相信大家都玩过扫雷吧,以前机房上机,无聊的时候就开始玩扫雷和蜘蛛纸牌,有时候能玩好久好久。那今天,我们就来写一个简易的扫雷游戏吧!
和三子棋游戏一样,我们先把它需要的游戏功能列出来:
(1)void Menu();菜单
(2)void Game();游戏框架
(3)int GetRandIndex(int start, int end);随机生成雷的下标
(4)void SetMines(char mineboard[][COL], int row, int col);埋雷数组
(5)char ShowBoard(char mineboard[][COL], int row, int col);扫雷数组
(6)int GetMines(char mineboard[][COL], int row, int col);判断用户选择的坐标周围有几个雷
接下来,我们依次实现这些子程序
1.菜单
void Menu()
{
printf("#########################\n");
printf("##### 1.Play #####\n");
printf("##### 2.Exit #####\n");
printf("#########################\n");
printf("Please select:");
}
2.随机生成雷的下标,并且埋雷。
在生成随机数时,我们采用了 rand() % (end - start + 1) + start;
start和end是我们需要的随机数的范围。
int GetRandIndex(int start, int end) //随机生成埋雷下标
{
return rand() % (end - start + 1) + start;
}
void SetMines(char mineboard[][COL], int row, int col) //埋雷
{
srand((unsigned long)time(NULL)); //随机数种子
int count = 0;
while (count < Mine_Num){
int x = GetRandIndex(1, 10);
int y = GetRandIndex(1, 10);
if (mineboard[x][y] == '0'){
mineboard[x][y] = '1';
count++;
}
}
}
3.显示用户所选坐标周围有几个雷,我们在这里要注意,该函数的返回值为整型,但得到的mineboard为"1"的字符型,我们知道字符其实在ASCII码中也是一个阿拉伯数字。所以要得到阿拉伯数字就需要减去七个字符‘0’。
int GetMines(char mineboard[][COL], int row,int col) //显示周围雷的数目
{
return mineboard[row - 1][col - 1] + mineboard[row - 1][col] + mineboard[row - 1][col + 1] + mineboard[row][col - 1] + \
mineboard[row][col + 1] + mineboard[row + 1][col - 1] + mineboard[row + 1][col] + mineboard[row + 1][col + 1] - 7 * '0';
}
4.展示棋盘,我们要明白在这个程序中,我们用了俩个数组,一个用来埋雷,一个用来给用户展示。而这个展示棋盘就是用来给用户扫雷并展示的。
char ShowBoard(char showboard[][COL], int row, int col)
{
int i = 0;
int j = 0;
printf(" ");
for (i = 1; i <= 10; i++){
printf("%d ", i);
}
printf("\n");
for (i = 0; i < col-1; i++){
printf("----");
}
printf("\n");
for (i = 1; i <= row - 2; i++)
{
printf("%-2d|", i);
for (j = 1; j <= col - 2; j++)
{
printf(" %c |", showboard[i][j]);
}
printf("\n");
int k = 1;
for (k = 1; k <= col - 1; k++)
{
printf("----");
}
printf("\n");
}
}
5.整个游戏的框架。
oid Game()
{
char mineboard[ROW][COL];
char showboard[ROW][COL];
memset(mineboard, '0', sizeof(mineboard)); //将埋雷数组全都清0
memset(showboard, '*', sizeof(showboard)); //将扫雷数组全都置*
SetMines(mineboard, ROW, COL); //随机设置雷
int count = TOTAL;
int x = 0;
int y = 0;
while (1){
ShowBoard(showboard, ROW, COL);
printf("Please select:");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= ROW - 2 && y >= 1 && y <= COL - 2){
if (mineboard[x][y] == '0'){
char num = GetMines(mineboard, x, y);
showboard[x][y] = num;
//Showboard(mineboard, ROW, COL);
count--;
if (count <= 20){
printf("恭喜你,完美避开所有的雷区!\n");
break;
}
}
else{
printf("实在是太遗憾了,你被炸死了!\n");
break;
}
}
else{
printf("输入有误,请重新选择!\n");
}
}
}
未了避免代码冗余,且可读性强,我们这里使用头文件进行函数声明等。
函数声明 mine.h
#ifndef _MINE_H_
#define _MINE_H_
#include
#include
#include
#pragma warning(disable:4996)
#define ROW 12
#define COL 12
#define TOTAL 10*10
#define Mine_Num 20
void Menu();
void Game();
int GetRandIndex(int start, int end);
void SetMines(char mineboard[][COL], int row, int col);
char ShowBoard(char mineboard[][COL], int row, int col);
int GetMines(char mineboard[][COL], int row, int col);
#endif
函数实现 mine.c
#include "mine.h"
int GetRandIndex(int start, int end) //随机生成埋雷下标
{
return rand() % (end - start + 1) + start;
}
void SetMines(char mineboard[][COL], int row, int col)
{
srand((unsigned long)time(NULL));
int count = 0;
while (count < Mine_Num){
int x = GetRandIndex(1, 10);
int y = GetRandIndex(1, 10);
if (mineboard[x][y] == '0'){
mineboard[x][y] = '1';
count++;
}
}
}
int GetMines(char mineboard[][COL], int row,int col) //显示周围雷的数目
{
return mineboard[row - 1][col - 1] + mineboard[row - 1][col] + mineboard[row - 1][col + 1] + mineboard[row][col - 1] + \
mineboard[row][col + 1] + mineboard[row + 1][col - 1] + mineboard[row + 1][col] + mineboard[row + 1][col + 1] - 7 * '0';
}
char ShowBoard(char showboard[][COL], int row, int col)
{
int i = 0;
int j = 0;
printf(" ");
for (i = 1; i <= 10; i++){
printf("%d ", i);
}
printf("\n");
for (i = 0; i < col-1; i++){
printf("----");
}
printf("\n");
for (i = 1; i <= row - 2; i++)
{
printf("%-2d|", i);
for (j = 1; j <= col - 2; j++)
{
printf(" %c |", showboard[i][j]);
}
printf("\n");
int k = 1;
for (k = 1; k <= col - 1; k++)
{
printf("----");
}
printf("\n");
}
}
void Game()
{
char mineboard[ROW][COL];
char showboard[ROW][COL];
memset(mineboard, '0', sizeof(mineboard)); //将埋雷数组全都清0
memset(showboard, '*', sizeof(showboard)); //将扫雷数组全都置*
SetMines(mineboard, ROW, COL);
int count = TOTAL;
int x = 0;
int y = 0;
while (1){
ShowBoard(showboard, ROW, COL);
printf("Please select:");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= ROW - 2 && y >= 1 && y <= COL - 2){
if (mineboard[x][y] == '0'){
char num = GetMines(mineboard, x, y);
showboard[x][y] = num;
//Showboard(mineboard, ROW, COL);
count--;
if (count <= 20){
printf("恭喜你,完美避开所有的雷区!\n");
break;
}
}
else{
printf("实在是太遗憾了,你被炸死了!\n");
break;
}
}
else{
printf("输入有误,请重新选择!\n");
}
}
}
主函数main.c
#include "mine.h"
void Menu()
{
printf("#########################\n");
printf("##### 1.Play #####\n");
printf("##### 2.Exit #####\n");
printf("#########################\n");
printf("Please select:");
}
int main()
{
int select = 0;
int quit = 0;
while (quit!=1){
Menu();
scanf("%d", &select);
switch (select){
case 1:
Game();
break;
case 2:
printf("Bye-bye!\n");
quit = 1;
break;
default:
printf("Select error!Please select again!\n");
break;
}
}
}