Java实现贪吃蛇游戏源码

本文实例为大家分享了Java实现贪吃蛇游戏源码的具体代码,供大家参考,具体内容如下

1.StartGame

package com.qiang.snake;
import javax.swing.*;

//游戏的主启动类
public class StartGame {
 public static void main(String[] args) {

  JFrame frame = new JFrame();
  frame.setResizable(false); //窗口大小不可变
  frame.setBounds(10,10,900,720);

  frame.add(new GamePanel());

  frame.setVisible(true);
  frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
 }
}

2.Data

package com.qiang.snake;
import javax.swing.*;
import java.net.URL;

//数据中心
public class Data {

 public static URL headerURL = Data.class.getResource("/statics/header.png");
 public static URL upURL = Data.class.getResource("/statics/up.png");
 public static URL downURL = Data.class.getResource("/statics/down.png");
 public static URL leftURL = Data.class.getResource("/statics/left.png");
 public static URL rightURL = Data.class.getResource("/statics/right.png");
 public static URL bodyURL = Data.class.getResource("/statics/body.png");
 public static URL foodURL = Data.class.getResource("/statics/food.png");

 public static ImageIcon header = new ImageIcon(headerURL);
 public static ImageIcon up = new ImageIcon(upURL);
 public static ImageIcon down = new ImageIcon(downURL);
 public static ImageIcon left = new ImageIcon(leftURL);
 public static ImageIcon right = new ImageIcon(rightURL);
 public static ImageIcon body = new ImageIcon(bodyURL);
 public static ImageIcon food = new ImageIcon(foodURL);
}

3.GamePanel

package com.qiang.snake;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;

public class GamePanel extends JPanel implements KeyListener, ActionListener {

 int lenth; //蛇的长度
 int[] snakeX = new int[600]; //蛇的坐标x
 int[] snakeY = new int[500]; //蛇的坐标y
 String fx = "R"; //蛇的方向 : R:右 L:左 U:上 D:下
 boolean isStart = false; //游戏是否开始
 Timer timer = new Timer(100, this); //定时器:第一个参数,就是定时执行时间
 //食物
 int foodx;
 int foody;
 Random random = new Random();
 boolean isFail = false; //游戏是否结束
 int score; //游戏分数!

 //构造方法
 public GamePanel(){
  init();//初始化
  this.setFocusable(true); //获取焦点事件
  this.addKeyListener(this); //键盘监听事件
  timer.start();
 }
 //初始化方法
 public void init(){
  lenth = 3;//初始小蛇有三节,包括小脑袋
  //初始化开始的蛇,给蛇定位,
  snakeX[0] = 100; snakeY[0] = 100;
  snakeX[1] = 75; snakeY[1] = 100;
  snakeX[2] = 50; snakeY[2] = 100;

  //初始化食物数据
  foodx = 25 + 25* random.nextInt(34);
  foody = 75 + 25* random.nextInt(24);

  score = 0; //初始化游戏分数
 }

 //画组件
 @Override
 public void paintComponent(Graphics g){
  super.paintComponent(g);//清屏
  this.setBackground(Color.WHITE); //设置面板的背景色
  Data.header.paintIcon(this,g,25,11); //绘制头部信息区域
  g.fillRect(25,75,850,600); //绘制游戏区域

  //把小蛇画上去
  if (fx.equals("R")){ //蛇的头通过方向变量来判断
   Data.right.paintIcon(this,g,snakeX[0],snakeY[0]);
  }else if (fx.equals("L")){
   Data.left.paintIcon(this,g,snakeX[0],snakeY[0]);
  }else if (fx.equals("U")){
   Data.up.paintIcon(this,g,snakeX[0],snakeY[0]);
  }else if (fx.equals("D")){
   Data.down.paintIcon(this,g,snakeX[0],snakeY[0]);
  }
  for (int i = 1; i < lenth; i++) {
   Data.body.paintIcon(this,g,snakeX[i],snakeY[i]); //蛇的身体长度根据lenth来控制
  }

  //画食物
  Data.food.paintIcon(this,g,foodx,foody);

  g.setColor(Color.white);
  g.setFont(new Font("微软雅黑",Font.BOLD,18));
  g.drawString("长度 " + lenth,750,35);
  g.drawString("分数 " + score,750,50);

  //游戏提示
  if (isStart==false){
   g.setColor(Color.white);
   g.setFont(new Font("微软雅黑",Font.BOLD,40));
   g.drawString("按下空格开始游戏!",300,300);
  }
  //失败判断
  if (isFail){
   g.setColor(Color.RED);
   g.setFont(new Font("微软雅黑",Font.BOLD,40));
   g.drawString("失败, 按下空格重新开始",200,300);
  }

 }

 @Override
 public void keyTyped(KeyEvent e) {
 }

 //键盘监听事件
 @Override
 public void keyPressed(KeyEvent e) {
  int keyCode = e.getKeyCode(); //获取按下的键盘

  if (keyCode==KeyEvent.VK_SPACE){ //如果是空格
   if (isFail){ //如果游戏失败,从头再来!
    isFail = false;
    init(); //重新初始化
   }else { //否则,暂停游戏
    isStart = !isStart;
   }
   repaint();
  }

  //键盘控制走向
  if (keyCode==KeyEvent.VK_LEFT){
   fx = "L";
  }else if (keyCode==KeyEvent.VK_RIGHT){
   fx = "R";
  }else if (keyCode==KeyEvent.VK_UP){
   fx = "U";
  }else if (keyCode==KeyEvent.VK_DOWN){
   fx = "D";
  }

 }
 @Override
 public void keyReleased(KeyEvent e) {
 }

 //定时执行的操作
 @Override
 public void actionPerformed(ActionEvent e) {
  //如果游戏处于开始状态,并且没有结束,则小蛇可以移动
  if (isStart && isFail==false){
   //右移:即让后一个移到前一个的位置即可 !
   for (int i = lenth-1; i > 0; i--) { //除了脑袋都往前移:身体移动
    snakeX[i] = snakeX[i-1]; //即第i节(后一节)的位置变为(i-1:前一节)节的位置!
    snakeY[i] = snakeY[i-1];
   }
   //通过方向控制,头部移动
   if (fx.equals("R")){
    snakeX[0] = snakeX[0]+25;
    if (snakeX[0]>850) snakeX[0] = 25;
   }else if (fx.equals("L")){
    snakeX[0] = snakeX[0]-25;
    if (snakeX[0]<25) snakeX[0] = 850;
   }else if (fx.equals("U")){
    snakeY[0] = snakeY[0]-25;
    if (snakeY[0]<75) snakeY[0] = 650;
   }else if (fx.equals("D")){
    snakeY[0] = snakeY[0]+25;
    if (snakeY[0]>650) snakeY[0] = 75;
   }

   //吃食物:当蛇的头和食物一样时,算吃到食物!
   if (snakeX[0]==foodx && snakeY[0]==foody){
    //1.长度加一
    lenth++;
    //每吃一个食物,增加积分
    score = score + 10;
    //2.重新生成食物
    foodx = 25 + 25* random.nextInt(34);
    foody = 75 + 25* random.nextInt(24);
   }

   //结束判断,头和身体撞到了
   for (int i = 1; i < lenth; i++) {
    //如果头和身体碰撞,那就说明游戏失败
    if (snakeX[i]==snakeX[0] && snakeY[i]==snakeY[0] ){
     isFail = true;
    }
   }
   repaint(); //需要不断的更新页面实现动画
  }
  timer.start();//让时间动起来!
 }
}

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