在Canvas上添加两个图片Image,分别是原图 和 目标图,准备将原图用鼠标点击拖到目标图上释放。然后目标图上的图就变为原图了。
原图上挂载如下脚本DragMe.cs:
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
[RequireComponent(typeof(Image))]
public class DragMe : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler
{
public bool dragOnSurfaces = true;
private Dictionary
private Dictionary
public void OnBeginDrag(PointerEventData eventData)
{
var canvas = FindInParents
// We have clicked something that can be dragged.
// What we want to do is create an icon for this.
m_DraggingIcons[eventData.pointerId] = new GameObject("icon");
m_DraggingIcons[eventData.pointerId].transform.SetParent (canvas.transform, false);
m_DraggingIcons[eventData.pointerId].transform.SetAsLastSibling();
var image = m_DraggingIcons[eventData.pointerId].AddComponent
// The icon will be under the cursor.
// We want it to be ignored by the event system.
var group = m_DraggingIcons[eventData.pointerId].AddComponent
group.blocksRaycasts = false;
image.sprite = GetComponent
image.SetNativeSize();
if (dragOnSurfaces)
m_DraggingPlanes[eventData.pointerId] = transform as RectTransform;
else
m_DraggingPlanes[eventData.pointerId] = canvas.transform as RectTransform;
SetDraggedPosition(eventData);
}
public void OnDrag(PointerEventData eventData)
{
if (m_DraggingIcons[eventData.pointerId] != null)
SetDraggedPosition(eventData);
}
private void SetDraggedPosition(PointerEventData eventData)
{
if (dragOnSurfaces && eventData.pointerEnter != null && eventData.pointerEnter.transform as RectTransform != null)
m_DraggingPlanes[eventData.pointerId] = eventData.pointerEnter.transform as RectTransform;
var rt = m_DraggingIcons[eventData.pointerId].GetComponent
Vector3 globalMousePos;
if (RectTransformUtility.ScreenPointToWorldPointInRectangle(m_DraggingPlanes[eventData.pointerId], eventData.position, eventData.pressEventCamera, out globalMousePos))
{
rt.position = globalMousePos;
rt.rotation = m_DraggingPlanes[eventData.pointerId].rotation;
}
}
public void OnEndDrag(PointerEventData eventData)
{
if (m_DraggingIcons[eventData.pointerId] != null)
Destroy(m_DraggingIcons[eventData.pointerId]);
m_DraggingIcons[eventData.pointerId] = null;
}
static public T FindInParents
{
if (go == null) return null;
var comp = go.GetComponent
if (comp != null)
return comp;
var t = go.transform.parent;
while (t != null && comp == null)
{
comp = t.gameObject.GetComponent
t = t.parent;
}
return comp;
}
}
将目标图片上挂载如下脚本DropMe.cs:
using System.Reflection;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class DropMe : MonoBehaviour, IDropHandler, IPointerEnterHandler, IPointerExitHandler
{
public Image containerImage;
public Image receivingImage;
private Color normalColor;
public Color highlightColor = Color.yellow;
public void OnEnable ()
{
if (containerImage != null)
normalColor = containerImage.color;
}
public void OnDrop(PointerEventData data)
{
Debug.Log("OnDrop()");
containerImage.color = normalColor;
if (receivingImage == null)
return;
Sprite dropSprite = GetDropSprite (data);
if (dropSprite != null)
receivingImage.overrideSprite = dropSprite;
}
public void OnPointerEnter(PointerEventData data)
{
if (containerImage == null)
return;
Sprite dropSprite = GetDropSprite(data);
if (dropSprite != null)
containerImage.color = highlightColor;
}
public void OnPointerExit(PointerEventData data)
{
if (containerImage == null)
return;
containerImage.color = normalColor;
}
private Sprite GetDropSprite(PointerEventData data)
{
var originalObj = data.pointerDrag;
if (originalObj == null)
return null;
var dragMe = originalObj.GetComponent
if (dragMe == null)
return null;
var srcImage = originalObj.GetComponent
if (srcImage == null)
return null;
return srcImage.sprite;
}
}