local pCardBack = cc.CSLoader:createNode("deskScene/cardItem.csb")
local spCard = pCardBack:getChildByName("Sprite_card")
spCard:setTexture(Resources.getCardSprite(-2):getTexture())
pCardBack:setName("gongCardbg")
pCardBack:setPosition(cc.p(336.88, -214.49))
self.m_plGongPai:addChild(pCardBack)
pCardBack:setVisible(false)
local pCardFront = cc.CSLoader:createNode("deskScene/cardItem.csb")
local spCard = pCardFront:getChildByName("Sprite_card")
spCard:setTexture(Resources.getCardSprite(cardData):getTexture())
pCardFront:setName("gongCardFront")
pCardFront:setPosition(cc.p(336.88, -214.49))
self.m_plGongPai:addChild(pCardFront, pCardBack:getLocalZOrder())
pCardFront:setVisible(false)
local orbcardBg = cc.OrbitCamera:create(0.6, 1, 0, 0, -90, 0, 0)
local deytime = cc.DelayTime:create(0.4)
local show = cc.Show:create()
local hide = cc.Hide:create()
local actionListBg = {}
table.insert( actionListBg, deytime )
table.insert( actionListBg, show )
table.insert( actionListBg, deytime )
table.insert( actionListBg, hide)
local sequenceBg = cc.Sequence:create(actionListBg)
local spawnbg = cc.Spawn:create(sequenceBg, orbcardBg)
pCardBack:runAction(spawnbg)
local actionFront = {}
table.insert( actionFront, deytime )
table.insert( actionFront, hide )
table.insert( actionFront, deytime )
table.insert( actionFront, show )
local sequenceFront = cc.Sequence:create(actionFront)
local orbcardFront = cc.OrbitCamera:create(0.4, 1, 0, 0, -360, 0, 0)
local spawnFront = cc.Spawn:create(sequenceFront, orbcardFront)
pCardFront:runAction(spawnFront)