基于python的《飞机大战》游戏(分为面向过程版本和面向对象版本)

前要:本章节含有两个版本的《飞机大战》,本文主要讲面向对象版本,两个版本的源码连接已给出。


需求:设计一个简单的《飞机大战》游戏,实现我方飞机和敌方飞机均可左右移动,并且可以射击子弹,而且被击中后会退出游戏

面向过程版效果图:
基于python的《飞机大战》游戏(分为面向过程版本和面向对象版本)_第1张图片
面向对象版效果图:
基于python的《飞机大战》游戏(分为面向过程版本和面向对象版本)_第2张图片
被击中后:
基于python的《飞机大战》游戏(分为面向过程版本和面向对象版本)_第3张图片

————————————————面向对象版本———————————————
详细注释已经给出,并且已经将类全部封装:

import os,time,random,pygame
from pygame.locals import *
def getPath(path):# 创建一个传入路径的函数,返回路径,然后避免以后传东西的时候路径太长
    return os.path.join("C:\\Users\\Administrator\Desktop\IT研究院-Python\\New_Stydy\\img\\", path)
#飞机和子弹共同类
class Father():
    def __init__(self, x, y, windows):
        self.x = x
        self.y = y
        self.windows = windows
#子弹父类
class BiuFather(Father):
     def draw(self):
        self.windows.blit(self.image, (self.x, self.y))
        self.move()
#飞机父类
class Plane(Father):
    def __init__(self, x, y, windows):
        super().__init__(x,y,windows)
        self.normalImageListIndex = 0
        self.bombImageIndex = 0
        self.isBomb = False
        self.biuList = []

    def draw(self):
        if not self.isBomb:
            image = pygame.image.load(getPath(self.normalImageList[self.normalImageListIndex]))
            self.normalImageListIndex = (self.normalImageListIndex + 1) % len(self.normalImageList)  # 切换飞机显示图片
            self.windows.blit(image, (self.x, self.y))

        else:
            # 敌方飞机爆炸
            if len(self.bombImageList) == self.bombImageIndex:
                time.sleep(0.5)
                exit(0)
            image = pygame.image.load(getPath(self.bombImageList[self.bombImageIndex]))
            self.bombImageIndex += 1
            self.windows.blit(image, (self.x, self.y))
            time.sleep(0.3)
#我方子弹
class Biu(BiuFather):
    def __init__(self, x, y, windows):
        super().__init__(x, y, windows)
        self.image = pygame.image.load(getPath("bullet.png"))

    def move(self):
        self.y -= 5
#敌方子弹
class EnemyBiu(BiuFather):
    def __init__(self, x, y, windows):
        super().__init__(x, y, windows)

        self.image = pygame.image.load(getPath("bullet1.png"))

    def move(self):
        self.y += 5  # 敌机子弹速度
class EnemyPlane(Plane):
    def __init__(self, x, y, windows):
        self.normalImageList = ['enemy1.png']
        self.bombImageList = ['enemy1_down1.png', 'enemy1_down2.png', 'enemy1_down3.png', 'enemy1_down4.png']  # 敌机爆炸图片
        super().__init__(x, y, windows)
        self.direct = "左"

    def draw(self):
        super().draw()
        if not self.isBomb:
            self.move()
            self.fire()
        for zd in self.biuList:
            zd.draw()

    def move(self):
        if self.direct == '左':
            self.x -= 2
            if self.x <= 0:
                self.direct = " 右"
        else:
            self.x += 2
            if self.x >= 480 - 69:
                self.direct = "左"

    def fire(self):
        x = random.randint(1, 100)
        if x == 3:
            zd = EnemyBiu(self.x + 69 // 2 - 9 // 2, self.y + 89, self.windows)
            self.biuList.append(zd)

    def pzjc(self, bList):
        eRect = Rect(self.x, self.y, 69, 89)
        for zd in bList:
            zdRect = Rect(zd.x, zd.y, 22, 22)
            if zdRect.colliderect(eRect):
                self.isBomb = True
                bList.remove(zd)
class HeroPlane(Plane):
    def __init__(self, x, y, windows):
        self.normalImageList = ['hero1.png', 'hero2.png']
        self.bombImageList = ['hero_blowup_n1.png', 'hero_blowup_n2.png', 'hero_blowup_n3.png',
                              'hero_blowup_n4.png']  # 我方飞机机爆炸图片
        super().__init__(x, y, windows)

    def draw(self):
        super().draw()

        for zd in self.biuList:
            zd.draw()
            self.biuList.remove(zd) if zd.y < 0 else ''  # 子弹越界删除子弹

    # 我方飞机碰撞检测
    def pzjc(self, bList):
        eRect = Rect(self.x, self.y, 100, 124)
        for zd in bList:
            zdRect = Rect(zd.x, zd.y, 9, 21)
            if zdRect.colliderect(eRect):
                self.isBomb = True
                bList.remove(zd)

    def dealEvent(self, eventList):
        # 事件处理
        for event in eventList:
            if event.type == QUIT:
                exit(0)
            elif event.type == KEYDOWN:
                if event.key == K_LEFT:
                    self.x = self.x - 5 if self.x > 5 else 0
                elif event.key == K_RIGHT:
                    self.x = self.x + 5 if self.x < 480 - 100 - 5 else 480 - 100
                elif event.key == K_SPACE:
                    zd = Biu(self.x + 100 // 2 - 22 // 2, self.y - 22, self.windows)
                    self.biuList.append(zd)
windows = pygame.display.set_mode((480, 652), 0, 32)
pygame.display.set_caption("飞机大战")
backGround = pygame.image.load(getPath("background.png"))
icon = pygame.image.load(getPath("icon72x72.png"))
pygame.display.set_icon(icon)
pygame.key.set_repeat(50, 10)  # 第一个参数是键盘按下30ms后开始反应,第二个参数是按下30ms为抬起再触发一次新的按键事件
heroPlane = HeroPlane(480 // 2 - 100 // 2, 652 - 124, windows)  # 贴上我方飞机图片
enemyPlane = EnemyPlane(480 // 2 - 69 // 2, 0, windows)  # 贴上敌方飞机图片
while True:
    windows.blit(backGround, (0, 0))
    heroPlane.draw()
    enemyPlane.draw()
    enemyPlane.pzjc(heroPlane.biuList)
    heroPlane.pzjc(enemyPlane.biuList)
    heroPlane.dealEvent(pygame.event.get())
    pygame.display.update()

————————————————面向过程版本——————————————

import pygame
from pygame.locals import *
import random, time


class Biu():  # 我方子弹类
    def __init__(self, x, y, wind):
        self.x = x
        self.y = y
        self.wind = wind
        self.pic = pygame.image.load(r'C:\Users\Administrator\Desktop\img\篮球.png')

    def draw(self):
        self.wind.blit(self.pic, (self.x, self.y))
        self.move()

    def move(self):
        self.y -= 3


class DJBiu():  # 敌方子弹类
    def __init__(self, x, y, wind):
        self.x = x
        self.y = y
        self.wind = wind
        self.pic = pygame.image.load(r"C:\Users\Administrator\Desktop\img\bullet1.png")

    def draw(self):
        self.wind.blit(self.pic, (self.x, self.y))
        self.move()

    def move(self):
        self.y += 0.5


wind = pygame.display.set_mode((480, 500), 0, 32)  # (480,652)是屏幕分辨率,后边的数字是专业数字
background = pygame.image.load(r'C:\Users\Administrator\Desktop\img\背景图.jpg')  # 定义一张背景图
icon = pygame.image.load(r'C:\Users\Administrator\Desktop\img\1.png')  # 定义一张游戏图标
# ----------------------------------------定义我方飞机图片--------------------------------
heroindex = 0
heroPlane1 = pygame.image.load(r'C:\Users\Administrator\Desktop\img\hero1.png')  # 定义我方飞机1
heroPlane2 = pygame.image.load(r'C:\Users\Administrator\Desktop\img\hero2.png')  # 定义我方飞机2
heroboomlist = [r'C:\Users\Administrator\Desktop\img\hero_blowup_n1.png',
                r'C:\Users\Administrator\Desktop\img\hero_blowup_n2.png',
                r'C:\Users\Administrator\Desktop\img\hero_blowup_n3.png',
                r'C:\Users\Administrator\Desktop\img\hero_blowup_n4.png']
heroboomindex = 0
heroPlaneisBoom = False
hero_x = (480 - 100) // 2  # 我方飞机横坐标
hero_y = 500 - 124  # 我方飞机纵坐标
# -------------------------------------------定义敌方飞机--------------------------------
dfPlane1 = pygame.image.load(r'C:\Users\Administrator\Desktop\img\enemy1.png')  # 定义敌方飞机1
djboomlist = [r'C:\Users\Administrator\Desktop\img\enemy1_down1.png',
              r'C:\Users\Administrator\Desktop\img\enemy1_down2.png',
              r'C:\Users\Administrator\Desktop\img\enemy1_down3.png',
              r'C:\Users\Administrator\Desktop\img\enemy1_down4.png']
heroBiuList = []  # 子弹列表
djBiuList = []  # 敌方子弹列表
dfPlane1_x = (480 - 69) // 2
# 敌机初始横坐标
df_fx = '左'  # 设置敌人的飞机方向
# --------------------------------------定义图标和游戏名字----------------------------
pygame.display.set_caption('篮球大战')  # 设置左上角游戏名字
pygame.display.set_icon(icon)  # 将游戏图标加载至左上角
pygame.key.set_repeat(30, 30)  # 第一个参数,自己按下键盘的反应时间,第二个参数如果30毫秒没抬起,按照连续按下为止
zd = None

# ============================游戏运行时内部============================================
while True:
    wind.blit(background, (0, 0))  # 将背景图从(0,0)开始贴背景图
    # ---------贴我方飞机图,定义的heroindex为了让飞机实现喷气(两张图切换)--------
    if heroPlaneisBoom == False:
        if heroindex == 0:
            wind.blit(heroPlane1, (hero_x, hero_y))  # 贴飞机
            heroindex = 1
        else:
            wind.blit(heroPlane2, (hero_x, hero_y))  # 贴飞机
            heroindex = 0
    else:
        if heroboomindex == len(heroboomlist):
            time.sleep(0.7)
            exit(0)
        pic = pygame.image.load(heroboomlist[heroboomindex])
        wind.blit(pic, (hero_x, hero_y))
        heroboomindex += 1
        time.sleep(0.5)

    wind.blit(dfPlane1, (dfPlane1_x, 0))

    # ------------我方子弹发射与敌机爆炸----------------
    df_Rect = Rect(dfPlane1_x, 0, 69, 89)
    for zd in heroBiuList:
        zd.draw()
        zdRect = Rect(zd.x, zd.y, 22, 22)
        if df_Rect.colliderect(zdRect):  # 子弹与敌机相交爆炸
            print('BOOM!')
            heroBiuList.remove(zd)
        else:
            heroBiuList.remove(zd) if zd.y < 0 else ''  # 如果子弹一下按的多了,会重头开始,所以加这句话会解决
    # --------敌方子弹发射撞我方飞机爆炸------------------
    hero_Rect = Rect(hero_x, hero_y, 100, 124)
    for zd in djBiuList:
        zd.draw()
        zdRect = Rect(zd.x, zd.y, 9, 21)
        if hero_Rect.colliderect(zdRect):
            # print('爆炸')
            heroPlaneisBoom = True
            djBiuList.remove(zd)
        else:
            djBiuList.remove(zd) if zd.y < 0 else ''
    # -----------------------------------我方发射子弹和控制移动---------------------------------------
    for event in pygame.event.get():  # 循环获取时间,尤其是键盘或者鼠标
        if event.type == QUIT:  # 如果事件是退出,则触发退出
            print('退出游戏!')
            exit()
        elif event.type == KEYDOWN:
            if event.key == K_LEFT:
                hero_x = hero_x - 12 if hero_x > 0 else 0
            elif event.key == K_RIGHT:
                hero_x = hero_x + 12 if hero_x < 480 - 100 - 12 else 480 - 100
            elif event.key == K_SPACE:
                zd = Biu(hero_x + 100 // 2 - 46 // 2, hero_y - 46, wind)
                heroBiuList.append(zd)
    # ---------------------------------------敌方飞机自由移动,撞墙会回头--------------------------
    if df_fx == '左':
        dfPlane1_x -= 1
        if dfPlane1_x <= 0:
            df_fx = '右'
    else:
        dfPlane1_x += 1
        if dfPlane1_x >= 480 - 69:
            df_fx = '左'
    # ---------# 敌方随机发射子弹---------------------
    h = random.randint(0, 300)
    if h == 20:
        # 敌方随机发射子弹
        zd = DJBiu(dfPlane1_x + 69 // 2 - 9 // 2, 89, wind)
        djBiuList.append(zd)
    pygame.display.update()  # 更新

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