xlua和c#交互

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using XLua;

public class xluafile : MonoBehaviour {

    private LuaEnv xluafiles;
    // Use this for initialization
    void Start () {
 

        xluafiles = new LuaEnv();
        xluafiles.DoString("require 'xluafile'");
        //int a = xluafiles.Global.Get("a");
        //print(a);
        Preastton p = xluafiles.Global.Get("pasnon");
        print(p.name + "+" + p.age);
        p.name = "wudibaozha";
        p.eat(5, 6);
        xluafiles.DoString("print(pasnon.name)");
        xluafiles.Dispose();
    }
    //class Person
    //{
    //    public string name;
    //    public int age;
    //}
    [CSharpCallLua]
    interface Preastton
    {
        string name { get; set; }
        int age { get; set; }
        void eat(int a, int b);
    }
}

   Dictionary dic = xluafiles.Global.Get>("pasnon");
        foreach (string keys in dic.Keys)
        {
            print(keys + ":" + dic[keys]);
        }

 

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