electronJS 是一个跨平台软件开发工具,使用 JavaScript, HTML 和 CSS 构建跨平台的桌面应用。由于使用了HTML 所以开发的界面更加丰富,美观和快捷。缺点是哪怕是一个Hello the world,也有几百M,程序很庞大。个人觉得electronJS 适合界面要求比较高的App开发。
使用electron开发的App可以在windows,iOS,linux,android 上运行。
electron 基于nodeJS 的引擎。所以在安装electron之前要安装nodeJS
安装electron 最简单的方式是安装一个electron-quick-start
# 克隆这仓库
$ git clone https://github.com/electron/electron-quick-start
# 进入仓库
$ cd electron-quick-start
# 安装依赖库
$ npm install
# 运行应用
$ npm start
运行mainJS 进程的是主进程,显示网页进程为渲染进程。可以想象为主进程是nodeJS,渲染进程是浏览器。
main.js
// Modules to control application life and create native browser window
const {app, BrowserWindow} = require('electron')
const path = require('path')
const {ipcMain}=require('electron')
// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
let mainWindow
function createWindow () {
// Create the browser window.
mainWindow = new BrowserWindow({
width: 800,
height: 600,
webPreferences: {
nodeIntegration: true,
preload: path.join(__dirname, 'preload.js')
}
})
mainWindow.removeMenu();
// and load the index.html of the app.
mainWindow.loadFile('index.html')
// Open the DevTools.
mainWindow.webContents.openDevTools()
// Event handler for asynchronous incoming messages
ipcMain.on('asynchronous-message', (event, arg) => {
console.log(arg)
// Event emitter for sending asynchronous messages
event.sender.send('asynchronous-reply', 'async pong')
})
// Event handler for synchronous incoming messages
ipcMain.on('synchronous-message', (event, arg) => {
console.log(arg)
// Synchronous event emmision
event.returnValue = 'sync pong'
})
// Emitted when the window is closed.
mainWindow.on('closed', function () {
// Dereference the window object, usually you would store windows
// in an array if your app supports multi windows, this is the time
// when you should delete the corresponding element.
mainWindow = null
})
}
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.on('ready', createWindow)
// Quit when all windows are closed.
app.on('window-all-closed', function () {
// On macOS it is common for applications and their menu bar
// to stay active until the user quits explicitly with Cmd + Q
if (process.platform !== 'darwin') app.quit()
})
app.on('activate', function () {
// On macOS it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (mainWindow === null) createWindow()
})
render.js
const {ipcRenderer} = require('electron')
// Synchronous message emmiter and handler
console.log(ipcRenderer.sendSync('synchronous-message', 'sync ping'))
// Async message handler
ipcRenderer.on('asynchronous-reply', (event, arg) => {
console.log(arg)
})
// Async message sender
ipcRenderer.send('asynchronous-message', 'async ping')
1 只有在窗口建立以后,才能向渲染进程发送消息
mainWindow.webContents.on('did-finish-load', () => {
mainWindow.webContents.send('asynchronous-message','Hello');
})
2 加个延时就可以了
setInterval(function(){
mainWindow.webContents.send('asynchronous-message','Hello');
},1000);