python 状态机教程_python 实用工具状态机transitions

说明

1. 状态机是一个非常实用的理论。在涉及到复杂的场景,建立状态机模型,能带来极大的方便。比如,网络连接、模型状态、业务逻辑。

2. 状态机并不复杂, 重要的是它的思想,能够极大减轻复杂度。使用时关键在于定义好事件和动作。

基本概念

State: 状态

Event: 事件. 事件触发状态变换

Action: 动作. event发生前或后执行的动作

transition: 变换. 状态变换

github

https://github.com/pytransitions/transitions

安装

pip install transitions

简单示例

# 连接协议状态机

from transitions.extensions import HierarchicalMachine as Machine

from transitions.extensions.nesting import NestedState

class ConnectionStateMachine:

"""Connection state machine."""

def __init__(self, callbacks=None):

"""

:param callbacks: callbacks for the state machine

"""

self.callbacks = {}

# 定义状态

self.states = ["STATE_NOT_CONNECTED",

{

"name": "STATE_CONNECTED",   # 状态名

"on_enter": self._on_enter_CONNECTED,  # 进入状态触发

"on_exit": self._on_exit_CONNECTED,    # 退出状态触发

"children": [     # 状态嵌套

"STATE_NOT_SELECTED",

{

"name": "STATE_SELECTED",

"on_enter": self._on_enter_CONNECTED_SELECTED

}

]

}]

# transition 1

self.machine = Machine(model=self, states=self.states, initial="STATE_NOT_CONNECTED", auto_transitions=False)

if callbacks:

self.callbacks = callbacks

# 定义状态变换

self.machine.add_transition("connect", "STATE_NOT_CONNECTED", "STATE_CONNECTED_NOT_SELECTED")  # transition 2

self.machine.add_transition("disconnect", "STATE_CONNECTED", "STATE_NOT_CONNECTED")  # transition 3

self.machine.add_transition("select", "STATE_CONNECTED_NOT_SELECTED", "STATE_CONNECTED_SELECTED")  # transition 4

self.machine.add_transition("deselect", "STATE_CONNECTED_SELECTED", "STATE_CONNECTED_NOT_SELECTED")  # transition 5

self.machine.add_transition("timeoutT7", "STATE_CONNECTED_NOT_SELECTED", "STATE_NOT_CONNECTED")  # transition 6

# 事件触发的动作

def _on_enter_CONNECTED(self):

if "on_enter_CONNECTED" in self.callbacks:

self.callbacks["on_enter_CONNECTED"]()

def _on_exit_CONNECTED(self):

if "on_exit_CONNECTED" in self.callbacks:

self.callbacks["on_exit_CONNECTED"]()

def _on_enter_CONNECTED_SELECTED(self):

if "on_enter_CONNECTED_SELECTED" in self.callbacks:

self.callbacks["on_enter_CONNECTED_SELECTED"]()

定义状态机

# 一般都是两种:不嵌套、嵌套

from transitions import Machine   #不嵌套

from transitions.extensions import HierarchicalMachine as Machine # 嵌套

# 检查状态

machine.state

machine.is_()

定义状态

# 状态可以是三种类型: 对象、字符串、字典

from transitions import State

states = [

State(name="solid"),    # 对象

"liquid",               # 字符串

{"name": "gas"}         # 字典

]

定义变换

# 定义函数

machine.add_transition(trigger, source, dest, )

trigger(str)         方法名,触发状态转换

source(str or list)  源状态

dest(str)            目标状态

# 加上变换

machine.add_transition(trigger="wake_up", source="asleep", dest="hanging out")

machine.add_transition("work_out", "hanging out", "hungry")

machine.add_transition("nap", "*", "asleep")   # 从任意状态变为asleep

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原文链接:http://yongqing.is-programmer.com/posts/215592.html

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