#include "stdafx.h"
#include "opencv2/opencv.hpp"
#include "Kinect.h"
#include "kinect.face.h"
#include "iostream"
#include "fstream"
using namespace cv;
using namespace std;
//安全释放指针
template
inline void SafeRelease(Interface *& pInterfaceToRelease)
{
if (pInterfaceToRelease != NULL)
{
pInterfaceToRelease->Release();
pInterfaceToRelease = NULL;
}
}
//三角片数据结构
struct TRIANGLE_DESC
{
Point pt1, pt2, pt3;
};
//计算三角面片
vector delaunayAlgorithm(const Rect boundRc, const vector& points)
{
if (points.empty()||boundRc.width<=0||boundRc.height<=0)
{
return vector();
}
vector result;
vector _temp_result;
Subdiv2D subdiv2d(boundRc);
for (const auto point : points)
{
subdiv2d.insert(Point2f((float)point.x, (float)point.y));
}
subdiv2d.getTriangleList(_temp_result);
for (const auto _tmp_vec : _temp_result)
{
Point pt1((int)_tmp_vec[0], (int)_tmp_vec[1]);
Point pt2((int)_tmp_vec[2], (int)_tmp_vec[3]);
Point pt3((int)_tmp_vec[4], (int)_tmp_vec[5]);
if (boundRc.contains(pt1) && boundRc.contains(pt2) && boundRc.contains(pt3)) //去除最外头的三角形
{
TRIANGLE_DESC vec1;
vec1.pt1 = pt1;
vec1.pt2= pt2;
vec1.pt3= pt3;
result.push_back(vec1);
}
}
return result;
}
//画三角面片
void drawTriangel(Mat &srcImg,Rect rectImg,vector pointsVec,int index)
{
//每个模型的三角面片
if (pointsVec.size() <= 2) //防止画面片时报错
{
return ;
}
Rect rect1 = boundingRect(pointsVec);
rect1 = rect1&rectImg;
string label = format("Person %d", index);
putText(srcImg, label, rect1.tl(), FONT_HERSHEY_SIMPLEX, 3.0f, Scalar(220, 0, 220), 4);
vector triangles = delaunayAlgorithm(rect1, pointsVec);
rectangle(srcImg, rect1, Scalar(0, 0, 255), 5);
for (int triangleCount = 0; triangleCount < triangles.size(); triangleCount++)
{
TRIANGLE_DESC triangle = triangles[triangleCount];
line(srcImg, triangle.pt1, triangle.pt2, Scalar(255, 0, 0), 2);
line(srcImg, triangle.pt2, triangle.pt3, Scalar(255, 0, 0), 2);
line(srcImg, triangle.pt3, triangle.pt1, Scalar(255, 0, 0), 2);
}//每个模型的三角面片
}
int _tmain(int argc, _TCHAR* argv[])
{
IKinectSensor *kinectSensor;
HRESULT hr = GetDefaultKinectSensor(&kinectSensor);
kinectSensor->Open();
//开启深度数据获取
IDepthFrameSource* depths = nullptr;
kinectSensor->get_DepthFrameSource(&depths); // 获取深度数据源
int height, width; //图像宽和高
IFrameDescription * myDescription = nullptr; //取得深度数据的分辨率
depths->get_FrameDescription(&myDescription);
myDescription->get_Height(&height);
myDescription->get_Width(&width);
myDescription->Release();
IDepthFrameReader* depthRead = nullptr;
depths->OpenReader(&depthRead); // 打开深度解析器
cout << "width " << width << " height " << height << endl;
Mat img16u(height, width, CV_16UC1);
Mat img8u(height, width, CV_8UC1);
//开启彩色数据获取
IColorFrameSource* colorFramSouce = nullptr;
kinectSensor->get_ColorFrameSource(&colorFramSouce); // 获取图像数据源
IColorFrameReader* colorFramRead = nullptr;
colorFramSouce->OpenReader(&colorFramRead); // 打开解析器
IFrameDescription* frameDs = nullptr;
colorFramSouce->get_FrameDescription(&frameDs); // 获取信息的属性
int heightColor, widthColor;
frameDs->get_Height(&heightColor);
frameDs->get_Width(&widthColor);
cout << "heightColor " << heightColor << " widthColor " << widthColor << endl;
Mat imgColor(heightColor, widthColor, CV_8UC4);
//开启骨骼数据获取
IBodyFrameSource * myBodySource = nullptr; //source
kinectSensor->get_BodyFrameSource(&myBodySource);
int heightBody, widthBody;
IBodyFrameReader * myBodyReader = nullptr; //reader
myBodySource->OpenReader(&myBodyReader);
int myBodyCount = 0;
myBodySource->get_BodyCount(&myBodyCount);
ICoordinateMapper * myMapper = nullptr;
kinectSensor->get_CoordinateMapper(&myMapper);
//高清脸部跟踪
IHighDefinitionFaceFrameSource* hdfacesource[BODY_COUNT];
IHighDefinitionFaceFrameReader* hdfacereader[BODY_COUNT];
IFaceModelBuilder* facemodelbuilder[BODY_COUNT]; // 创建面部特征对齐
bool produce[BODY_COUNT] = { false };
IFaceAlignment* facealignment[BODY_COUNT];
IFaceModel* facemodel[BODY_COUNT];
vector> deformations(BODY_COUNT, vector(FaceShapeDeformations_Count));
for (int count = 0; count < BODY_COUNT; count++)
{
CreateHighDefinitionFaceFrameSource(kinectSensor, &hdfacesource[count]);
hdfacesource[count]->OpenReader(&hdfacereader[count]);
hdfacesource[count]->OpenModelBuilder(FaceModelBuilderAttributes_None, &facemodelbuilder[count]);
facemodelbuilder[count]->BeginFaceDataCollection();
CreateFaceAlignment(&facealignment[count]);
CreateFaceModel(1.0f, FaceShapeDeformations_Count, &deformations[count][0], &facemodel[count]);
}
UINT32 vertex = 0;
GetFaceModelVertexCount(&vertex); //人脸顶点数量,1347
while (true)
{
//获取深度摄像头数据
IDepthFrame* depthFram = nullptr;
if (depthRead->AcquireLatestFrame(&depthFram) == S_OK) //通过Reader尝试获取最新的一帧深度数据,放入深度帧中,并判断是否成功获取
{
depthFram->CopyFrameDataToArray(height * width, (UINT16 *)img16u.data); //先把数据存入16位的图像矩阵中
img16u.convertTo(img8u, CV_8UC1, 255.0 / 4500); //再把16位转换为8位
imshow("深度图像", img8u);
depthFram->Release();
}
//获取RGB摄像头数据
IColorFrame* colorFram = nullptr;
if (colorFramRead->AcquireLatestFrame(&colorFram) == S_OK) //通过Reader尝试获取最新的一帧深度数据,放入深度帧中,并判断是否成功获取
{
colorFram->CopyConvertedFrameDataToArray(heightColor*widthColor * 4, (BYTE*)imgColor.data, ColorImageFormat_Bgra);
colorFram->Release();
}
//获取人骨胳数据
IBodyFrame *myBodyFrame = nullptr;
if (myBodyReader->AcquireLatestFrame(&myBodyFrame) == S_OK)
{
myBodyCount = 0;
IBody ** bodyArr = nullptr;
myBodySource->get_BodyCount(&myBodyCount);
bodyArr = new IBody *[myBodyCount];
for (int i = 0; i < myBodyCount; i++) //bodyArr的初始化
bodyArr[i] = nullptr;
if (myBodyFrame->GetAndRefreshBodyData(myBodyCount, bodyArr) == S_OK)
{
for (int i = 0; i < myBodyCount; i++) //遍历6个人(可能用不完)
{
BOOLEAN result = false;
if (bodyArr[i]->get_IsTracked(&result) == S_OK && result) //判断此人是否被侦测到
{
cout << "Body " << i << " tracked!" << endl;
UINT64 trackingId = _UI64_MAX;
if (bodyArr[i]->get_TrackingId(&trackingId) == S_OK)
{
hdfacesource[i]->put_TrackingId(trackingId); //检测到的人体索映值传入
}
}
}
}
for (int i = 0; i < myBodyCount; i++)
{
IHighDefinitionFaceFrame* hdfaceframe = nullptr;
if (hdfacereader[i]->AcquireLatestFrame(&hdfaceframe) == S_OK && hdfaceframe != nullptr)
{
BOOLEAN tracked = false;
if (SUCCEEDED(hdfaceframe->get_IsTrackingIdValid(&tracked)) && tracked)
{
if (SUCCEEDED(hdfaceframe->GetAndRefreshFaceAlignmentResult(facealignment[i])) && facealignment[i] != nullptr)
{
if (!produce[i])
{
FaceModelBuilderCollectionStatus collection;
facemodelbuilder[i]->get_CollectionStatus(&collection);
if (collection == FaceModelBuilderCollectionStatus::FaceModelBuilderCollectionStatus_Complete)
{
cout << "Status : Complete" << endl;
putText(imgColor, "Status : Complete", Point(50, 50), FONT_HERSHEY_SIMPLEX, 1.0f, Scalar(0, 0, 255, 255), 2);
IFaceModelData* facemodeldata = nullptr;
if (SUCCEEDED(facemodelbuilder[i]->GetFaceData(&facemodeldata)) && facemodeldata != nullptr)
{
if (SUCCEEDED(facemodeldata->ProduceFaceModel(&facemodel[i])) && facemodel[i] != nullptr)
{
produce[i] = true;
}
}
SafeRelease(facemodeldata);
}
vector facePoints(vertex); //facePoints(vertex)存的三维点 x,y,z坐标
//vector points3Dto2D;//全部点有的不在平面上
vector inImgrectPoints;//在图像内的点
Rect rectImg = Rect(0, 0, widthColor, heightColor);
if (SUCCEEDED(facemodel[i]->CalculateVerticesForAlignment(facealignment[i], vertex, &facePoints[0])))
{
ofstream outfile3D("Face3Ddata.txt");
ofstream outfile2D("Face2Ddata.txt");
//#pragma omp parallel for
for (int point = 0; point < vertex; point+=1)
{
ColorSpacePoint colorSpacePoint;
myMapper->MapCameraPointToColorSpace(facePoints[point], &colorSpacePoint);
circle(imgColor, Point(colorSpacePoint.X, colorSpacePoint.Y), 4, Scalar(0, 255, 0, 255), -1);
//points3Dto2D.push_back(Point(colorSpacePoint.X, colorSpacePoint.Y)); //注意:这里映射的点不一定在彩色图像上
if (rectImg.contains(Point(colorSpacePoint.X, colorSpacePoint.Y)))
{
inImgrectPoints.push_back(Point(colorSpacePoint.X, colorSpacePoint.Y));
outfile2D << colorSpacePoint.X << " \t" << colorSpacePoint.Y << endl;
}
outfile3D << facePoints[point].X << " \t" << facePoints[point].Y <<" \t"<< facePoints[point].Z << endl;
}
outfile2D.close();
outfile3D.close();
//画每个模型的三角面片
//drawTriangel(imgColor,rectImg,inImgrectPoints,i);
}
}
}
}
}
}
Mat imgShow;
//imshow("原图", imgColor);
resize(imgColor,imgShow,Size(800,480));
imshow("彩色图", imgShow);
myBodyFrame->Release();
}
waitKey(1);
}
depthRead->Release(); //释放不用的变量并且关闭感应器
colorFramRead->Release();
kinectSensor->Close();
return 0;
}
这里注意下Kinect的开发环境配置,win8以上(我的win10),usb3.0接口
安装kinect2.0SDk,安装后一定重启,关机后再开似乎效果不一样
kinect.face.dll文件要复制到工程目录下