Netty心跳基本检测机制

Netty心跳基本检测机制

首先,了解下为什么需要心跳?
假设客户端(如手机,PAD)与服务器端已经建立了长连接,客户端开启飞行模式或者强制关机了,服务器端的handlerRemoved方法不会被调用,因为感知不到。此时,客户端往服务器端发送的消息无法到达。如何处理这种情况呢?那么就是通过心跳来做的,每隔一段时间客户端向服务器端发送心跳包,客户端经过一段时间收到后,客户端认为与服务器端连接是正常的。如果客户端经过一段时间没有收到心跳包,客户端则认为与服务端无法通信,由客户端发起断开连接,然后重新向服务器端发起新的连接。

Netty提供了空闲状态监测的处理器。IdleStateHandler
我们来看下Javadoc说明

/**
 * Triggers an {@link IdleStateEvent} when a {@link Channel} has not performed
 * read, write, or both operation for a while.
 *
 * 

Supported idle states

* * * * * * * * * * * * * * * * *
PropertyMeaning
{@code readerIdleTime}an {@link IdleStateEvent} whose state is {@link IdleState#READER_IDLE} * will be triggered when no read was performed for the specified period of * time. Specify {@code 0} to disable.
{@code writerIdleTime}an {@link IdleStateEvent} whose state is {@link IdleState#WRITER_IDLE} * will be triggered when no write was performed for the specified period of * time. Specify {@code 0} to disable.
{@code allIdleTime}an {@link IdleStateEvent} whose state is {@link IdleState#ALL_IDLE} * will be triggered when neither read nor write was performed for the * specified period of time. Specify {@code 0} to disable.
* *
 * // An example that sends a ping message when there is no outbound traffic
 * // for 30 seconds.  The connection is closed when there is no inbound traffic
 * // for 60 seconds.
 *
 * public class MyChannelInitializer extends {@link ChannelInitializer}<{@link Channel}> {
 *     {@code @Override}
 *     public void initChannel({@link Channel} channel) {
 *         channel.pipeline().addLast("idleStateHandler", new {@link IdleStateHandler}(60, 30, 0));
 *         channel.pipeline().addLast("myHandler", new MyHandler());
 *     }
 * }
 *
 * // Handler should handle the {@link IdleStateEvent} triggered by {@link IdleStateHandler}.
 * public class MyHandler extends {@link ChannelDuplexHandler} {
 *     {@code @Override}
 *     public void userEventTriggered({@link ChannelHandlerContext} ctx, {@link Object} evt) throws {@link Exception} {
 *         if (evt instanceof {@link IdleStateEvent}) {
 *             {@link IdleStateEvent} e = ({@link IdleStateEvent}) evt;
 *             if (e.state() == {@link IdleState}.READER_IDLE) {
 *                 ctx.close();
 *             } else if (e.state() == {@link IdleState}.WRITER_IDLE) {
 *                 ctx.writeAndFlush(new PingMessage());
 *             }
 *         }
 *     }
 * }
 *
 * {@link ServerBootstrap} bootstrap = ...;
 * ...
 * bootstrap.childHandler(new MyChannelInitializer());
 * ...
 * 
* * @see ReadTimeoutHandler * @see WriteTimeoutHandler */ public class IdleStateHandler extends ChannelDuplexHandler {

}

在一定时间内当有读、写或者读写没有被执行的时候,会触发一个空闲状态监测事件。
从Javadoc中我们也看到了基本的示例代码,理论+实践模式 :)
进一步看下构造方法:

/**
     * Creates a new instance firing {@link IdleStateEvent}s.
     *
     * @param readerIdleTimeSeconds
     *        an {@link IdleStateEvent} whose state is {@link IdleState#READER_IDLE}
     *        will be triggered when no read was performed for the specified
     *        period of time.  Specify {@code 0} to disable.
     * @param writerIdleTimeSeconds
     *        an {@link IdleStateEvent} whose state is {@link IdleState#WRITER_IDLE}
     *        will be triggered when no write was performed for the specified
     *        period of time.  Specify {@code 0} to disable.
     * @param allIdleTimeSeconds
     *        an {@link IdleStateEvent} whose state is {@link IdleState#ALL_IDLE}
     *        will be triggered when neither read nor write was performed for
     *        the specified period of time.  Specify {@code 0} to disable.
     */
    public IdleStateHandler(
            int readerIdleTimeSeconds,
            int writerIdleTimeSeconds,
            int allIdleTimeSeconds) {

        this(readerIdleTimeSeconds, writerIdleTimeSeconds, allIdleTimeSeconds,
             TimeUnit.SECONDS);
    }

构造方法中提供了三个参数,第一个参数readerIdleTimeSeconds是指给定时间内没有读动作,则触发READER_IDLE事件;第二个参数writerIdleTimeSeconds是指给定时间内服务端没有写入动作则触发WRITER_IDLE事件,第三个参数allIdleTimeSeconds表示给定实践内没有发生读或者写动作,则触发ALL_IDLE事件。

我们可以编写自定义处理器,监测空闲状态,继承SimpleChannelInboundHandler,同时,重写
userEeventTriggered(ChannelHandlerContext ctx,Object evt)方法,两个参数分别是上下文对象,事件对象。userEeventTriggered方法是SimpleChannelInboundHandler父类ChannelInboundHandlerAdapter抽象适配类的方法。
当有操作操作超出指定空闲秒数时,便会触发UserEventTriggered事件。

IdleState代表了Channel的空心闲状态枚举,三种状态,包括READ_IDLE、WRITE_IDLE、ALL_IDLE

下面附上示例代码:

  1. Main方法启动类,这里我们增加了LoggerHandler日志处理器
public class MyIdleServer {

    public static void main(String[] args) {
        EventLoopGroup bossGroup = new NioEventLoopGroup();
        EventLoopGroup workerGroup = new NioEventLoopGroup();

        try {
            ServerBootstrap bootstrap = new ServerBootstrap();
            bootstrap.group(bossGroup, workerGroup).channel(NioServerSocketChannel.class).handler(new LoggingHandler(LogLevel.INFO))
                    .childHandler(new MyIdleServerInitializer());

            ChannelFuture channelFuture = bootstrap.bind(8899).sync();
            channelFuture.channel().closeFuture().sync();

        } catch (InterruptedException e) {
            e.printStackTrace();
        } finally {
            bossGroup.shutdownGracefully();
            workerGroup.shutdownGracefully();
        }
    }
}
  1. 编写MyIdleServerInitializer,初始化处理器链,增加了IdleStateHandler空闲事件处理器.
public class MyIdleServerInitializer extends ChannelInitializer{

    @Override protected void initChannel(SocketChannel ch) throws Exception {
        ChannelPipeline channelPipeline = ch.pipeline();

        channelPipeline.addLast(new IdleStateHandler(6, 4, 10));
        channelPipeline.addLast(new MyIdleServerHandler());
    }
}
  1. 编写自定义处理器MyIdleServerHandler,重写了channelRead0,目的主要为了测试写超时触发事件.
public class MyIdleServerHandler extends SimpleChannelInboundHandler {

    @Override public void channelRead0(ChannelHandlerContext ctx, Object msg) throws Exception {
        int i=0;
        while (i< 3) {
            sleep(3000);
            System.out.println("服务端执行写入操作3s");
            ctx.channel().writeAndFlush("服务端写个客户端数据");
            i++;
        }
    }

    @Override public void userEventTriggered(ChannelHandlerContext ctx, Object evt) throws Exception {
        if (evt instanceof IdleStateEvent) {
            IdleStateEvent idleStateEvt = (IdleStateEvent) evt;

            String eventType = null; // 空闲事件类型

            switch (idleStateEvt.state()) {
            case READER_IDLE:
                eventType = "读空闲";
                break;
            case WRITER_IDLE:
                eventType = "写空闲";
                break;
            case ALL_IDLE:
                eventType = "读写空闲";
                break;
            }

            System.out.println("客户端地址:" + ctx.channel().remoteAddress() + "超时事件被触发,eventType:" + eventType);
            ctx.channel().close();
        }
    }
}
 
 
  1. 启动MyIdleServer后,使用MyChatClient请参见Netty多客户端通信一章
    因设置写超时时间设置4秒,MyChatClient不输入任何内容,结果如下:
Netty心跳基本检测机制_第1张图片
MyChatClient不输入任何内容

当MyChatClient输入内容后,执行结果会看到等到channelRead0执行完写入操作后,超过写超时时间才会触发WRITE_IDLE状态.

Netty心跳基本检测机制_第2张图片
写入操作完成后触发事件

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