很多时候设计师希望背景颜色加上颜色渐变效果,这样会使整个界面看起来色彩更加丰富,生动。今天主要讲解下如何用CAGradientLayer实现背景颜色渐变效果,和使用CAGradientLayer实现某些渐变的特效。
先看效果动画
渐变背景颜色
CAGradientLayer *colorLayer = [CAGradientLayer layer];
colorLayer.frame = (CGRect){CGPointZero,CGSizeMake(200, 200)};
colorLayer.position = self.view.center;
[self.view.layer addSublayer:colorLayer];
//颜色分配
colorLayer.colors = @[(__bridge id)[UIColor colorWithRed:0.0/255 green:222.0/255 blue:255.0/255 alpha:1.0].CGColor,(__bridge id)[UIColor colorWithRed:75.0/255 green:255.0/255 blue:249.0/255 alpha:1.0].CGColor,(__bridge id)[UIColor colorWithRed:190.0/255 green:253.0/255 blue:255.0/255 alpha:1.0].CGColor];
colorLayer.startPoint = CGPointMake(0.0, 0.0);//起始点
colorLayer.endPoint = CGPointMake(1.0, 1.0);//结束点
colorLayer.locations = @[@(0.25),@(0.5),@(0.75)];//颜色渐变位置分割线
这里得注意
startPoint
,endPoint
,locations
遵循Layler
的坐标系,范围为(0,1)。locations
里面的值是递增的,其位置点可以看做是y值为0在x轴上的点。至于每个颜色所占区域和渐变分割线是由locations
上的点到(startPoint
与endPoint
这条直线)所确定确定。例如我上面代码所表示的区域画线后如下图所示:
特效1
-(void)addGradientLayer
{
CAGradientLayer *colorLayer = [CAGradientLayer layer];
colorLayer.frame = (CGRect){CGPointZero,CGSizeMake(200, 200)};
colorLayer.position = self.view.center;
[self.view.layer addSublayer:colorLayer];
//颜色分配
colorLayer.colors = @[(__bridge id)[UIColor redColor].CGColor,(__bridge id)[UIColor greenColor].CGColor,(__bridge id)[UIColor blueColor].CGColor];
colorLayer.locations = @[@(0.25),@(0.5),@(0.75)];
colorLayer.startPoint = CGPointMake(0, 0);
colorLayer.endPoint = CGPointMake(1, 0);
_timer = [NSTimer scheduledTimerWithTimeInterval:0.5 repeats:YES block:^(NSTimer *timer){
static CGFloat length = -0.1f;
if (length >= 1.1) {
length = - 0.1f;
[CATransaction setDisableActions:YES];
colorLayer.locations = @[@(length),@(length + 0.1),@(length + 0.15)];
}else{
[CATransaction setDisableActions:NO];
colorLayer.locations = colorLayer.locations = @[@(length),@(length + 0.1),@(length + 0.15)];
}
length += 0.1f;
}];
[_timer fire];
}
这里只是做了个定时器对
locations
进行定增操作。
特效2
-(void)addCircleGradientLayer
{
CAGradientLayer *colorLayer = [CAGradientLayer layer];
colorLayer.backgroundColor = [UIColor orangeColor].CGColor;
colorLayer.frame = CGRectMake(0, 120, 200, 200);
colorLayer.position = CGPointMake(self.view.center.x, colorLayer.frame.origin.y);
[self.view.layer addSublayer:colorLayer];
// 颜色分配
colorLayer.colors = @[(__bridge id)[UIColor redColor].CGColor,
(__bridge id)[UIColor whiteColor].CGColor,
(__bridge id)[UIColor redColor].CGColor];
colorLayer.locations = @[@(-0.2), @(-0.1), @(0)];
// 起始点
colorLayer.startPoint = CGPointMake(0, 0);
// 结束点
colorLayer.endPoint = CGPointMake(1, 0);
CAShapeLayer *circle = [self createCircleWithCenter:CGPointMake(100, 110) radius:90 startAngle:DEGREES(0) endAngle:DEGREES(360) clockwise:YES lineDashPattern:nil];
circle.strokeColor = [UIColor redColor].CGColor;
[self.view.layer addSublayer:circle];
circle.strokeEnd = 1.0f;
colorLayer.mask = circle;
_timer1 = [NSTimer scheduledTimerWithTimeInterval:1.0 repeats:YES block:^(NSTimer *timer){
static NSInteger index = 1;
if (index ++ % 2 == 0) {
CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"locations"];
animation.fromValue = @[@(-0.1), @(-0.15), @(0)];
animation.toValue = @[@(1.0), @(1.1), @(1.15)];
animation.duration = 1.0;
[colorLayer addAnimation:animation forKey:nil];
}
}];
[_timer1 fire];
}
-(CAShapeLayer *)createCircleWithCenter:(CGPoint)center radius:(CGFloat)radius startAngle:(CGFloat)startAngle endAngle:(CGFloat)endAngle clockwise:(BOOL)clockwise lineDashPattern:(NSArray *)lineDashPattern
{
CAShapeLayer *layer = [CAShapeLayer layer];
layer.lineCap = kCALineCapRound;
// 贝塞尔曲线(创建一个圆)
UIBezierPath *path = [UIBezierPath bezierPathWithArcCenter:CGPointMake(0, 0)
radius:radius
startAngle:startAngle
endAngle:endAngle
clockwise:clockwise];
// 获取path
layer.path = path.CGPath;
layer.position = center;
// 设置填充颜色为透明
layer.fillColor = [UIColor clearColor].CGColor;
// 获取曲线分段的方式
if (lineDashPattern)
{
layer.lineDashPattern = lineDashPattern;
}
return layer;
}
-(void)addRectangleGradientLayer
{
CAGradientLayer *colorLayer = [CAGradientLayer layer];
colorLayer.backgroundColor = [UIColor orangeColor].CGColor;
colorLayer.frame = CGRectMake(0, 300, 300, 100);
colorLayer.position = CGPointMake(self.view.center.x, colorLayer.frame.origin.y);
[self.view.layer addSublayer:colorLayer];
// 颜色分配
colorLayer.colors = @[(__bridge id)[UIColor redColor].CGColor,
(__bridge id)[UIColor whiteColor].CGColor,
(__bridge id)[UIColor redColor].CGColor];
colorLayer.locations = @[@(-0.2), @(-0.1), @(0)];
// 起始点
colorLayer.startPoint = CGPointMake(0, 0);
// 结束点
colorLayer.endPoint = CGPointMake(1, 0);
_timer2 = [NSTimer scheduledTimerWithTimeInterval:1.0 repeats:YES block:^(NSTimer *timer){
static NSInteger index = 1;
if (index ++ % 2 == 0) {
CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"locations"];
animation.fromValue = @[@(-0.1), @(-0.15), @(0)];
animation.toValue = @[@(1.0), @(1.1), @(1.15)];
animation.duration = 1.0;
[colorLayer addAnimation:animation forKey:nil];
}
}];
[_timer2 fire];
}
这里其实是两个特效,只是很类似所以放在了一起。第一个是加了一个圆形的遮罩然后对
locations
进行动画操作。第二个只是简单的对locations
进行动画操作。
扩展
其实CAGradientLayer 的这四个属性
colors,
locations,
startPoint,
endPoint` 我们都是可以进行动画操作.
下载地址
GitHub