做了点修改。
实现原理
依靠canvas 2d的api方法context.bezierCurveTo(cp1x,cp1y,cp2x,cp2y,x,y);来实现绘制曲线。
var canvas = document.querySelector('canvas'),
ctx = canvas.getContext('2d');
var points =[{ x: 50, y: 80 }, { x: 60, y: 50 }, { x: 100, y: 80 }, { x: 120, y: 80 }, { x: 150, y: 90 }, { x: 180, y: 50 }];
ctx.lineWidth=3;
//background-image: linear-gradient(to right, #7853fd , #a6cbfe);
var gnt1 = ctx.createLinearGradient(50,100,180,50);//线性渐变的起止坐标
gnt1.addColorStop(0,'#744dfe');
gnt1.addColorStop(1,'#f65ca4');
ctx.strokeStyle = gnt1;
//ctx.strokeStyle="#7853fd";
//ctx.addColorStop="#a6cbfe";
drawPath(points,ctx);
ctx.createLinearGradient(50,100,180,50);
function drawPath(path,ctx){
var Vector2 = function(x, y) {
this.x = x;
this.y = y;
};
//Vector2,一般用来表示向量,但有的时候也用来当作点来进行一计算。
Vector2.prototype = {
"length": function () {
return Math.sqrt(this.x * this.x + this.y * this.y);
},
"normalize": function () {
var inv = 1 / this.length();
return new Vector2(this.x * inv, this.y * inv);
},
"add": function (v) {
return new Vector2(this.x + v.x, this.y + v.y);
},
"multiply": function (f) {
return new Vector2(this.x * f, this.y * f);
},
"dot": function (v) {
return this.x * v.x + this.y * v.y;
},
"angle": function (v) {
return Math.acos(this.dot(v) / (this.length() *v.length())) * 180 / Math.PI;
}
};
/*
length求向量长度
normalize转单位向量
add向量叠加
multiply向量翻倍
dot内积
angle方法用来求两个向量的夹角
*/
function getControlPoint(path) {
var rt = 0.3;
var i = 0, count = path.length - 2;
var arr = [];
for (; i < count; i++) {
var a = path[i], b = path[i + 1], c = path[i + 2];
var v1 = new Vector2(a.x - b.x, a.y - b.y);
var v2 = new Vector2(c.x - b.x, c.y - b.y);
var v1Len = v1.length(), v2Len = v2.length();
var centerV = v1.normalize().add(v2.normalize()).normalize();
var ncp1 = new Vector2(centerV.y, centerV.x * -1);
var ncp2 = new Vector2(centerV.y * -1, centerV.x);
if (ncp1.angle(v1) < 90) {
var p1 = ncp1.multiply(v1Len * rt).add(b);
var p2 = ncp2.multiply(v2Len * rt).add(b);
arr.push(p1, p2)
}
else {
var p1 = ncp1.multiply(v2Len * rt).add(b);
var p2 = ncp2.multiply(v1Len * rt).add(b);
arr.push(p2, p1)
}
}
return arr;
}
var point=getControlPoint(path);
console.log(point);
var points = path;
ctx.beginPath();
var int=0;
for(var i =0;i
如图效果:
原文https://blog.csdn.net/qq_30100043/article/details/79132509