threejs 二维轮廓线

参考: http://www.yanhuangxueyuan.com/Three.js_course/geometry.html

      //创建场景对象
      var scene = new THREE.Scene();
      // 圆弧,点模式渲染
      var pointShape = new THREE.Shape();
      pointShape.absarc(0, 0, 100, 0, 0.5 * Math.PI);
      var pointGeometry = new THREE.ShapeGeometry(pointShape);
      var pointMaterial = new THREE.PointsMaterial({
        color:0x0000ff,
        size:10.0//点对象像素尺寸
      });
      var pointLine = new THREE.Points(pointGeometry, pointMaterial);
      scene.add(pointLine);

      // 圆弧, 线模式渲染
      var lineShape = new THREE.Shape();
      lineShape.absarc(0, 0, 100, 0, 0.5 * Math.PI);
      var lineGeometry = new THREE.ShapeGeometry(lineShape);
      var lineMaterial = new THREE.LineBasicMaterial({color: "#ff00ff"});
      var lineLine = new THREE.Line(lineGeometry, lineMaterial);
      lineLine.translateX(100);
      scene.add(lineLine);

      // 圆弧, 面模式渲染
      var planeShape = new THREE.Shape();
      planeShape.absarc(0, 0, 100, 0, 0.5 * Math.PI);
      var planeGeometry = new THREE.ShapeGeometry(planeShape);
      var planeMaterial = new THREE.MeshLambertMaterial({
        color: "#00ff00",
        side:THREE.DoubleSide //两面可见
      });
      var planeMesh = new THREE.Mesh(planeGeometry, planeMaterial);
      planeMesh.translateX(200);
      planeMesh.translateY(100);
      scene.add(planeMesh);

      // 创建点模型
      var mpointShape = new THREE.Shape();
      mpointShape.absarc(0, 0, 100, 0, 0.5 * Math.PI);
      var mpointGeometry = mpointShape.makeGeometry();
      // var mpointGeometry = mpointShape.createPointsGeometry(20); //细分数20
      // var mpointGeometry = mpointShape.createSpacedPointsGeometry(15); //细分数15
      var mpointMaterial = new THREE.PointsMaterial({
        color: "#00ffee",
        size: 10.0//点对象像素尺寸
      });
      var mpointLine = new THREE.Line(mpointGeometry, mpointMaterial);
      mpointLine.translateX(300);
      mpointLine.translateY(100);
      scene.add(mpointLine);

      // 创建拉伸网格模型
      var extrudeShape = new THREE.Shape();
      // 四条直线绘制一个矩形轮廓 
      // 起点
      extrudeShape.moveTo(0, 0);
      //第2点
      extrudeShape.lineTo(0, 100);
      //第3点
      extrudeShape.lineTo(100, 100);
      //第4点
      extrudeShape.lineTo(100, 0);
      //第5点
      extrudeShape.lineTo(0, 0);
      //拉伸造型 
      var extrudeGeometry = new THREE.ExtrudeGeometry(
        extrudeShape,//二维轮廓
        // 拉伸参数
        {
          amount: 120, // 拉伸长度
          bevelEnabled: false // 无倒角
        }
      );
      var extrudeMaterial = new THREE.MeshPhongMaterial({color: "#00d628"});
      var extrudeMesh = new THREE.Mesh(extrudeGeometry, extrudeMaterial);
      // 通过点模式渲染,可以看到空间点的分布
      /*var extrudeMaterial=new THREE.PointsMaterial({
        color:  "#00d628",
        size:5.0//点对象像素尺寸
      });
      var extrudeMesh=new THREE.Points(extrudeGeometry,extrudeMaterial);*/
      extrudeMesh.translateX(-120);
      scene.add(extrudeMesh);

      // 创建扫描/管道网格模型
      var scanShape = new THREE.Shape();
      // 起点
      scanShape.moveTo(0, 0);
      //第2点
      scanShape.lineTo(0, 10);
      //第3点
      scanShape.lineTo(10, 10);
      //第4点
      scanShape.lineTo(10, 0);
      //第5点
      scanShape.lineTo(0, 0);
      //创建轮廓的扫描轨迹(3D样条曲线)
      var curve = new THREE.SplineCurve3([
        new THREE.Vector3( -10, -50, -50 ),
        new THREE.Vector3( 10, 0, 0 ),
        new THREE.Vector3( 8, 50, 50 ),
        new THREE.Vector3( -5, 0, 100)
      ]);
      //扫描网格
     /* var scanGeometry = new THREE.ExtrudeGeometry(
        scanShape,//二维轮廓
        // 拉伸参数
        {
          bevelEnabled: false, // 无倒角
          extrudePath: curve,//选择扫描轨迹
          steps:50 //扫描方向细分数
        }
      );
      var scanMaterial = new THREE.MeshPhongMaterial({color: "#00ff00"});*/
      //  管道网格
      var scanGeometry = new THREE.TubeGeometry(curve, 40, 2, 8, false);
      var scanMaterial = new THREE.MeshPhongMaterial({
        color: "#00ff00",
        side:THREE.DoubleSide
        });
      var scanMesh = new THREE.Mesh(scanGeometry, scanMaterial);
      scanMesh.translateX(-300);
      scanMesh.translateY(-200);
      scene.add(scanMesh);


      //环境光
      var ambient=new THREE.AmbientLight(0x444444);
      scene.add(ambient);

      var width = window.innerWidth;
      var height = window.innerHeight;
      //窗口宽高比
      var k = width / height;
      //三维场景缩放系数
      var s = 150;
      //创建相机对象
      var camera = new THREE.OrthographicCamera(-s * k, s * k, s, -s, 1, 1000);
      //设置相机位置
      camera.position.set(200, 300, 200);
      //设置相机方向(指向的场景对象)
      camera.lookAt(scene.position);
      
      // 创建渲染器对象
      var renderer = new THREE.WebGLRenderer();
      renderer.setSize(width, height);
      //设置背景颜色
      renderer.setClearColor(0xb9d3ff, 1);
      document.body.appendChild(renderer.domElement);
      //执行渲染操作
      renderer.render(scene, camera);

 

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