JME3中级手册一API特征映射1

应用和场景绘制
How do I…? Use this JME 3 Feature! Learn more here…
启动预先设定的游戏 com.jme3.app.SimpleApplication Hello SimpleApplication
使物体显现在场景 Attach nodes and geometries to the rootNode: rootNode.attachChild(geo); 
com.jme3.scene.Node, com.jme3.scene.Geometry 
node.setCullHint(CullHint.Never);
The Scene Graph 
Hello Asset 
Hello Node
使物体在场景中消失 Detach nodes and geometries from the rootNode: rootNode.detachChild(geo); 
node.setCullHint(CullHint.Always);
The Scene Graph 
Hello Asset 
Hello Node
使用第三人称视角(默认cam) Use default camera cam 
com.jme3.renderer.Camera
ChaseCam WIP
使用第一人称视角 Use camera flyCam 
com.jme3.input.FlyByCamera
Hello Collision
摄像头速度增量 flyCam.setMoveSpeed(50f);
只绘制场景大纲 Use a wireframe material, e.g. for debugging. Debugging
改变背景色 Call viewPort.setBackgroundColor(ColorRGBA.Blue); N/A
定义一个应用类 Extend com.jme3.app.SimpleApplication (or com.jme3.app.Application) and set Application Settings SimpleApplication 
AppSettings
关闭logger输出 Logger.getLogger("").setLevel(Level.SEVERE); 
java.util.logging.*
Logging

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