把unity console中的log信息读取到自己写的panel上

unity打包安卓后,唯一的办法就是用Eclipse 中的DDSM 抓取apklog信息来测试APK包的问题,

但是本人对安卓那套abd.exe各种搞不定,说白了,Eclipse连接手机真的要看运气

所以,自己写一个Panel+ScrollView+ text 

把unity console中的log信息读取到自己写的panel上_第1张图片

实现也简单,没有过多的整理,直接扔上来,记录一二,好记性不如烂笔头啊

public class DebugPanel : MonoBehaviour
{

    public static DebugPanel Instance;

    public Text logText;
    public RectTransform content;

    private int count = 0;
    private Vector2 contentVe2 = new Vector2();
    StringBuilder MyStrBulder;
    private bool isUpdate = false;

    private bool isShow = false;

    private DebugPanel()
    {
        if (Instance == null)
            Instance = this;
    }

    private string strDebg = string.Empty;

    public void AddText(string str)
    {
        isUpdate = true;
        MyStrBulder.AppendFormat("{0}:{1}\n", count, str);
        count++;
        isUpdate = false;

    }
    // Use this for initialization
    void Awake()
    {
        MyStrBulder = new StringBuilder();

#if UNITY_5
            Application.logMessageReceived += HandleLog;  
#else
        Application.logMessageReceived += HandleLog;
#endif

    }

    void HandleLog(string message, string stackTrace, LogType type)
    {
        switch (type)
        {
            case LogType.Error:
                message = "" + message+"";
                break;
            case LogType.Assert:
                message = "" + message + "";
                break;
            case LogType.Warning:
                message = "" + message + "";
                break;
            case LogType.Log:
                message = "" + message + "";
                break;
            case LogType.Exception:
                break;
            default:
                break;
        }

        AddText(message);
    }

    public void ShowHide()
    {
        isShow = !isShow;
        if (isShow)
        {
            transform.GetChild(0).localPosition = new Vector3(-9990, 0, 0);
        }
        else
        {
            transform.GetChild(0).localPosition = new Vector3(0, 0, 0);
        }
    }

    private bool isAdd = false;
    // Update is called once per frame
    void Update()
    {
        logText.text = MyStrBulder.ToString();
        //logText.text += MyStrBulder;
        contentVe2.Set(200, 23.5f * count);
        content.sizeDelta = contentVe2;
    }
}

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