Cocos2d中实现刮刮卡效果完全版

本文代码适用于Cocos2d-x Quick-Community3.6

local TestScene = class("TestScene", function()
	return display.newScene("TestScene")
end)

function TestScene:ctor()
	
end

function TestScene:onEnter()
	self:initUI()
end

function TestScene:initUI()
	--刮刮卡底层容器
	local scratchLayer = display.newLayer()
	scratchLayer:setContentSize(self:getBoundingBox())
	self:addChild(scratchLayer)

	scratchLayer:setTouchEnabled(true)
	scratchLayer:setTouchMode(cc.TOUCH_MODE_ONE_BY_ONE)

	--创建RenderTexture
	local scratch = cc.RenderTexture:create(scratchLayer:getBoundingBox().width,scratchLayer:getBoundingBox().height)
	scratch:setPosition(scratchLayer:getBoundingBox().width/2,scratchLayer:getBoundingBox().height/2)
	scratch:retain()

	--需要被挂掉的精灵 本文以纯白背景代替
	local bg = cc.Sprite:createWithTexture(nil, cc.rect(0,0 , scratchLayer:getBoundingBox().width,scratchLayer:getBoundingBox().height))
	bg:setColor(cc.c3b(255,255,255))
	bg:setPosition(scratchLayer:getBoundingBox().width/2,scratchLayer:getBoundingBox().height/2)

	--渲染
	scratch:begin()
	bg:visit()
	scratch:endToLua()

	scratchLayer:addChild(scratch)

	--利用DrawNode创建模拟的刮除媒介
	local eraser = cc.DrawNode:create()
	--刮除媒介是个圆 半径为20 具体可自行定义
	local r = 20

	eraser:drawSolidCircle(cc.p(0,0),
		r,
		0,
		r,
		1,
		1,
		cc.c4f(0,0,0,0)
	)

	eraser:retain()

	--开始添加触摸事件
	scratchLayer:addNodeEventListener(cc.NODE_TOUCH_EVENT, function (event)
		--首先把点击区域刮除
		eraser:setPosition(event.x,event.y)

		eraser:setBlendFunc(gl.ONE,gl.ZERO)

		scratch:begin()
		eraser:visit()

		--[[
			重点:因为点击事件回调次数限制,如果没有下面处理,
			当我们快速在屏幕上滑动的时候调用次数不够,会产生一个一个刮除点
			而中间并没有刮除。
			以下代码为刮除两次移动中间矩形区域
		]]
		local isEnded = false
		if event.name ~= "began" then
			if eraser.lastPos then
				--矩形宽高
				local width = self:getP2PDis(event, eraser.lastPos)
				local height = 2*r
				--矩形中点
				local midPos = cc.p((event.x+eraser.lastPos.x)/2,(event.y+eraser.lastPos.y)/2)
				--旋转角度
				local rotate = self:getP2PAngle(eraser.lastPos, event)

				--矩形刮除媒介
				local polygonEraser = cc.DrawNode:create()
				local points = {
					cc.p(-width/2,-height/2),
					cc.p(-width/2,height/2),
					cc.p(width/2,height/2),
					cc.p(width/2,-height/2)
				}
				polygonEraser:drawPolygon(points, {
					fillColor = cc.c4f(0, 0, 0, 0),
					borderWidth = 1,
					borderColor = cc.c4f(0, 0, 0, 0),
				})

				--刮除矩形区域
				polygonEraser:setRotation(-rotate)

				polygonEraser:setPosition(midPos)

				polygonEraser:setBlendFunc(gl.ONE,gl.ZERO)

				polygonEraser:visit()
				scratch:endToLua()
				isEnded = true
			end
		end

		if not isEnded then
			scratch:endToLua()
		end

		eraser.lastPos = cc.p(event.x,event.y)

		if event.name == "ended" then
			eraser.lastPos = nil
		end

		return true
	end)
end

--两点间距
function TestScene:getP2PDis(p1,p2)
	local x = p1.x - p2.x
    local y = p1.y - p2.y
    return math.abs(math.sqrt(math.pow(x,2)+math.pow(y,2)))
end

--两点连接线倾斜角度
function TestScene:getP2PAngle(p1,p2)
    local x = p1.x - p2.x
    local y = p1.y - p2.y
    return 180 * (math.atan2(y, x) / math.pi)
end

return TestScene


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