UnityEditor 热键

[MenuItem("Gen/Gen AssetBundle Name %1")]
    static void GenerateABNames()
    {
        Debug.Log( "Ctrl 1" );
    }
    [MenuItem("Gen/Gen AssetBundle Name #1")]
    static void GenerateABNames1()
    {
        Debug.Log( "Shift 1" );
    }
    [MenuItem("Gen/Gen AssetBundle Name &1")]
    static void GenerateABNames2()
    {
        Debug.Log( "Alt 1" );
    }

你可能感兴趣的:(UnityEditor)