PyQt5:实现Tetris

此为python2.7下的运行代码,python3.x请将注释掉的super()语句放出,并将下面的init语句注释
运行界面如图

PyQt5:实现Tetris_第1张图片

# -*- coding: utf-8 -*-

from PyQt5.QtWidgets import QMainWindow, QFrame, QDesktopWidget, QApplication
from PyQt5.QtCore import Qt, QBasicTimer, pyqtSignal
from PyQt5.QtGui import QPainter, QColor 
import sys, random

class Tetris(QMainWindow):

    def __init__(self):
        #super().__init__()         #python3
        QMainWindow.__init__(self)  #python2
        self.initUI()


    def initUI(self):    
        '''initiates application UI'''

        self.tboard = Board(self)
        self.setCentralWidget(self.tboard)

        self.statusbar = self.statusBar()        
        self.tboard.msg2Statusbar[str].connect(self.statusbar.showMessage)

        self.tboard.start()

        self.resize(180, 380)
        self.center()
        self.setWindowTitle('Tetris')        
        self.show()


    def center(self):
        '''centers the window on the screen'''

        screen = QDesktopWidget().screenGeometry()
        size = self.geometry()
        self.move((screen.width()-size.width())/2, 
            (screen.height()-size.height())/2)


class Board(QFrame):

    msg2Statusbar = pyqtSignal(str)

    BoardWidth = 10
    BoardHeight = 22
    Speed = 300

    def __init__(self, parent):
        #super().__init__(parent)   #python3
        QFrame.__init__(self,parent)  #python2
        self.initBoard()


    def initBoard(self):     
        '''initiates board'''

        self.timer = QBasicTimer()
        self.isWaitingAfterLine = False

        self.curX = 0
        self.curY = 0
        self.numLinesRemoved = 0
        self.board = []

        self.setFocusPolicy(Qt.StrongFocus)
        self.isStarted = False
        self.isPaused = False
        self.clearBoard()


    def shapeAt(self, x, y):
        '''determines shape at the board position'''

        return self.board[(y * Board.BoardWidth) + x]


    def setShapeAt(self, x, y, shape):
        '''sets a shape at the board'''

        self.board[(y * Board.BoardWidth) + x] = shape


    def squareWidth(self):
        '''returns the width of one square'''

        return self.contentsRect().width() // Board.BoardWidth


    def squareHeight(self):
        '''returns the height of one square'''

        return self.contentsRect().height() // Board.BoardHeight


    def start(self):
        '''starts game'''

        if self.isPaused:
            return

        self.isStarted = True
        self.isWaitingAfterLine = False
        self.numLinesRemoved = 0
        self.clearBoard()

        self.msg2Statusbar.emit(str(self.numLinesRemoved))

        self.newPiece()
        self.timer.start(Board.Speed, self)


    def pause(self):
        '''pauses game'''

        if not self.isStarted:
            return

        self.isPaused = not self.isPaused

        if self.isPaused:
            self.timer.stop()
            self.msg2Statusbar.emit("paused")

        else:
            self.timer.start(Board.Speed, self)
            self.msg2Statusbar.emit(str(self.numLinesRemoved))

        self.update()


    def paintEvent(self, event):
        '''paints all shapes of the game'''

        painter = QPainter(self)
        rect = self.contentsRect()

        boardTop = rect.bottom() - Board.BoardHeight * self.squareHeight()

        for i in range(Board.BoardHeight):
            for j in range(Board.BoardWidth):
                shape = self.shapeAt(j, Board.BoardHeight - i - 1)

                if shape != Tetrominoe.NoShape:
                    self.drawSquare(painter,
                        rect.left() + j * self.squareWidth(),
                        boardTop + i * self.squareHeight(), shape)

        if self.curPiece.shape() != Tetrominoe.NoShape:

            for i in range(4):

                x = self.curX + self.curPiece.x(i)
                y = self.curY - self.curPiece.y(i)
                self.drawSquare(painter, rect.left() + x * self.squareWidth(),
                    boardTop + (Board.BoardHeight - y - 1) * self.squareHeight(),
                    self.curPiece.shape())


    def keyPressEvent(self, event):
        '''processes key press events'''

        if not self.isStarted or self.curPiece.shape() == Tetrominoe.NoShape:
            super(Board, self).keyPressEvent(event)
            return

        key = event.key()

        if key == Qt.Key_P:
            self.pause()
            return

        if self.isPaused:
            return

        elif key == Qt.Key_Left:
            self.tryMove(self.curPiece, self.curX - 1, self.curY)

        elif key == Qt.Key_Right:
            self.tryMove(self.curPiece, self.curX + 1, self.curY)

        elif key == Qt.Key_Down:
            self.tryMove(self.curPiece.rotateRight(), self.curX, self.curY)

        elif key == Qt.Key_Up:
            self.tryMove(self.curPiece.rotateLeft(), self.curX, self.curY)

        elif key == Qt.Key_Space:
            self.dropDown()

        elif key == Qt.Key_D:
            self.oneLineDown()

        else:
            super(Board, self).keyPressEvent(event)


    def timerEvent(self, event):
        '''handles timer event'''

        if event.timerId() == self.timer.timerId():

            if self.isWaitingAfterLine:
                self.isWaitingAfterLine = False
                self.newPiece()
            else:
                self.oneLineDown()

        else:
            super(Board, self).timerEvent(event)


    def clearBoard(self):
        '''clears shapes from the board'''

        for i in range(Board.BoardHeight * Board.BoardWidth):
            self.board.append(Tetrominoe.NoShape)


    def dropDown(self):
        '''drops down a shape'''

        newY = self.curY

        while newY > 0:

            if not self.tryMove(self.curPiece, self.curX, newY - 1):
                break

            newY -= 1

        self.pieceDropped()


    def oneLineDown(self):
        '''goes one line down with a shape'''

        if not self.tryMove(self.curPiece, self.curX, self.curY - 1):
            self.pieceDropped()


    def pieceDropped(self):
        '''after dropping shape, remove full lines and create new shape'''

        for i in range(4):

            x = self.curX + self.curPiece.x(i)
            y = self.curY - self.curPiece.y(i)
            self.setShapeAt(x, y, self.curPiece.shape())

        self.removeFullLines()

        if not self.isWaitingAfterLine:
            self.newPiece()


    def removeFullLines(self):
        '''removes all full lines from the board'''

        numFullLines = 0
        rowsToRemove = []

        for i in range(Board.BoardHeight):

            n = 0
            for j in range(Board.BoardWidth):
                if not self.shapeAt(j, i) == Tetrominoe.NoShape:
                    n = n + 1

            if n == 10:
                rowsToRemove.append(i)

        rowsToRemove.reverse()


        for m in rowsToRemove:

            for k in range(m, Board.BoardHeight):
                for l in range(Board.BoardWidth):
                        self.setShapeAt(l, k, self.shapeAt(l, k + 1))

        numFullLines = numFullLines + len(rowsToRemove)

        if numFullLines > 0:

            self.numLinesRemoved = self.numLinesRemoved + numFullLines
            self.msg2Statusbar.emit(str(self.numLinesRemoved))

            self.isWaitingAfterLine = True
            self.curPiece.setShape(Tetrominoe.NoShape)
            self.update()


    def newPiece(self):
        '''creates a new shape'''

        self.curPiece = Shape()
        self.curPiece.setRandomShape()
        self.curX = Board.BoardWidth // 2 + 1
        self.curY = Board.BoardHeight - 1 + self.curPiece.minY()

        if not self.tryMove(self.curPiece, self.curX, self.curY):

            self.curPiece.setShape(Tetrominoe.NoShape)
            self.timer.stop()
            self.isStarted = False
            self.msg2Statusbar.emit("Game over")



    def tryMove(self, newPiece, newX, newY):
        '''tries to move a shape'''

        for i in range(4):

            x = newX + newPiece.x(i)
            y = newY - newPiece.y(i)

            if x < 0 or x >= Board.BoardWidth or y < 0 or y >= Board.BoardHeight:
                return False

            if self.shapeAt(x, y) != Tetrominoe.NoShape:
                return False

        self.curPiece = newPiece
        self.curX = newX
        self.curY = newY
        self.update()

        return True


    def drawSquare(self, painter, x, y, shape):
        '''draws a square of a shape'''        

        colorTable = [0x000000, 0xCC6666, 0x66CC66, 0x6666CC,
                      0xCCCC66, 0xCC66CC, 0x66CCCC, 0xDAAA00]

        color = QColor(colorTable[shape])
        painter.fillRect(x + 1, y + 1, self.squareWidth() - 2, 
            self.squareHeight() - 2, color)

        painter.setPen(color.lighter())
        painter.drawLine(x, y + self.squareHeight() - 1, x, y)
        painter.drawLine(x, y, x + self.squareWidth() - 1, y)

        painter.setPen(color.darker())
        painter.drawLine(x + 1, y + self.squareHeight() - 1,
            x + self.squareWidth() - 1, y + self.squareHeight() - 1)
        painter.drawLine(x + self.squareWidth() - 1, 
            y + self.squareHeight() - 1, x + self.squareWidth() - 1, y + 1)


class Tetrominoe(object):

    NoShape = 0
    ZShape = 1
    SShape = 2
    LineShape = 3
    TShape = 4
    SquareShape = 5
    LShape = 6
    MirroredLShape = 7


class Shape(object):

    coordsTable = (
        ((0, 0),     (0, 0),     (0, 0),     (0, 0)),
        ((0, -1),    (0, 0),     (-1, 0),    (-1, 1)),
        ((0, -1),    (0, 0),     (1, 0),     (1, 1)),
        ((0, -1),    (0, 0),     (0, 1),     (0, 2)),
        ((-1, 0),    (0, 0),     (1, 0),     (0, 1)),
        ((0, 0),     (1, 0),     (0, 1),     (1, 1)),
        ((-1, -1),   (0, -1),    (0, 0),     (0, 1)),
        ((1, -1),    (0, -1),    (0, 0),     (0, 1))
    )

    def __init__(self):

        self.coords = [[0,0] for i in range(4)]
        self.pieceShape = Tetrominoe.NoShape

        self.setShape(Tetrominoe.NoShape)


    def shape(self):
        '''returns shape'''

        return self.pieceShape


    def setShape(self, shape):
        '''sets a shape'''

        table = Shape.coordsTable[shape]

        for i in range(4):
            for j in range(2):
                self.coords[i][j] = table[i][j]

        self.pieceShape = shape


    def setRandomShape(self):
        '''chooses a random shape'''

        self.setShape(random.randint(1, 7))


    def x(self, index):
        '''returns x coordinate'''

        return self.coords[index][0]


    def y(self, index):
        '''returns y coordinate'''

        return self.coords[index][1]


    def setX(self, index, x):
        '''sets x coordinate'''

        self.coords[index][0] = x


    def setY(self, index, y):
        '''sets y coordinate'''

        self.coords[index][1] = y


    def minX(self):
        '''returns min x value'''

        m = self.coords[0][0]
        for i in range(4):
            m = min(m, self.coords[i][0])

        return m


    def maxX(self):
        '''returns max x value'''

        m = self.coords[0][0]
        for i in range(4):
            m = max(m, self.coords[i][0])

        return m


    def minY(self):
        '''returns min y value'''

        m = self.coords[0][1]
        for i in range(4):
            m = min(m, self.coords[i][1])

        return m


    def maxY(self):
        '''returns max y value'''

        m = self.coords[0][1]
        for i in range(4):
            m = max(m, self.coords[i][1])

        return m


    def rotateLeft(self):
        '''rotates shape to the left'''

        if self.pieceShape == Tetrominoe.SquareShape:
            return self

        result = Shape()
        result.pieceShape = self.pieceShape

        for i in range(4):

            result.setX(i, self.y(i))
            result.setY(i, -self.x(i))

        return result


    def rotateRight(self):
        '''rotates shape to the right'''

        if self.pieceShape == Tetrominoe.SquareShape:
            return self

        result = Shape()
        result.pieceShape = self.pieceShape

        for i in range(4):

            result.setX(i, -self.y(i))
            result.setY(i, self.x(i))

        return result


if __name__ == '__main__':

    app = QApplication([])
    tetris = Tetris()    
    sys.exit(app.exec_())

游戏说明如下:
游戏是简化版的,可以通过P来暂停游戏,空格键将方块直降到底部,没有添加加速功能,得分为删除的行数

代码解读如下:

创建Board类的实例并设置其为应用程序的中心部件。

self.tboard = Board(self)
self.setCentralWidget(self.tboard)

我们创建一个状态栏,显示消息。 三个消息:已经删除的行数,暂停的消息或游戏结束消息。 msg2Statusbar是在Board类中实现的自定义信号。 showMessage()是一个内置的方法,在状态栏上显示消息。

self.statusbar = self.statusBar()        
self.tboard.msg2Statusbar[str].connect(self.statusbar.showMessage)

启动游戏:

self.tboard.start()

当我们想将信息或者分数写到状态栏的时候发出msg2Statusbar信号,该信号是使用pyqtSignal创建的。

class Board(QFrame):

    msg2Statusbar = pyqtSignal(str)

通过 BoardWidth和BoardHeight定义块的大小。 Speed定义了游戏的速度,设置的为300ms

BoardWidth = 10
BoardHeight = 22
Speed = 300

在initBoard()方法中,我们初始化了一些重要的变量。 self.board变量是一个从0到7的数字列表。记录多种形状的位置和目前剩余的形状。

self.curX = 0
self.curY = 0
self.numLinesRemoved = 0
self.board = []

shapeAt()方法确定给定块的形状的类型。

def shapeAt(self, x, y):
    '''determines shape at the board position'''

    return self.board[(y * Board.BoardWidth) + x]

该板可以动态调整大小。块的大小可以改变。squareWidth()以像素为单位计算单个正方形的宽度并返回。 Board.BoardWidth是块的大小。

def squareWidth(self):
    '''returns the width of one square'''

    return self.contentsRect().width() // Board.BoardWidth

pause()暂停游戏。 它停止计时器并在状态栏上显示一条消息。

def pause(self):
    '''pauses game'''

    if not self.isStarted:
        return

    self.isPaused = not self.isPaused

    if self.isPaused:
        self.timer.stop()
        self.msg2Statusbar.emit("paused")

    else:
        self.timer.start(Board.Speed, self)
        self.msg2Statusbar.emit(str(self.numLinesRemoved))

    self.update()

绘画发生在paintEvent()方法中。 QPainter负责PyQt5中的所有低级绘画。

def paintEvent(self, event):
    '''paints all shapes of the game'''

    painter = QPainter(self)
    rect = self.contentsRect()    

游戏的图像绘制分为两个步骤。 在第一步,我们绘制所有的形状,或已经降到底部的剩下来的形状。 所有的方块都记在self.board list变量中。 变量是使用shapeAt()方法访问的。

for i in range(Board.BoardHeight):
    for j in range(Board.BoardWidth):
        shape = self.shapeAt(j, Board.BoardHeight - i - 1)

        if shape != Tetrominoe.NoShape:
            self.drawSquare(painter,rect.left() + j * self.squareWidth(),\
                boardTop + i * self.squareHeight(), shape)

下一步是画出正在降落的方块

if self.curPiece.shape() != Tetrominoe.NoShape:

    for i in range(4):

        x = self.curX + self.curPiece.x(i)
        y = self.curY - self.curPiece.y(i)
        self.drawSquare(painter, rect.left() + x * self.squareWidth(), \
            boardTop + (Board.BoardHeight - y - 1) * self.squareHeight(),\
            self.curPiece.shape())

在 keyPressEvent() 方法中,我们检测按键,如果检测到了右箭头的按键,就试着将块右移一格,但是因为边界的存在可能无法移动。

elif key == Qt.Key_Right:
    self.tryMove(self.curPiece, self.curX + 1, self.curY)

向上的箭头用来将下降的形状向左转

elif key == Qt.Key_Up:
    self.tryMove(self.curPiece.rotateLeft(), self.curX, self.curY)

空格键直接将方块降到底部

elif key == Qt.Key_Space:
    self.dropDown()

按下d键,棋子将向下移动一格。 它可以用来加速一个方块的下降。

elif key == Qt.Key_D:
    self.oneLineDown()

在计时器事件中,我们要么产生一个新的方块要么就将已经存在的方块向下移动一格。

def timerEvent(self, event):
    '''handles timer event'''

    if event.timerId() == self.timer.timerId():

        if self.isWaitingAfterLine:
            self.isWaitingAfterLine = False
            self.newPiece()
        else:
            self.oneLineDown()

    else:
        super(Board, self).timerEvent(event)

clearBoard()方法通过设置Tetrominoe.NoShape来清除界面上的块。

def clearBoard(self):
    '''clears shapes from the board'''

    for i in range(Board.BoardHeight * Board.BoardWidth):
        self.board.append(Tetrominoe.NoShape)

当有块到达底部,调用removeFullLines方法删除满行,并将上面的行移动下来。

def removeFullLines(self):
    '''removes all full lines from the board'''

    numFullLines = 0
    rowsToRemove = []

    for i in range(Board.BoardHeight):

        n = 0
        for j in range(Board.BoardWidth):
            if not self.shapeAt(j, i) == Tetrominoe.NoShape:
                n = n + 1

        if n == 10:
            rowsToRemove.append(i)

    rowsToRemove.reverse()


    for m in rowsToRemove:

        for k in range(m, Board.BoardHeight):
            for l in range(Board.BoardWidth):
                    self.setShapeAt(l, k, self.shapeAt(l, k + 1))

    numFullLines = numFullLines + len(rowsToRemove)

newPiece()方法随机创建一个新的俄罗斯方块。 如果棋子不能进入初始位置,游戏结束。

def newPiece(self):
    '''creates a new shape'''

    self.curPiece = Shape()
    self.curPiece.setRandomShape()
    self.curX = Board.BoardWidth // 2 + 1
    self.curY = Board.BoardHeight - 1 + self.curPiece.minY()

    if not self.tryMove(self.curPiece, self.curX, self.curY):

        self.curPiece.setShape(Tetrominoe.NoShape)
        self.timer.stop()
        self.isStarted = False
        self.msg2Statusbar.emit("Game over")

在tryMove()方法中,我们尝试移动我们的形状。 如果形状位于棋盘的边缘或与其他棋子相邻,则返回False。 否则,我们把当前下降的一块放到一个新的位置。

def tryMove(self, newPiece, newX, newY):
    '''tries to move a shape'''

    for i in range(4):

        x = newX + newPiece.x(i)
        y = newY - newPiece.y(i)

        if x < 0 or x &g;= Board.BoardWidth or y < 0 or y >= Board.BoardHeight:
            return False

        if self.shapeAt(x, y) != Tetrominoe.NoShape:
            return False

    self.curPiece = newPiece
    self.curX = newX
    self.curY = newY
    self.update()

    return True

Tetrominoe类拥有所有可能形状的名称。 我们也有一个空的空间NoShape。
Shape类保存有关俄罗斯方块的信息。

class Tetrominoe(object):

    NoShape = 0
    ZShape = 1
    SShape = 2
    LineShape = 3
    TShape = 4
    SquareShape = 5
    LShape = 6
    MirroredLShape = 7

coordsTable元组保存了我们俄罗斯方块的所有可能的坐标值。 这是一个模板,其中所有的部分都取其坐标值。

class Shape(object):

    coordsTable = (
        ((0, 0),     (0, 0),     (0, 0),     (0, 0)),
        ((0, -1),    (0, 0),     (-1, 0),    (-1, 1)),
        ...
    )

一旦创建,我们创建一个空的坐标列表。 该列表将保存俄罗斯方块的坐标。

self.coords = [[0,0] for i in range(4)]

rotateLeft()方法向左旋转一块。 广场不必旋转。 这就是为什么我们简单地返回当前对象的引用。 创建一个新件,并将其坐标设置为旋转件的坐标。

def rotateLeft(self):
    '''rotates shape to the left'''

    if self.pieceShape == Tetrominoe.SquareShape:
        return self

    result = Shape()
    result.pieceShape = self.pieceShape

    for i in range(4):

        result.setX(i, self.y(i))
        result.setY(i, -self.x(i))

    return result

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