javascript正在向强类型进化。
模板字符串
var html = ""+
""+
"
"+
""+
""+
""
console.log(html);
let name = "zhar";
var str = `
$(name)
abc
def
`;
console.log(str);
解构
- 对象定义可以直接使用已有的变量。如果使用了没有定义的变量,则会抛出异常。这就是es6的解构,可以直接使用已有变量。
var name = "zhar";
var obj = {
name : name
}
console.log(obj);
let age = 30;
let obj2 = {name,age};
console.log(obj2);
以上代码输出:
{ name: 'zhar' }
{ name: 'zhar', age: 30 }
let obj3 = {n,age};
console.log(obj3);
抛出:ReferenceError: n is not defined
- 变量与对象定义可以混用
let obj4 = {nn:"2n",n,age};
console.log(obj4)
- 可以使用这种方法直接声明变量
let obj5 = {name:"zhar",age:30}
let{name,age} = obj5;
console.log(name,age);
- 可以在参数中使用
let obj5 = {name:"zhar",age:30}
let{name,age} = obj5;
console.log(name,age);
function fun({name,age,address}){
console.log(name,age,address)
}
fun(obj5)
数组同样可以解构。
let obj = {
name: "zhar",
age:30
}
let{name,age} = obj;
let a = 10;
let b = 20;
let obj2 = {a,b};
let arr = [1,2,3];
let [d,e,f] = arr;
console.log(d,e,f);
let [g,[[h],i]] = [1,[[2],3]];
console.log(g,h,i)
let [j,,k] = [1,2,3];
console.log(j,k);
Set与map
set
set与Array类似,无重复元素,无length属性
构建方法
(1) let s = new Set([2,3,3,4,4,5]);
(2) let s2 = new Set();
s2.add(1);
add() 向集合添加元素,自动去掉重复元素
delete() 删除指定的元素
has() 判断集合是否包含指定元素
size() 得到集合的长度,去掉重复元素后的长度
clear() 清空集合
map
map集合类似于object,键值对。
map可以使用任意类型做键,哪怕是函数、对象。
let s = new Set([2,3,3,4,4,5]);
console.log(s,s.length);
let s2 = new Set();
s2.add(1);
s2.add(1);
s2.add(2);
s2.add(2);
console.log(s2,s2.size);
console.log(s2.has(1),s2.has(3));
s2.delete(1);
console.log(s2);
s2.clear();
// console.log(s2);
console.log(s.keys());
console.log(s.values());
console.log(s.entries());
let m = new Map();
m.set("name","zhar");
console.log(m);
console.log(m.get("name"));
let a = 10;
m.set(a,"abc");
console.log(m)
数组的扩展
Array.from()
function fun(){
console.log(arguments);
console.log(Array.from(arguments));
let a = Array.from(arguments);
a.push("d");
console.log(a);
}
fun("a","b","c");
promise
var promise = new Promise(function(resolve,reject){
if(!true){//表示异步操作成功
resolve();
}else{
reject();
}
});
promise.then(function(){
console.log("成功")
},function(){
console.log("失败")
});
Promise.all([promise1,promise2,...])全部异步函数执行完成后调用resolve
以最慢者为准。
Promise.race([promise1,promise2,...])竞赛模式,以最快者为准,只返回最快的异步结果
function sync1(){
return new Promise(function(resolve,reject){
setTimeout(function(){
if(5>4){
resolve("bigger");
}else{
reject("smaller");
}
},1000);
})
}
function sync2(result){
return new Promise(function(resolve,reject){
setTimeout(function(){
if(true){
resolve("异步二:true-");
}else{
reject("异步二:false");
}
},2000);
})
}
function sync3(){
return new Promise(function(resolve,reject){
setTimeout(function(){
if(true){
resolve("异步三:true-");
}else{
reject("异步三:false");
}
},4000);
})
}
sync1().then((res)=>{
console.log(res);
sync2();
return sync2(res);
},function(err){
console.log(err);
}).then(function(r2){
console.log(r2)
return sync3();
}).then(function(rq3){
console.log(rq3);
return "abc";
}).then(function(r4){
console.log(r4);
return "def";
}).then(function(r5){
console.log(r5);
}).catch(function(){
console.log("异常")
});
默认值
function bar(a=0){
在参数里面让形参等于一个值,就相当于给它默认值。
return a/5;
}
console.log(bar());
console.log(bar(10));
类
之前es5的继承:
function Person(){
this.name = "abc";
}
Person.prototype.say = function(){
console.log(this.name);
}
function student(){
this.name = "x";
Person.call(this);
}
student.prototype = new Person();
es6:
class Person{
constructor(){
this.age = 30;
this.name = "jack";
}
say(name){
console.log("你好:"+name + this.age);
}
say1(){
}
}
class Student extends Person{
constructor(age){
super();
this.age = age;
}
}
let s = new Student(555);
s.say("小明");
在es6中继承的子类没有作用域环境,必须使用super()来继承父类的this环境,如果没有super(),会报如下错误:
ReferenceError: this is not defined
reset
使用“...”代表剩余参数
function fun(...a){
console.log(a)
}
fun(2,3,4,5,55,8,7,9);