Netty学习之旅------Netty Channel 概述

1、Channel官方概述

先附上官方关于Channel的介绍。

/**
 * A nexus to a network socket or a component which is capable of I/O
 * operations such as read, write, connect, and bind.
 * 

* A channel provides a user: *

    *
  • the current state of the channel (e.g. is it open? is it connected?),
  • *
  • the {@linkplain ChannelConfig configuration parameters} of the channel (e.g. receive buffer size),
  • *
  • the I/O operations that the channel supports (e.g. read, write, connect, and bind), and
  • *
  • the {@link ChannelPipeline} which handles all I/O events and requests * associated with the channel.
  • *
* *

All I/O operations are asynchronous.

*

* All I/O operations in Netty are asynchronous. It means any I/O calls will * return immediately with no guarantee that the requested I/O operation has * been completed at the end of the call. Instead, you will be returned with * a {@link ChannelFuture} instance which will notify you when the requested I/O * operation has succeeded, failed, or canceled. * *

Channels are hierarchical

*

* A {@link Channel} can have a {@linkplain #parent() parent} depending on * how it was created. For instance, a {@link SocketChannel}, that was accepted * by {@link ServerSocketChannel}, will return the {@link ServerSocketChannel} * as its parent on {@link #parent()}. *

* The semantics of the hierarchical structure depends on the transport * implementation where the {@link Channel} belongs to. For example, you could * write a new {@link Channel} implementation that creates the sub-channels that * share one socket connection, as BEEP and * SSH do. * *

Downcast to access transport-specific operations

*

* Some transports exposes additional operations that is specific to the * transport. Down-cast the {@link Channel} to sub-type to invoke such * operations. For example, with the old I/O datagram transport, multicast * join / leave operations are provided by {@link DatagramChannel}. * *

Release resources

*

* It is important to call {@link #close()} or {@link #close(ChannelPromise)} to release all * resources once you are done with the {@link Channel}. This ensures all resources are * released in a proper way, i.e. filehandles. */

  • 通道状态主要包括:打开、关闭、连接。
  • 通道主要的IO操作,读(read)、写(write)、连接(connect)、绑定(bind)。
  • 所有的IO操作都是异步的,调用诸如read,write方法后,并不保证IO操作完成,但会返回一个凭证,在IO操作成功,取消或失败后会记录在该凭证中。
  • channel有父子关系,SocketChannel是通过ServerSocketChannel接受创建的,故SocketChannel的parent()方法返回的就是ServerSocketChannel。
  • 在Channel使用完毕后,请调用close方法,释放通道占用的资源。

2、Netty Channel API

接下来重点介绍一下Channel的API。

/**
     * Returns the globally unique identifier of this {@link Channel}.
     * 返回全局唯一的channel id
     */
    ChannelId id();

    /**
     * Return the {@link EventLoop} this {@link Channel} was registered too.
     * 返回该Channel注册的线程模型,先理解为Ractor模型的Ractor线程。
     */
    EventLoop eventLoop();

    /**
     * Returns the parent of this channel.
     *
     * @return the parent channel.
     *         {@code null} if this channel does not have a parent channel.
     *    返回该Channel由谁创建的,ServerSocketChannel返回null,SocketChannel返回创建它的ServerSocketChannel
     */
    Channel parent();

    /**
     * Returns the configuration of this channel.
     *  返回通道的配置信息
     */
    ChannelConfig config();

    /**
     * Returns {@code true} if the {@link Channel} is open an may get active later
     * 通道是否打开
     */
    boolean isOpen();

    /**
     * Returns {@code true} if the {@link Channel} is registered with an {@link EventLoop}.
     * 该通道是否已经注册在事件模型中,此处先参考Nio编程模型,一个通过需要注册在Register上
     */
    boolean isRegistered();

    /**
     * Return {@code true} if the {@link Channel} is active and so connected.
     *  通道是否激活
     */
    boolean isActive();

    /**
     * Return the {@link ChannelMetadata} of the {@link Channel} which describe the nature of the {@link Channel}.
     *  通道是否支持 调用disconnect方法后,调用connect方法
     */
    ChannelMetadata metadata();

    /**
     * Returns the local address where this channel is bound to.  The returned
     * {@link SocketAddress} is supposed to be down-cast into more concrete
     * type such as {@link InetSocketAddress} to retrieve the detailed
     * information.
     *
     * @return the local address of this channel.
     *         {@code null} if this channel is not bound.
      *      返回绑定的地址,服务端的Channel返回监听的地址,而客户端的Channel返回连接到服务端的本地套接字。
     */
    SocketAddress localAddress();

    /**
     * Returns the remote address where this channel is connected to.  The
     * returned {@link SocketAddress} is supposed to be down-cast into more
     * concrete type such as {@link InetSocketAddress} to retrieve the detailed
     * information.
     *
     * @return the remote address of this channel.
     *         {@code null} if this channel is not connected.
     *         If this channel is not connected but it can receive messages
     *         from arbitrary remote addresses (e.g. {@link DatagramChannel},
     *         use {@link DatagramPacket#recipient()} to determine
     *         the origination of the received message as this method will
     *         return {@code null}.
     *         返回channel的远程套接字。
     */
    SocketAddress remoteAddress();

    /**
     * Returns the {@link ChannelFuture} which will be notified when this
     * channel is closed.  This method always returns the same future instance.
     *  通道的关闭凭证(许可),这里是多线程编程一种典型的设计模式,一个channle返回一个固定的
     */
    ChannelFuture closeFuture();

    /**
     * Returns {@code true} if and only if the I/O thread will perform the
     * requested write operation immediately.  Any write requests made when
     * this method returns {@code false} are queued until the I/O thread is
     * ready to process the queued write requests.
     *  是否可写,如果通道的写缓冲区未满,即返回true,表示写操作可以立即     
     *   操作缓冲区,然后返回。

     */
    boolean isWritable();

    /**
     * Returns an internal-use-only object that provides unsafe operations.
     */
    Unsafe unsafe();

    /**
     * Return the assigned {@link ChannelPipeline}
     *  返回管道
     */
    ChannelPipeline pipeline();

    /**
     * Return the assigned {@link ByteBufAllocator} which will be used to allocate {@link ByteBuf}s.
     * 返回ByteBuf内存分配器
     */
    ByteBufAllocator alloc();

    /**
     * Return a new {@link ChannelPromise}.
     * 诸如newPromise,newSuccessedFuture()方法,就是返回一个凭证,用来保存通知结果的,是多线程编程一         * 中典型的设计模式
     */
    ChannelPromise newPromise();

    /**
     * Return an new {@link ChannelProgressivePromise}
     */
    ChannelProgressivePromise newProgressivePromise();

    /**
     * Create a new {@link ChannelFuture} which is marked as succeeded already. So {@link ChannelFuture#isSuccess()}
     * will return {@code true}. All {@link FutureListener} added to it will be notified directly. Also
     * every call of blocking methods will just return without blocking.
     */
    ChannelFuture newSucceededFuture();

    /**
     * Create a new {@link ChannelFuture} which is marked as failed already. So {@link ChannelFuture#isSuccess()}
     * will return {@code false}. All {@link FutureListener} added to it will be notified directly. Also
     * every call of blocking methods will just return without blocking.
     */
    ChannelFuture newFailedFuture(Throwable cause);

    /**
     * Return a special ChannelPromise which can be reused for different operations.
     * 

* It's only supported to use * it for {@link Channel#write(Object, ChannelPromise)}. *

*

* Be aware that the returned {@link ChannelPromise} will not support most operations and should only be used * if you want to save an object allocation for every write operation. You will not be able to detect if the * operation was complete, only if it failed as the implementation will call * {@link ChannelPipeline#fireExceptionCaught(Throwable)} in this case. *

* Be aware this is an expert feature and should be used with care! */ ChannelPromise voidPromise(); /** * Request to bind to the given {@link SocketAddress} and notify the {@link ChannelFuture} once the operation * completes, either because the operation was successful or because of an error. *

* This will result in having the * {@link ChannelHandler#bind(ChannelHandlerContext, SocketAddress, ChannelPromise)} method * called of the next {@link ChannelHandler} contained in the {@link ChannelPipeline} of the * {@link Channel}. * 绑定 */ ChannelFuture bind(SocketAddress localAddress); /** * Request to connect to the given {@link SocketAddress} and notify the {@link ChannelFuture} once the operation * completes, either because the operation was successful or because of an error. *

* If the connection fails because of a connection timeout, the {@link ChannelFuture} will get failed with * a {@link ConnectTimeoutException}. If it fails because of connection refused a {@link ConnectException} * will be used. *

* This will result in having the * {@link ChannelHandler#connect(ChannelHandlerContext, SocketAddress, SocketAddress, ChannelPromise)} * method called of the next {@link ChannelHandler} contained in the {@link ChannelPipeline} of the * {@link Channel}. * 连接 */ ChannelFuture connect(SocketAddress remoteAddress); /** * Request to connect to the given {@link SocketAddress} while bind to the localAddress and notify the * {@link ChannelFuture} once the operation completes, either because the operation was successful or because of * an error. *

* This will result in having the * {@link ChannelHandler#connect(ChannelHandlerContext, SocketAddress, SocketAddress, ChannelPromise)} * method called of the next {@link ChannelHandler} contained in the {@link ChannelPipeline} of the * {@link Channel}. */ ChannelFuture connect(SocketAddress remoteAddress, SocketAddress localAddress); /** * Request to disconnect from the remote peer and notify the {@link ChannelFuture} once the operation completes, * either because the operation was successful or because of an error. *

* This will result in having the * {@link ChannelHandler#disconnect(ChannelHandlerContext, ChannelPromise)} * method called of the next {@link ChannelHandler} contained in the {@link ChannelPipeline} of the * {@link Channel}. * 断开连接 */ ChannelFuture disconnect(); /** * Request to close this {@link Channel} and notify the {@link ChannelFuture} once the operation completes, * either because the operation was successful or because of * an error. * * After it is closed it is not possible to reuse it again. *

* This will result in having the * {@link ChannelHandler#close(ChannelHandlerContext, ChannelPromise)} * method called of the next {@link ChannelHandler} contained in the {@link ChannelPipeline} of the * {@link Channel}. * 关闭,释放通道资源 */ ChannelFuture close(); /** * Request to deregister this {@link Channel} from its assigned {@link EventLoop} and notify the * {@link ChannelFuture} once the operation completes, either because the operation was successful or because of * an error. *

* This will result in having the * {@link ChannelHandler#deregister(ChannelHandlerContext, ChannelPromise)} * method called of the next {@link ChannelHandler} contained in the {@link ChannelPipeline} of the * {@link Channel}. *

* After this method completes (not the {@link ChannelFuture}!) one can not submit new tasks to the * {@link Channel}'s {@link EventLoop} until the {@link Channel} is again registered with an {@link EventLoop}. * Any attempt to do so will result in a {@link RejectedExecutionException} being thrown. * Any tasks that were submitted before the call to {@link #deregister()} will finish before the * {@link ChannelFuture} completes. Furthermore, periodic and delayed tasks will not be executed until the * {@link Channel} is registered with an {@link EventLoop} again. Theses are tasks submitted * to the {@link EventLoop} via one of the methods declared by {@link ScheduledExecutorService}. * Please note that all of the above only applies to tasks created from within the deregistered {@link Channel}'s * {@link ChannelHandler}s. *

* It's only safe to {@linkplain EventLoop#register(Channel)} the {@link Channel} with another (or the same) * {@link EventLoop} after the {@link ChannelFuture} has completed. */ ChannelFuture deregister(); /** * Request to bind to the given {@link SocketAddress} and notify the {@link ChannelFuture} once the operation * completes, either because the operation was successful or because of an error. * * The given {@link ChannelPromise} will be notified. *

* This will result in having the * {@link ChannelHandler#bind(ChannelHandlerContext, SocketAddress, ChannelPromise)} method * called of the next {@link ChannelHandler} contained in the {@link ChannelPipeline} of the * {@link Channel}. */ ChannelFuture bind(SocketAddress localAddress, ChannelPromise promise); /** * Request to connect to the given {@link SocketAddress} and notify the {@link ChannelFuture} once the operation * completes, either because the operation was successful or because of an error. * * The given {@link ChannelFuture} will be notified. * *

* If the connection fails because of a connection timeout, the {@link ChannelFuture} will get failed with * a {@link ConnectTimeoutException}. If it fails because of connection refused a {@link ConnectException} * will be used. *

* This will result in having the * {@link ChannelHandler#connect(ChannelHandlerContext, SocketAddress, SocketAddress, ChannelPromise)} * method called of the next {@link ChannelHandler} contained in the {@link ChannelPipeline} of the * {@link Channel}. */ ChannelFuture connect(SocketAddress remoteAddress, ChannelPromise promise); /** * Request to connect to the given {@link SocketAddress} while bind to the localAddress and notify the * {@link ChannelFuture} once the operation completes, either because the operation was successful or because of * an error. * * The given {@link ChannelPromise} will be notified and also returned. *

* This will result in having the * {@link ChannelHandler#connect(ChannelHandlerContext, SocketAddress, SocketAddress, ChannelPromise)} * method called of the next {@link ChannelHandler} contained in the {@link ChannelPipeline} of the * {@link Channel}. */ ChannelFuture connect(SocketAddress remoteAddress, SocketAddress localAddress, ChannelPromise promise); /** * Request to disconnect from the remote peer and notify the {@link ChannelFuture} once the operation completes, * either because the operation was successful or because of an error. * * The given {@link ChannelPromise} will be notified. *

* This will result in having the * {@link ChannelHandler#disconnect(ChannelHandlerContext, ChannelPromise)} * method called of the next {@link ChannelHandler} contained in the {@link ChannelPipeline} of the * {@link Channel}. */ ChannelFuture disconnect(ChannelPromise promise); /** * Request to close this {@link Channel} and notify the {@link ChannelFuture} once the operation completes, * either because the operation was successful or because of * an error. * * After it is closed it is not possible to reuse it again. * The given {@link ChannelPromise} will be notified. *

* This will result in having the * {@link ChannelHandler#close(ChannelHandlerContext, ChannelPromise)} * method called of the next {@link ChannelHandler} contained in the {@link ChannelPipeline} of the * {@link Channel}. */ ChannelFuture close(ChannelPromise promise); /** * Request to deregister this {@link Channel} from its assigned {@link EventLoop} and notify the * {@link ChannelPromise} once the operation completes, either because the operation was successful or because of * an error. *

* This will result in having the * {@link ChannelHandler#deregister(ChannelHandlerContext, ChannelPromise)} * method called of the next {@link ChannelHandler} contained in the {@link ChannelPipeline} of the * {@link Channel}. *

* After this method completes (not the {@link ChannelPromise}!) one can not submit new tasks to the * {@link Channel}'s {@link EventLoop} until the {@link Channel} is again registered with an {@link EventLoop}. * Any attempt to do so will result in a {@link RejectedExecutionException} being thrown. * Any tasks that were submitted before the call to {@link #deregister()} will finish before the * {@link ChannelPromise} completes. Furthermore, periodic and delayed tasks will not be executed until the * {@link Channel} is registered with an {@link EventLoop} again. Theses are tasks submitted * to the {@link EventLoop} via one of the methods declared by {@link ScheduledExecutorService}. * Please note that all of the above only applies to tasks created from within the deregistered {@link Channel}'s * {@link ChannelHandler}s. *

* It's only safe to {@linkplain EventLoop#register(Channel)} the {@link Channel} with another (or the same) * {@link EventLoop} after the {@link ChannelPromise} has completed. */ ChannelFuture deregister(ChannelPromise promise); /** * Request to Read data from the {@link Channel} into the first inbound buffer, triggers an * {@link ChannelHandler#channelRead(ChannelHandlerContext, Object)} event if data was * read, and triggers a * {@link ChannelHandler#channelReadComplete(ChannelHandlerContext) channelReadComplete} event so the * handler can decide to continue reading. If there's a pending read operation already, this method does nothing. *

* This will result in having the * {@link ChannelHandler#read(ChannelHandlerContext)} * method called of the next {@link ChannelHandler} contained in the {@link ChannelPipeline} of the * {@link Channel}. */ Channel read(); /** * Request to write a message via this {@link Channel} through the {@link ChannelPipeline}. * This method will not request to actual flush, so be sure to call {@link #flush()} * once you want to request to flush all pending data to the actual transport. */ ChannelFuture write(Object msg); /** * Request to write a message via this {@link Channel} through the {@link ChannelPipeline}. * This method will not request to actual flush, so be sure to call {@link #flush()} * once you want to request to flush all pending data to the actual transport. */ ChannelFuture write(Object msg, ChannelPromise promise); /** * Request to flush all pending messages. */ Channel flush(); /** * Shortcut for call {@link #write(Object, ChannelPromise)} and {@link #flush()}. */ ChannelFuture writeAndFlush(Object msg, ChannelPromise promise); /** * Shortcut for call {@link #write(Object)} and {@link #flush()}. */ ChannelFuture writeAndFlush(Object msg); /** * Unsafe operations that should never be called from user-code. These methods * are only provided to implement the actual transport, and must be invoked from an I/O thread except for the * following methods: *

    *
  • {@link #invoker()}
  • *
  • {@link #localAddress()}
  • *
  • {@link #remoteAddress()}
  • *
  • {@link #closeForcibly()}
  • *
  • {@link #register(EventLoop, ChannelPromise)}
  • *
  • {@link #deregister(ChannelPromise)}
  • *
  • {@link #voidPromise()}
  • *
*/ interface Unsafe { /** * Return the assigned {@link RecvByteBufAllocator.Handle} which will be used to allocate {@link ByteBuf}'s when * receiving data. */ RecvByteBufAllocator.Handle recvBufAllocHandle(); /** * Returns the {@link ChannelHandlerInvoker} which is used by default unless specified by a user. */ ChannelHandlerInvoker invoker(); /** * Return the {@link SocketAddress} to which is bound local or * {@code null} if none. */ SocketAddress localAddress(); /** * Return the {@link SocketAddress} to which is bound remote or * {@code null} if none is bound yet. */ SocketAddress remoteAddress(); /** * Register the {@link Channel} of the {@link ChannelPromise} and notify * the {@link ChannelFuture} once the registration was complete. *

* It's only safe to submit a new task to the {@link EventLoop} from within a * {@link ChannelHandler} once the {@link ChannelPromise} succeeded. Otherwise * the task may or may not be rejected. *

*/ void register(EventLoop eventLoop, ChannelPromise promise); /** * Bind the {@link SocketAddress} to the {@link Channel} of the {@link ChannelPromise} and notify * it once its done. */ void bind(SocketAddress localAddress, ChannelPromise promise); /** * Connect the {@link Channel} of the given {@link ChannelFuture} with the given remote {@link SocketAddress}. * If a specific local {@link SocketAddress} should be used it need to be given as argument. Otherwise just * pass {@code null} to it. * * The {@link ChannelPromise} will get notified once the connect operation was complete. */ void connect(SocketAddress remoteAddress, SocketAddress localAddress, ChannelPromise promise); /** * Disconnect the {@link Channel} of the {@link ChannelFuture} and notify the {@link ChannelPromise} once the * operation was complete. */ void disconnect(ChannelPromise promise); /** * Close the {@link Channel} of the {@link ChannelPromise} and notify the {@link ChannelPromise} once the * operation was complete. */ void close(ChannelPromise promise); /** * Closes the {@link Channel} immediately without firing any events. Probably only useful * when registration attempt failed. */ void closeForcibly(); /** * Deregister the {@link Channel} of the {@link ChannelPromise} from {@link EventLoop} and notify the * {@link ChannelPromise} once the operation was complete. */ void deregister(ChannelPromise promise); /** * Schedules a read operation that fills the inbound buffer of the first {@link ChannelHandler} in the * {@link ChannelPipeline}. If there's already a pending read operation, this method does nothing. */ void beginRead(); /** * Schedules a write operation. */ void write(Object msg, ChannelPromise promise); /** * Flush out all write operations scheduled via {@link #write(Object, ChannelPromise)}. */ void flush(); /** * Return a special ChannelPromise which can be reused and passed to the operations in {@link Unsafe}. * It will never be notified of a success or error and so is only a placeholder for operations * that take a {@link ChannelPromise} as argument but for which you not want to get notified. */ ChannelPromise voidPromise(); /** * Returns the {@link ChannelOutboundBuffer} of the {@link Channel} where the pending write requests are stored. * 返回通道的环形缓存区 */ ChannelOutboundBuffer outboundBuffer(); }

3、Netty Channel主要类图


Netty学习之旅------Netty Channel 概述_第1张图片
本文关于Netty Channel接口就描述到这里,主要从Channel概述、Channel接口API,Channel类图三个方面简单介绍一下Channel,为进一步解剖Netty Channel,ChanelPiple,ChannelHandler等打下基础。

4、Netty Channel 研究方向(不成熟想法)

2.1 Channel接口概述

2.2、AbstractChannel源码学习

2.2.1 环形缓存区

2.2.2 Netty线程模型

2.2.3 Chanel read,write方法实现探究

2.3、ServerChannel

2.4、SOcketChannel

 

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