前言
上一篇文章和大家探讨了,Okhttp的ConnectInterceptor 拦截器。接下来,我们就来聊聊Okhttp最后一个拦截器,CallServerInterceptor拦截器都做了什么?
正文
@Throws(IOException::class)
override fun intercept(chain: Interceptor.Chain): Response {
val realChain = chain as RealInterceptorChain
val exchange = realChain.exchange!!
val request = realChain.request
val requestBody = request.body
val sentRequestMillis = System.currentTimeMillis()
exchange.writeRequestHeaders(request)
var invokeStartEvent = true
var responseBuilder: Response.Builder? = null
if (HttpMethod.permitsRequestBody(request.method) && requestBody != null) {
// If there's a "Expect: 100-continue" header on the request, wait for a "HTTP/1.1 100
// Continue" response before transmitting the request body. If we don't get that, return
// what we did get (such as a 4xx response) without ever transmitting the request body.
if ("100-continue".equals(request.header("Expect"), ignoreCase = true)) {
exchange.flushRequest()
responseBuilder = exchange.readResponseHeaders(expectContinue = true)
exchange.responseHeadersStart()
invokeStartEvent = false
}
if (responseBuilder == null) {
if (requestBody.isDuplex()) {
// Prepare a duplex body so that the application can send a request body later.
exchange.flushRequest()
val bufferedRequestBody = exchange.createRequestBody(request, true).buffer()
requestBody.writeTo(bufferedRequestBody)
} else {
// Write the request body if the "Expect: 100-continue" expectation was met.
val bufferedRequestBody = exchange.createRequestBody(request, false).buffer()
requestBody.writeTo(bufferedRequestBody)
bufferedRequestBody.close()
}
} else {
exchange.noRequestBody()
if (!exchange.connection.isMultiplexed) {
// If the "Expect: 100-continue" expectation wasn't met, prevent the HTTP/1 connection
// from being reused. Otherwise we're still obligated to transmit the request body to
// leave the connection in a consistent state.
exchange.noNewExchangesOnConnection()
}
}
} else {
exchange.noRequestBody()
}
if (requestBody == null || !requestBody.isDuplex()) {
exchange.finishRequest()
}
if (responseBuilder == null) {
responseBuilder = exchange.readResponseHeaders(expectContinue = false)!!
if (invokeStartEvent) {
exchange.responseHeadersStart()
invokeStartEvent = false
}
}
var response = responseBuilder
.request(request)
.handshake(exchange.connection.handshake())
.sentRequestAtMillis(sentRequestMillis)
.receivedResponseAtMillis(System.currentTimeMillis())
.build()
var code = response.code
if (code == 100) {
// Server sent a 100-continue even though we did not request one. Try again to read the actual
// response status.
responseBuilder = exchange.readResponseHeaders(expectContinue = false)!!
if (invokeStartEvent) {
exchange.responseHeadersStart()
}
response = responseBuilder
.request(request)
.handshake(exchange.connection.handshake())
.sentRequestAtMillis(sentRequestMillis)
.receivedResponseAtMillis(System.currentTimeMillis())
.build()
code = response.code
}
exchange.responseHeadersEnd(response)
response = if (forWebSocket && code == 101) {
// Connection is upgrading, but we need to ensure interceptors see a non-null response body.
response.newBuilder()
.body(EMPTY_RESPONSE)
.build()
} else {
response.newBuilder()
.body(exchange.openResponseBody(response))
.build()
}
if ("close".equals(response.request.header("Connection"), ignoreCase = true) ||
"close".equals(response.header("Connection"), ignoreCase = true)) {
exchange.noNewExchangesOnConnection()
}
if ((code == 204 || code == 205) && response.body?.contentLength() ?: -1L > 0L) {
throw ProtocolException(
"HTTP $code had non-zero Content-Length: ${response.body?.contentLength()}")
}
return response
}
做的事情如下:
1.exchange.writeRequestHeaders 把请求的头部往socket写入
-
- 判断到请求方式是并非
GET
和HEAD
,那么需要进行传输请求体。接下来会查看请求的头部是否存在一个Expect
的key,内容为HTTP/1.1 100 Continue
说明 此时需要等待服务器专门对这个请求进行等待,继续读取。
- 2.1.如果存在,就会执行
exchange.readResponseHeaders
读取响应的头部 - 2.2. 如果读取出来的响应的头部 为空,且判断到 请求体requestBody的
isDuplex
为false,那么通过exchange.createRequestBody
创造新的bufferedRequestBody
RequestBodySink 请求体写入流并记录当前的isDuplex为true,往请求Request的requestBody
写入。其实就是准备了一个常驻的专门写入请求体的全双工的写入流。 - 2.3.如果读取出来的响应的头部 不为空,和2.2一样,不过
bufferedRequestBody
记录的isDuplex为false。但是不同的是这个写入流只存在一次就关闭了。因此isDuplex实际上代表的就是是否可以常驻一个写入请求流的标志位。 - 2.4.如果读取出来的响应头不存在将不会继续写入请求体。
- 判断到请求方式是并非
3.如果是
GET
和HEAD
模式,就没必要写入请求体了。4.如果没有请求体或者请求体的isDuplex为false(只使用一次的请求体流),可以直接调用
exchange.finishRequest
结束请求,并发送所有缓冲在缓冲区的数据到socket对面。5.如果响应体此时为空,说明此时头部并没有带上
HTTP/1.1 100 Continue
,需要对服务器对该请求流整体的响应进行读取。调用的方法是readResponseHeaders
-
6.当拿到了请求体之后之后,就判断请求体的code是否为100.
- 6.1. 如果为100,说明服务器后面还有更多的流需要传输过来,那么还会再调用一次
readResponseHeaders
方法再次读取服务器传输过来的数据,组成新的Response响应对象 - 6.2. 如果再读取一次后是101或者本身就是101的响应代码,并且此时是websocket的模式,那么就会设置一个空的响应体在其中返回。不是则通过
exchange.openResponseBody(response)
读取response中的数据生成一个真正的从流中获取的响应数据。
- 6.1. 如果为100,说明服务器后面还有更多的流需要传输过来,那么还会再调用一次
6.3 如果是204或者205 ,且发现请求体内容是空,则爆异常。没问题则直接返回。
从RFC协议文档中可以得知,除了101之外的1xx都是代表了服务器发送了第一帧的响应数据,需要继续往后读取才能继续读取完毕。当头部中带了
END_STREAM
的标志位才代表该传输流结束了。在Okhttp中就是用了RFC协议中的code为100例子作为整个标准。
整个流程最为核心的方法依次为:
- 1.Exchange.writeRequestHeaders
- 2.Exchange.readResponseHeaders
- 3.Exchange.createRequestBody
- 4.requestBody.writeTo 往responseBody写入数据
- 5.Exchange.finishRequest
- 6.Exchange.openResponseBody
还记得上一篇文章中聊过的,在ConnectInterceptor拦截器中生成的Exchange对象,并传递到当前的CallServiceInterceptor拦截中。而Exchange包含了一个十分重要的对象ExchangeCodec 。
ExchangeCodec在上一篇文章中有解析,实际上是根据协议类型http 1.0/1.1 以及Http 2.0分别生成了Http1ExchangeCodec
或者Http2ExchangeCodec
两个对象。
接下来我将分为两个不同协议 对这几个方法进行解析进行解析。
Http 1.0/1.1
Exchange.writeRequestHeaders 往服务端写入请求
@Throws(IOException::class)
fun writeRequestHeaders(request: Request) {
try {
eventListener.requestHeadersStart(call)
codec.writeRequestHeaders(request)
eventListener.requestHeadersEnd(call, request)
} catch (e: IOException) {
eventListener.requestFailed(call, e)
trackFailure(e)
throw e
}
}
核心就是调用了ExchangeCodec 的writeRequestHeaders方法。
此时是Http 1.0/1.1那么将会进入Http1ExchangeCodec
中进行处理。
Http1ExchangeCodec writeRequestHeaders
override fun writeRequestHeaders(request: Request) {
val requestLine = RequestLine.get(request, connection.route().proxy.type())
writeRequest(request.headers, requestLine)
}
/** Returns bytes of a request header for sending on an HTTP transport. */
fun writeRequest(headers: Headers, requestLine: String) {
check(state == STATE_IDLE) { "state: $state" }
sink.writeUtf8(requestLine).writeUtf8("\r\n")
for (i in 0 until headers.size) {
sink.writeUtf8(headers.name(i))
.writeUtf8(": ")
.writeUtf8(headers.value(i))
.writeUtf8("\r\n")
}
sink.writeUtf8("\r\n")
state = STATE_OPEN_REQUEST_BODY
}
fun get(request: Request, proxyType: Proxy.Type) = buildString {
append(request.method)
append(' ')
if (includeAuthorityInRequestLine(request, proxyType)) {
append(request.url)
} else {
append(requestPath(request.url))
}
append(" HTTP/1.1")
}
RequestLine.get
方法实际上就是构造了一个Http请求的请求行。然后在请求行下拼接 头部内容信息
如下图:
到这里一步还差一个请求体没有设置。如果是GET
或者HEAD
请求方式,这里已经完成了字符串的拼接可以进行下一步的发送了。
Exchange.readResponseHeaders
@Throws(IOException::class)
fun readResponseHeaders(expectContinue: Boolean): Response.Builder? {
try {
val result = codec.readResponseHeaders(expectContinue)
result?.initExchange(this)
return result
} catch (e: IOException) {
eventListener.responseFailed(call, e)
trackFailure(e)
throw e
}
}
private val headersReader = HeadersReader(source)
override fun readResponseHeaders(expectContinue: Boolean): Response.Builder? {
check(state == STATE_OPEN_REQUEST_BODY || state == STATE_READ_RESPONSE_HEADERS) {
"state: $state"
}
try {
val statusLine = StatusLine.parse(headersReader.readLine())
val responseBuilder = Response.Builder()
.protocol(statusLine.protocol)
.code(statusLine.code)
.message(statusLine.message)
.headers(headersReader.readHeaders())
return when {
expectContinue && statusLine.code == HTTP_CONTINUE -> {
null
}
statusLine.code == HTTP_CONTINUE -> {
state = STATE_READ_RESPONSE_HEADERS
responseBuilder
}
else -> {
state = STATE_OPEN_RESPONSE_BODY
responseBuilder
}
}
} catch (e: EOFException) {
// Provide more context if the server ends the stream before sending a response.
val address = connection.route().address.url.redact()
throw IOException("unexpected end of stream on $address", e)
}
}
- 1.HeadersReader 包裹了从socket中获取的输出流。首先通过
HeadersReader.readLine
读取状态行。 - 2.保存状态行中的code,message等信息到Response对象中
- 3.
HeadersReader.readHeaders
读取头部信息 - 4.如果code是101 则记录当前状态是STATE_READ_RESPONSE_HEADERS,否则就是STATE_OPEN_RESPONSE_BODY。并返回Response.Builder
Exchange.createRequestBody
@Throws(IOException::class)
fun createRequestBody(request: Request, duplex: Boolean): Sink {
this.isDuplex = duplex
val contentLength = request.body!!.contentLength()
eventListener.requestBodyStart(call)
val rawRequestBody = codec.createRequestBody(request, contentLength)
return RequestBodySink(rawRequestBody, contentLength)
}
先获取request中请求体的长度。然后调用Http1ExchangeCodec.createRequestBody
Http1ExchangeCodec createRequestBody
override fun createRequestBody(request: Request, contentLength: Long): Sink {
return when {
request.body != null && request.body.isDuplex() -> throw ProtocolException(
"Duplex connections are not supported for HTTP/1")
request.isChunked -> newChunkedSink() // Stream a request body of unknown length.
contentLength != -1L -> newKnownLengthSink() // Stream a request body of a known length.
else -> // Stream a request body of a known length.
throw IllegalStateException(
"Cannot stream a request body without chunked encoding or a known content length!")
}
}
private fun newChunkedSink(): Sink {
check(state == STATE_OPEN_REQUEST_BODY) { "state: $state" }
state = STATE_WRITING_REQUEST_BODY
return ChunkedSink()
}
这个过程就返回了一个ChunkedSink 对象。简单的来看看这个内部类:
ChunkedSink
private inner class ChunkedSink : Sink {
private val timeout = ForwardingTimeout(sink.timeout())
private var closed: Boolean = false
override fun timeout(): Timeout = timeout
override fun write(source: Buffer, byteCount: Long) {
check(!closed) { "closed" }
if (byteCount == 0L) return
sink.writeHexadecimalUnsignedLong(byteCount)
sink.writeUtf8("\r\n")
sink.write(source, byteCount)
sink.writeUtf8("\r\n")
}
@Synchronized
override fun flush() {
if (closed) return // Don't throw; this stream might have been closed on the caller's behalf.
sink.flush()
}
@Synchronized
override fun close() {
if (closed) return
closed = true
sink.writeUtf8("0\r\n\r\n")
detachTimeout(timeout)
state = STATE_READ_RESPONSE_HEADERS
}
}
之后所有对流的操作实际上都会操作到这个对象中,能看到这个对象ChunkedSink
会把数据往内容内写入。写入的格式是\r\n
+ 内容
+ \r\n
。
获取到ChunkedSink
会被RequestBodySink
包裹。
RequestBodySink
private inner class RequestBodySink(
delegate: Sink,
/** The exact number of bytes to be written, or -1L if that is unknown. */
private val contentLength: Long
) : ForwardingSink(delegate) {
private var completed = false
private var bytesReceived = 0L
private var closed = false
@Throws(IOException::class)
override fun write(source: Buffer, byteCount: Long) {
check(!closed) { "closed" }
if (contentLength != -1L && bytesReceived + byteCount > contentLength) {
throw ProtocolException(
"expected $contentLength bytes but received ${bytesReceived + byteCount}")
}
try {
super.write(source, byteCount)
this.bytesReceived += byteCount
} catch (e: IOException) {
throw complete(e)
}
}
@Throws(IOException::class)
override fun flush() {
try {
super.flush()
} catch (e: IOException) {
throw complete(e)
}
}
@Throws(IOException::class)
override fun close() {
if (closed) return
closed = true
if (contentLength != -1L && bytesReceived != contentLength) {
throw ProtocolException("unexpected end of stream")
}
try {
super.close()
complete(null)
} catch (e: IOException) {
throw complete(e)
}
}
private fun complete(e: E): E {
if (completed) return e
completed = true
return bodyComplete(bytesReceived, responseDone = false, requestDone = true, e = e)
}
}
这个过程简单,几乎把所有的事情代理交给ChunkedSink,而自己只是记录了一些关键信息,如接受的字节大小。
ResponseBody writeTo
ResponseBody 其实是一个抽象类,派生很多对象。举两个例子,最常用的表单对象FormBody 以及 混合使用的 MultipartBody,还支持自定义的RequestBody
.如果手写过断点下载等功能,必定会对RequestBody
进行复写。
abstract class RequestBody {
/** Returns the Content-Type header for this body. */
abstract fun contentType(): MediaType?
/**
* Returns the number of bytes that will be written to sink in a call to [writeTo],
* or -1 if that count is unknown.
*/
@Throws(IOException::class)
open fun contentLength(): Long = -1L
/** Writes the content of this request to [sink]. */
@Throws(IOException::class)
abstract fun writeTo(sink: BufferedSink)
open fun isDuplex(): Boolean = false
open fun isOneShot(): Boolean = false
}
- 1.contentType 代表当前请求体
Content-Type
的内容:
常见的媒体格式类型如下:
- text/html : HTML格式
- text/plain :纯文本格式
- text/xml : XML格式
- image/gif :gif图片格式
- image/jpeg :jpg图片格式
- image/png:png图片格式
以application开头的媒体格式类型:
- application/xhtml+xml :XHTML格式
- application/xml : XML数据格式
- application/atom+xml :Atom XML聚合格式
- application/json : JSON数据格式
- application/pdf :pdf格式
- application/msword : Word文档格式
- application/octet-stream : 二进制流数据(如常见的文件下载)
- application/x-www-form-urlencoded :
另外一种常见的媒体格式是上传文件之时使用的:
multipart/form-data : 需要在表单中进行文件上传时,就需要使用该格式
2.
contentLength
代表了当前请求体有多长。3.writeTo 方法是把写入流往请求体中写入的操作。
4.isDuplex 代表当前的请求体中的写入读取全双工流是否可以常驻
5.isOneShot 代表当前请求体是否只能使用一次,如果是遇到408,401,407等情况可以重复请求。此时需要这个标志位判断。
核心还是writeTo方法。
MultipartBody writeTo
private val COLONSPACE = byteArrayOf(':'.toByte(), ' '.toByte())
private val CRLF = byteArrayOf('\r'.toByte(), '\n'.toByte())
private val DASHDASH = byteArrayOf('-'.toByte(), '-'.toByte())
@Throws(IOException::class)
override fun writeTo(sink: BufferedSink) {
writeOrCountBytes(sink, false)
}
@Throws(IOException::class)
private fun writeOrCountBytes(
sink: BufferedSink?,
countBytes: Boolean
): Long {
var sink = sink
var byteCount = 0L
var byteCountBuffer: Buffer? = null
if (countBytes) {
byteCountBuffer = Buffer()
sink = byteCountBuffer
}
for (p in 0 until parts.size) {
val part = parts[p]
val headers = part.headers
val body = part.body
sink!!.write(DASHDASH)
sink.write(boundaryByteString)
sink.write(CRLF)
if (headers != null) {
for (h in 0 until headers.size) {
sink.writeUtf8(headers.name(h))
.write(COLONSPACE)
.writeUtf8(headers.value(h))
.write(CRLF)
}
}
val contentType = body.contentType()
if (contentType != null) {
sink.writeUtf8("Content-Type: ")
.writeUtf8(contentType.toString())
.write(CRLF)
}
val contentLength = body.contentLength()
if (contentLength != -1L) {
sink.writeUtf8("Content-Length: ")
.writeDecimalLong(contentLength)
.write(CRLF)
} else if (countBytes) {
// We can't measure the body's size without the sizes of its components.
byteCountBuffer!!.clear()
return -1L
}
sink.write(CRLF)
if (countBytes) {
byteCount += contentLength
} else {
body.writeTo(sink)
}
sink.write(CRLF)
}
sink!!.write(DASHDASH)
sink.write(boundaryByteString)
sink.write(DASHDASH)
sink.write(CRLF)
if (countBytes) {
byteCount += byteCountBuffer!!.size
byteCountBuffer.clear()
}
return byteCount
}
写入内容格式如下:
注意${}这里代表去大括号内的值
\r\n${UUID.randomUUID()}\r\n
${header[0].key}: ${headers[0].value}\r\n
${header[1].key}: ${headers[1].value}\r\n
Content-Type: multipart/form-data; boundary=${UUID.randomUUID()}\r\n
Content-Length: ${contentLength}\r\n
${文件内容}
\r\n
\r\n${UUID.randomUUID()}\r\n
一般的multipart
除了可以传输键值对之外,还能传输文件。
再来看看一般用于表单提交的FormBody都做了什么?
FormBody writeTo
@Throws(IOException::class)
override fun writeTo(sink: BufferedSink) {
writeOrCountBytes(sink, false)
}
private fun writeOrCountBytes(sink: BufferedSink?, countBytes: Boolean): Long {
var byteCount = 0L
val buffer: Buffer = if (countBytes) Buffer() else sink!!.buffer
for (i in 0 until encodedNames.size) {
if (i > 0) buffer.writeByte('&'.toInt())
buffer.writeUtf8(encodedNames[i])
buffer.writeByte('='.toInt())
buffer.writeUtf8(encodedValues[i])
}
if (countBytes) {
byteCount = buffer.size
buffer.clear()
}
return byteCount
}
提交表单的请求体格式也很简单:
${encodedNames[0]}=${encodedValues[0]}&${encodedNames[1]}=${encodedValues[1]}
注意往往这种mediaType格式都是application/x-www-form-urlencoded
,一般的,FormBody只能传输简单的键值对不能传输文件。
Exchange.finishRequest
@Throws(IOException::class)
fun finishRequest() {
try {
codec.finishRequest()
} catch (e: IOException) {
eventListener.requestFailed(call, e)
trackFailure(e)
throw e
}
}
override fun finishRequest() {
sink.flush()
}
实际上很简单,就是把写入大缓冲区的内容一口气推倒socket的对端中。
Exchange.openResponseBody
@Throws(IOException::class)
fun openResponseBody(response: Response): ResponseBody {
try {
val contentType = response.header("Content-Type")
val contentLength = codec.reportedContentLength(response)
val rawSource = codec.openResponseBodySource(response)
val source = ResponseBodySource(rawSource, contentLength)
return RealResponseBody(contentType, contentLength, source.buffer())
} catch (e: IOException) {
eventListener.responseFailed(call, e)
trackFailure(e)
throw e
}
}
- 1.从Response 中读取应答头部的
Content-Type
- 2.从Response 中读取应答头部的
Content-Length
- 3.openResponseBodySource 生成一个ChunkedSource 对象,这个对象调用read方法读取时候,将会根据流读取socket输入流中的内容,知道长度为消费完毕。
- 4.生成一个ResponseBodySource 对象,持有ChunkedSource读取流以及contentLength。生成RealResponseBody 对象持有ResponseBodySource对象。返回RealResponseBody。
Http 2.0
那么我们都知道了实际上所有的Exchange对象的操作都会转移到Http1ExchangeCodec中。那么这部分我们只探索Http2ExchangeCodec 中对应相同接口都做了什么?
Http2ExchangeCodec writeRequestHeaders
override fun writeRequestHeaders(request: Request) {
if (stream != null) return
val hasRequestBody = request.body != null
val requestHeaders = http2HeadersList(request)
stream = http2Connection.newStream(requestHeaders, hasRequestBody)
if (canceled) {
stream!!.closeLater(ErrorCode.CANCEL)
throw IOException("Canceled")
}
stream!!.readTimeout().timeout(chain.readTimeoutMillis.toLong(), TimeUnit.MILLISECONDS)
stream!!.writeTimeout().timeout(chain.writeTimeoutMillis.toLong(), TimeUnit.MILLISECONDS)
}
从这里开始就和http 1.0的做法完全不一样。
- 1.http2HeadersList 从请求对象中获取头部列表
- 2.http2Connection.newStream 生成全新的Http2Stream
Http2ExchangeCodec http2HeadersList
fun http2HeadersList(request: Request): List {
val headers = request.headers
val result = ArrayList(headers.size + 4)
result.add(Header(TARGET_METHOD, request.method))
result.add(Header(TARGET_PATH, RequestLine.requestPath(request.url)))
val host = request.header("Host")
if (host != null) {
result.add(Header(TARGET_AUTHORITY, host)) // Optional.
}
result.add(Header(TARGET_SCHEME, request.url.scheme))
for (i in 0 until headers.size) {
// header names must be lowercase.
val name = headers.name(i).toLowerCase(Locale.US)
if (name !in HTTP_2_SKIPPED_REQUEST_HEADERS ||
name == TE && headers.value(i) == "trailers") {
result.add(Header(name, headers.value(i)))
}
}
return result
}
能看到除了头部的信息之外,还把请求行中所有的信息也保存到Header的集合中。
Http2Connection.newStream
@Throws(IOException::class)
fun newStream(
requestHeaders: List,
out: Boolean
): Http2Stream {
return newStream(0, requestHeaders, out)
}
private fun newStream(
associatedStreamId: Int,
requestHeaders: List,
out: Boolean
): Http2Stream {
val outFinished = !out
val inFinished = false
val flushHeaders: Boolean
val stream: Http2Stream
val streamId: Int
synchronized(writer) {
synchronized(this) {
if (nextStreamId > Int.MAX_VALUE / 2) {
shutdown(REFUSED_STREAM)
}
if (isShutdown) {
throw ConnectionShutdownException()
}
streamId = nextStreamId
nextStreamId += 2
stream = Http2Stream(streamId, this, outFinished, inFinished, null)
flushHeaders = !out ||
writeBytesTotal >= writeBytesMaximum ||
stream.writeBytesTotal >= stream.writeBytesMaximum
if (stream.isOpen) {
streams[streamId] = stream
}
}
if (associatedStreamId == 0) {
writer.headers(outFinished, streamId, requestHeaders)
} else {
writer.pushPromise(associatedStreamId, streamId, requestHeaders)
}
}
if (flushHeaders) {
writer.flush()
}
return stream
}
- 1.如果累计控制的streamId 位数大于 Int.MAX_VALUE的一半,则调用shutdown 关闭上一次读取过头部信息的流
-
- stream的id分配,其实是不断的加2为下一个新的stramID,并赋值给Http2Stream。Http2Stream保存到streams集合中
- 3.此时传入的
associatedStreamId
为0,那么就会调用Http2writer的headers方法写入头部。
Http2writer的headers
private val hpackBuffer: Buffer = Buffer()
val hpackWriter: Hpack.Writer = Hpack.Writer(out = hpackBuffer)
@Synchronized @Throws(IOException::class)
fun headers(
outFinished: Boolean,
streamId: Int,
headerBlock: List
) {
if (closed) throw IOException("closed")
hpackWriter.writeHeaders(headerBlock)
val byteCount = hpackBuffer.size
val length = minOf(maxFrameSize.toLong(), byteCount)
var flags = if (byteCount == length) FLAG_END_HEADERS else 0
if (outFinished) flags = flags or FLAG_END_STREAM
frameHeader(
streamId = streamId,
length = length.toInt(),
type = TYPE_HEADERS,
flags = flags
)
sink.write(hpackBuffer, length)
if (byteCount > length) writeContinuationFrames(streamId, byteCount - length)
}
1.hpackWriter把所有的头部信息写入到hpackBuffer 一个临时缓冲区中
2.frameHeader 构造头部信息写入socket的缓冲区只能够,接着把hpackBuffer中的数据接在后面写入。 这个过程中如果传输的大小刚好在最大数据帧大小内,flag设置为FLAG_END_HEADERS,否则就是0. 如果outFinished也就是从外部传递进来的标志位是true,说明客户端已经不需要往这个流传输了,那么flag就是FLAG_END_STREAM。
3.如果本次传输缓冲区的大小比最大帧数还大,那么说明还有没有传输完就调用了writeContinuationFrames方法。
Hpack.Writer writeHeaders
@Throws(IOException::class)
fun writeHeaders(headerBlock: List) {
...
for (i in 0 until headerBlock.size) {
val header = headerBlock[i]
val name = header.name.toAsciiLowercase()
val value = header.value
var headerIndex = -1
var headerNameIndex = -1
val staticIndex = NAME_TO_FIRST_INDEX[name]
if (staticIndex != null) {
headerNameIndex = staticIndex + 1
if (headerNameIndex in 2..7) {
if (STATIC_HEADER_TABLE[headerNameIndex - 1].value == value) {
headerIndex = headerNameIndex
} else if (STATIC_HEADER_TABLE[headerNameIndex].value == value) {
headerIndex = headerNameIndex + 1
}
}
}
if (headerIndex == -1) {
for (j in nextHeaderIndex + 1 until dynamicTable.size) {
if (dynamicTable[j]!!.name == name) {
if (dynamicTable[j]!!.value == value) {
headerIndex = j - nextHeaderIndex + STATIC_HEADER_TABLE.size
break
} else if (headerNameIndex == -1) {
headerNameIndex = j - nextHeaderIndex + STATIC_HEADER_TABLE.size
}
}
}
}
when {
headerIndex != -1 -> {
// Indexed Header Field.
writeInt(headerIndex, PREFIX_7_BITS, 0x80)
}
headerNameIndex == -1 -> {
// Literal Header Field with Incremental Indexing - New Name.
out.writeByte(0x40)
writeByteString(name)
writeByteString(value)
insertIntoDynamicTable(header)
}
name.startsWith(Header.PSEUDO_PREFIX) && TARGET_AUTHORITY != name -> {
writeInt(headerNameIndex, PREFIX_4_BITS, 0)
writeByteString(value)
}
else -> {
// Literal Header Field with Incremental Indexing - Indexed Name.
writeInt(headerNameIndex, PREFIX_6_BITS, 0x40)
writeByteString(value)
insertIntoDynamicTable(header)
}
}
}
}
这个过程,Hpack.Writer中会持有一个很长的写死的允许解析的列表集合。
val STATIC_HEADER_TABLE = arrayOf(
Header(TARGET_AUTHORITY, ""),
Header(TARGET_METHOD, "GET"),
Header(TARGET_METHOD, "POST"),
Header(TARGET_PATH, "/"),
Header(TARGET_PATH, "/index.html"),
Header(TARGET_SCHEME, "http"),
Header(TARGET_SCHEME, "https"),
Header(RESPONSE_STATUS, "200"),
Header(RESPONSE_STATUS, "204"),
Header(RESPONSE_STATUS, "206"),
Header(RESPONSE_STATUS, "304"),
Header(RESPONSE_STATUS, "400"),
Header(RESPONSE_STATUS, "404"),
Header(RESPONSE_STATUS, "500"),
Header("accept-charset", ""),
Header("accept-encoding", "gzip, deflate"),
Header("accept-language", ""),
Header("accept-ranges", ""),
Header("accept", ""),
Header("access-control-allow-origin", ""),
Header("age", ""),
Header("allow", ""),
Header("authorization", ""),
Header("cache-control", ""),
Header("content-disposition", ""),
Header("content-encoding", ""),
Header("content-language", ""),
Header("content-length", ""),
Header("content-location", ""),
Header("content-range", ""),
Header("content-type", ""),
Header("cookie", ""),
Header("date", ""),
Header("etag", ""),
Header("expect", ""),
Header("expires", ""),
Header("from", ""),
Header("host", ""),
Header("if-match", ""),
Header("if-modified-since", ""),
Header("if-none-match", ""),
Header("if-range", ""),
Header("if-unmodified-since", ""),
Header("last-modified", ""),
Header("link", ""),
Header("location", ""),
Header("max-forwards", ""),
Header("proxy-authenticate", ""),
Header("proxy-authorization", ""),
Header("range", ""),
Header("referer", ""),
Header("refresh", ""),
Header("retry-after", ""),
Header("server", ""),
Header("set-cookie", ""),
Header("strict-transport-security", ""),
Header("transfer-encoding", ""),
Header("user-agent", ""),
Header("vary", ""),
Header("via", ""),
Header("www-authenticate", "")
)
通过列表就能知道头部中是否有符合规格的头部信息。
1.如果不存在在这个STATIC_HEADER_TABLE全局列表中,且不再动态列表dynamicTable中,那么headerIndex为-1.此时会添加0x04,并写入对应的header的name和value。注意如果
writeByteString
使用了压缩模式,就会使用huffman算法进行压缩。最后把这个新的Header的key添加到STATIC_HEADER_TABLE2.如果headerIndex 不为-1,那么说明从STATIC_HEADER_TABLE 或者dynamicTable 找到,那么则写入headerIndex 并且只获取8位.从协议看来服务端也有一套一样的表,可以根据index找到对应Header是什么。接下来只写入headerIndex
3.如果是
:
开头的key,但是不是:authority
,写入对应新的解析index,以及value。4.其他情况就是记录,依次写入headerNameIndex,value,最后添加到动态列表dynamicTable。
总结一句话,所有的Header的key都被哈夫曼算法进行压缩,并保存起来。除非出现第一次或者改变等情况,才会传递对应新的value数值。
总结到图中就是如下:
writeContinuationFrames
@Throws(IOException::class)
private fun writeContinuationFrames(streamId: Int, byteCount: Long) {
var byteCount = byteCount
while (byteCount > 0L) {
val length = minOf(maxFrameSize.toLong(), byteCount)
byteCount -= length
frameHeader(
streamId = streamId,
length = length.toInt(),
type = TYPE_CONTINUATION,
flags = if (byteCount == 0L) FLAG_END_HEADERS else 0
)
sink.write(hpackBuffer, length)
}
}
Http2ExchangeCodec.readResponseHeaders
override fun readResponseHeaders(expectContinue: Boolean): Response.Builder? {
val headers = stream!!.takeHeaders()
val responseBuilder = readHttp2HeadersList(headers, protocol)
return if (expectContinue && responseBuilder.code == HTTP_CONTINUE) {
null
} else {
responseBuilder
}
}
核心是stream!!.takeHeaders
读取从流中读取的头部信息缓存队列中;readHttp2HeadersList 读取响应头的内容。
takeHeaders
fun takeHeaders(): Headers {
readTimeout.enter()
try {
while (headersQueue.isEmpty() && errorCode == null) {
waitForIo()
}
} finally {
readTimeout.exitAndThrowIfTimedOut()
}
if (headersQueue.isNotEmpty()) {
return headersQueue.removeFirst()
}
throw errorException ?: StreamResetException(errorCode!!)
}
这个过程实际上就是一个消费者生产者模式。如果headersQueue
为空,则会阻塞等待headersQueue
中存入从流中读取到的头部结果。
fun readHttp2HeadersList(headerBlock: Headers, protocol: Protocol): Response.Builder {
var statusLine: StatusLine? = null
val headersBuilder = Headers.Builder()
for (i in 0 until headerBlock.size) {
val name = headerBlock.name(i)
val value = headerBlock.value(i)
if (name == RESPONSE_STATUS_UTF8) {
statusLine = StatusLine.parse("HTTP/1.1 $value")
} else if (name !in HTTP_2_SKIPPED_RESPONSE_HEADERS) {
headersBuilder.addLenient(name, value)
}
}
if (statusLine == null) throw ProtocolException("Expected ':status' header not present")
return Response.Builder()
.protocol(protocol)
.code(statusLine.code)
.message(statusLine.message)
.headers(headersBuilder.build())
}
}
takeHeaders 读取从Headers 对象后,把状态行,头部,信息存储到Response。结构如下图:
那么哪里进行读取呢?
读取从服务端传递的数据
在OkHttp源码解析(三) 中提到过,在执行到CallServerInterceptor 之前,在Http2.0协议中会通过Http2Reader 进行读取从服务端发送过来的数据。
override fun invoke() {
var connectionErrorCode = ErrorCode.INTERNAL_ERROR
var streamErrorCode = ErrorCode.INTERNAL_ERROR
var errorException: IOException? = null
try {
reader.readConnectionPreface(this)
while (reader.nextFrame(false, this)) {
}
connectionErrorCode = ErrorCode.NO_ERROR
streamErrorCode = ErrorCode.CANCEL
} catch (e: IOException) {
...
} finally {
close(connectionErrorCode, streamErrorCode, errorException)
reader.closeQuietly()
}
}
当通过readConnectionPreface 读取完序言之后,就会不断的循环通过nextFrame
读取服务端的内容。
when (type) {
TYPE_DATA -> readData(handler, length, flags, streamId)
TYPE_HEADERS -> readHeaders(handler, length, flags, streamId)
TYPE_PRIORITY -> readPriority(handler, length, flags, streamId)
TYPE_RST_STREAM -> readRstStream(handler, length, flags, streamId)
TYPE_SETTINGS -> readSettings(handler, length, flags, streamId)
TYPE_PUSH_PROMISE -> readPushPromise(handler, length, flags, streamId)
TYPE_PING -> readPing(handler, length, flags, streamId)
TYPE_GOAWAY -> readGoAway(handler, length, flags, streamId)
TYPE_WINDOW_UPDATE -> readWindowUpdate(handler, length, flags, streamId)
else -> source.skip(length.toLong()) // Implementations MUST discard frames of unknown types.
}
读取头部的核心就是readHeaders。
readHeaders 读取头部信息
@Throws(IOException::class)
private fun readHeaders(handler: Handler, length: Int, flags: Int, streamId: Int) {
if (streamId == 0) throw IOException("PROTOCOL_ERROR: TYPE_HEADERS streamId == 0")
val endStream = (flags and FLAG_END_STREAM) != 0
val padding = if (flags and FLAG_PADDED != 0) source.readByte() and 0xff else 0
var headerBlockLength = length
if (flags and FLAG_PRIORITY != 0) {
readPriority(handler, streamId)
headerBlockLength -= 5 // account for above read.
}
headerBlockLength = lengthWithoutPadding(headerBlockLength, flags, padding)
val headerBlock = readHeaderBlock(headerBlockLength, padding, flags, streamId)
handler.headers(endStream, streamId, -1, headerBlock)
}
- 1.lengthWithoutPadding 读取当前传递过来压缩的头部信息长度。
- 2.readHeaderBlock 解析数据帧的内容区域,根据前面的标志位,从而获取更新的头部信息,并且生成Header集合的
- 3.然后调用
handler.headers
方法。这里handler 对象就是Http2Connection
Http2Connection headers
override fun headers(
inFinished: Boolean,
streamId: Int,
associatedStreamId: Int,
headerBlock: List
) {
if (pushedStream(streamId)) {
pushHeadersLater(streamId, headerBlock, inFinished)
return
}
val stream: Http2Stream?
synchronized(this@Http2Connection) {
stream = getStream(streamId)
if (stream == null) {
// If we're shutdown, don't bother with this stream.
if (isShutdown) return
// If the stream ID is less than the last created ID, assume it's already closed.
if (streamId <= lastGoodStreamId) return
// If the stream ID is in the client's namespace, assume it's already closed.
if (streamId % 2 == nextStreamId % 2) return
// Create a stream.
val headers = headerBlock.toHeaders()
val newStream = Http2Stream(streamId, this@Http2Connection, false, inFinished, headers)
lastGoodStreamId = streamId
streams[streamId] = newStream
// Use a different task queue for each stream because they should be handled in parallel.
taskRunner.newQueue().execute("$connectionName[$streamId] onStream") {
try {
listener.onStream(newStream)
} catch (e: IOException) {
Platform.get().log("Http2Connection.Listener failure for $connectionName", INFO, e)
ignoreIoExceptions {
newStream.close(ErrorCode.PROTOCOL_ERROR, e)
}
}
}
return
}
}
// Update an existing stream.
stream!!.receiveHeaders(headerBlock.toHeaders(), inFinished)
}
- 1.如果不存在streamID 对应的 Http2Stream对象就会创造出来
- 2.调用Http2Stream的receiveHeaders
fun receiveHeaders(headers: Headers, inFinished: Boolean) {
[email protected]()
val open: Boolean
synchronized(this) {
if (!hasResponseHeaders || !inFinished) {
hasResponseHeaders = true
headersQueue += headers
} else {
this.source.trailers = headers
}
if (inFinished) {
this.source.finished = true
}
open = isOpen
notifyAll()
}
if (!open) {
connection.removeStream(id)
}
能看到此时就是把Headers对象设置到headersQueue中,并且调用notifyAll 唤醒在CallServerInterceptor的阻塞。
时刻记住,这些过程很可能是出现多个线程共用同一个流,同一个Http2Connection同时进行读取写入。那么成消费者生产者模式就十分合理了。
Http2ExchangeCodec createRequestBody
override fun createRequestBody(request: Request, contentLength: Long): Sink {
return stream!!.getSink()
}
很简单就是拿到Http2Stream的Sink对象,这个对象是一个FramingSink
。
internal val sink = FramingSink(
finished = outFinished
)
那么接下来所有的对这个写入流操作就是操作这个对象。最后会被RequestBodySink包裹起来。
FramingSink writeTo
当我们需要写入一个新的请求体到服务端,就会调用这个类的write方法。
companion object {
internal const val EMIT_BUFFER_SIZE = 16384L (16kb)
}
override fun write(source: Buffer, byteCount: Long) {
[email protected]()
sendBuffer.write(source, byteCount)
while (sendBuffer.size >= EMIT_BUFFER_SIZE) {
emitFrame(false)
}
}
实际上就是往一个临时的缓冲区写入数据。如果当前的数据大于16kb大小,那么就会调用emitFrame。
@Throws(IOException::class)
private fun emitFrame(outFinishedOnLastFrame: Boolean) {
val toWrite: Long
val outFinished: Boolean
synchronized(this@Http2Stream) {
writeTimeout.enter()
try {
while (writeBytesTotal >= writeBytesMaximum &&
!finished &&
!closed &&
errorCode == null) {
waitForIo() // Wait until we receive a WINDOW_UPDATE for this stream.
}
} finally {
writeTimeout.exitAndThrowIfTimedOut()
}
checkOutNotClosed() // Kick out if the stream was reset or closed while waiting.
toWrite = minOf(writeBytesMaximum - writeBytesTotal, sendBuffer.size)
writeBytesTotal += toWrite
outFinished = outFinishedOnLastFrame && toWrite == sendBuffer.size && errorCode == null
}
writeTimeout.enter()
try {
connection.writeData(id, outFinished, sendBuffer, toWrite)
} finally {
writeTimeout.exitAndThrowIfTimedOut()
}
}
1.如果在这个临时写入缓冲区中,已经大于
writeBytesMaximum
写入最大的数据荷载极限,那么就会阻塞该写入流程。直到小于writeBytesMaximum
大小。这个writeBytesMaximum
数值是决定与上一篇文章聊到过的65535
的初始化流窗体大小,通过Http2Stream.addBytesToWriteWindow
在65535
基础上进行调整。2.接着调用
connection.writeData
还是往socket写入数据。
Http2Connection往socket中写入数据
@Throws(IOException::class)
fun writeData(
streamId: Int,
outFinished: Boolean,
buffer: Buffer?,
byteCount: Long
) {
// Empty data frames are not flow-controlled.
if (byteCount == 0L) {
writer.data(outFinished, streamId, buffer, 0)
return
}
var byteCount = byteCount
while (byteCount > 0L) {
var toWrite: Int
synchronized(this@Http2Connection) {
try {
while (writeBytesTotal >= writeBytesMaximum) {
if (!streams.containsKey(streamId)) {
throw IOException("stream closed")
}
[email protected]() // Wait until we receive a WINDOW_UPDATE.
}
} catch (e: InterruptedException) {
Thread.currentThread().interrupt() // Retain interrupted status.
throw InterruptedIOException()
}
toWrite = minOf(byteCount, writeBytesMaximum - writeBytesTotal).toInt()
toWrite = minOf(toWrite, writer.maxDataLength())
writeBytesTotal += toWrite.toLong()
}
byteCount -= toWrite.toLong()
writer.data(outFinished && byteCount == 0L, streamId, buffer, toWrite)
}
}
- 1.校验了Http2Connection写入的总数据。注意
writeBytesMaximum
也是在Http2Stream.addBytesToWriteWindow
调用时刻进行更新。如果大于这个书就会进行阻塞。 - 2.调用Http2Writer.data 写入数据。
Http2Writer.data
@Synchronized @Throws(IOException::class)
fun data(outFinished: Boolean, streamId: Int, source: Buffer?, byteCount: Int) {
if (closed) throw IOException("closed")
var flags = FLAG_NONE
if (outFinished) flags = flags or FLAG_END_STREAM
dataFrame(streamId, flags, source, byteCount)
}
@Throws(IOException::class)
fun dataFrame(streamId: Int, flags: Int, buffer: Buffer?, byteCount: Int) {
frameHeader(
streamId = streamId,
length = byteCount,
type = TYPE_DATA,
flags = flags
)
if (byteCount > 0) {
sink.write(buffer!!, byteCount.toLong())
}
}
注意,这里会判断此时的流是否写入完毕,如果写入完毕则设置为FLAG_END_STREAM否则是FLAG_NONE。只有把流关闭的时候才是FLAG_END_STREAM。
此时就会写入如下数据格式:
Http2ExchangeCodec finishRequest
如果此时不需要传输请求体,就会调用finishRequest 关闭当前的Http2ExchangeCodec中对应的写入流。
override fun finishRequest() {
stream!!.getSink().close()
}
这个写入流就是FramingSink
FramingSink close
@Throws(IOException::class)
override fun close() {
[email protected]()
val outFinished: Boolean
synchronized(this@Http2Stream) {
if (closed) return
outFinished = errorCode == null
}
if (!sink.finished) {
val hasData = sendBuffer.size > 0L
val hasTrailers = trailers != null
when {
hasTrailers -> {
while (sendBuffer.size > 0L) {
emitFrame(false)
}
connection.writeHeaders(id, outFinished, trailers!!.toHeaderList())
}
hasData -> {
while (sendBuffer.size > 0L) {
emitFrame(true)
}
}
outFinished -> {
connection.writeData(id, true, null, 0L)
}
}
}
synchronized(this@Http2Stream) {
closed = true
}
connection.flush()
cancelStreamIfNecessary()
}
做的事情很简单,如果当前的写入流已经关闭了,则直接返回。没有关闭,就会把存在该缓冲区的数据全部往对端写入,并带上结束的标志位。
Http2ExchangeCodec openResponseBody
internal val source = FramingSource(
maxByteCount = connection.okHttpSettings.initialWindowSize.toLong(),
finished = inFinished
)
override fun openResponseBodySource(response: Response): Source {
return stream!!.source
}
很简单,实际上就是返回了一个FramingSource 对象被ResponseBodySource持有到顶层。让用户对响应体进行读取。
一般的当我们想要读取响应体的内容,可以直接通过ResponseBody.toString来完成,来看看这个过程都做了什么?
ResponseBody.toString
@Throws(IOException::class)
fun string(): String = source().use { source ->
source.readString(charset = source.readBomAsCharset(charset()))
}
这个source 对象就是上一节说的FramingSource对象。注意source调用readString方法,实际上中间会有一个buffer进行承载,把source中的数据写入到中间缓冲区,最后在拷贝返回。在写入过程中,就会调用source的read方法。
也就是ResponseBodySource.read
ResponseBodySource.read
@Throws(IOException::class)
override fun read(sink: Buffer, byteCount: Long): Long {
check(!closed) { "closed" }
try {
val read = delegate.read(sink, byteCount)
if (invokeStartEvent) {
invokeStartEvent = false
eventListener.responseBodyStart(call)
}
if (read == -1L) {
complete(null)
return -1L
}
val newBytesReceived = bytesReceived + read
if (contentLength != -1L && newBytesReceived > contentLength) {
throw ProtocolException("expected $contentLength bytes but received $newBytesReceived")
}
bytesReceived = newBytesReceived
if (newBytesReceived == contentLength) {
complete(null)
}
return read
} catch (e: IOException) {
throw complete(e)
}
}
- 1.调用FramingSource 的 read方法
- 2.一旦读取不到数据,或者刚好长度是解析出来的响应体长度,就会执行
complete
方法。
FramingSource 的 read
@Throws(IOException::class)
override fun read(sink: Buffer, byteCount: Long): Long {
require(byteCount >= 0L) { "byteCount < 0: $byteCount" }
while (true) {
var tryAgain = false
var readBytesDelivered = -1L
var errorExceptionToDeliver: IOException? = null
// 1. Decide what to do in a synchronized block.
synchronized(this@Http2Stream) {
readTimeout.enter()
try {
if (errorCode != null) {
// Prepare to deliver an error.
errorExceptionToDeliver = errorException ?: StreamResetException(errorCode!!)
}
if (closed) {
throw IOException("stream closed")
} else if (readBuffer.size > 0L) {
// Prepare to read bytes. Start by moving them to the caller's buffer.
readBytesDelivered = readBuffer.read(sink, minOf(byteCount, readBuffer.size))
readBytesTotal += readBytesDelivered
val unacknowledgedBytesRead = readBytesTotal - readBytesAcknowledged
if (errorExceptionToDeliver == null &&
unacknowledgedBytesRead >= connection.okHttpSettings.initialWindowSize / 2) {
// Flow control: notify the peer that we're ready for more data! Only send a
// WINDOW_UPDATE if the stream isn't in error.
connection.writeWindowUpdateLater(id, unacknowledgedBytesRead)
readBytesAcknowledged = readBytesTotal
}
} else if (!finished && errorExceptionToDeliver == null) {
// Nothing to do. Wait until that changes then try again.
waitForIo()
tryAgain = true
}
} finally {
readTimeout.exitAndThrowIfTimedOut()
}
}
// 2. Do it outside of the synchronized block and timeout.
if (tryAgain) {
continue
}
if (readBytesDelivered != -1L) {
updateConnectionFlowControl(readBytesDelivered)
return readBytesDelivered
}
if (errorExceptionToDeliver != null) {
throw errorExceptionToDeliver!!
}
return -1L // This source is exhausted.
}
}
1.如果读取缓冲区readbuffer的大小为0,但是finished 标志位为false,说明此时还没有数据读取进来,就会调用
waitForIo
进行阻塞,直到有数据才进入下一个循环。 如果FramingSource已经关闭了则之间报错。2.readbuffer 大于0,则从readbuffer 读取数据。每次读取的大小都会累加到
readBytesTotal
中。readBytesAcknowledged
则是记录上一次读取后当前缓冲区的大小。那么就有:
本次客户端已经扩容大小(
readBytesTotal
新的总大小 -readBytesAcknowledged
上次大小 ) > 初始窗体大小 / 2
则需要调用writeWindowUpdateLater
告诉服务端,此时客户端的流控制窗体大小已经扩大了,服务端需要对应扩大一个本次客户端已经扩容大小
.
通过这个方法,就把数据读取到参数sink中,等待okio的拷贝。
那么哪里真正的把数据读取到Http2Stream的readbuffer数据读取缓冲区呢?
Http2 读取服务端的数据
实际上还是在Http2Stream的nextFrame中进行处理的,核心就是Http2Reader.readData 方法。
@Throws(IOException::class)
private fun readData(handler: Handler, length: Int, flags: Int, streamId: Int) {
val inFinished = flags and FLAG_END_STREAM != 0
val gzipped = flags and FLAG_COMPRESSED != 0
if (gzipped) {
throw IOException("PROTOCOL_ERROR: FLAG_COMPRESSED without SETTINGS_COMPRESS_DATA")
}
val padding = if (flags and FLAG_PADDED != 0) source.readByte() and 0xff else 0
val dataLength = lengthWithoutPadding(length, flags, padding)
handler.data(inFinished, streamId, source, dataLength)
source.skip(padding.toLong())
}
能看到先获取响应体的数据长度后,调用ReaderRunnable
的data方法。
ReaderRunnable data
@Throws(IOException::class)
override fun data(
inFinished: Boolean,
streamId: Int,
source: BufferedSource,
length: Int
) {
if (pushedStream(streamId)) {
pushDataLater(streamId, source, length, inFinished)
return
}
val dataStream = getStream(streamId)
if (dataStream == null) {
writeSynResetLater(streamId, ErrorCode.PROTOCOL_ERROR)
updateConnectionFlowControl(length.toLong())
source.skip(length.toLong())
return
}
dataStream.receiveData(source, length)
if (inFinished) {
dataStream.receiveHeaders(EMPTY_HEADERS, true)
}
}
1.先根据streamId 查找是否有对应的Http2Stream流对象,找不到则返回服务端异常,并告诉服务端对应流的窗体大小可以设置为0
2.找到则调用Http2Stream.receiveData.如果解析的flag为
FLAG_END_STREAM
说明关闭,还会调用receiveHeaders设置一个空的Headers集合。
Http2Stream.receiveData
@Throws(IOException::class)
fun receiveData(source: BufferedSource, length: Int) {
[email protected]()
this.source.receive(source, length.toLong())
}
@Throws(IOException::class)
internal fun receive(source: BufferedSource, byteCount: Long) {
[email protected]()
var byteCount = byteCount
while (byteCount > 0L) {
val finished: Boolean
val flowControlError: Boolean
synchronized(this@Http2Stream) {
finished = this.finished
flowControlError = byteCount + readBuffer.size > maxByteCount
}
...
// Fill the receive buffer without holding any locks.
val read = source.read(receiveBuffer, byteCount)
if (read == -1L) throw EOFException()
byteCount -= read
var bytesDiscarded = 0L
synchronized(this@Http2Stream) {
if (closed) {
bytesDiscarded = receiveBuffer.size
receiveBuffer.clear()
} else {
val wasEmpty = readBuffer.size == 0L
readBuffer.writeAll(receiveBuffer)
if (wasEmpty) {
[email protected]()
}
}
}
}
}
- 1.从socket读取流中读取数据到receiveBuffer 中,并拷贝到
readBuffer
中。 - 2.如果
readBuffer
之前为0,说明是从无到有的读取,就会唤醒从FrameSink中readbuffer拷贝出去操作的阻塞。
ResponseBodySource complete
fun complete(e: E): E {
if (completed) return e
completed = true
// If the body is closed without reading any bytes send a responseBodyStart() now.
if (e == null && invokeStartEvent) {
invokeStartEvent = false
eventListener.responseBodyStart(call)
}
return bodyComplete(bytesReceived, responseDone = true, requestDone = false, e = e)
}
fun bodyComplete(
bytesRead: Long,
responseDone: Boolean,
requestDone: Boolean,
e: E
): E {
if (e != null) {
trackFailure(e)
}
if (requestDone) {
if (e != null) {
eventListener.requestFailed(call, e)
} else {
eventListener.requestBodyEnd(call, bytesRead)
}
}
if (responseDone) {
if (e != null) {
eventListener.responseFailed(call, e)
} else {
eventListener.responseBodyEnd(call, bytesRead)
}
}
return call.messageDone(this, requestDone, responseDone, e)
}
这个过程根据是否传入了IOException
异常,来决定最后是返回异常的回调还正常结束的回调。
总结
终于吧七层拦截器全部都过了一边,实际上整个Okhttp的设计中内置的核心拦截器一共也就5个。本文就从更加宏观的角度来看看ConnectInterceptor以及CallServerInterceptor两个拦截器都做了什么?
先来看看Okhttp的管理活跃链接
实际上是由一个RealConnectionPool 缓存所有的RealConnection。实际上对应上层来说每一个RealConnection就是代表每一个网络链接的抽象门面。
而实际上真正工作的是其中的Socket对象。整个socket链接大致可以分为如下几个步骤:
- dns lookup 把资源地址转化为ip地址
- socket.connect 通过socket把客户端和服务端联系起来
- socket.starthandshake
- socket.handshake
这四个步骤都是在ConnectionInterceptor 拦截器中完成。
虽然都是RealConnection对象,但是分发到CallServerInterceptor之前会生成一个Exchange对象,其中这个对象就会根据Http1.0/1.1 或者Http2.0 协议 对应生成不同的Http1ExchangeCodec 以及 Http2ExchangeCodec. 这两个对象就是根据协议类型对数据流进行解析。
无论这两个协议做了什么,都可以抽象成如下几个方法:
1.Exchange.writeRequestHeaders http1中就是把请求行和头部写入了socket临时缓冲区;http2就是把代表Header的数据帧数写到okio临时缓冲区。
2.Exchange.readResponseHeaders http1情况下如果没有请求体,那么则是尝试的读取响应体中的状态行头部等数据;如果是http2则是等待读取从服务端传递过来的头部数据帧数据到缓存队列中。
3.Exchange.createRequestBody http1则是获取ChunkedSink一个写入流;http2则是获取一个FrameSink写入流。
4.requestBody.writeTo 往createRequestBody创建的写入流写入数据。
5.Exchange.finishRequest 把请求体等数据一口气上传到服务端
6.Exchange.openResponseBody 获取响应体的读取流保存到Response对象中。当需要获取时候,就调用toString就会读取读取流的数据转化为字符串。
到这里就完成了对okhttp七层拦截器的解析。当然这几篇文章主要还是对http协议进行了考察。如果需要考察其他协议,有了这个思想基础可以自行探索。当然如果之后有兴趣,可能会单独开几篇文章来聊聊内置的其他协议。
我们最后再来回顾一下,整个网络请求中链接到服务器几个核心步骤:
- dns lookup 把资源地址转化为ip地址
- socket.connect 通过socket把客户端和服务端联系起来
- socket.starthandshake
- socket.handshake
下面的篇章将会着重解析这几个步骤的核心原理。