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【PS.前面有星号 * 的表示未翻译,直接引用原文链接】
左列 | 右列 |
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__dict__ (pygame.event.EventType attribute) |
_pixels_address (pygame.Surface attribute) |
左列 | 右列 |
---|---|
a (pygame.Color attribute) | antialiased (pygame.freetype.Font attribute) |
aacircle() (in module pygame.gfxdraw) | arc() (in module pygame.draw) |
aaellipse() (in module pygame.gfxdraw) | arc() (in module pygame.gfxdraw) |
aaline() (in module pygame.draw) | array() (in module pygame.sndarray) |
aalines() (in module pygame.draw) | array2d() (in module pygame.surfarray) |
aapolygon() (in module pygame.gfxdraw) | array3d() (in module pygame.surfarray) |
aatrigon() (in module pygame.gfxdraw) | array_alpha() (in module pygame.surfarray) |
abort() (pygame.midi.Output method) | array_colorkey() (in module pygame.surfarray) |
add() (pygame.sprite.Group method) | array_to_surface() (in module pygame.pixelcopy) |
add() (pygame.sprite.LayeredUpdates method) | arraydemo.main() (in module pygame.examples) |
add() (pygame.sprite.Sprite method) | as_polar() (pygame.math.Vector2 method) |
aliens.main() (in module pygame.examples) | as_spherical() (pygame.math.Vector3 method) |
alive() (pygame.sprite.Sprite method) | ascender (pygame.freetype.Font attribute) |
angle() (pygame.mask.Mask method) | average_color() (in module pygame.transform) |
angle_to() (pygame.math.Vector2 method) | average_surfaces() (in module pygame.transform) |
angle_to(pygame.math.Vector3 method) |
左列 | 右列 |
---|---|
b (pygame.Color attribute) | blit_array() (in module pygame.surfarray) |
bezier() (in module pygame.gfxdraw) | blit_blends.main() (in module pygame.examples) |
blend_fill.main() (in module pygame.examples) | blits() (pygame.Surface method) |
blit() (pygame.Surface method) | box() (in module pygame.gfxdraw) |
BufferProxy (class in pygame) |
左列 | 右列 |
---|---|
Camera (class in pygame.camera) | collide_rect() (in module pygame.sprite) |
camera.main() (in module pygame.examples) | collide_rect_ratio() (in module pygame.sprite) |
CD (class in pygame.cdrom) | collidedict() (pygame.Rect method) |
centroid() (pygame.mask.Mask method) | collidedictall() (pygame.Rect method) |
change_layer() (pygame.sprite.LayeredDirty method) | collidelist() (pygame.Rect method) |
change_layer(pygame.sprite.LayeredUpdates method) | collidelistall() (pygame.Rect method) |
Channel (class in pygame.mixer) | collidepoint() (pygame.Rect method) |
chimp.main() (in module pygame.examples) | colliderect() (pygame.Rect method) |
chop() (in module pygame.transform) | Color (class in pygame) |
circle() (in module pygame.draw) | colorspace() (in module pygame.camera) |
circle() (in module pygame.gfxdraw) | compare() (pygame.PixelArray method) |
clamp() (pygame.Rect method) | compile() (in module pygame.cursors) |
clamp_ip() (pygame.Rect method) | connected_component() (pygame.mask.Mask method) |
clear() (in module pygame.event) | connected_components() (pygame.mask.Mask method) |
clear() (pygame.mask.Mask method) | contains() (in module pygame.scrap) |
clear() (pygame.sprite.Group method) | contains() (pygame.Rect method) |
clear() (pygame.sprite.LayeredDirty method) | convert() (pygame.Surface method) |
clip() (pygame.Rect method) | convert_alpha() (pygame.Surface method) |
Clock (class in pygame.time) | convolve() (pygame.mask.Mask method) |
close() (pygame.midi.Input method) | copy() (pygame.Rect method) |
close() (pygame.PixelArray method) | copy() (pygame.Surface method) |
close() (pygame.midi.Output method) | copy() (pygame.sprite.Group method) |
cmy (pygame.Color attribute) | correct_gamma() (pygame.Color method) |
collide_circle() (in module pygame.sprite) | count() (pygame.mask.Mask method) |
collide_circle_ratio() (in module pygame.sprite) | cross() (pygame.math.Vector2 method) |
collide_mask() (in module pygame.sprite) | cross() (pygame.math.Vector3 method) |
cursors.main() (in module pygame.examples) |
左列 | 右列 |
---|---|
delay() (in module pygame.time) | dot() (pygame.math.Vector2 method) |
descender (pygame.freetype.Font attribute) | dot() (pygame.math.Vector3 method) |
DirtySprite (class in pygame.sprite) | draw() (pygame.mask.Mask method) |
disable_swizzling() (in module pygame.math) | draw()(pygame.sprite.Group method) |
display() (pygame.Overlay method) | draw()(pygame.sprite.LayeredDirty method) |
distance_squared_to() (pygame.math.Vector2 method) | draw()(pygame.sprite.LayeredUpdates method) |
distance_squared_to() (pygame.math.Vector3 method) | draw()(pygame.sprite.RenderUpdates method) |
distance_to() (pygame.math.Vector2 method) | |
distance_to() (pygame.math.Vector3 method) |
左列 | 右列 |
---|---|
eject() (pygame.cdrom.CD method) | encode_string() (in module pygame) |
elementwise() (pygame.math.Vector2 method) | erase() (pygame.mask.Mask method) |
elementwise() (pygame.math.Vector3 method) | error(in module pygame) |
ellipse() (in module pygame.draw) | Event() (in module pygame.event) |
ellipse() (in module pygame.gfxdraw) | event_name() (in module pygame.event) |
empty() (pygame.sprite.Group method) | eventlist.main() (in module pygame.examples) |
enable_swizzling() (in module pygame.math) | EventType (class in pygame.event) |
encode_file_path() (in module pygame) | extract() (pygame.PixelArray method) |
左列 | 右列 |
---|---|
fadeout() (in module pygame.mixer) | fixed_sizes (pygame.freetype.Font attribute) |
fadeout() (in module pygame.mixer.music) | fixed_width (pygame.freetype.Font attribute) |
fadeout() (pygame.mixer.Channel method) | flip() (in module pygame.display) |
fadeout() (pygame.mixer.Sound method) | flip()(in module pygame.transform) |
fastevents.main() (in module pygame.examples) | Font (class in pygame.font) |
fgcolor (pygame.freetype.Font attribute) | Font (class in pygame.freetype) |
fill() (pygame.mask.Mask method) | fonty.main() (in module pygame.examples) |
fill()(pygame.Surface method) | freetype_misc.main() (in module pygame.examples) |
filled_circle() (in module pygame.gfxdraw) | from_polar() (pygame.math.Vector2 method) |
filled_ellipse() (in module pygame.gfxdraw) | from_spherical() (pygame.math.Vector3 method) |
filled_polygon() (in module pygame.gfxdraw) | from_surface() (in module pygame.mask) |
filled_trigon() (in module pygame.gfxdraw) | from_threshold() (in module pygame.mask) |
find_channel() (in module pygame.mixer) | frombuffer() (in module pygame.image) |
fit() (pygame.Rect method) | fromstring() (in module pygame.image) |
左列 | 右列 |
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g (pygame.Color attribute) | get_italic() (pygame.font.Font method) |
* GAME_Rect (C type) | get_layer_of_sprite() (pygame.sprite.LayeredUpdates method) |
* GAME_Rect.h (C member) | get_length() (pygame.mixer.Sound method) |
* GAME_Rect.w (C member) | get_linesize() (pygame.font.Font method) |
* GAME_Rect.x (C member) | get_locked() (pygame.Surface method) |
* GAME_Rect.y (C member) | get_locks() (pygame.Surface method) |
get() (in module pygame.event) | get_losses() (pygame.Surface method) |
get() (in module pygame.scrap) | get_masks() (pygame.Surface method) |
get_abs_offset() (pygame.Surface method) | get_metrics()(pygame.freetype.Font method) |
get_abs_parent() (pygame.Surface method) | get_mods() (in module pygame.key) |
get_active() (in module pygame.display) | get_name() (pygame.cdrom.CD method) |
get_all() (pygame.cdrom.CD method) | get_name() (pygame.joystick.Joystick method) |
get_alpha() (pygame.Surface method) | get_num_channels() (in module pygame.mixer) |
get_arraytype() (in module pygame.sndarray) | get_num_channels() (pygame.mixer.Sound method) |
get_arraytype() (in module pygame.surfarray)) | get_numaxes() (pygame.joystick.Joystick method) |
get_arraytypes() (in module pygame.sndarray)) | get_numballs() (pygame.joystick.Joystick method) |
get_arraytypes() (in module pygame.surfarray)) | get_numbuttons() (pygame.joystick.Joystick method) |
get_ascent() (pygame.font.Font method) | get_numhats() (pygame.joystick.Joystick method) |
get_at() (pygame.mask.Mask method) | get_numtracks() (pygame.cdrom.CD method) |
get_at() (pygame.Surface method) | get_offset() (pygame.Surface method) |
get_at_mapped() (pygame.Surface method) | get_palette() (pygame.Surface method) |
get_axis() (pygame.joystick.Joystick method) | get_palette_at() (pygame.Surface method) |
get_ball() (pygame.joystick.Joystick method) | get_parent() (pygame.Surface method) |
get_bitsize() (pygame.Surface method) | get_paused() (pygame.cdrom.CD method) |
get_blocked() (in module pygame.event) | get_pitch() (pygame.Surface method) |
get_bold() (pygame.font.Font method) | get_pos() (in module pygame.mixer.music) |
get_bottom_layer() (pygame.sprite.LayeredUpdates method) | get_pos() (in module pygame.mouse) |
get_bounding_rect() (pygame.Surface method) | get_pressed() (in module pygame.key) |
get_bounding_rects() (pygame.mask.Mask method) | get_pressed() (in module pygame.mouse) |
get_buffer() (pygame.Surface method) | get_queue() (pygame.mixer.Channel method) |
get_busy() (in module pygame.mixer) | get_raw() (pygame.camera.Camera method) |
get_busy() (in module pygame.mixer.music) | get_raw() (pygame.mixer.Sound method) |
get_busy() (pygame.cdrom.CD method) | get_rawtime() (pygame.time.Clock method) |
get_busy() (pygame.mixer.Channel method) | get_rect() (pygame.freetype.Font method) |
get_button() (pygame.joystick.Joystick method) | get_rect() (pygame.Surface method) |
get_bytesize() (pygame.Surface method) | get_rel() (in module pygame.mouse) |
get_cache_size() (in module pygame.freetype) | get_repeat() (in module pygame.key) |
get_caption() (in module pygame.display) | get_sdl_byteorder() (in module pygame) |
get_clip() (pygame.sprite.LayeredDirty method) | get_sdl_version() (in module pygame) |
get_clip() (pygame.Surface method) | get_shifts() (pygame.Surface method) |
get_colorkey() (pygame.Surface method) | get_size() (pygame.camera.Camera method) |
get_controls() (pygame.camera.Camera method) | get_size() (pygame.Surface method) |
get_count() (in module pygame.cdrom) | get_size() (pygame.mask.Mask method) |
get_count() (in module pygame.joystick) | get_sized_ascender() (pygame.freetype.Font method) |
get_count() (in module pygame.midi) | get_sized_descender() (pygame.freetype.Font method) |
get_current() (pygame.cdrom.CD method) | get_sized_glyph_height() (pygame.freetype.Font method) |
get_cursor() (in module pygame.mouse) | get_sized_height() (pygame.freetype.Font method) |
get_default_font() (in module pygame.font) | get_sizes() (pygame.freetype.Font method) |
get_default_font() (in module pygame.freetype) | get_smoothscale_backend() (in module pygame.transform) |
get_default_input_id() (in module pygame.midi) | get_sound() (pygame.mixer.Channel method) |
get_default_output_id() (in module pygame.midi) | get_sprite() (pygame.sprite.LayeredUpdates method) |
get_default_resolution() (in module pygame.freetype) | get_sprites_at() (pygame.sprite.LayeredUpdates method) |
get_descent() (pygame.font.Font method) | get_sprites_from_layer() (pygame.sprite.LayeredUpdates method) |
get_device_info() (in module pygame.midi) | get_surface() (in module pygame.display) |
get_driver() (in module pygame.display) | get_ticks() (in module pygame.time) |
get_empty() (pygame.cdrom.CD method) | get_time() (pygame.time.Clock method) |
get_endevent() (in module pygame.mixer.music) | get_top_layer() (pygame.sprite.LayeredUpdates method) |
get_endevent() (pygame.mixer.Channel method) | get_top_sprite() (pygame.sprite.LayeredUpdates method) |
get_error() (in module pygame) | get_track_audio() (pygame.cdrom.CD method) |
get_error() (in module pygame.freetype) | get_track_length() (pygame.cdrom.CD method) |
get_extended() (in module pygame.image) | get_track_start() (pygame.cdrom.CD method) |
get_flags() (pygame.Surface method) | get_types() (in module pygame.scrap) |
get_focused() (in module pygame.key) | get_underline() (pygame.font.Font method) |
get_focused() (in module pygame.mouse) | get_version() (in module pygame.freetype) |
get_fonts() (in module pygame.font) | get_view() (pygame.Surface method) |
get_fps() (pygame.time.Clock method) | get_volume() (in module pygame.mixer.music) |
get_grab() (in module pygame.event) | get_volume() (pygame.mixer.Channel method) |
get_hardware() (pygame.Overlay method) | get_volume() (pygame.mixer.Sound method) |
get_hat() (pygame.joystick.Joystick method) | get_width() (pygame.Surface method) |
get_height() (pygame.font.Font method) | get_wm_info() (in module pygame.display) |
get_height() (pygame.Surface method) | gl_get_attribute() (in module pygame.display) |
get_id() (pygame.cdrom.CD method) | gl_set_attribute() (in module pygame.display) |
get_id() (pygame.joystick.Joystick method) | glcube.main() (in module pygame.examples) |
get_image() (pygame.camera.Camera method) | Group (class in pygame.sprite) |
get_init() (in module pygame.cdrom) | groupcollide() (in module pygame.sprite) |
get_init() (in module pygame.display) | groups() (pygame.sprite.Sprite method) |
get_init() (in module pygame.font) | GroupSingle() (in module pygame.sprite) |
get_init() (in module pygame.joystick) | |
get_init() (in module pygame.mixer) | |
get_init() (pygame.cdrom.CD method) | |
get_init() (pygame.joystick.Joystick method) |
左列 | 右列 |
---|---|
has() (pygame.sprite.Group method) | hline() (in module pygame.gfxdraw) |
headless_no_windows_needed.main() (in module pygame.examples) | hsla (pygame.Color attribute) |
height (pygame.freetype.Font attribute) | hsva (pygame.Color attribute) |
左列 | 右列 |
---|---|
i1i2i3 (pygame.Color attribute) | Input (class in pygame.midi) |
iconify() (in module pygame.display) | invert() (pygame.mask.Mask method) |
* import_pygame_base (C function) | is_normalized() (pygame.math.Vector2 method) |
inflate() (pygame.Rect method) | is_normalized() (pygame.math.Vector3 method) |
inflate_ip() (pygame.Rect method) | itemsize (pygame.PixelArray attribute) |
Info() (in module pygame.display) | |
init() (in module pygame) | |
init()(in module pygame.cdrom) | |
init()(in module pygame.display) | |
init()(in module pygame.font) | |
init()(in module pygame.freetype) | |
init()(in module pygame.joystick) | |
init()(in module pygame.midi) | |
init()(in module pygame.mixer) | |
init()(in module pygame.scrap) | |
init()(pygame.cdrom.CD method) | |
init()(pygame.joystick.Joystick method) |
左列 |
---|
Joystick (class in pygame.joystick) |
左列 | 右列 |
---|---|
kerning (pygame.freetype.Font attribute) | kill() (pygame.sprite.Sprite method) |
左列 | 右列 |
---|---|
laplacian() (in module pygame.transform) | line() (in module pygame.draw) |
LayeredDirty (class in pygame.sprite) | line() (in module pygame.gfxdraw) |
LayeredUpdates (class in pygame.sprite) | lines() (in module pygame.draw) |
layers() (pygame.sprite.LayeredUpdates method) | liquid.main() (in module pygame.examples) |
length (pygame.BufferProxy attribute) | list_cameras() (in module pygame.camera) |
length() (pygame.math.Vector2 method) | list_modes() (in module pygame.display) |
length() (pygame.math.Vector3 method) | load() (in module pygame.image) |
length_squared() (pygame.math.Vector2 method) | load() (in module pygame.mixer.music) |
length_squared() (pygame.math.Vector3 method) | load_xbm() (in module pygame.cursors) |
lerp() (pygame.math.Vector2 method) | lock() (pygame.Surface method) |
lerp() (pygame.math.Vector3 method) | lost() (in module pygame.scrap) |
左列 | 右列 |
---|---|
magnitude() (pygame.math.Vector2 method) | mask.main() (in module pygame.examples) |
magnitude() (pygame.math.Vector3 method) | match_font() (in module pygame.font) |
magnitude_squared() (pygame.math.Vector2 method) | metrics() (pygame.font.Font method) |
magnitude_squared() (pygame.math.Vector3 method) | midi.main() (in module pygame.examples) |
make_sound() (in module pygame.sndarray) | MidiException() (in module pygame.midi) |
make_surface() (in module pygame.pixelcopy) | midis2events() (in module pygame.midi) |
make_surface() (in module pygame.surfarray) | mode_ok() (in module pygame.display) |
make_surface() (pygame.PixelArray method) | move() (pygame.Rect method) |
map_array() (in module pygame.pixelcopy) | move_ip() (pygame.Rect method) |
map_array() (in module pygame.surfarray) | move_to_back() (pygame.sprite.LayeredUpdates method) |
map_rgb() (pygame.Surface method) | move_to_front() (pygame.sprite.LayeredUpdates method) |
Mask (class in pygame.mask) | moveit.main() (in module pygame.examples) |
mustlock() (pygame.Surface method) |
左列 | 右列 |
---|---|
name (pygame.freetype.Font attribute) | normalize_ip() (pygame.math.Vector2 method) |
name() (in module pygame.key) | normalize_ip() (pygame.math.Vector3 method) |
ndim (pygame.PixelArray attribute) | note_off() (pygame.midi.Output method) |
normalize() (pygame.Color method) | note_on() (pygame.midi.Output method) |
normalize() (pygame.Rect method) | |
normalize() (pygame.math.Vector2 method) | |
normalize() (pygame.math.Vector3 method) |
左列 | 右列 |
---|---|
oblique (pygame.freetype.Font attribute) | Output (class in pygame.midi) |
oldalien.main() (in module pygame.examples) | overlap() (pygame.mask.Mask method) |
OrderedUpdates() (in module pygame.sprite) | overlap_area() (pygame.mask.Mask method) |
origin (pygame.freetype.Font attribute) | overlap_mask() (pygame.mask.Mask method) |
outline() (pygame.mask.Mask method) | Overlay (class in pygame) |
overlay.main() (in module pygame.examples) |
左列 | 右列 |
---|---|
* pad (pygame.freetype.Font attribute) | * pgRWopsFromFileObject (C function) |
* parent (pygame.BufferProxy attribute) | * pgRWopsFromFileObjectThreaded (C function) |
* path (pygame.freetype.Font attribute) | * pgRWopsFromObject (C function) |
* pause() (in module pygame.mixer) | * pgSound_AsChunk (C function) |
* pause() (in module pygame.mixer.music) | * pgSound_Check (C function) |
* pause() (pygame.cdrom.CD method) | * pgSound_New (C function) |
* pause() (pygame.mixer.Channel method) | * pgSound_Type (C variable) |
* peek() (in module pygame.event) | * pgSoundObject (C type) |
* pg_buffer (C type) | * pgSurface_AsSurface (C function) |
* pg_buffer.consumer (C member) | * pgSurface_Blit (C function) |
* pg_buffer.release_buffer (C member) | * pgSurface_Check (C function) |
* pg_buffer.view (C member) | * pgSurface_Lock (C function) |
* pg_FloatFromObj (C function) | * pgSurface_LockBy (C function) |
* pg_FloatFromObjIndex (C function) | * pgSurface_LockLifetime (C function) |
* pg_GetDefaultWindow (C function) | * pgSurface_New (C function) |
* pg_GetDefaultWindowSurface (C function) | * pgSurface_Prep (C function) |
* pg_IntFromObj (C function) | *pgSurface_Type (C variable) |
* pg_IntFromObjIndex (C function) | * pgSurface_UnLock (C function) |
* pg_RegisterQuit (C function) | * pgSurface_UnLockBy (C function) |
* pg_RGBAFromObj (C function) | * pgSurface_Unprep (C function) |
* pg_SetDefaultWindow (C function) | * pgSurfaceObject (C type) |
* pg_SetDefaultWindowSurface (C function) | * pgVideo_AutoInit (C function) |
* pg_TwoFloatsFromObj (C function) | * pgVideo_AutoQuit (C function) |
* pg_TwoIntsFromObj (C function) | * pgVidInfo_AsVidInfo (C function) |
* pg_UintFromObj (C function) | * pgVidInfo_Check (C function) |
* pg_UintFromObjIndex (C function) | * pgVidInfo_New (C function) |
* pgBuffer_AsArrayInterface (C function) | * pgVidInfo_Type (C variable) |
* pgBuffer_AsArrayStruct (C function) | * pgVidInfoObject (C type) |
* pgBuffer_Release (C function) | pie() (in module pygame.gfxdraw) |
* pgBufproxy_Check (C function) | pitch_bend() (pygame.midi.Output method) |
* pgBufproxy_GetParent (C function) | pixel() (in module pygame.gfxdraw) |
* pgBufproxy_New (C function) | PixelArray (class in pygame) |
* pgBufproxy_Trip (C function) | pixelarray.main() (in module pygame.examples) |
* pgBufproxy_Type (C variable) | pixels2d() (in module pygame.surfarray) |
* pgCD_AsID (C function) | pixels3d() (in module pygame.surfarray) |
* pgCD_Check (C function)) | pixels_alpha() (in module pygame.surfarray) |
* pgCD_New (C function)) | pixels_blue() (in module pygame.surfarray) |
* pgCD_Type (C variable)) | pixels_green() (in module pygame.surfarray) |
* pgCDObject (C type)) | pixels_red() (in module pygame.surfarray) |
* pgChannel_AsInt (C function) | play() (in module pygame.mixer.music) |
* pgChannel_Check (C function) | play() (pygame.cdrom.CD method) |
* pgChannel_New (C function) | play() (pygame.mixer.Channel method) |
* pgChannel_Type (C variable) | play() (pygame.mixer.Sound method) |
* pgChannel_Type (C type) | playmus.main() (in module pygame.examples) |
* pgColor_Check (C function) | poll() (in module pygame.event) |
* pgColor_New (C function) | poll() (pygame.midi.Input method) |
* pgColor_NewLength (C function) | polygon() (in module pygame.draw) |
* pgColor_Type (C variable) | polygon() (in module pygame.gfxdraw) |
* pgDict_AsBuffer (C function) | post() (in module pygame.event) |
* pgEvent_Check (C function) | pre_init() (in module pygame.mixer) |
* pgEvent_FillUserEvent (C function) | pump() (in module pygame.event) |
* pgEvent_New (C function) | put() (in module pygame.scrap) |
* pgEvent_New2 (C function) | pygame (module) |
* pgEvent_Type (C variable) | pygame.camera (module) |
* pgEventObject (C type) | pygame.cdrom (module) |
* pgEventObject.type (C member) | pygame.cursors (module) |
* pgExc_BufferError (C variable) | pygame.display (module) |
* pgExc_SDLError (C variable) | pygame.draw (module) |
* pgFont_Check (C function) | pygame.event (module) |
* pgFont_IS_ALIVE (C function) | pygame.examples (module) |
* pgFont_New (C function) | pygame.font (module) |
* pgFont_Type (C type) | pygame.freetype (module) |
* pgFontObject (C type) | pygame.gfxdraw (module) |
* pgLifetimeLock_Check (C function) | pygame.image (module) |
* pgLifetimeLock_Type (C variable) | pygame.joystick (module) |
* pgLifetimeLockObject (C type) | pygame.key (module) |
* pgLifetimeLockObject.lockobj (C member) | pygame.locals (module) |
* pgLifetimeLockObject.surface (C member) | pygame.mask (module) |
* pgMixer_AutoInit (C function) | pygame.math (module) |
* pgMixer_AutoQuit (C function) | pygame.midi (module) |
* pgObject_GetBuffer (C function) | pygame.mixer (module) |
* pgRect_AsRect (C function) | pygame.mixer.music (module) |
* pgRect_FromObject (C function) | pygame.mouse (module) |
* pgRect_New (C function) | pygame.pixelcopy (module) |
* pgRect_New4 (C function) | pygame.scrap (module) |
* pgRect_Type (C variable) | pygame.sndarray (module) |
* pgRectObject (C type) | pygame.sprite (module) |
* pgRectObject.r (C member) | pygame.surfarray (module) |
* pgRWopsCheckObject (C function) | pygame.tests (module) |
* pgRWopsCheckObjectThreaded (C function) | pygame.time (module) |
* pgRWopsEncodeFilePath (C function) | pygame.transform (module) |
* pgRWopsEncodeString (C function) | pygame.version (module) |
下列 |
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query_image() (pygame.camera.Camera method) |
queue() (in module pygame.mixer.music) |
queue() (pygame.mixer.Channel method) |
quit() (in module pygame) |
quit() (in module pygame.cdrom) |
quit() (in module pygame.display) |
quit() (in module pygame.font) |
quit() (in module pygame.freetype) |
quit() (in module pygame.joystick) |
quit() (in module pygame.midi) |
quit() (in module pygame.mixer) |
quit() (pygame.cdrom.CD method) |
quit() (pygame.joystick.Joystick method) |
左列 | 右列 |
---|---|
r (pygame.Color attribute) | RenderUpdates (class in pygame.sprite) |
raw (pygame.BufferProxy attribute) | repaint_rect() (pygame.sprite.LayeredDirty method) |
read() (pygame.midi.Input method) | replace() (pygame.PixelArray method) |
Rect (class in pygame) | resolution (pygame.freetype.Font attribute) |
rect() (in module pygame.draw) | resume() (pygame.cdrom.CD method) |
rectangle() (in module pygame.gfxdraw) | rev (in module pygame.version) |
reflect() (pygame.math.Vector2 method) | rewind() (in module pygame.mixer.music) |
reflect() (pygame.math.Vector3 method) | rotate() (in module pygame.transform) |
reflect_ip() (pygame.math.Vector2 method) | rotate() (pygame.math.Vector2 method) |
reflect_ip() (pygame.math.Vector3 method) | rotate() (pygame.math.Vector3 method) |
register_quit() (in module pygame) | rotate_ip() (pygame.math.Vector2 method) |
remove() (pygame.sprite.Group method) | rotate_ip() (pygame.math.Vector3 method) |
remove() (pygame.sprite.Sprite method) | rotate_x() (pygame.math.Vector3 method) |
remove_sprites_of_layer() (pygame.sprite.LayeredUpdates method) | rotate_x_ip() (pygame.math.Vector3 method) |
render() (pygame.font.Font method) | rotate_y() (pygame.math.Vector3 method) |
render() (pygame.freetype.Font method) | rotate_y_ip() (pygame.math.Vector3 method) |
render_raw() (pygame.freetype.Font method) | rotate_z() (pygame.math.Vector3 method) |
render_raw_to() (pygame.freetype.Font method) | rotate_z_ip() (pygame.math.Vector3 method) |
render_to() (pygame.freetype.Font method) | rotation (pygame.freetype.Font attribute) |
RenderClear (class in pygame.sprite) | rotozoom() (in module pygame.transform) |
RenderPlain (class in pygame.sprite) | run() (in module pygame.tests) |
左列 | 右列 |
---|---|
samples() (in module pygame.sndarray) | set_repeat() (in module pygame.key) |
save() (in module pygame.image) | set_reserved() (in module pygame.mixer) |
scalable (pygame.freetype.Font attribute) | set_shifts() (pygame.Surface method) |
scale() (in module pygame.transform) | set_smoothscale_backend() (in module pygame.transform) |
scale() (pygame.mask.Mask method) | set_timer() (in module pygame.time) |
scale2x() (in module pygame.transform) | set_timing_treshold() (pygame.sprite.LayeredDirty method) |
scale_to_length() (pygame.math.Vector2 method) | set_underline() (pygame.font.Font method) |
scale_to_length() (pygame.math.Vector3 method) | set_visible() (in module pygame.mouse) |
scaletest.main() (in module pygame.examples) | set_volume() (in module pygame.mixer.music) |
scrap_clipboard.main() (in module pygame.examples) | set_volume() (pygame.mixer.Channel method) |
scroll() (pygame.Surface method) | set_volume() (pygame.mixer.Sound method) |
scroll.main() (in module pygame.examples) | shape (pygame.PixelArray attribute) |
set_allowed() (in module pygame.event) | size (pygame.freetype.Font attribute) |
set_alpha() (pygame.Surface method) | size() (pygame.font.Font method) |
set_at() (pygame.mask.Mask method) | slerp() (pygame.math.Vector2 method) |
set_at() (pygame.Surface method) | slerp() (pygame.math.Vector3 method) |
set_blocked() (in module pygame.event) | smoothscale() (in module pygame.transform) |
set_bold() (pygame.font.Font method) | Sound (class in pygame.mixer) |
set_caption() (in module pygame.display) | sound.main() (in module pygame.examples) |
set_clip() (pygame.sprite.LayeredDirty method) | sound_array_demos.main() (in module pygame.examples) |
set_clip() (pygame.Surface method) | Sprite (class in pygame.sprite) |
set_colorkey() (pygame.Surface method) | spritecollide() (in module pygame.sprite) |
set_controls() (pygame.camera.Camera method) | spritecollideany() (in module pygame.sprite) |
set_cursor() (in module pygame.mouse) | sprites() (pygame.sprite.Group method) |
set_default_resolution() (in module pygame.freetype) | sprites() (pygame.sprite.LayeredUpdates method) |
set_endevent() (in module pygame.mixer.music) | stars.main() (in module pygame.examples) |
set_endevent() (pygame.mixer.Channel method) | start() (pygame.camera.Camera method) |
set_error() (in module pygame) | stop() (in module pygame.mixer) |
set_gamma() (in module pygame.display) | stop() (in module pygame.mixer.music) |
set_gamma_ramp() (in module pygame.display) | stop() (pygame.camera.Camera method) |
set_grab() (in module pygame.event) | stop() (pygame.cdrom.CD method) |
set_icon() (in module pygame.display) | stop() (pygame.mixer.Channel method) |
set_instrument() (pygame.midi.Output method) | stop() (pygame.mixer.Sound method) |
set_italic() (pygame.font.Font method) | strength (pygame.freetype.Font attribute) |
set_length() (pygame.Color method) | strides (pygame.PixelArray attribute) |
set_location() (pygame.Overlay method) | strong (pygame.freetype.Font attribute) |
set_masks() (pygame.Surface method) | style (pygame.freetype.Font attribute) |
set_mode() (in module pygame.display) | subsurface() (pygame.Surface method) |
set_mode() ((in module pygame.scrap) | Surface (class in pygame) |
set_mods() (in module pygame.key) | surface (pygame.PixelArray attribute) |
set_num_channels() (in module pygame.mixer) | surface_to_array() (in module pygame.pixelcopy) |
set_palette() (in module pygame.display) | switch_layer() (pygame.sprite.LayeredUpdates method) |
set_palette() (pygame.Surface method) | SysFont() (in module pygame.font) |
set_palette_at() (pygame.Surface method) | SysFont() (in module pygame.freetype) |
set_pos() (in module pygame.mixer.music) | |
set_pos() (in module pygame.mouse) |
左列 | 右列 |
---|---|
testsprite.main() (in module pygame.examples) | time() (in module pygame.midi) |
textured_polygon() (in module pygame.gfxdraw) | toggle_fullscreen() (in module pygame.display) |
threshold() (in module pygame.transform) | tostring() (in module pygame.image) |
tick() (pygame.time.Clock method) | transpose() (pygame.PixelArray method) |
tick_busy_loop() (pygame.time.Clock method) | trigon() (in module pygame.gfxdraw) |
type (pygame.event.EventType attribute) |
左列 | 右列 |
---|---|
ucs4 (pygame.freetype.Font attribute) | unpause() (in module pygame.mixer) |
underline (pygame.freetype.Font attribute) | unpause() (in module pygame.mixer.music) |
underline_adjustment (pygame.freetype.Font attribute) | unpause() (pygame.mixer.Channel method) |
union() (pygame.Rect method) | update() (in module pygame.display) |
union_ip() (pygame.Rect method) | update() (pygame.sprite.Group method) |
unionall() (pygame.Rect method) | update() (pygame.sprite.Sprite method) |
unionall_ip() (pygame.Rect method) | use_arraytype() (in module pygame.sndarray) |
unlock() (pygame.Surface method) | use_arraytype() (in module pygame.surfarray) |
unmap_rgb() (pygame.Surface method) | use_bitmap_strikes (pygame.freetype.Font attribute) |
左列 | 右列 |
---|---|
Vector2 (class in pygame.math) | vernum (in module pygame.version) |
Vector3 (class in pygame.math) | vertical (pygame.freetype.Font attribute) |
ver (in module pygame.version) | vgrade.main() (in module pygame.examples) |
vline() (in module pygame.gfxdraw) |
左列 | 右列 |
---|---|
wait() (in module pygame.event) | write() (pygame.BufferProxy method) |
wait() (in module pygame.time) | write() (pygame.midi.Output method) |
was_init() (in module pygame.freetype) | write_short() (pygame.midi.Output method) |
wide (pygame.freetype.Font attribute) | write_sys_ex() (pygame.midi.Output method) |
以上内容,自己整理,可能有误,可参考:Pygame 官方文档 - 参考索引(Reference Index)