iOS 7学习:定制View Controllers之间的切换动画

iOS 7新出了一个非常好玩的特性,就是View Controllers之间的切换动画,开发者也可以在程序中自行定制切换动画,例如翻转视图、缩放视图、旋转视图等等。另一方面,对于iPhone的使用来说,通过pan手势pop回到之前的视图,使用起来无疑是非常方便的。最开始使用这个特性时感觉非常惊喜。

本文就来说说如何定制我们自己的动画切换方案。

首先定义一个实现UINavigationControllerDelegate协议的类NavigationPerfomer。

故事板非常简单,就是一个UINavigationController和两个View Controller。但是要在UINavigationController中加入一个Object(这个貌似是Xcode 5的新特性吧,以前比较少用故事板,所以不是很确定),该对象的类为NavigaitonPerfomer类:

iOS 7学习:定制View Controllers之间的切换动画_第1张图片


随后要为NavigationPerformer添加一个outlet:当前的UINavigatinController。并将UINavigationController的委托设为NavigationPerformer类。


故事板中其他的View Controller一切照旧,这里做得非常好,在提供了新的动画接口之后,在UINavigationController类中实现这些接口并不会影响到其他的View Controller的内容。

接着定义两个动画类:PushAnimation和PopAnimation,分别对应Push和Pop动画。

代码如下:

PushAnimtaion类:

#import 

@interface PushAnimation : NSObject 

@end
#pragma mark - UIViewControllerAnimatedTransitioning Delegate

/* 动画持续的时间 */
- (NSTimeInterval)transitionDuration:(id)transitionContext {
    return 1;
}

/* 动画的内容 */
- (void)animateTransition:(id)transitionContext {
    UIViewController *desController = [transitionContext viewControllerForKey:UITransitionContextToViewControllerKey];
    UIViewController *srcController = [transitionContext viewControllerForKey:UITransitionContextFromViewControllerKey];
    [[transitionContext containerView] addSubview:desController.view];
    desController.view.alpha = 0.0;
    
    [UIView animateWithDuration:[self transitionDuration:transitionContext]
                     animations:^{
                         srcController.view.transform = CGAffineTransformMakeTranslation(-srcController.view.bounds.size.width, 0.0);
                         desController.view.alpha = 1.0;
                     }
                     completion:^(BOOL finished) {
                         srcController.view.transform = CGAffineTransformIdentity;
                         [transitionContext completeTransition:![transitionContext transitionWasCancelled]];
                     }];
}

动画类必须实现 UIViewControllerAnimatedTransitioning协议。

协议中的两个必选方法:

// This is used for percent driven interactive transitions, as well as for container controllers that have companion animations that might need to
// synchronize with the main animation. 
- (NSTimeInterval)transitionDuration:(id )transitionContext;
// This method can only  be a nop if the transition is interactive and not a percentDriven interactive transition.
- (void)animateTransition:(id )transitionContext;

第一个方法指定动画持续的时间,以秒为单位。

第二个方法定制动画的内容。通过transitionContext这个上下文环境可以获取源视图控制器,目标视图控制器:

    UIViewController *desController = [transitionContext viewControllerForKey:UITransitionContextToViewControllerKey];
    UIViewController *srcController = [transitionContext viewControllerForKey:UITransitionContextFromViewControllerKey];

在进行动画前,先要将desController的视图添加到当前容器视图中。



+ (void)animateWithDuration:(NSTimeInterval)duration animations:(void (^)(void))animations completion:(void (^)(BOOL finished))completion NS_AVAILABLE_IOS(4_0); // delay = 0.0, options = 0

该方法才是真正定义动画内容的关键,duration参数指定动画持续的时间,animations代码块给出要执行的变换,当动画完成后调用completion代码块通知transition context,在这里可以进行如设置视图的alpha、还原仿射变换等动作。


这里Push Animation的动画方案是将srcViewController自左向右划出窗口。


另外一个是PopAnimation类:

@interface PopAnimation : NSObject 

@end

#pragma mark - UIViewControllerAnimatedTransitioning Delegate

- (NSTimeInterval)transitionDuration:(id)transitionContext {
    return 1;
}

- (void)animateTransition:(id)transitionContext {
    UIViewController *desController = [transitionContext viewControllerForKey:UITransitionContextToViewControllerKey];
    UIViewController *srcController = [transitionContext viewControllerForKey:UITransitionContextFromViewControllerKey];
    [[transitionContext containerView] addSubview:desController.view];
    desController.view.alpha = 0.0;
    
    [UIView animateWithDuration:[self transitionDuration:transitionContext]
                     animations:^{
                         srcController.view.transform = CGAffineTransformMakeScale(-1.0, 1.0);
                         desController.view.alpha = 1.0;
                     }
                     completion:^(BOOL finished) {
                         srcController.view.transform = CGAffineTransformIdentity;
                         [transitionContext completeTransition:![transitionContext transitionWasCancelled]];
                     }];
}

@end

这里pop的动画方案是翻转srcController的视图。


接着是关键的NavigationPerformer类:

#import 

@class PushAnimation;
@class PopAnimation;

@interface NavigationPerfomer : NSObject 

@property (weak, nonatomic) IBOutlet UINavigationController *navigationController;

@property (strong, nonatomic) PushAnimation *pushAnimation;

@property (strong, nonatomic) PopAnimation *popAnimation;

@property (strong, nonatomic) UIPercentDrivenInteractiveTransition *interactionController;

@end

注意,interactionController类非常有用,只有通过该类才能使视图响应用户的手势输入。

首先看看UINavigationControllerDelegate的方法:

#pragma mark - UINavigationController Delegate

- (id)navigationController:(UINavigationController *)navigationController
                                  animationControllerForOperation:(UINavigationControllerOperation)operation
                                               fromViewController:(UIViewController *)fromVC
                                                 toViewController:(UIViewController *)toVC
{
    if (operation == UINavigationControllerOperationPush) {
        return self.pushAnimation;
    }
    else if (operation == UINavigationControllerOperationPop) {
        return self.popAnimation;
    }
    
    return nil;
}

- (id)navigationController:(UINavigationController *)navigationController interactionControllerForAnimationController:(id)animationController {
    return self.interactionController;
}

第一个方法指定不同的动作下的动画方案,在返回对象时,这些对象必须实现UIViewControllerAnimatedTransitioning协议。

第二个方法指定提供交互性的控制器对象,如果返回nil,那么视图将无法响应用户的手势,如滑动等。


下面为导航控制器的视图添加一个Pan手势:

- (void)awakeFromNib {
    // 在导航控制器的视图上添加pan手势
    UIPanGestureRecognizer *panGesture = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(pan:)];
    [self.navigationController.view addGestureRecognizer:panGesture];
    
    // 初始化动画方案
    self.pushAnimation = [[PushAnimation alloc] init];
    self.popAnimation  = [[PopAnimation alloc] init];
}

- (void)pan:(UIPanGestureRecognizer *)pan {
    UIView *view = self.navigationController.view;
    if (pan.state == UIGestureRecognizerStateBegan) { // 只有从左向右滑动的手势才作出响应:pop
        CGPoint location = [pan locationInView:view];
        if (location.x < CGRectGetMidX(view.bounds) && self.navigationController.viewControllers.count > 1) {
            self.interactionController = [[UIPercentDrivenInteractiveTransition alloc] init];
            [self.navigationController popViewControllerAnimated:YES];
        }
    }
    else if (pan.state == UIGestureRecognizerStateChanged) { // 以当前的位移作为进度执行动画
        CGPoint translation = [pan translationInView:view];
        CGFloat progress = fabs(translation.x / CGRectGetWidth(view.bounds));
        [self.interactionController updateInteractiveTransition:progress];
    }
    else if (pan.state == UIGestureRecognizerStateEnded) {
        if ([pan velocityInView:view].x > 0) {
            [self.interactionController finishInteractiveTransition];
        }
        else { // 如果手势的终点相对于起点在x正向上的位移小于0,即为取消手势
            [self.interactionController cancelInteractiveTransition];
        }
        self.interactionController = nil; // 最后必须将interactionController清空,确保不会影响到后面的动画执行
    }
}

在pan:方法的执行过程中,程序会根据手势位移的百分比作为进度播放动画。

在切换动画完毕后,一定要将interactionController设为nil,因为某些动画是不需要手势交互的,这样会带来奇怪的行为。


最后是一些运行结果:

Push时的效果:



使用Pan手势Pop时的效果:



通过这个新的Transition接口我们可以实现一些比较好玩的动画,Demo已经上传,有兴趣的可以下载看看。

这部分还是挺好玩的,Just enjoy.


参考资料:

iOS 7 新特性:视图控制器切换API

objc.io #5 View Controller Transitions

objcio / issue5-view-controller-transitions


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