今天用MapX写图层管理是,使用TreeView来显示和管理图层,样式模仿ArcGIS的样式,可以通过勾选相应的图层来决定相应的图层是否显示,可是在CTreeCtrl使用上不熟悉,郁闷了好长时间,用从各种地方找了很多资料,有的是对的,有的是部分对的(这个最恶心),有的是全错的。。。不扯了,直接上代码
void CMy2008302590145View::OnLoadlayer() { // TODO: Add your command handler code here // 添加图层 // 方法一:使用MapX自带的默认函数添加图层 // m_MapX.GetLayers().LayersDlg(); // m_MapX.SetCurrentTool(miPanTool); // 方法二:使用自定义对话框添加 CFileDialog *pFileDlg; pFileDlg = new CFileDialog(TRUE, NULL, NULL, OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT|OFN_ALLOWMULTISELECT, _T("图层文件 (*.TAB)|*.TAB|All Files (*.*)|*.*||")); if (pFileDlg->DoModal() == IDOK) { CMapXLayers layers = m_MapX.GetLayers(); POSITION pos = pFileDlg->GetStartPosition(); TVINSERTSTRUCT tvRoot; tvRoot.hParent = NULL; tvRoot.hInsertAfter = NULL; tvRoot.item.mask = TVIF_TEXT; char* layername; layername = new char[256]; layerIndex++; sprintf(layername, "图层%d", layerIndex); tvRoot.item.pszText = _bstr_t(layername); HTREEITEM hTreeRoot = m_MapLayerTreeCtrl.InsertItem(&tvRoot); m_MapLayerTreeCtrl.SetCheck(hTreeRoot, TRUE); while (pos) { itemIndex++; CString strFilePath = pFileDlg->GetNextPathName(pos); HTREEITEM tempItem = m_MapLayerTreeCtrl.InsertItem(TVIF_TEXT, strFilePath, 0, 0, 0, 0, 0, hTreeRoot, NULL); m_MapLayerTreeCtrl.SetItemData(tempItem,itemIndex); m_MapLayerTreeCtrl.SetCheck(tempItem,TRUE); layers.Add(strFilePath, itemIndex); } } } void CMy2008302590145View::OnZoomin() { // TODO: Add your command handler code here m_MapX.SetCurrentTool(miZoomInTool); } void CMy2008302590145View::OnZoomout() { // TODO: Add your command handler code here m_MapX.SetCurrentTool(miZoomOutTool); } void CMy2008302590145View::OnPan() { // TODO: Add your command handler code here m_MapX.SetCurrentTool(miPanTool); } void CMy2008302590145View::OnNMClickTreeLayers(NMHDR *pNMHDR, LRESULT *pResult) { // TODO: Add your control notification handler code here *pResult = 0; NM_TREEVIEW *pHdr = (NM_TREEVIEW*)pNMHDR; *pResult = 0; CPoint point; UINT uFlag; GetCursorPos(&point); //这个很关键,下午我就是这里错了,导致一直结果很诡异。。。 m_MapLayerTreeCtrl.ScreenToClient(&point); HTREEITEM treeItem = m_MapLayerTreeCtrl.HitTest(point, &uFlag); if (treeItem && (uFlag & TVHT_ONITEMSTATEICON)) { BOOL bCheck = m_MapLayerTreeCtrl.GetCheck(treeItem); if (m_MapLayerTreeCtrl.GetChildItem(treeItem) == NULL) { int itemIndex = m_MapLayerTreeCtrl.GetItemData(treeItem); m_MapX.GetLayers().Item(itemIndex).SetVisible(!bCheck); } SetItemCheckState(treeItem, !bCheck); } } void CMy2008302590145View::SetItemCheckState(HTREEITEM treeItem, bool bCheck) { SetChildCheck(treeItem, bCheck); SetParentCheck(treeItem, bCheck); } void CMy2008302590145View::SetChildCheck(HTREEITEM treeItem, bool bCheck) { HTREEITEM childItem = m_MapLayerTreeCtrl.GetChildItem(treeItem); while(childItem) { m_MapLayerTreeCtrl.SetCheck(childItem,bCheck); if (m_MapLayerTreeCtrl.GetChildItem(childItem) == NULL) { int itemIndex = m_MapLayerTreeCtrl.GetItemData(childItem); m_MapX.GetLayers().Item(itemIndex).SetVisible(bCheck); } SetChildCheck(childItem, bCheck); childItem = m_MapLayerTreeCtrl.GetNextItem(childItem, TVGN_NEXT); } } void CMy2008302590145View::SetParentCheck(HTREEITEM treeItem, bool bCheck) { HTREEITEM parentItem = m_MapLayerTreeCtrl.GetParentItem(treeItem); if (parentItem == NULL) { return; } if (bCheck) { m_MapLayerTreeCtrl.SetCheck(parentItem,bCheck); } else { HTREEITEM bro = m_MapLayerTreeCtrl.GetNextItem(treeItem, TVGN_NEXT); BOOL bFlag = FALSE; while(bro) { if (m_MapLayerTreeCtrl.GetCheck(bro)) { bFlag = TRUE; break; } bro = m_MapLayerTreeCtrl.GetNextItem(bro, TVGN_NEXT); } if (!bFlag) { bro = m_MapLayerTreeCtrl.GetNextItem(treeItem, TVGN_PREVIOUS); while(bro) { if (m_MapLayerTreeCtrl.GetCheck(bro)) { bFlag = TRUE; break; } bro = m_MapLayerTreeCtrl.GetNextItem(bro, TVGN_PREVIOUS); } } if (!bFlag) { m_MapLayerTreeCtrl.SetCheck(parentItem, FALSE); } SetParentCheck(parentItem, m_MapLayerTreeCtrl.GetCheck(parentItem)); } }
代码比较简单,所以就没有写注释