Unity3D模拟鼠标输入

using UnityEngine;

using System.Collections;

using System.Windows.Forms;

using System;

using System.Runtime.InteropServices;

 

public class RecordFunction : MonoBehaviour

{

    [DllImport("user32.dll")]

    private static extern int SetCursorPos(int x, int y);

    [DllImport("user32.dll")]

    static extern void mouse_event(MouseEventFlag flags, int dx, int dy, uint data, UIntPtr extraInfo);

 

    //下面这个枚举也来自user32.dll

    [Flags]

    enum MouseEventFlag : uint

    {

        Move = 0x0001,

        LeftDown = 0x0002,

        LeftUp = 0x0004,

        RightDown = 0x0008,

        RightUp = 0x0010,

        MiddleDown = 0x0020,

        MiddleUp = 0x0040,

        XDown = 0x0080,

        XUp = 0x0100,

        Wheel = 0x0800,

        VirtualDesk = 0x4000,

        Absolute = 0x8000

    }

 

    bool hasMouseDown = false;

 

void Start () {

        //模拟键盘输入

        SendKeys.Send("{BACKSPACE}");

}

void Update () {

        if (Input.GetKey(KeyCode.Backspace)) 

        {

            Debug.Log("backspace is pressed");

        }

 

        if (!hasMouseDown)

        {

            if (Time.time > 2)

            {

                //模拟鼠标在一个按钮上点击,这个按钮会调用下面的CloseSelf()方法

                SetCursorPos(20,20);

                mouse_event(MouseEventFlag.LeftDown, 0, 0, 0, UIntPtr.Zero);

                mouse_event(MouseEventFlag.LeftUp, 0, 0, 0, UIntPtr.Zero);

                hasMouseDown = true;

            }

        }

}

    public void CloseSelf() 

    {

        UnityEngine.Application.Quit();

    }

}

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