const char* chars = "Hello world"; // assuming your string is encoded as UTF-8, change the wxConv* parameter as needed wxString mystring(chars, wxConvUTF8);
void my_function(const char* foo) { } ... wxString mystring(wxT("HelloWorld")); // you could give the encoding you want as a parameter to mb_str(), e.g. mb_str(wxConvUTF8) my_function( mystring.mb_str() );
mb_str() returns a temporary pointer; if you need the output for more than one function call (as is the case above), you can store the char buffer for a little while :
wxString s( wxT("some string") ); wxCharBuffer buffer=s.ToUTF8(); foo( buffer.data() ); // data() returns const char * bar( buffer.data(), strlen(buffer.data()) ); // in case you need the length of the data
And if you really need to copy it in to char* (but why would you? ;) :
wxString mystring(wxT("HelloWorld")); char cstring[1024]; // assuming you want UTF-8, change the wxConv* parameter as needed strncpy(cstring, (const char*)mystring.mb_str(wxConvUTF8), 1023);
You can also use ToUTF8(), since which encoding you get is clearer than with mb_str()
From const char* to char*:
wxString mystring(wxT("HelloWorld")); (const_cast((const char*)mystring.mb_str()))
Variadic functions (like printf) won't work with mb_str(), but this will work:
wxString mystring(wxT("HelloWorld")); printf("%s",mystring.mb_str().data());
Alternatively, use the method recommended in Potential Unicode Pitfalls:
printf("%s", (const char*)mystring.mb_str())
const wchar_t* chars = L"Hello world"; wxString mystring(chars);
See the following methods in the docs :
wxString::wc_str() wxString::wchar_str()
TCHAR tCharString[255]; wxString myString(_T("Hello World")); const wxChar* myStringChars = myString.c_str(); for (int i = 0; i < myString.Len(); i++) { tCharString[i] = myStringChars [i]; } tCharString[myString.Len()] = _T('\0');
wxString mystring = wxString::Format(wxT("%i"),myint);
or
wxString mystring;
mystring << myint;
wxString mystring = wxString::Format(wxT("%f"), myfloat);
or
wxString mystring;
mystring << myfloat;
wxString number(wxT("145")); long value; if(!number.ToLong(&value)) { /* error! */ }
or
wxString str = _T("123"); int num; num = wxAtoi(str);
wxString number(wxT("3.14159")); double value; if(!number.ToDouble(&value)){ /* error! */ }
std::string stlstring = "Hello world"; // assuming your string is encoded as UTF-8, change the wxConv* parameter as needed wxString mystring(stlstring.c_str(), wxConvUTF8);
Starting from wxWidgets 2.9, you may also use the appropriate constructor
std::string stlstring = "Hello world"; // assuming your string is encoded as the current locale encoding (wxConvLibc) wxString mystring(stlstring);
wxWidgets 2.8 :
wxString mystring(wxT("HelloWorld")); std::string stlstring = std::string(mystring.mb_str());
Under wxWidgets 2.9, you may use
wxString::ToStdString()
Starting from wxWidgets 2.9, you may use the appropriate constructor
std::sstring stlstring = L"Hello world"; // assuming your string is encoded as the current locale encoding (wxConvLibc) wxString mystring(stlstring);
Under wxWidgets 2.9, you may use
wxString::ToStdWstring()