python语言实现贪吃蛇游戏

本文实例为大家分享了python实现贪吃蛇游戏的具体代码,供大家参考,具体内容如下

新手自学python(简易贪吃蛇代码)
环境python3.7

刚刚大学毕业进入工作岗位,发现同事基本都会写py脚本,于是自学了一下,并写了一个简单的贪吃蛇代码,我觉得写的还是比较容易看懂,适合新手接触python。

# -*- coding: utf-8 -*-
import tkinter as tk 
# 使用Tkinter前需要先导入
import tkinter.messagebox
import pickle
import random
import time

# 第1步,实例化object,建立窗口window
window = tk.Tk() 
# 第2步,给窗口的可视化起名字
window.title('Greedy snake')
# 第3步,设定窗口的大小(长 * 宽)
# window.geometry('1004x504')  # 这里的乘是小x

# 第5步,创建一个主frame,长在主window窗口上
frame = tk.Frame(window, bg = 'blue', bd = 2, relief = tk.FLAT)
frame.pack(side = 'left')
#当前框架被选中,意思是键盘触发,只对这个框架有效
frame.focus_set()
Labellist = [] #存放所有方块的label
Blocklist = [] #存放背景方块的值 1:被占用 0:空闲
Snakelist = [] #存放snake的坐标
height = 15
width = 20
#snack前进方向
left = 0
right = 1
up = 2
down =3
pause = 0
start = 1
class App(tk.Frame):  
  def __init__(self,master):    
    self.window = master    
    tk.Frame.__init__(self)    
    master.bind('',self.Up)    
    master.bind('',self.Left)    
    master.bind('',self.Right)    
    master.bind('',self.Down)    
    master.bind('

',self.Pause) master.bind('',self.Start) master.bind('',self.Restart) self.Init_snake() #初始化界面方法 self.time = 1000 self.Onetime() def Up(self, event): if self.Istart: self.direction = up def Down(self, event): if self.Istart: self.direction = down def Left(self, event): if self.Istart: self.direction = left def Right(self, event): if self.Istart: self.direction = right def Init_snake(self): del Labellist[:] del Blocklist[:] del Snakelist[:] #初始化背景方块 LabelRowList = [] BlockRowlist = [] c = r = 0 for k in range(width*height): LN=tk.Label(frame,text = ' ', bg = 'black', fg = 'white', relief = tk.FLAT, bd = 4) LN.grid(row=r,column=c,sticky=tk.N+tk.E+tk.S+tk.W) LabelRowList.append(LN) BlockRowlist.append(0) c=c+1 if c>=20: r=r+1 c=0 Labellist.append(LabelRowList) Blocklist.append(BlockRowlist) LabelRowList = [] BlockRowlist = [] #初始化snake self.Istart = 0 self.direction = left self.direction_last = left self.overflag = 0 #snake head的初始位置 self.x = 7 self.y = 8 #snake tail的初始位置 self.x_tail = 7 self.y_tail = 10 Snakelist.append((7,8)) Snakelist.append((7,9)) Snakelist.append((7,10)) self.snakelen = len(Snakelist) Blocklist[self.x][self.y] = 1 Blocklist[self.x][self.y+1] = 1 Blocklist[self.x][self.y+2] = 1 Labellist[self.x][self.y].config(bg = 'green', relief = tk.RAISED) Labellist[self.x][self.y+1].config(bg = 'white', relief = tk.RAISED) Labellist[self.x][self.y+2].config(bg = 'white', relief = tk.RAISED) #初始化food self.food_x = random.randint(0,14) self.food_y = random.randint(0,19) while Blocklist[self.food_x][self.food_y] == 1: self.food_x = random.randint(0,14) self.food_y = random.randint(0,19) Blocklist[self.food_x][self.food_y] = 1 Labellist[self.food_x][self.food_y].config(bg = 'red', relief = tk.RIDGE) def Pause(self, event): self.Istart = pause def Start(self, event): self.Istart = start def Restart(self, event): self.Init_snake() def Onetime(self): #每1000ms做一次界面刷新 if self.Istart and self.overflag == 0: if (self.direction_last == down and self.direction == up )or(self.direction_last == up and self.direction == down )or(self.direction_last ==left and self.direction == right )or(self.direction_last ==right and self.direction == left ): self.direction = self.direction_last self.direction_last = self.direction x0 = self.x y0 = self.y if self.direction == left: if x0 == self.food_x and y0-1 == self.food_y: Labellist[x0][y0-1].config(bg = 'green', relief = tk.RAISED) Labellist[x0][y0].config(bg = 'white', relief = tk.RAISED) self.food_x = random.randint(0,14) self.food_y = random.randint(0,19) while Blocklist[self.food_x][self.food_y] == 1: self.food_x = random.randint(0,14) self.food_y = random.randint(0,19) Blocklist[self.food_x][self.food_y] = 1 Labellist[self.food_x][self.food_y].config(bg = 'red', relief = tk.RIDGE) self.snakelen += 1 Snakelist.insert(0,(x0,y0-1)) self.x = x0 self.y = y0 - 1 elif (x0>=0 and x0=0 and y0-1=0 and x0-1=0 and y0=0 and x0+1 =0 and y0=0 and x0=0 and y0+1

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。

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