center;
Canvas.SetLeft(txt2, this.Width - txt2.Width - 100);
Canvas.SetTop(txt2, 50);
canv.Children.Add(txt2);
txt2.Text += "历史前10得分榜:" + "\n";
btn1.Width = 200;
btn1.Height = 60;
btn1.FontFamily = new FontFamily("楷体");
btn1.FontSize = 30;
btn1.Background = Brushes.Orange;
btn1.Content = "再玩一次";
Canvas.SetLeft(btn1, this.Width / 2 - btn1.Width - 20);
Canvas.SetTop(btn1, this.Height - 120);
canv.Children.Add(btn1);
btn1.Click += Btn1_Click;
btn2.Width = 200;
btn2.Height = 60;
btn2.FontFamily = new FontFamily("楷体");
btn2.FontSize = 30;
btn2.Background = Brushes.Orange;
btn2.Content = "退出游戏";
Canvas.SetLeft(btn2, this.Width / 2 + 50);
Canvas.SetTop(btn2, this.Height - 120);
canv.Children.Add(btn2);
btn2.Click += Btn2_Click;
btn3.Width = 200;
btn3.Height = 60;
btn3.FontFamily = new FontFamily("楷体");
btn3.FontSize = 30;
btn3.Background = Brushes.Orange;
btn3.Content = "查看成绩";
Canvas.SetLeft(btn3, this.Width / 2 - btn1.Width / 2);
Canvas.SetTop(btn3, this.Height - 190);
canv.Children.Add(btn3);
btn3.Click += Btn3_Click;
}
private void Btn3_Click(object sender, RoutedEventArgs e)
{
if (txt2.Text == "历史前10得分榜:" + "\n")
{
FileStream file = new FileStream("../../defen.txt", FileMode.Open, FileAccess.Read);
StreamReader reader = new StreamReader(file);
string str = reader.ReadLine();
string[] strlist = str.Split(new char[] { '|' });
int len = strlist.Length;
string a = strlist[len - 1];
string[] alist = a.Split(new char[] { ':' });
txt1.Text += alist[1] + ":" + alist[2] + "\n" + alist[3] + ":" + alist[4] + ":" + alist[5] + "\n" + "\n";
/* for (int i = 1; i < strlist.Length; i++)
{
string[] alllist = strlist[i].Split(new char[] { ':' });
lt.Add(alllist[1] + alllist[3].Remove(0, 10) + ":" + alllist[4] + ":" + alllist[5], Convert.ToInt32(alllist[2].Remove(alllist[2].Length - 1, 1)));
}
var dicSort = from objDic in lt orderby objDic.Value descending select objDic;
int p = 0;
foreach (KeyValuePair kvp in dicSort)
{
p++;
if (p < 11)
{
txt2.Text += "第" + p + "名:" + kvp.Key + " " + kvp.Value + "分" + "\n";
}
reader.Close();
}*/
}
}
private void Btn2_Click(object sender, RoutedEventArgs e)
{
Application.Current.Shutdown();
}
private void Btn1_Click(object sender, RoutedEventArgs e)
{
dl jm = new dl();
this.Hide();
jm.Show();
}
private void chengji_KeyDown(object sender, KeyEventArgs e)
{
if (e.Key==Key.Escape)
{
this.WindowState = WindowState.Minimized;
}
}
}
}