基于Qt最简单的客户端服务器数据收发

//服务器实例
class LittleServer :
	public QMainWindow
{
	Q_OBJECT
public:
	LittleServer(void);
	virtual ~LittleServer(void);

public: 
 QUdpSocket *UdpSender;//udp套接字器
QTcpSocket *TcpReciever;//tcp套接字器
QTcpServer* m_TcpServer;//tcp服务器
	QWidget* m_CentralWidget;//中心窗体
	QByteArray datagram;//数据 
	QLabel* m_Label;
	QLineEdit* m_LineEdit;
	QPushButton* m_SendButton;
	public slots:
		void slot_Send();
		void acceptConnection();
        public:	
		void readClient();
	
};

//cpp实现
LittleServer::LittleServer(void)
{
	m_TcpServer=new QTcpServer(this);//创建服务器实例
	TcpReciever=nullptr;//赞无接收套接字
	m_TcpServer->listen(QHostAddress::Any, 8888);//监听端口号为8888,这里自行设计
	connect(m_TcpServer, SIGNAL(newConnection()), this, SLOT(acceptConnection()));//当服务器发现有新的连接时,出发接受新连接函数
	m_Label=new QLabel("",this);
	m_CentralWidget=new QWidget(this);
	QHBoxLayout* mainLayout=new QHBoxLayout(this);
	m_SendButton=new QPushButton("发送",this);
	m_LineEdit=new QLineEdit(this);
	mainLayout->addStretch();
	mainLayout->addWidget(m_SendButton);
        mainLayout->addWidget(m_LineEdit);
	mainLayout->addStretch();
	mainLayout->addWidget(m_Label);
	this->setCentralWidget(m_CentralWidget);
	m_CentralWidget->setLayout(mainLayout);
	UdpSender = new QUdpSocket(this);//暂时没使用
        connect(m_SendButton,SIGNAL(clicked()),this,SLOT(slot_Send()));

}


LittleServer::~LittleServer(void)
{
}
//当点击的时候发送
void LittleServer::slot_Send()
{
	datagram=m_LineEdit->text().toAscii();//得到显示的数据
	//UDP广播
	UdpSender->writeDatagram(datagram.data(),datagram.size(),QHostAddress::Broadcast,6665);

	//向特定IP发送
 	QHostAddress serverAddress = QHostAddress("192.168.20.156");
	int Ret=UdpSender->writeDatagram(datagram.data(), datagram.size(),QHostAddress::LocalHost, 6665);

	/* writeDatagram函数原型,发送成功返回字节数,否则-1
	qint64 writeDatagram(const char *data,qint64 size,const QHostAddress &address,quint16 port)
	qint64 writeDatagram(const QByteArray &datagram,const QHostAddress &host,quint16 port)
	*/

}

void LittleServer::acceptConnection()
{
	//当有客户端连接到服务器的时候:就得到当前的socket,然后有数据就读取
	//qDebug(State:%d\n”,mSocket->state()); // State: 2; 2代表ConnectingState,正确的应该为3(ConnectedState)
	TcpReciever =m_TcpServer->nextPendingConnection();//套接字器指向该链接
	
	
	connect(TcpReciever, SIGNAL(readyRead()), this, SLOT(readClient()));//当有数据来时,触发读取客户端的信息
	QString ipCli =TcpReciever->peerAddress().toString();//链接地址   
	qint16 portCli = TcpReciever->peerPort();//链接方端口
	QString temp = QString("客户端:[%1:%2]:连接成功").arg(ipCli).arg(portCli);
	ipCli=TcpReciever->localAddress().toString();
	portCli=TcpReciever->localPort();
	temp += QString("服务器:[%1:%2]").arg(ipCli).arg(portCli);
	m_Label->setText(temp);//显示服务器客户端分别地址和ip
}

void LittleServer::readClient()
{
//将读取的客户端信息显出来
	TcpReciever->waitForReadyRead();
	QString str = TcpReciever->readAll();

	m_Label->setText(str);
	//或者
	//char buf[1024];
	//m_TcpServer->read(buf,1024);
}
class LittleClient :
	public QMainWindow
{
	Q_OBJECT
public:
	LittleClient(void);
	virtual ~LittleClient(void);
	QTcpSocket* m_TcpSocket;
	QUdpSocket *UdpReceiver;//udp
	QWidget* m_CentralWidget;//中心窗体
	QByteArray datagram;//接受到的数据
	QLabel* m_Label;
	QPushButton* m_ShowButton;

	//信号槽
	private slots:  
		void readPendingDatagrams();
		void sendTcp();
		void ConnectToServerSuccessed();

};
LittleClient::LittleClient(void)
	:UdpReceiver(new QUdpSocket(this))
{

	UdpReceiver->bind(QHostAddress::LocalHost, 6665);//绑定端口
	connect(UdpReceiver, SIGNAL(readyRead()),this, SLOT(readPendingDatagrams()));
	m_CentralWidget=new QWidget(this);
	QHBoxLayout* mainLayout=new QHBoxLayout(this);
	m_ShowButton=new QPushButton("显示",this);
	m_Label=new QLabel("开始",this);

	mainLayout->addStretch();
	mainLayout->addWidget(m_ShowButton);
	mainLayout->addWidget(m_Label);
	mainLayout->addStretch();
	this->setCentralWidget(m_CentralWidget);
	m_CentralWidget->setLayout(mainLayout);
	


	m_TcpSocket=new QTcpSocket(this);
	//m_TcpSocket->abort();
	connect(m_TcpSocket,SIGNAL(connected()),this,SLOT(ConnectToServerSuccessed()));
	m_TcpSocket->connectToHost(QHostAddress::LocalHost,8888);//链接服务器
	bool isConnected=m_TcpSocket->waitForConnected();//只有使用waitForConnected()后,QTcpSocket才真正尝试连接服务器,并返回是否连接的结果。
	//m_TcpSocket->connectToHost("192.168.20.156", 9999);//先建立链接
	connect(m_ShowButton,SIGNAL(clicked()),this,SLOT(sendTcp()));
	
}


LittleClient::~LittleClient(void)
{
}

void LittleClient::readPendingDatagrams()
{
   	while (UdpReceiver->hasPendingDatagrams()) {
		datagram.resize(UdpReceiver->pendingDatagramSize());
		UdpReceiver->readDatagram(datagram.data(), datagram.size());
		m_Label->setText(QString(datagram));
		//数据接收在datagram里
		/* readDatagram 函数原型
		qint64 readDatagram(char *data,qint64 maxSize,QHostAddress *address=0,quint16 *port=0)
		*/
	}
}

void LittleClient::sendTcp()
{
	QString str=m_Label->text();
	//m_TcpSocket->write(str.toAscii());
	
	m_TcpSocket->write("12345",5);
	//m_TcpSocket->write(str.toStdString().c_str(), strlen(str.toStdString().c_str()));
	bool isSend=m_TcpSocket->waitForBytesWritten(); //当使用waitForBytesWritten()后,QTcpSocket才真正发送数据。 
}

void LittleClient::ConnectToServerSuccessed()
{
	
	m_Label->setText(QString("服务器:[%1:%2 客户端:%3:%4]").arg(m_TcpSocket->peerAddress().toString()).arg(m_TcpSocket->peerPort()).arg(m_TcpSocket->localAddress().toString()).arg(m_TcpSocket->localPort()));

}

然后分别创建该littleclient实例和 littleserver实例,即可进行通讯(端口和Ip依据实际情况填写),其中tcp收发信息需要客户端和服务端先建立链接,才行,而udp发送消息则不需要理会,只管发,不管对方是否接受或者处理。

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