运行出现错误,可以尝试使用源文件在python环境中运行就会发现其错误
我此处的错误在于缺失了某些包,
类似于Plaggable的这篇博客
《Buildozer生成的APP闪退+PermissionError故障排除记录》,链接: Buildozer生成的APP闪退+PermissionError故障排除记录.
也是在这篇博客中发现了可能是本来运行时缺少了某些东西(因为自己实在pycharm中编译的,在打包的linux中就没有在试运行了)以及buildozer.spec文件的重要性
buildozer.spec文件内容的具体含义可见
evil-tomato:《使用Buildozer部署Kivy到移动设备上》,
链接: 使用Buildozer部署Kivy到移动设备上.
除了必须要修改的app
# (str) Title of your application
title = Photos
#(str) Package name 更改2
package.name = photos
# (str) Package domain (needed for android/ios packaging)
title自然不用说了
而package name 和Package domain 是什么了?
就是下面这个东西,其实就是包名,直接在手机中应该是找不到的,因为需要root权限,我这个实在夜神模拟器中找到了,因为自带root
进入是会询问权限问题
一般是用不上,只有在调试的时候需要拥有这个权限,只有这样才能使用adb命令进入根目录(具体的我没有实测,因为是在模拟器上完成的,不过之前试图修改过系统证书,发现大部分涉及安卓调试的都是需要root权限的)
将之前缺失的requests以及lxml添加进去后即可
即
# (list) Application requirements 更改4
requirements =python3,kivy,requests,lxml,
然后是网络权限
# (list) Permissions
android.permissions = INTERNET
美化其实就是将图标以及导入的图片换掉
# (str) Presplash of the application
presplash.filename = %(source.dir)s/hourse.png
# (str) Icon of the application
icon.filename = %(source.dir)s/title.png
均为512*512格式的png图片
修改的地方就是上述地方
[app]
# (str) Title of your application
title = first_movie
# (str) Package name
package.name = requests_first_movie
# (str) Package domain (needed for android/ios packaging)
package.domain = org.kivydev
# (str) Source code where the main.py live
source.dir =.
# (list) Source files to include (let empty to include all the files)
source.include_exts = py, png, jpg, kv, atlas, ttf
# (list) List of inclusions using pattern matching
# source.include_patterns = assets/*,images/*.png
# (list) Source files to exclude (let empty to not exclude anything)
# source.exclude_exts = spec
# (list) List of directory to exclude (let empty to not exclude anything)
# source.exclude_dirs = tests, bin
# (list) List of exclusions using pattern matching
# source.exclude_patterns = license,images/*/*.jpg
# (str) Application versioning (method 1)
version = 0.1
# (str) Application versioning (method 2)
# version.regex = __version__ = ['"](.*)['"]
# version.filename = %(source.dir)s/main.py
# (list) Application requirements
# comma separated e.g. requirements = sqlite3,kivy
requirements = python3, kivy, requests, lxml
# (str) Custom source folders for requirements
# Sets custom source for any requirements with recipes
# requirements.source.kivy = ../../kivy
# (list) Garden requirements
# garden_requirements =
# (str) Presplash of the application
presplash.filename = % (source.dir)
s / hourse.png
# (str) Icon of the application
icon.filename = % (source.dir)
s / title.png
# (str) Supported orientation (one of landscape, sensorLandscape, portrait or all)
orientation = portrait
# (list) List of service to declare
# services = NAME:ENTRYPOINT_TO_PY,NAME2:ENTRYPOINT2_TO_PY
#
# OSX Specific
#
#
# author = © Copyright Info
# change the major version of python used by the app
osx.python_version = 3
# Kivy version to use
osx.kivy_version = 1.9
.1
#
# Android specific
#
# (bool) Indicate if the application should be fullscreen or not
fullscreen = 0
# (string) Presplash background color (for new android toolchain)
# Supported formats are: #RRGGBB #AARRGGBB or one of the following names:
# red, blue, green, black, white, gray, cyan, magenta, yellow, lightgray,
# darkgray, grey, lightgrey, darkgrey, aqua, fuchsia, lime, maroon, navy,
# olive, purple, silver, teal.
# android.presplash_color = #FFFFFF
# (list) Permissions
android.permissions = INTERNET
# (int) Target Android API, should be as high as possible.
android.api = 27
# (int) Minimum API your APK will support.
android.minapi = 21
# (int) Android SDK version to use
# android.sdk = 27
# (str) Android NDK version to use
android.ndk = 19
c
# (int) Android NDK API to use. This is the minimum API your app will support, it should usually match android.minapi.
android.ndk_api = 21
# (bool) Use --private data storage (True) or --dir public storage (False)
# android.private_storage = True
# (str) Android NDK directory (if empty, it will be automatically downloaded.)
android.ndk_path = / home / kivydev / andr / android - ndk - r19c
# (str) Android SDK directory (if empty, it will be automatically downloaded.)
android.sdk_path = / home / kivydev / andr / android - sdk - linux
# (str) ANT directory (if empty, it will be automatically downloaded.)
android.ant_path = / home / kivydev / andr / apache - ant - 1.9
.4
# (bool) If True, then skip trying to update the Android sdk
# This can be useful to avoid excess Internet downloads or save time
# when an update is due and you just want to test/build your package
# android.skip_update = False
# (bool) If True, then automatically accept SDK license
# agreements. This is intended for automation only. If set to False,
# the default, you will be shown the license when first running
# buildozer.
# android.accept_sdk_license = False
# (str) Android entry point, default is ok for Kivy-based app
# android.entrypoint = org.renpy.android.PythonActivity
# (str) Android app theme, default is ok for Kivy-based app
# android.apptheme = "@android:style/Theme.NoTitleBar"
# (list) Pattern to whitelist for the whole project
# android.whitelist =
# (str) Path to a custom whitelist file
# android.whitelist_src =
# (str) Path to a custom blacklist file
# android.blacklist_src =
# (list) List of Java .jar files to add to the libs so that pyjnius can access
# their classes. Don't add jars that you do not need, since extra jars can slow
# down the build process. Allows wildcards matching, for example:
# OUYA-ODK/libs/*.jar
# android.add_jars = foo.jar,bar.jar,path/to/more/*.jar
# (list) List of Java files to add to the android project (can be java or a
# directory containing the files)
# android.add_src =
# (list) Android AAR archives to add (currently works only with sdl2_gradle
# bootstrap)
# android.add_aars =
# (list) Gradle dependencies to add (currently works only with sdl2_gradle
# bootstrap)
# android.gradle_dependencies =
# (list) add java compile options
# this can for example be necessary when importing certain java libraries using the 'android.gradle_dependencies' option
# see https://developer.android.com/studio/write/java8-support for further information
# android.add_compile_options = "sourceCompatibility = 1.8", "targetCompatibility = 1.8"
# (list) Gradle repositories to add {can be necessary for some android.gradle_dependencies}
# please enclose in double quotes
# e.g. android.gradle_repositories = "maven { url 'https://kotlin.bintray.com/ktor' }"
# android.add_gradle_repositories =
# (list) packaging options to add
# see https://google.github.io/android-gradle-dsl/current/com.android.build.gradle.internal.dsl.PackagingOptions.html
# can be necessary to solve conflicts in gradle_dependencies
# please enclose in double quotes
# e.g. android.add_packaging_options = "exclude 'META-INF/common.kotlin_module'", "exclude 'META-INF/*.kotlin_module'"
# android.add_gradle_repositories =
# (list) Java classes to add as activities to the manifest.
# android.add_activites = com.example.ExampleActivity
# (str) OUYA Console category. Should be one of GAME or APP
# If you leave this blank, OUYA support will not be enabled
# android.ouya.category = GAME
# (str) Filename of OUYA Console icon. It must be a 732x412 png image.
# android.ouya.icon.filename = %(source.dir)s/data/ouya_icon.png
# (str) XML file to include as an intent filters in tag
# android.manifest.intent_filters =
# (str) launchMode to set for the main activity
# android.manifest.launch_mode = standard
# (list) Android additional libraries to copy into libs/armeabi
# android.add_libs_armeabi = libs/android/*.so
# android.add_libs_armeabi_v7a = libs/android-v7/*.so
# android.add_libs_arm64_v8a = libs/android-v8/*.so
# android.add_libs_x86 = libs/android-x86/*.so
# android.add_libs_mips = libs/android-mips/*.so
# (bool) Indicate whether the screen should stay on
# Don't forget to add the WAKE_LOCK permission if you set this to True
# android.wakelock = False
# (list) Android application meta-data to set (key=value format)
# android.meta_data =
# (list) Android library project to add (will be added in the
# project.properties automatically.)
# android.library_references =
# (list) Android shared libraries which will be added to AndroidManifest.xml using tag
# android.uses_library =
# (str) Android logcat filters to use
# android.logcat_filters = *:S python:D
# (bool) Copy library instead of making a libpymodules.so
# android.copy_libs = 1
# (str) The Android arch to build for, choices: armeabi-v7a, arm64-v8a, x86, x86_64
android.arch = armeabi - v7a
#
# Python for android (p4a) specific
#
# (str) python-for-android fork to use, defaults to upstream (kivy)
# p4a.fork = kivy
# (str) python-for-android branch to use, defaults to master
# p4a.branch = master
# (str) python-for-android git clone directory (if empty, it will be automatically cloned from github)
# p4a.source_dir =
# (str) The directory in which python-for-android should look for your own build recipes (if any)
# p4a.local_recipes =
# (str) Filename to the hook for p4a
# p4a.hook =
# (str) Bootstrap to use for android builds
# p4a.bootstrap = sdl2
# (int) port number to specify an explicit --port= p4a argument (eg for bootstrap flask)
# p4a.port =
#
# iOS specific
#
# (str) Path to a custom kivy-ios folder
# ios.kivy_ios_dir = ../kivy-ios
# Alternately, specify the URL and branch of a git checkout:
ios.kivy_ios_url = https: // github.com / kivy / kivy - ios
ios.kivy_ios_branch = master
# Another platform dependency: ios-deploy
# Uncomment to use a custom checkout
# ios.ios_deploy_dir = ../ios_deploy
# Or specify URL and branch
ios.ios_deploy_url = https: // github.com / phonegap / ios - deploy
ios.ios_deploy_branch = 1.7
.0
# (str) Name of the certificate to use for signing the debug version
# Get a list of available identities: buildozer ios list_identities
# ios.codesign.debug = "iPhone Developer: ()"
# (str) Name of the certificate to use for signing the release version
# ios.codesign.release = %(ios.codesign.debug)s
[buildozer]
# (int) Log level (0 = error only, 1 = info, 2 = debug (with command output))
log_level = 2
# (int) Display warning if buildozer is run as root (0 = False, 1 = True)
warn_on_root = 1
# (str) Path to build artifact storage, absolute or relative to spec file
build_dir = / home / kivydev / test /.buildozer
# (str) Path to build output (i.e. .apk, .ipa) storage
# bin_dir = ./bin
# -----------------------------------------------------------------------------
# List as sections
#
# You can define all the "list" as [section:key].
# Each line will be considered as a option to the list.
# Let's take [app] / source.exclude_patterns.
# Instead of doing:
#
# [app]
# source.exclude_patterns = license,data/audio/*.wav,data/images/original/*
#
# This can be translated into:
#
# [app:source.exclude_patterns]
# license
# data/audio/*.wav
# data/images/original/*
#
# -----------------------------------------------------------------------------
# Profiles
#
# You can extend section / key with a profile
# For example, you want to deploy a demo version of your application without
# HD content. You could first change the title to add "(demo)" in the name
# and extend the excluded directories to remove the HD content.
#
# [app@demo]
# title = My Application (demo)
#
# [app:source.exclude_patterns@demo]
# images/hd/*
#
# Then, invoke the command line with the "demo" profile:
#
# buildozer --profile demo android debug