flash as3 GUID UUID 生成类

在一个国外论坛上看到的flash as3 生成GUID(UUID)的方法。我已经在使用了,贴出来大家一起用。很不错的!这个编辑器代码中没有找到as代码,我就随便选的c#代码,大家知道就行了。呵呵

package {

    

    import flash.display.Sprite;

    import flash.system.Capabilities;

    

    public class GUID extends Sprite {

        private static var counter:Number = 0;

        

        function GUID(){

            

        }

        

        public static function create():String {

            var dt:Date = new Date();

            var id1:Number = dt.getTime();

            var id2:Number = Math.random()*Number.MAX_VALUE;

            var id3:String = Capabilities.serverString;

            var rawID:String = calculate(id1+id3+id2+counter++).toUpperCase();

            var finalString:String = rawID.substring(0, 8) + "-" + rawID.substring(8, 12) + "-" + rawID.substring(12, 16) + "-" + rawID.substring(16, 20) + "-" + rawID.substring(20, 32);

            return finalString;

        }

    

        private static function calculate(src:String):String {

                return hex_sha1(src);

        }

    

        private static function hex_sha1(src:String):String {

                return binb2hex(core_sha1(str2binb(src), src.length*8));

        }

            

        private static function core_sha1(x:Array, len:Number):Array {

            x[len >> 5] |= 0x80 << (24-len%32);

            x[((len+64 >> 9) << 4)+15] = len;

            var w:Array = new Array(80), a:Number = 1732584193;

            var b:Number = -271733879, c:Number = -1732584194;

            var d:Number = 271733878, e:Number = -1009589776;

            for (var i:Number = 0; i<x.length; i += 16) {

                var olda:Number = a, oldb:Number = b;

                var oldc:Number = c, oldd:Number = d, olde:Number = e;

                for (var j:Number = 0; j<80; j++) {

                    if (j<16) w[j] = x[i+j];

                    else w[j] = rol(w[j-3] ^ w[j-8] ^ w[j-14] ^ w[j-16], 1);

                    var t:Number = safe_add(safe_add(rol(a, 5), sha1_ft(j, b, c, d)), safe_add(safe_add(e, w[j]), sha1_kt(j)));

                    e = d; d = c;

                    c = rol(b, 30);

                    b = a; a = t;

                }

                a = safe_add(a, olda);

                b = safe_add(b, oldb);

                c = safe_add(c, oldc);

                d = safe_add(d, oldd);

                e = safe_add(e, olde);

            }

            return new Array(a, b, c, d, e);

        }

    

        private static function sha1_ft(t:Number, b:Number, c:Number, d:Number):Number {

            if (t<20) return (b & c) | ((~b) & d);

            if (t<40) return b ^ c ^ d;

            if (t<60) return (b & c) | (b & d) | (c & d);

            return b ^ c ^ d;

        }

    

        private static function sha1_kt(t:Number):Number {

            return (t<20) ? 1518500249 : (t<40) ? 1859775393 : (t<60) ? -1894007588 : -899497514;

        }

    

        private static function safe_add(x:Number, y:Number):Number {

            var lsw:Number = (x & 0xFFFF)+(y & 0xFFFF);

            var msw:Number = (x >> 16)+(y >> 16)+(lsw >> 16);

            return (msw << 16) | (lsw & 0xFFFF);

        }

    

        private static function rol(num:Number, cnt:Number):Number {

            return (num << cnt) | (num >>> (32-cnt));

        }

    

        private static function str2binb(str:String):Array {

            var bin:Array = new Array();

            var mask:Number = (1 << 8)-1;

            for (var i:Number = 0; i<str.length*8; i += 8) {

                bin[i >> 5] |= (str.charCodeAt(i/8) & mask) << (24-i%32);

            }

            return bin;

        }

    

        private static function binb2hex(binarray:Array):String {

            var str:String = new String("");

            var tab:String = new String("0123456789abcdef");

            for (var i:Number = 0; i<binarray.length*4; i++) {

                str += tab.charAt((binarray[i >> 2] >> ((3-i%4)*8+4)) & 0xF) + tab.charAt((binarray[i >> 2] >> ((3-i%4)*8)) & 0xF);

            }

            return str;

        }

    }

}

欢迎拍砖,欢迎留言!谢谢!

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