linux下socket编程 select实现非阻塞模式多台客户端与服务器通信

select函数原型如下:

int select (int maxfds, fd_set *readfds, fd_set *writefds, fd_set *exceptfds, struct timeval *timeout);

select系统调用是用来让我们的程序监视多个文件句柄(socket 句柄)的状态变化的。程序会停在select这里等待,直到被监视的文件句柄有一个或多个发生了状态改变

有一片博文写得非常详细易理解http://blog.csdn.net/lingfengtengfei/article/details/12392449。推荐大家看看,这里就不说了。

主要贴代码,参考的也是别人的代码,但是发现有BUG,努力修正后实现多台客户段与一台服务器通信:在非阻塞模式下,服务器和客户端可以自由发消息,不必等待回答,目前服务器发的消息,所有客户端都会收到此消息。读者可以自己改一下,让服务器与指定的客户端通信(可以通过键盘输入要通信的客户端编号来控制,或者用栈或队列来保存客户端编号,服务器在分别发送消息):

服务器端代码:

#include
#include
#include
#include
#include
#include
#include
#define BACKLOG 5     //完成三次握手但没有accept的队列的长度
#define CONCURRENT_MAX 8   //应用层同时可以处理的连接
#define SERVER_PORT 11332
#define BUFFER_SIZE 1024
#define QUIT_CMD ".quit"
int client_fds[CONCURRENT_MAX];
int main(int argc, const char * argv[])
{
    char input_msg[BUFFER_SIZE];
    char recv_msg[BUFFER_SIZE];
    //本地地址
    struct sockaddr_in server_addr;
    server_addr.sin_family = AF_INET;
    server_addr.sin_port = htons(SERVER_PORT);
    server_addr.sin_addr.s_addr = inet_addr("127.0.0.1");
    bzero(&(server_addr.sin_zero), 8);
    //创建socket
    int server_sock_fd = socket(AF_INET, SOCK_STREAM, 0);
    if(server_sock_fd == -1)
    {
    	perror("socket error");
    	return 1;
    }
    //绑定socket
    int bind_result = bind(server_sock_fd, (struct sockaddr *)&server_addr, sizeof(server_addr));
    if(bind_result == -1)
    {
    	perror("bind error");
    	return 1;
    }
    //listen
    if(listen(server_sock_fd, BACKLOG) == -1)
    {
    	perror("listen error");
    	return 1;
    }
    //fd_set
    fd_set server_fd_set;
    int max_fd = -1;
    struct timeval tv;  //超时时间设置
    while(1)
    {
    	tv.tv_sec = 20;
    	tv.tv_usec = 0;
    	FD_ZERO(&server_fd_set);
    	FD_SET(STDIN_FILENO, &server_fd_set);
    	if(max_fd  0)
        		{
        			int index = -1;
        			for(int i = 0; i < CONCURRENT_MAX; i++)
        			{
        				if(client_fds[i] == 0)
        				{
        					index = i;
        					client_fds[i] = client_sock_fd;
        					break;
        				}
        			}
        			if(index >= 0)
        			{
        				printf("新客户端(%d)加入成功 %s:%d\n", index, inet_ntoa(client_address.sin_addr), ntohs(client_address.sin_port));
        			}
        			else
        			{
        				bzero(input_msg, BUFFER_SIZE);
        				strcpy(input_msg, "服务器加入的客户端数达到最大值,无法加入!\n");
        				send(client_sock_fd, input_msg, BUFFER_SIZE, 0);
        				printf("客户端连接数达到最大值,新客户端加入失败 %s:%d\n", inet_ntoa(client_address.sin_addr), ntohs(client_address.sin_port));
        			}
        		}
        	}
        	for(int i =0; i < CONCURRENT_MAX; i++)
        	{
        		if(client_fds[i] !=0)
        		{
        			if(FD_ISSET(client_fds[i], &server_fd_set))
        			{
        				//处理某个客户端过来的消息
        				bzero(recv_msg, BUFFER_SIZE);
        				long byte_num = recv(client_fds[i], recv_msg, BUFFER_SIZE, 0);
        				if (byte_num > 0)
        				{
        					if(byte_num > BUFFER_SIZE)
        					{
        						byte_num = BUFFER_SIZE;
        					}
        					recv_msg[byte_num] = '\0';
        					printf("客户端(%d):%s\n", i, recv_msg);
        				}
        				else if(byte_num < 0)
        				{
        					printf("从客户端(%d)接受消息出错.\n", i);
        				}
        				else
        				{
        					FD_CLR(client_fds[i], &server_fd_set);
        					client_fds[i] = 0;
        					printf("客户端(%d)退出了\n", i);
        				}
        			}
        		}
        	}
        }
    }
    return 0;
}
客户端代码:

#include
#include
#include
#include
#include
#include
#include
#define BUFFER_SIZE 1024

int main(int argc, const char * argv[])
{
    struct sockaddr_in server_addr;
    server_addr.sin_family = AF_INET;
    server_addr.sin_port = htons(11332);
    server_addr.sin_addr.s_addr = inet_addr("127.0.0.1");
    bzero(&(server_addr.sin_zero), 8);

    int server_sock_fd = socket(AF_INET, SOCK_STREAM, 0);
    if(server_sock_fd == -1)
    {
	perror("socket error");
	return 1;
    }
    char recv_msg[BUFFER_SIZE];
    char input_msg[BUFFER_SIZE];

    if(connect(server_sock_fd, (struct sockaddr *)&server_addr, sizeof(struct sockaddr_in)) == 0)
    {
	fd_set client_fd_set;
	struct timeval tv;

	while(1)
	{
		tv.tv_sec = 20;
		tv.tv_usec = 0;
	    FD_ZERO(&client_fd_set);
	    FD_SET(STDIN_FILENO, &client_fd_set);
	    FD_SET(server_sock_fd, &client_fd_set);

	   select(server_sock_fd + 1, &client_fd_set, NULL, NULL, &tv);
		if(FD_ISSET(STDIN_FILENO, &client_fd_set))
		{
		    bzero(input_msg, BUFFER_SIZE);
		    fgets(input_msg, BUFFER_SIZE, stdin);
		    if(send(server_sock_fd, input_msg, BUFFER_SIZE, 0) == -1)
		    {
		    	perror("发送消息出错!\n");
		    }
		}
		if(FD_ISSET(server_sock_fd, &client_fd_set))
		{
		    bzero(recv_msg, BUFFER_SIZE);
		    long byte_num = recv(server_sock_fd, recv_msg, BUFFER_SIZE, 0);
		    if(byte_num > 0)
		    {
			if(byte_num > BUFFER_SIZE)
			{
			    byte_num = BUFFER_SIZE;
			}
			recv_msg[byte_num] = '\0';
			printf("服务器:%s\n", recv_msg);
		    }
		    else if(byte_num < 0)
		    {
			printf("接受消息出错!\n");
		    }
		    else
		    {
			printf("服务器端退出!\n");
			exit(0);
		    }
		}
	    }
	//}
    }
    return 0;
}

调试时发现,select函数每次调用后,如果超时,都会把
struct timeval tv 设置为0,这样再次调用select时它会立即返回,根本不会监视socket句柄,导致一个超时的死循环。
所以每次调用select之后都要重新给struct timeval tv 赋值。

 
  

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