#ifndef _OSG_TRACKBALL_AND_TRANSLATEAXIS_DRAGGER_
#define _OSG_TRACKBALL_AND_TRANSLATEAXIS_DRAGGER_
#include
#include
#include
#include
#include
/** @class TranslatePlaneDraggerXY [TranslatePlaneDraggerXY.h]
* @brief 平面拖拽器XY
*
*/
class TranslatePlaneDraggerXY : public osgManipulator::TranslatePlaneDragger
{
public:
// 修改平面操作器的方向
void setupDefaultGeometryXY();
};
/** @class RotateCylinderDraggerZ [RotateCylinderDraggerZ.h]
* @brief 圆柱z拖拽器
*
*/
class RotateCylinderDraggerZ : public osgManipulator::RotateCylinderDragger
{
public:
// 修改圆柱体操作器的形状,使之壁薄,高度减小,上颜色
void setupDefaultGeometryZ();
osg::Geometry* createDiskGeometry(float radius, float offset, float z, unsigned int numSegments);
protected:
virtual bool handle(const osgManipulator::PointerInfo& pointer, const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa) override;
private:
osg::ShapeDrawable* m_ptrCylinderDrawableOutter;
osg::ShapeDrawable* m_ptrCylinderDrawableIntter;
};
/** @class TrackballAndTranslateAxisDragger[TrackballAndTranslateAxisDragger.h]
* @brief 圆柱z拖拽和平面拖拽XY的合集
//球形拖拽器和XYZ轴拖拽器的合集
*
*/
class CustomDragger : public osgManipulator::CompositeDragger
{
public:
CustomDragger();
void setupDefaultGeometry();
protected:
virtual ~CustomDragger();
osg::ref_ptr m_translateAxisDraggerXY;
osg::ref_ptr m_rotateCylinderDragger;
};
#endif // _OSG_TRACKBALL_AND_TRANSLATEAXIS_DRAGGER_
#include "CustomDragger.h"
void TranslatePlaneDraggerXY::setupDefaultGeometryXY()
{
osg::Quat rotation; rotation.makeRotate(osg::Vec3(0.0f, 0.0f, 1.0f), osg::Vec3(0.0f, 1.0f, 0.0f));
_translate2DDragger->setMatrix(osg::Matrix(rotation)*osg::Matrix::translate(osg::Vec3(0.0, 0.0, 0.0)));
}
///
osg::Geometry* RotateCylinderDraggerZ::createDiskGeometry(float radius, float offset, float z, unsigned int numSegments)
{
osg::ref_ptr boundaryColors = new osg::Vec4Array;
//boundaryColors->push_back(osg::Vec4(0, 0, 0, 1.0));
const float angleDelta = 2.0f*osg::PI / float(numSegments);
const unsigned int numPoints = (numSegments + 1) * 2;
float angle = 0.0f;
osg::Vec3Array* vertexArray = new osg::Vec3Array(numPoints);
osg::Vec3Array* normalArray = new osg::Vec3Array(numPoints);
unsigned int p = 0;
for (unsigned int i = 0; i < numSegments; ++i, angle += angleDelta)
{
float c = cosf(angle);
float s = sinf(angle);
// Outer point
(*vertexArray)[p].set(radius*c, radius*s, z);
(*normalArray)[p].set(0.0, 0.0, -1.0);
++p;
// Inner point
(*vertexArray)[p].set((radius - offset)*c, (radius - offset)*s, z);
(*normalArray)[p].set(0.0, 0.0, -1.0);
++p;
}
// do last points by hand to ensure no round off errors.
(*vertexArray)[p] = (*vertexArray)[0];
(*normalArray)[p] = (*normalArray)[0];
++p;
(*vertexArray)[p] = (*vertexArray)[1];
(*normalArray)[p] = (*normalArray)[1];
osg::Geometry* geometry = new osg::Geometry;
geometry->setVertexArray(vertexArray);
geometry->setNormalArray(normalArray, osg::Array::BIND_PER_VERTEX);
geometry->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::TRIANGLE_STRIP, 0, vertexArray->size()));
//geometry->setColorBinding(osg::Geometry::BIND_PER_VERTEX); // 填充圆柱的上下表面
//geometry->setColorArray(boundaryColors.get(), osg::Array::BIND_OVERALL);
return geometry;
}
void RotateCylinderDraggerZ::setupDefaultGeometryZ()
{
osg::Geode* geode = new osg::Geode;
{
osg::TessellationHints* hints = new osg::TessellationHints;
hints->setCreateTop(false);
hints->setCreateBottom(false);
hints->setCreateBackFace(false);
float radius = 1.0f;
float height = 0.05f;
float thickness = 0.02f;
// outer cylinder
osg::Cylinder* cylinder = new osg::Cylinder;
cylinder->setHeight(height);
cylinder->setRadius(radius);
m_ptrCylinderDrawableOutter = new osg::ShapeDrawable(cylinder, hints);
m_ptrCylinderDrawableOutter->setColor(osg::Vec4(1.0, 0, 0, 1.0));
geode->addDrawable(m_ptrCylinderDrawableOutter);
// inner cylinder
osg::Cylinder* cylinder1 = const_cast(_projector->getCylinder());
cylinder1->setHeight(height);
cylinder1->setRadius(radius - thickness);
m_ptrCylinderDrawableIntter = new osg::ShapeDrawable(cylinder1, hints);
m_ptrCylinderDrawableIntter->setColor(osg::Vec4(1.0, 0, 0, 1.0));
geode->addDrawable(m_ptrCylinderDrawableIntter);
// top
geode->addDrawable(createDiskGeometry(radius, thickness, height / 2, 100));
// bottom
geode->addDrawable(createDiskGeometry(radius, thickness, - height / 2, 100));
}
addChild(geode);
}
bool RotateCylinderDraggerZ::handle(const osgManipulator::PointerInfo& pointer, const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa)
{
// Check if the dragger node is in the nodepath.
if (!pointer.contains(this)) return false;
switch (ea.getEventType())
{
// Pick start.
case (osgGA::GUIEventAdapter::PUSH):
{
// Get the LocalToWorld matrix for this node and set it for the projector.
osg::NodePath nodePathToRoot;
computeNodePathToRoot(*this, nodePathToRoot);
osg::Matrix localToWorld = osg::computeLocalToWorld(nodePathToRoot);
_projector->setLocalToWorld(localToWorld);
_startLocalToWorld = _projector->getLocalToWorld();
_startWorldToLocal = _projector->getWorldToLocal();
if (_projector->isPointInFront(pointer, _startLocalToWorld))
_projector->setFront(true);
else
_projector->setFront(false);
osg::Vec3d projectedPoint;
if (_projector->project(pointer, projectedPoint))
{
// Generate the motion command.
osg::ref_ptr cmd = new osgManipulator::Rotate3DCommand();
cmd->setStage(osgManipulator::MotionCommand::START);
cmd->setLocalToWorldAndWorldToLocal(_startLocalToWorld, _startWorldToLocal);
// Dispatch command.
dispatch(*cmd);
// Set color to pick color.
setMaterialColor(_pickColor, *this);
m_ptrCylinderDrawableOutter->setColor(osg::Vec4(1.0, 1.0, 0.0, 1.0));
m_ptrCylinderDrawableIntter->setColor(osg::Vec4(1.0, 1.0, 0.0, 1.0));
_prevWorldProjPt = projectedPoint * _projector->getLocalToWorld();
_prevRotation = osg::Quat();
aa.requestRedraw();
}
return true;
}
// Pick move.
case (osgGA::GUIEventAdapter::DRAG):
{
// Get the LocalToWorld matrix for this node and set it for the projector.
osg::Matrix localToWorld = osg::Matrix(_prevRotation) * _startLocalToWorld;
_projector->setLocalToWorld(localToWorld);
osg::Vec3d projectedPoint;
if (_projector->project(pointer, projectedPoint))
{
osg::Vec3d prevProjectedPoint = _prevWorldProjPt * _projector->getWorldToLocal();
osg::Quat deltaRotation = _projector->getRotation(prevProjectedPoint,
projectedPoint);
osg::Quat rotation = deltaRotation * _prevRotation;
// Generate the motion command.
osg::ref_ptr cmd = new osgManipulator::Rotate3DCommand();
cmd->setStage(osgManipulator::MotionCommand::MOVE);
cmd->setLocalToWorldAndWorldToLocal(_startLocalToWorld, _startWorldToLocal);
cmd->setRotation(rotation);
// Dispatch command.
dispatch(*cmd);
_prevWorldProjPt = projectedPoint * _projector->getLocalToWorld();
_prevRotation = rotation;
aa.requestRedraw();
}
return true;
}
// Pick finish.
case (osgGA::GUIEventAdapter::RELEASE):
{
osg::ref_ptr cmd = new osgManipulator::Rotate3DCommand();
cmd->setStage(osgManipulator::MotionCommand::FINISH);
cmd->setLocalToWorldAndWorldToLocal(_startLocalToWorld, _startWorldToLocal);
// Dispatch command.
dispatch(*cmd);
// Reset color.
setMaterialColor(_color, *this);
m_ptrCylinderDrawableOutter->setColor(osg::Vec4(1.0, 0.0, 0.0, 1.0));
m_ptrCylinderDrawableIntter->setColor(osg::Vec4(1.0, 0.0, 0.0, 1.0));
aa.requestRedraw();
return true;
}
default:
return false;
}
}
///
CustomDragger::CustomDragger()
{
m_translateAxisDraggerXY = new TranslatePlaneDraggerXY();
m_translateAxisDraggerXY->setColor(osg::Vec4(1.0, 0.0, 0.0, 1.0));
addChild(m_translateAxisDraggerXY.get());
addDragger(m_translateAxisDraggerXY.get());
m_rotateCylinderDragger = new RotateCylinderDraggerZ();
addChild(m_rotateCylinderDragger.get());
addDragger(m_rotateCylinderDragger.get());
setParentDragger(getParentDragger());
}
CustomDragger::~CustomDragger()
{
}
void CustomDragger::setupDefaultGeometry()
{
m_translateAxisDraggerXY->setupDefaultGeometry();
m_translateAxisDraggerXY->setupDefaultGeometryXY();
m_rotateCylinderDragger->setupDefaultGeometryZ();
}
简述:为了实现仅允许在osg的XY平面进行平移和旋转的功能,这里创建了2个自定义拖拽器
1 osgManipulator::CompositeDragger提供给了用户自定义组合想要的拖拽器,你可以将任意简单的Dragger进行组合添加到CompositeDragger中
2 osgManipulator::TranslatePlaneDragger的默认拖拽器是平行于Z轴的,所以需要将_translate2DDragger进行矩阵变换;
osgManipulator::RotateCylinderDragger的圆柱体拖拽面积和颜色是可以进行自定义的