pygame基本实现塔防游戏

利用python3的pygame模块基本实现塔防游戏的基本功能,包括血量和分数显示,bgm,防御塔建造,防御塔攻击范围内的敌军,暂停和加速功能。由于实在没有素材,用的都是自己截图P的,所以美化不好。但基本保证功能,其中有一个BUG,但不影响游戏效果。

1.运行主类

"""主程序"""
from pygame.locals import *
from TowerDefend.enemy import *
from TowerDefend.towerposSet import *
from TowerDefend.tower import *
import pygame


def run():
    """运行函数"""
    pygame.init()
    size = width, height = 1200, 600
    screen = pygame.display.set_mode(size)
    background_img = pygame.image.load(r'image/background.png').convert_alpha()
    background_img = pygame.transform.scale(background_img, (width, height))
    # 创建分数和血量
    health_count = 5
    score_count = 0
    score = pygame.font.Font('font/score_health.ttf', 30)
    health = pygame.font.Font('font/score_health.ttf', 30)
    # 创建背景音乐
    bg_music = pygame.mixer.music
    bg_music.load('media/bg.mp3')
    bg_music.set_volume(2)
    # 创建敌军类
    enemies = pygame.sprite.Group()
    ENEMY_NUM = 5
    position = [[258, 600], [258, 670], [258, 740], [258, 810], [258, 880]]
    for i in range(ENEMY_NUM):
        enemies.add(Enemy(position[i]))
    # 创建炮塔
    towers = pygame.sprite.Group()
    # 加载暂停键
    pause_img = pygame.image.load('image/pause.png').convert_alpha()
    pause_rect = pause_img.get_rect()
    pause_rect.left, pause_rect.top = 1145, 0
    # 加载血量和金币显示
    health_money_img = pygame.image.load('image/health_money.png').convert_alpha()
    health_money_rect = health_money_img.get_rect()
    health_money_rect.left, health_money_rect.top = 0, 0
    # 加载加速键
    speed_img = pygame.image.load('image/speed.png').convert_alpha()
    speed_rect = speed_img.get_rect()
    speed_rect.left, speed_rect.top = 1090, 0
    # 设置炮塔位置
    towers_pos = pygame.sprite.Group()
    position_list = [[225, 495], [264, 428], [312, 428], [362, 428], [410, 428], [460, 428], [508, 428], [561, 428],
                     [561, 373], [377, 373]]
    for i in range(len(position_list)):
        towers_pos.add(Position(position_list[i]))
    # 设置循环条件
    running = True
    clock = pygame.time.Clock()
    paused = False
    # 播放音乐
    if not bg_music.get_busy():
        bg_music.play(-1)
    while running:
        clock.tick(100)
        for event in pygame.event.get():
            if event.type == QUIT:
                running = False
            if event.type == MOUSEBUTTONDOWN:
                if event.button == 1:
                    if speed_rect.collidepoint(event.pos):
                        for each in enemies:
                            each.accelerate *= 2
                    if pause_rect.collidepoint(event.pos):
                        paused = not paused
                    for each in towers_pos:
                        if each.rect.collidepoint(event.pos):
                            tower = Tower([each.rect.left, each.rect.top])
                            towers.add(tower)
                            towers_pos.remove(each)
        if not paused:
            for enemy in enemies:
                if enemy.active:
                    enemy.move()
                else:
                    if enemy.rect.top <= 180:
                        health_count -= 1
                    if enemy.rect.top > 180:
                        score_count += 20
                    enemies.remove(enemy)
        # 绘制界面设置
        screen.blit(background_img, (0, 0))
        screen.blit(health.render(str(health_count), True, (255, 255, 255)), (60, 0.3))
        screen.blit(score.render(str(score_count), True, (255, 255, 255)), (130, 0.5))
        screen.blit(health_money_img, health_money_rect)
        screen.blit(pause_img, pause_rect)
        screen.blit(speed_img, speed_rect)
        # 绘制炮塔
        for each in towers:
            each.draw(screen, enemies)
            each.hit(enemies)
        # 绘制炮塔位置
        towers_pos.draw(screen)
        # 敌军若存活则绘制其和血量
        for enemy in enemies:
            if enemy.active:
                screen.blit(enemy.img, enemy.rect)
                enemy.drawhealth(screen)
        pygame.display.flip()

    pygame.quit()


if __name__ == "__main__":
    run()

2.炮塔类

"""TOWER"""
import pygame
import math


class Tower(pygame.sprite.Sprite):
    """tower"""

    def __init__(self, pos):
        pygame.sprite.Sprite.__init__(self)
        self.img0 = pygame.image.load('image/tower0.png')
        self.img1 = pygame.image.load('image/tower1.png')
        self.img2 = pygame.image.load('image/tower2.png')
        self.rect = self.img0.get_rect()
        self.rect.left, self.rect.top = pos
        self.count = 1

    def draw(self, screen, enemies):
        """绘制"""
        if self.count > 90:
            self.count = 1
        if 1 <= self.count < 30:
            screen.blit(self.img0, self.rect)
        elif 30 <= self.count < 60:
            screen.blit(self.img1, self.rect)
        else:
            screen.blit(self.img2, self.rect)
        for enemy in enemies:
            distance = math.sqrt(
                math.pow((self.rect.left - enemy.rect.left), 2) + math.pow((self.rect.top - enemy.rect.top), 2))
            if distance < 50 and enemy.active is True:
                self.count += 1

    def hit(self, enemies):
        """攻击"""
        for enemy in enemies:
            distance = math.sqrt(
                math.pow((self.rect.left - enemy.rect.left), 2) + math.pow((self.rect.top - enemy.rect.top), 2))
            if distance < 50:
                enemy.health -= 1
            if enemy.health == 0:
                enemy.active = False

3.敌军类

import pygame


class Enemy(pygame.sprite.Sprite):
    """小兵类"""

    def __init__(self, position):
        pygame.sprite.Sprite.__init__(self)
        self.img = pygame.image.load(r'image/enemy.png').convert_alpha()
        self.rect = self.img.get_rect()
        self.init_pos = position
        self.rect.left, self.rect.top = self.init_pos
        self.accelerate = 1
        self.speed = [0, -self.accelerate]
        self.active = True
        self.health = 500
        # 竖直
        self.status = 'UP'

    def move(self):
        """移动"""
        self.rect = self.rect.move(self.speed)
        if self.rect.top <= 448 and self.rect.left == 258:
            self.rect.top = 448
            self.status = 'R'
            self.img = pygame.transform.rotate(self.img, 270)
            self.speed = [self.accelerate, 0]
        if self.rect.top == 448 and self.rect.left >= 597:
            self.rect.left = 597
            self.status = 'UP'
            self.img = pygame.transform.rotate(self.img, 90)
            self.speed = [0, -self.accelerate]
        if 320 < self.rect.top <= 335 and self.rect.left == 597:
            self.rect.top = 335
            self.status = 'L'
            self.img = pygame.transform.rotate(self.img, 90)
            self.speed = [-self.accelerate, 0]
        if self.rect.top == 335 and self.rect.left <= 370:
            self.rect.left = 370
            self.status = 'UP'
            self.img = pygame.transform.rotate(self.img, 270)
            self.speed = [0, -self.accelerate]
        if self.rect.top <= 216 and self.rect.left == 370:
            self.rect.top = 216
            self.status = 'R'
            self.img = pygame.transform.rotate(self.img, 270)
            self.speed = [self.accelerate, 0]
        if self.rect.top == 216 and 800 > self.rect.left >= 746:
            self.rect.left = 746
            self.status = 'DW'
            self.img = pygame.transform.rotate(self.img, 270)
            self.speed = [0, self.accelerate]
        if self.rect.top >= 330 and self.rect.left == 746:
            self.rect.top = 330
            self.status = 'R'
            self.img = pygame.transform.rotate(self.img, 90)
            self.speed = [self.accelerate, 0]
        if self.rect.top == 330 and self.rect.left >= 930:
            self.rect.left = 930
            self.status = 'UP'
            self.img = pygame.transform.rotate(self.img, 90)
            self.speed = [0, -self.accelerate]
        if self.rect.top < 180:
            self.active = False

    def drawhealth(self, screen):
        """绘制血量"""
        BLACK = (0, 0, 0)
        RED = (255, 0, 0)
        GREEN = (0, 255, 0)
        health_percentage = float(self.health) / 500
        if self.status == 'UP':
            start = self.rect.left + 8
            pygame.draw.line(screen, BLACK, (start, self.rect.top - 3),
                             (start + 32, self.rect.top - 3), 4)
            if health_percentage > 0.5:
                pygame.draw.line(screen, GREEN, (start, self.rect.top - 3),
                                 (start + 32 * health_percentage, self.rect.top - 3), 4)
            else:
                pygame.draw.line(screen, RED, (start, self.rect.top - 3),
                                 (start + 32 * health_percentage, self.rect.top - 3), 4)
        elif self.status == 'DW':
            start = self.rect.left + 8
            pygame.draw.line(screen, BLACK, (start, self.rect.bottom + 3),
                             (start + 32, self.rect.bottom + 3), 4)
            if health_percentage > 0.5:
                pygame.draw.line(screen, GREEN, (start, self.rect.bottom + 3),
                                 (start + 32 * health_percentage, self.rect.bottom + 3), 4)
            else:
                pygame.draw.line(screen, RED, (start, self.rect.bottom + 3),
                                 (start + 32 * health_percentage, self.rect.bottom + 3), 4)
        elif self.status == 'R':
            start = self.rect.bottom - 8
            pygame.draw.line(screen, BLACK, (self.rect.right + 3, start),
                             (self.rect.right + 3, start - 32), 4)
            if health_percentage > 0.5:
                pygame.draw.line(screen, GREEN, (self.rect.right + 3, start),
                                 (self.rect.right + 3, start - 32 * health_percentage), 4)
            else:
                pygame.draw.line(screen, RED, (self.rect.right + 3, start),
                                 (self.rect.right + 3, start - 32 * health_percentage), 4)
        else:
            start = self.rect.bottom - 8
            pygame.draw.line(screen, BLACK, (self.rect.left - 3, start),
                             (self.rect.left - 3, start - 30), 4)
            if health_percentage > 0.5:
                pygame.draw.line(screen, GREEN, (self.rect.left - 3, start),
                                 (self.rect.left - 3, start - 30 * health_percentage), 4)
            else:
                pygame.draw.line(screen, RED, (self.rect.left - 3, start),
                                 (self.rect.left - 3, start - 30 * health_percentage), 4)

    def reset(self):
        """reset the position"""
        self.rect.left, self.rect.top = self.init_pos

4.炮塔建造位置类

"""初始化炮塔可占据的位置"""
import pygame


class Position(pygame.sprite.Sprite):
    """pos"""

    def __init__(self, pos):
        pygame.sprite.Sprite.__init__(self)
        self.image = pygame.image.load('image/pt.png')
        self.rect = self.image.get_rect()
        self.rect.left, self.rect.top = pos

5.说明

本游戏通过鼠标左键点击炮塔可以建造的位置俩建造炮塔。

6.效果图

可以看到图确实不好看,但美术功底不够,所以不怎么好看。当然需要素材的也可以给你。

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