参考:Marching Cubes算法 - 计算机图形学_曾经的大胖的博客-CSDN博客
参考:Polygonising a scalar field (Marching Cubes)
下面是源码:
导入自己的nii文件就可以生成表面和表面法向量
nii文件就类似于下图:
感兴趣区域的值为1,背景区域为0
#ifndef VECTORS_H
#define VECTORS_H
// File Name: Vectors.h
// Last Modified: 7/8/2000
// Author: Raghavendra Chandrashekara
// Email: [email protected], [email protected]
//
// Description: This file contains some useful structures.
typedef float POINT3D[3];
typedef float VECTOR3D[3];
struct POINT3DXYZ {
float x, y, z;
friend POINT3DXYZ operator+(const POINT3DXYZ& pt3dPoint1, const POINT3DXYZ& pt3dPoint2);
friend POINT3DXYZ operator-(const POINT3DXYZ& pt3dPoint1, const POINT3DXYZ& pt3dPoint2);
friend POINT3DXYZ operator*(const POINT3DXYZ& pt3dPoint, float fScale);
friend POINT3DXYZ operator*(float fScale, const POINT3DXYZ& pt3dPoint);
friend POINT3DXYZ operator/(const POINT3DXYZ& pt3dPoint, float fScale);
friend POINT3DXYZ& operator*=(POINT3DXYZ& pt3dPoint, float fScale);
friend POINT3DXYZ& operator/=(POINT3DXYZ& pt3dPoint, float fScale);
friend POINT3DXYZ& operator+=(POINT3DXYZ& pt3dPoint1, const POINT3DXYZ& pt3dPoint2);
friend POINT3DXYZ& operator-=(POINT3DXYZ& pt3dPoint1, const POINT3DXYZ& pt3dPoint2);
};
typedef POINT3DXYZ VECTOR3DXYZ;
#endif // VECTORS_H
// File Name: Vectors.h
// Last Modified: 9/8/2000
// Author: Raghavendra Chandrashekara
// Email: [email protected], [email protected]
//
// Description: This is the implementation file for POINT3DXYZ class.
//#include "stdafx.h"
#include "Vectors.h"
POINT3DXYZ operator+(const POINT3DXYZ& pt3dPoint1, const POINT3DXYZ& pt3dPoint2)
{
POINT3DXYZ result;
result.x = pt3dPoint1.x + pt3dPoint2.x;
result.y = pt3dPoint1.y + pt3dPoint2.y;
result.z = pt3dPoint1.z + pt3dPoint2.z;
return result;
}
POINT3DXYZ operator-(const POINT3DXYZ& pt3dPoint1, const POINT3DXYZ& pt3dPoint2)
{
POINT3DXYZ result;
result.x = pt3dPoint1.x - pt3dPoint2.x;
result.y = pt3dPoint1.y - pt3dPoint2.y;
result.z = pt3dPoint1.z - pt3dPoint2.z;
return result;
}
POINT3DXYZ operator*(const POINT3DXYZ& pt3dPoint, float fScale)
{
POINT3DXYZ result;
result.x = pt3dPoint.x*fScale;
result.y = pt3dPoint.y*fScale;
result.z = pt3dPoint.z*fScale;
return result;
}
POINT3DXYZ operator*(float fScale, const POINT3DXYZ& pt3dPoint)
{
POINT3DXYZ result;
result.x = pt3dPoint.x*fScale;
result.y = pt3dPoint.y*fScale;
result.z = pt3dPoint.z*fScale;
return result;
}
POINT3DXYZ operator/(const POINT3DXYZ& pt3dPoint, float fScale)
{
POINT3DXYZ result;
result.x = pt3dPoint.x/fScale;
result.y = pt3dPoint.y/fScale;
result.z = pt3dPoint.z/fScale;
return result;
}
POINT3DXYZ& operator*=(POINT3DXYZ& pt3dPoint, float fScale)
{
pt3dPoint.x *= fScale;
pt3dPoint.y *= fScale;
pt3dPoint.z *= fScale;
return pt3dPoint;
}
POINT3DXYZ& operator/=(POINT3DXYZ& pt3dPoint, float fScale)
{
pt3dPoint.x /= fScale;
pt3dPoint.y /= fScale;
pt3dPoint.z /= fScale;
return pt3dPoint;
}
POINT3DXYZ& operator+=(POINT3DXYZ& pt3dPoint1, const POINT3DXYZ& pt3dPoint2)
{
pt3dPoint1.x += pt3dPoint2.x;
pt3dPoint1.y += pt3dPoint2.y;
pt3dPoint1.z += pt3dPoint2.z;
return pt3dPoint1;
}
POINT3DXYZ& operator-=(POINT3DXYZ& pt3dPoint1, const POINT3DXYZ& pt3dPoint2)
{
pt3dPoint1.x -= pt3dPoint2.x;
pt3dPoint1.y -= pt3dPoint2.y;
pt3dPoint1.z -= pt3dPoint2.z;
return pt3dPoint1;
}
#ifndef CISOSURFACE_H
#define CISOSURFACE_H
// File Name: CIsoSurface.h
// Last Modified: 5/8/2000
// Author: Raghavendra Chandrashekara (basesd on source code
// provided by Paul Bourke and Cory Gene Bloyd)
// Email: [email protected], [email protected]
//
// Description: This is the interface file for the CIsoSurface class.
// CIsoSurface can be used to construct an isosurface from a scalar
// field.
#include
// File Name: CIsoSurface.cpp
// Last Modified: 5/8/2000
// Author: Raghavendra Chandrashekara (based on source code provided
// by Paul Bourke and Cory Gene Bloyd)
// Email: [email protected], [email protected]
//
// Description: This is the implementation file for the CIsoSurface class.
//#include "stdafx.h"
#include
#include "CIsoSurface.h"
template const unsigned int CIsoSurface::m_edgeTable[256] = {
0x0 , 0x109, 0x203, 0x30a, 0x406, 0x50f, 0x605, 0x70c,
0x80c, 0x905, 0xa0f, 0xb06, 0xc0a, 0xd03, 0xe09, 0xf00,
0x190, 0x99 , 0x393, 0x29a, 0x596, 0x49f, 0x795, 0x69c,
0x99c, 0x895, 0xb9f, 0xa96, 0xd9a, 0xc93, 0xf99, 0xe90,
0x230, 0x339, 0x33 , 0x13a, 0x636, 0x73f, 0x435, 0x53c,
0xa3c, 0xb35, 0x83f, 0x936, 0xe3a, 0xf33, 0xc39, 0xd30,
0x3a0, 0x2a9, 0x1a3, 0xaa , 0x7a6, 0x6af, 0x5a5, 0x4ac,
0xbac, 0xaa5, 0x9af, 0x8a6, 0xfaa, 0xea3, 0xda9, 0xca0,
0x460, 0x569, 0x663, 0x76a, 0x66 , 0x16f, 0x265, 0x36c,
0xc6c, 0xd65, 0xe6f, 0xf66, 0x86a, 0x963, 0xa69, 0xb60,
0x5f0, 0x4f9, 0x7f3, 0x6fa, 0x1f6, 0xff , 0x3f5, 0x2fc,
0xdfc, 0xcf5, 0xfff, 0xef6, 0x9fa, 0x8f3, 0xbf9, 0xaf0,
0x650, 0x759, 0x453, 0x55a, 0x256, 0x35f, 0x55 , 0x15c,
0xe5c, 0xf55, 0xc5f, 0xd56, 0xa5a, 0xb53, 0x859, 0x950,
0x7c0, 0x6c9, 0x5c3, 0x4ca, 0x3c6, 0x2cf, 0x1c5, 0xcc ,
0xfcc, 0xec5, 0xdcf, 0xcc6, 0xbca, 0xac3, 0x9c9, 0x8c0,
0x8c0, 0x9c9, 0xac3, 0xbca, 0xcc6, 0xdcf, 0xec5, 0xfcc,
0xcc , 0x1c5, 0x2cf, 0x3c6, 0x4ca, 0x5c3, 0x6c9, 0x7c0,
0x950, 0x859, 0xb53, 0xa5a, 0xd56, 0xc5f, 0xf55, 0xe5c,
0x15c, 0x55 , 0x35f, 0x256, 0x55a, 0x453, 0x759, 0x650,
0xaf0, 0xbf9, 0x8f3, 0x9fa, 0xef6, 0xfff, 0xcf5, 0xdfc,
0x2fc, 0x3f5, 0xff , 0x1f6, 0x6fa, 0x7f3, 0x4f9, 0x5f0,
0xb60, 0xa69, 0x963, 0x86a, 0xf66, 0xe6f, 0xd65, 0xc6c,
0x36c, 0x265, 0x16f, 0x66 , 0x76a, 0x663, 0x569, 0x460,
0xca0, 0xda9, 0xea3, 0xfaa, 0x8a6, 0x9af, 0xaa5, 0xbac,
0x4ac, 0x5a5, 0x6af, 0x7a6, 0xaa , 0x1a3, 0x2a9, 0x3a0,
0xd30, 0xc39, 0xf33, 0xe3a, 0x936, 0x83f, 0xb35, 0xa3c,
0x53c, 0x435, 0x73f, 0x636, 0x13a, 0x33 , 0x339, 0x230,
0xe90, 0xf99, 0xc93, 0xd9a, 0xa96, 0xb9f, 0x895, 0x99c,
0x69c, 0x795, 0x49f, 0x596, 0x29a, 0x393, 0x99 , 0x190,
0xf00, 0xe09, 0xd03, 0xc0a, 0xb06, 0xa0f, 0x905, 0x80c,
0x70c, 0x605, 0x50f, 0x406, 0x30a, 0x203, 0x109, 0x0
};
template const unsigned int CIsoSurface::m_triTable[256][16] = {
{-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{0, 8, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{0, 1, 9, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{1, 8, 3, 9, 8, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{1, 2, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{0, 8, 3, 1, 2, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{9, 2, 10, 0, 2, 9, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{2, 8, 3, 2, 10, 8, 10, 9, 8, -1, -1, -1, -1, -1, -1, -1},
{3, 11, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{0, 11, 2, 8, 11, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{1, 9, 0, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{1, 11, 2, 1, 9, 11, 9, 8, 11, -1, -1, -1, -1, -1, -1, -1},
{3, 10, 1, 11, 10, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{0, 10, 1, 0, 8, 10, 8, 11, 10, -1, -1, -1, -1, -1, -1, -1},
{3, 9, 0, 3, 11, 9, 11, 10, 9, -1, -1, -1, -1, -1, -1, -1},
{9, 8, 10, 10, 8, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{4, 7, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{4, 3, 0, 7, 3, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{0, 1, 9, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{4, 1, 9, 4, 7, 1, 7, 3, 1, -1, -1, -1, -1, -1, -1, -1},
{1, 2, 10, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{3, 4, 7, 3, 0, 4, 1, 2, 10, -1, -1, -1, -1, -1, -1, -1},
{9, 2, 10, 9, 0, 2, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1},
{2, 10, 9, 2, 9, 7, 2, 7, 3, 7, 9, 4, -1, -1, -1, -1},
{8, 4, 7, 3, 11, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{11, 4, 7, 11, 2, 4, 2, 0, 4, -1, -1, -1, -1, -1, -1, -1},
{9, 0, 1, 8, 4, 7, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1},
{4, 7, 11, 9, 4, 11, 9, 11, 2, 9, 2, 1, -1, -1, -1, -1},
{3, 10, 1, 3, 11, 10, 7, 8, 4, -1, -1, -1, -1, -1, -1, -1},
{1, 11, 10, 1, 4, 11, 1, 0, 4, 7, 11, 4, -1, -1, -1, -1},
{4, 7, 8, 9, 0, 11, 9, 11, 10, 11, 0, 3, -1, -1, -1, -1},
{4, 7, 11, 4, 11, 9, 9, 11, 10, -1, -1, -1, -1, -1, -1, -1},
{9, 5, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{9, 5, 4, 0, 8, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{0, 5, 4, 1, 5, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{8, 5, 4, 8, 3, 5, 3, 1, 5, -1, -1, -1, -1, -1, -1, -1},
{1, 2, 10, 9, 5, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{3, 0, 8, 1, 2, 10, 4, 9, 5, -1, -1, -1, -1, -1, -1, -1},
{5, 2, 10, 5, 4, 2, 4, 0, 2, -1, -1, -1, -1, -1, -1, -1},
{2, 10, 5, 3, 2, 5, 3, 5, 4, 3, 4, 8, -1, -1, -1, -1},
{9, 5, 4, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{0, 11, 2, 0, 8, 11, 4, 9, 5, -1, -1, -1, -1, -1, -1, -1},
{0, 5, 4, 0, 1, 5, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1},
{2, 1, 5, 2, 5, 8, 2, 8, 11, 4, 8, 5, -1, -1, -1, -1},
{10, 3, 11, 10, 1, 3, 9, 5, 4, -1, -1, -1, -1, -1, -1, -1},
{4, 9, 5, 0, 8, 1, 8, 10, 1, 8, 11, 10, -1, -1, -1, -1},
{5, 4, 0, 5, 0, 11, 5, 11, 10, 11, 0, 3, -1, -1, -1, -1},
{5, 4, 8, 5, 8, 10, 10, 8, 11, -1, -1, -1, -1, -1, -1, -1},
{9, 7, 8, 5, 7, 9, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{9, 3, 0, 9, 5, 3, 5, 7, 3, -1, -1, -1, -1, -1, -1, -1},
{0, 7, 8, 0, 1, 7, 1, 5, 7, -1, -1, -1, -1, -1, -1, -1},
{1, 5, 3, 3, 5, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{9, 7, 8, 9, 5, 7, 10, 1, 2, -1, -1, -1, -1, -1, -1, -1},
{10, 1, 2, 9, 5, 0, 5, 3, 0, 5, 7, 3, -1, -1, -1, -1},
{8, 0, 2, 8, 2, 5, 8, 5, 7, 10, 5, 2, -1, -1, -1, -1},
{2, 10, 5, 2, 5, 3, 3, 5, 7, -1, -1, -1, -1, -1, -1, -1},
{7, 9, 5, 7, 8, 9, 3, 11, 2, -1, -1, -1, -1, -1, -1, -1},
{9, 5, 7, 9, 7, 2, 9, 2, 0, 2, 7, 11, -1, -1, -1, -1},
{2, 3, 11, 0, 1, 8, 1, 7, 8, 1, 5, 7, -1, -1, -1, -1},
{11, 2, 1, 11, 1, 7, 7, 1, 5, -1, -1, -1, -1, -1, -1, -1},
{9, 5, 8, 8, 5, 7, 10, 1, 3, 10, 3, 11, -1, -1, -1, -1},
{5, 7, 0, 5, 0, 9, 7, 11, 0, 1, 0, 10, 11, 10, 0, -1},
{11, 10, 0, 11, 0, 3, 10, 5, 0, 8, 0, 7, 5, 7, 0, -1},
{11, 10, 5, 7, 11, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{10, 6, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{0, 8, 3, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{9, 0, 1, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{1, 8, 3, 1, 9, 8, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1},
{1, 6, 5, 2, 6, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{1, 6, 5, 1, 2, 6, 3, 0, 8, -1, -1, -1, -1, -1, -1, -1},
{9, 6, 5, 9, 0, 6, 0, 2, 6, -1, -1, -1, -1, -1, -1, -1},
{5, 9, 8, 5, 8, 2, 5, 2, 6, 3, 2, 8, -1, -1, -1, -1},
{2, 3, 11, 10, 6, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{11, 0, 8, 11, 2, 0, 10, 6, 5, -1, -1, -1, -1, -1, -1, -1},
{0, 1, 9, 2, 3, 11, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1},
{5, 10, 6, 1, 9, 2, 9, 11, 2, 9, 8, 11, -1, -1, -1, -1},
{6, 3, 11, 6, 5, 3, 5, 1, 3, -1, -1, -1, -1, -1, -1, -1},
{0, 8, 11, 0, 11, 5, 0, 5, 1, 5, 11, 6, -1, -1, -1, -1},
{3, 11, 6, 0, 3, 6, 0, 6, 5, 0, 5, 9, -1, -1, -1, -1},
{6, 5, 9, 6, 9, 11, 11, 9, 8, -1, -1, -1, -1, -1, -1, -1},
{5, 10, 6, 4, 7, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{4, 3, 0, 4, 7, 3, 6, 5, 10, -1, -1, -1, -1, -1, -1, -1},
{1, 9, 0, 5, 10, 6, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1},
{10, 6, 5, 1, 9, 7, 1, 7, 3, 7, 9, 4, -1, -1, -1, -1},
{6, 1, 2, 6, 5, 1, 4, 7, 8, -1, -1, -1, -1, -1, -1, -1},
{1, 2, 5, 5, 2, 6, 3, 0, 4, 3, 4, 7, -1, -1, -1, -1},
{8, 4, 7, 9, 0, 5, 0, 6, 5, 0, 2, 6, -1, -1, -1, -1},
{7, 3, 9, 7, 9, 4, 3, 2, 9, 5, 9, 6, 2, 6, 9, -1},
{3, 11, 2, 7, 8, 4, 10, 6, 5, -1, -1, -1, -1, -1, -1, -1},
{5, 10, 6, 4, 7, 2, 4, 2, 0, 2, 7, 11, -1, -1, -1, -1},
{0, 1, 9, 4, 7, 8, 2, 3, 11, 5, 10, 6, -1, -1, -1, -1},
{9, 2, 1, 9, 11, 2, 9, 4, 11, 7, 11, 4, 5, 10, 6, -1},
{8, 4, 7, 3, 11, 5, 3, 5, 1, 5, 11, 6, -1, -1, -1, -1},
{5, 1, 11, 5, 11, 6, 1, 0, 11, 7, 11, 4, 0, 4, 11, -1},
{0, 5, 9, 0, 6, 5, 0, 3, 6, 11, 6, 3, 8, 4, 7, -1},
{6, 5, 9, 6, 9, 11, 4, 7, 9, 7, 11, 9, -1, -1, -1, -1},
{10, 4, 9, 6, 4, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{4, 10, 6, 4, 9, 10, 0, 8, 3, -1, -1, -1, -1, -1, -1, -1},
{10, 0, 1, 10, 6, 0, 6, 4, 0, -1, -1, -1, -1, -1, -1, -1},
{8, 3, 1, 8, 1, 6, 8, 6, 4, 6, 1, 10, -1, -1, -1, -1},
{1, 4, 9, 1, 2, 4, 2, 6, 4, -1, -1, -1, -1, -1, -1, -1},
{3, 0, 8, 1, 2, 9, 2, 4, 9, 2, 6, 4, -1, -1, -1, -1},
{0, 2, 4, 4, 2, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{8, 3, 2, 8, 2, 4, 4, 2, 6, -1, -1, -1, -1, -1, -1, -1},
{10, 4, 9, 10, 6, 4, 11, 2, 3, -1, -1, -1, -1, -1, -1, -1},
{0, 8, 2, 2, 8, 11, 4, 9, 10, 4, 10, 6, -1, -1, -1, -1},
{3, 11, 2, 0, 1, 6, 0, 6, 4, 6, 1, 10, -1, -1, -1, -1},
{6, 4, 1, 6, 1, 10, 4, 8, 1, 2, 1, 11, 8, 11, 1, -1},
{9, 6, 4, 9, 3, 6, 9, 1, 3, 11, 6, 3, -1, -1, -1, -1},
{8, 11, 1, 8, 1, 0, 11, 6, 1, 9, 1, 4, 6, 4, 1, -1},
{3, 11, 6, 3, 6, 0, 0, 6, 4, -1, -1, -1, -1, -1, -1, -1},
{6, 4, 8, 11, 6, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{7, 10, 6, 7, 8, 10, 8, 9, 10, -1, -1, -1, -1, -1, -1, -1},
{0, 7, 3, 0, 10, 7, 0, 9, 10, 6, 7, 10, -1, -1, -1, -1},
{10, 6, 7, 1, 10, 7, 1, 7, 8, 1, 8, 0, -1, -1, -1, -1},
{10, 6, 7, 10, 7, 1, 1, 7, 3, -1, -1, -1, -1, -1, -1, -1},
{1, 2, 6, 1, 6, 8, 1, 8, 9, 8, 6, 7, -1, -1, -1, -1},
{2, 6, 9, 2, 9, 1, 6, 7, 9, 0, 9, 3, 7, 3, 9, -1},
{7, 8, 0, 7, 0, 6, 6, 0, 2, -1, -1, -1, -1, -1, -1, -1},
{7, 3, 2, 6, 7, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{2, 3, 11, 10, 6, 8, 10, 8, 9, 8, 6, 7, -1, -1, -1, -1},
{2, 0, 7, 2, 7, 11, 0, 9, 7, 6, 7, 10, 9, 10, 7, -1},
{1, 8, 0, 1, 7, 8, 1, 10, 7, 6, 7, 10, 2, 3, 11, -1},
{11, 2, 1, 11, 1, 7, 10, 6, 1, 6, 7, 1, -1, -1, -1, -1},
{8, 9, 6, 8, 6, 7, 9, 1, 6, 11, 6, 3, 1, 3, 6, -1},
{0, 9, 1, 11, 6, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{7, 8, 0, 7, 0, 6, 3, 11, 0, 11, 6, 0, -1, -1, -1, -1},
{7, 11, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{7, 6, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{3, 0, 8, 11, 7, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{0, 1, 9, 11, 7, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{8, 1, 9, 8, 3, 1, 11, 7, 6, -1, -1, -1, -1, -1, -1, -1},
{10, 1, 2, 6, 11, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{1, 2, 10, 3, 0, 8, 6, 11, 7, -1, -1, -1, -1, -1, -1, -1},
{2, 9, 0, 2, 10, 9, 6, 11, 7, -1, -1, -1, -1, -1, -1, -1},
{6, 11, 7, 2, 10, 3, 10, 8, 3, 10, 9, 8, -1, -1, -1, -1},
{7, 2, 3, 6, 2, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{7, 0, 8, 7, 6, 0, 6, 2, 0, -1, -1, -1, -1, -1, -1, -1},
{2, 7, 6, 2, 3, 7, 0, 1, 9, -1, -1, -1, -1, -1, -1, -1},
{1, 6, 2, 1, 8, 6, 1, 9, 8, 8, 7, 6, -1, -1, -1, -1},
{10, 7, 6, 10, 1, 7, 1, 3, 7, -1, -1, -1, -1, -1, -1, -1},
{10, 7, 6, 1, 7, 10, 1, 8, 7, 1, 0, 8, -1, -1, -1, -1},
{0, 3, 7, 0, 7, 10, 0, 10, 9, 6, 10, 7, -1, -1, -1, -1},
{7, 6, 10, 7, 10, 8, 8, 10, 9, -1, -1, -1, -1, -1, -1, -1},
{6, 8, 4, 11, 8, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{3, 6, 11, 3, 0, 6, 0, 4, 6, -1, -1, -1, -1, -1, -1, -1},
{8, 6, 11, 8, 4, 6, 9, 0, 1, -1, -1, -1, -1, -1, -1, -1},
{9, 4, 6, 9, 6, 3, 9, 3, 1, 11, 3, 6, -1, -1, -1, -1},
{6, 8, 4, 6, 11, 8, 2, 10, 1, -1, -1, -1, -1, -1, -1, -1},
{1, 2, 10, 3, 0, 11, 0, 6, 11, 0, 4, 6, -1, -1, -1, -1},
{4, 11, 8, 4, 6, 11, 0, 2, 9, 2, 10, 9, -1, -1, -1, -1},
{10, 9, 3, 10, 3, 2, 9, 4, 3, 11, 3, 6, 4, 6, 3, -1},
{8, 2, 3, 8, 4, 2, 4, 6, 2, -1, -1, -1, -1, -1, -1, -1},
{0, 4, 2, 4, 6, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{1, 9, 0, 2, 3, 4, 2, 4, 6, 4, 3, 8, -1, -1, -1, -1},
{1, 9, 4, 1, 4, 2, 2, 4, 6, -1, -1, -1, -1, -1, -1, -1},
{8, 1, 3, 8, 6, 1, 8, 4, 6, 6, 10, 1, -1, -1, -1, -1},
{10, 1, 0, 10, 0, 6, 6, 0, 4, -1, -1, -1, -1, -1, -1, -1},
{4, 6, 3, 4, 3, 8, 6, 10, 3, 0, 3, 9, 10, 9, 3, -1},
{10, 9, 4, 6, 10, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{4, 9, 5, 7, 6, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{0, 8, 3, 4, 9, 5, 11, 7, 6, -1, -1, -1, -1, -1, -1, -1},
{5, 0, 1, 5, 4, 0, 7, 6, 11, -1, -1, -1, -1, -1, -1, -1},
{11, 7, 6, 8, 3, 4, 3, 5, 4, 3, 1, 5, -1, -1, -1, -1},
{9, 5, 4, 10, 1, 2, 7, 6, 11, -1, -1, -1, -1, -1, -1, -1},
{6, 11, 7, 1, 2, 10, 0, 8, 3, 4, 9, 5, -1, -1, -1, -1},
{7, 6, 11, 5, 4, 10, 4, 2, 10, 4, 0, 2, -1, -1, -1, -1},
{3, 4, 8, 3, 5, 4, 3, 2, 5, 10, 5, 2, 11, 7, 6, -1},
{7, 2, 3, 7, 6, 2, 5, 4, 9, -1, -1, -1, -1, -1, -1, -1},
{9, 5, 4, 0, 8, 6, 0, 6, 2, 6, 8, 7, -1, -1, -1, -1},
{3, 6, 2, 3, 7, 6, 1, 5, 0, 5, 4, 0, -1, -1, -1, -1},
{6, 2, 8, 6, 8, 7, 2, 1, 8, 4, 8, 5, 1, 5, 8, -1},
{9, 5, 4, 10, 1, 6, 1, 7, 6, 1, 3, 7, -1, -1, -1, -1},
{1, 6, 10, 1, 7, 6, 1, 0, 7, 8, 7, 0, 9, 5, 4, -1},
{4, 0, 10, 4, 10, 5, 0, 3, 10, 6, 10, 7, 3, 7, 10, -1},
{7, 6, 10, 7, 10, 8, 5, 4, 10, 4, 8, 10, -1, -1, -1, -1},
{6, 9, 5, 6, 11, 9, 11, 8, 9, -1, -1, -1, -1, -1, -1, -1},
{3, 6, 11, 0, 6, 3, 0, 5, 6, 0, 9, 5, -1, -1, -1, -1},
{0, 11, 8, 0, 5, 11, 0, 1, 5, 5, 6, 11, -1, -1, -1, -1},
{6, 11, 3, 6, 3, 5, 5, 3, 1, -1, -1, -1, -1, -1, -1, -1},
{1, 2, 10, 9, 5, 11, 9, 11, 8, 11, 5, 6, -1, -1, -1, -1},
{0, 11, 3, 0, 6, 11, 0, 9, 6, 5, 6, 9, 1, 2, 10, -1},
{11, 8, 5, 11, 5, 6, 8, 0, 5, 10, 5, 2, 0, 2, 5, -1},
{6, 11, 3, 6, 3, 5, 2, 10, 3, 10, 5, 3, -1, -1, -1, -1},
{5, 8, 9, 5, 2, 8, 5, 6, 2, 3, 8, 2, -1, -1, -1, -1},
{9, 5, 6, 9, 6, 0, 0, 6, 2, -1, -1, -1, -1, -1, -1, -1},
{1, 5, 8, 1, 8, 0, 5, 6, 8, 3, 8, 2, 6, 2, 8, -1},
{1, 5, 6, 2, 1, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{1, 3, 6, 1, 6, 10, 3, 8, 6, 5, 6, 9, 8, 9, 6, -1},
{10, 1, 0, 10, 0, 6, 9, 5, 0, 5, 6, 0, -1, -1, -1, -1},
{0, 3, 8, 5, 6, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{10, 5, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{11, 5, 10, 7, 5, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{11, 5, 10, 11, 7, 5, 8, 3, 0, -1, -1, -1, -1, -1, -1, -1},
{5, 11, 7, 5, 10, 11, 1, 9, 0, -1, -1, -1, -1, -1, -1, -1},
{10, 7, 5, 10, 11, 7, 9, 8, 1, 8, 3, 1, -1, -1, -1, -1},
{11, 1, 2, 11, 7, 1, 7, 5, 1, -1, -1, -1, -1, -1, -1, -1},
{0, 8, 3, 1, 2, 7, 1, 7, 5, 7, 2, 11, -1, -1, -1, -1},
{9, 7, 5, 9, 2, 7, 9, 0, 2, 2, 11, 7, -1, -1, -1, -1},
{7, 5, 2, 7, 2, 11, 5, 9, 2, 3, 2, 8, 9, 8, 2, -1},
{2, 5, 10, 2, 3, 5, 3, 7, 5, -1, -1, -1, -1, -1, -1, -1},
{8, 2, 0, 8, 5, 2, 8, 7, 5, 10, 2, 5, -1, -1, -1, -1},
{9, 0, 1, 5, 10, 3, 5, 3, 7, 3, 10, 2, -1, -1, -1, -1},
{9, 8, 2, 9, 2, 1, 8, 7, 2, 10, 2, 5, 7, 5, 2, -1},
{1, 3, 5, 3, 7, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{0, 8, 7, 0, 7, 1, 1, 7, 5, -1, -1, -1, -1, -1, -1, -1},
{9, 0, 3, 9, 3, 5, 5, 3, 7, -1, -1, -1, -1, -1, -1, -1},
{9, 8, 7, 5, 9, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{5, 8, 4, 5, 10, 8, 10, 11, 8, -1, -1, -1, -1, -1, -1, -1},
{5, 0, 4, 5, 11, 0, 5, 10, 11, 11, 3, 0, -1, -1, -1, -1},
{0, 1, 9, 8, 4, 10, 8, 10, 11, 10, 4, 5, -1, -1, -1, -1},
{10, 11, 4, 10, 4, 5, 11, 3, 4, 9, 4, 1, 3, 1, 4, -1},
{2, 5, 1, 2, 8, 5, 2, 11, 8, 4, 5, 8, -1, -1, -1, -1},
{0, 4, 11, 0, 11, 3, 4, 5, 11, 2, 11, 1, 5, 1, 11, -1},
{0, 2, 5, 0, 5, 9, 2, 11, 5, 4, 5, 8, 11, 8, 5, -1},
{9, 4, 5, 2, 11, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{2, 5, 10, 3, 5, 2, 3, 4, 5, 3, 8, 4, -1, -1, -1, -1},
{5, 10, 2, 5, 2, 4, 4, 2, 0, -1, -1, -1, -1, -1, -1, -1},
{3, 10, 2, 3, 5, 10, 3, 8, 5, 4, 5, 8, 0, 1, 9, -1},
{5, 10, 2, 5, 2, 4, 1, 9, 2, 9, 4, 2, -1, -1, -1, -1},
{8, 4, 5, 8, 5, 3, 3, 5, 1, -1, -1, -1, -1, -1, -1, -1},
{0, 4, 5, 1, 0, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{8, 4, 5, 8, 5, 3, 9, 0, 5, 0, 3, 5, -1, -1, -1, -1},
{9, 4, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{4, 11, 7, 4, 9, 11, 9, 10, 11, -1, -1, -1, -1, -1, -1, -1},
{0, 8, 3, 4, 9, 7, 9, 11, 7, 9, 10, 11, -1, -1, -1, -1},
{1, 10, 11, 1, 11, 4, 1, 4, 0, 7, 4, 11, -1, -1, -1, -1},
{3, 1, 4, 3, 4, 8, 1, 10, 4, 7, 4, 11, 10, 11, 4, -1},
{4, 11, 7, 9, 11, 4, 9, 2, 11, 9, 1, 2, -1, -1, -1, -1},
{9, 7, 4, 9, 11, 7, 9, 1, 11, 2, 11, 1, 0, 8, 3, -1},
{11, 7, 4, 11, 4, 2, 2, 4, 0, -1, -1, -1, -1, -1, -1, -1},
{11, 7, 4, 11, 4, 2, 8, 3, 4, 3, 2, 4, -1, -1, -1, -1},
{2, 9, 10, 2, 7, 9, 2, 3, 7, 7, 4, 9, -1, -1, -1, -1},
{9, 10, 7, 9, 7, 4, 10, 2, 7, 8, 7, 0, 2, 0, 7, -1},
{3, 7, 10, 3, 10, 2, 7, 4, 10, 1, 10, 0, 4, 0, 10, -1},
{1, 10, 2, 8, 7, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{4, 9, 1, 4, 1, 7, 7, 1, 3, -1, -1, -1, -1, -1, -1, -1},
{4, 9, 1, 4, 1, 7, 0, 8, 1, 8, 7, 1, -1, -1, -1, -1},
{4, 0, 3, 7, 4, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{4, 8, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{9, 10, 8, 10, 11, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{3, 0, 9, 3, 9, 11, 11, 9, 10, -1, -1, -1, -1, -1, -1, -1},
{0, 1, 10, 0, 10, 8, 8, 10, 11, -1, -1, -1, -1, -1, -1, -1},
{3, 1, 10, 11, 3, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{1, 2, 11, 1, 11, 9, 9, 11, 8, -1, -1, -1, -1, -1, -1, -1},
{3, 0, 9, 3, 9, 11, 1, 2, 9, 2, 11, 9, -1, -1, -1, -1},
{0, 2, 11, 8, 0, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{3, 2, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{2, 3, 8, 2, 8, 10, 10, 8, 9, -1, -1, -1, -1, -1, -1, -1},
{9, 10, 2, 0, 9, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{2, 3, 8, 2, 8, 10, 0, 1, 8, 1, 10, 8, -1, -1, -1, -1},
{1, 10, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{1, 3, 8, 9, 1, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{0, 9, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{0, 3, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}
};
template CIsoSurface::CIsoSurface()
{
printf("[jhq] CIsoSurface::CIsoSurface\n");
m_fCellLengthX = 0;
m_fCellLengthY = 0;
m_fCellLengthZ = 0;
m_nCellsX = 0;
m_nCellsY = 0;
m_nCellsZ = 0;
m_nTriangles = 0;
m_nNormals = 0;
m_nVertices = 0;
m_ppt3dVertices = NULL;
m_piTriangleIndices = NULL;
m_pvec3dNormals = NULL;
m_ptScalarField = NULL;
m_tIsoLevel = 0;
m_bValidSurface = false;
}
template CIsoSurface::~CIsoSurface()
{
DeleteSurface();
}
#include
#include
//#define TEST
template void CIsoSurface::GenerateSurface(const T* ptScalarField, T tIsoLevel, unsigned int nCellsX, unsigned int nCellsY, unsigned int nCellsZ, float fCellLengthX, float fCellLengthY, float fCellLengthZ)
{
printf("[jhq] CIsoSurface::GenerateSurface\n");
if (m_bValidSurface)
DeleteSurface();
m_tIsoLevel = tIsoLevel;
m_nCellsX = nCellsX;
m_nCellsY = nCellsY;
m_nCellsZ = nCellsZ;
m_fCellLengthX = fCellLengthX;
m_fCellLengthY = fCellLengthY;
m_fCellLengthZ = fCellLengthZ;
m_ptScalarField = ptScalarField;
unsigned int nPointsInXDirection = (m_nCellsX + 1);
unsigned int nPointsInSlice = nPointsInXDirection * (m_nCellsY + 1);
// Generate isosurface.
for (unsigned int z = 0; z < m_nCellsZ; z++) {
for (unsigned int y = 0; y < m_nCellsY; y++) {
for (unsigned int x = 0; x < m_nCellsX; x++) {
// Calculate table lookup index from those vertices which are below the isolevel.
unsigned int tableIndex = 0;
if (m_ptScalarField[z*nPointsInSlice + y * nPointsInXDirection + x] < m_tIsoLevel)
tableIndex |= 1;
if (m_ptScalarField[z*nPointsInSlice + (y + 1)*nPointsInXDirection + x] < m_tIsoLevel)
tableIndex |= 2;
if (m_ptScalarField[z*nPointsInSlice + (y + 1)*nPointsInXDirection + (x + 1)] < m_tIsoLevel)
tableIndex |= 4;
if (m_ptScalarField[z*nPointsInSlice + y * nPointsInXDirection + (x + 1)] < m_tIsoLevel)
tableIndex |= 8;
if (m_ptScalarField[(z + 1)*nPointsInSlice + y * nPointsInXDirection + x] < m_tIsoLevel)
tableIndex |= 16;
if (m_ptScalarField[(z + 1)*nPointsInSlice + (y + 1)*nPointsInXDirection + x] < m_tIsoLevel)
tableIndex |= 32;
if (m_ptScalarField[(z + 1)*nPointsInSlice + (y + 1)*nPointsInXDirection + (x + 1)] < m_tIsoLevel)
tableIndex |= 64;
if (m_ptScalarField[(z + 1)*nPointsInSlice + y * nPointsInXDirection + (x + 1)] < m_tIsoLevel)
tableIndex |= 128;
#ifdef TEST
std::cout << "tableIndex: " << std::bitset<8>(tableIndex) << std::endl;
printf("[jhq] x: %d y: %d z: %d tableIndex: %d\n", x, y, z, tableIndex);
#endif
// Now create a triangulation of the isosurface in this cell.
if (m_edgeTable[tableIndex] != 0) {
if (m_edgeTable[tableIndex] & 8) {
POINT3DID pt = CalculateIntersection(x, y, z, 3);
unsigned int id = GetEdgeID(x, y, z, 3);
m_i2pt3idVertices.insert(ID2POINT3DID::value_type(id, pt));
#ifdef TEST
printf("[jhq] 3 pt.x: %f pt.y: %f pt.z: %f id: %d\n", pt.x, pt.y, pt.z, id);
#endif
}
if (m_edgeTable[tableIndex] & 1) {
POINT3DID pt = CalculateIntersection(x, y, z, 0);
unsigned int id = GetEdgeID(x, y, z, 0);
m_i2pt3idVertices.insert(ID2POINT3DID::value_type(id, pt));
#ifdef TEST
printf("[jhq] 0 pt.x: %f pt.y: %f pt.z: %f id: %d\n", pt.x, pt.y, pt.z, id);
#endif
}
if (m_edgeTable[tableIndex] & 256) {
POINT3DID pt = CalculateIntersection(x, y, z, 8);
unsigned int id = GetEdgeID(x, y, z, 8);
m_i2pt3idVertices.insert(ID2POINT3DID::value_type(id, pt));
#ifdef TEST
printf("[jhq] 8 pt.x: %f pt.y: %f pt.z: %f id: %d\n", pt.x, pt.y, pt.z, id);
#endif
}
if (x == m_nCellsX - 1) {
if (m_edgeTable[tableIndex] & 4) {
POINT3DID pt = CalculateIntersection(x, y, z, 2);
unsigned int id = GetEdgeID(x, y, z, 2);
m_i2pt3idVertices.insert(ID2POINT3DID::value_type(id, pt));
#ifdef TEST
printf("[jhq] 2 pt.x: %f pt.y: %f pt.z: %f id: %d\n", pt.x, pt.y, pt.z, id);
#endif
}
if (m_edgeTable[tableIndex] & 2048) {
POINT3DID pt = CalculateIntersection(x, y, z, 11);
unsigned int id = GetEdgeID(x, y, z, 11);
m_i2pt3idVertices.insert(ID2POINT3DID::value_type(id, pt));
#ifdef TEST
printf("[jhq] 11 pt.x: %f pt.y: %f pt.z: %f id: %d\n", pt.x, pt.y, pt.z, id);
#endif
}
}
if (y == m_nCellsY - 1) {
if (m_edgeTable[tableIndex] & 2) {
POINT3DID pt = CalculateIntersection(x, y, z, 1);
unsigned int id = GetEdgeID(x, y, z, 1);
m_i2pt3idVertices.insert(ID2POINT3DID::value_type(id, pt));
#ifdef TEST
printf("[jhq] 1 pt.x: %f pt.y: %f pt.z: %f id: %d\n", pt.x, pt.y, pt.z, id);
#endif
}
if (m_edgeTable[tableIndex] & 512) {
POINT3DID pt = CalculateIntersection(x, y, z, 9);
unsigned int id = GetEdgeID(x, y, z, 9);
m_i2pt3idVertices.insert(ID2POINT3DID::value_type(id, pt));
#ifdef TEST
printf("[jhq] 9 pt.x: %f pt.y: %f pt.z: %f id: %d\n", pt.x, pt.y, pt.z, id);
#endif
}
}
if (z == m_nCellsZ - 1) {
if (m_edgeTable[tableIndex] & 16) {
POINT3DID pt = CalculateIntersection(x, y, z, 4);
unsigned int id = GetEdgeID(x, y, z, 4);
m_i2pt3idVertices.insert(ID2POINT3DID::value_type(id, pt));
#ifdef TEST
printf("[jhq] 4 pt.x: %f pt.y: %f pt.z: %f id: %d\n", pt.x, pt.y, pt.z, id);
#endif
}
if (m_edgeTable[tableIndex] & 128) {
POINT3DID pt = CalculateIntersection(x, y, z, 7);
unsigned int id = GetEdgeID(x, y, z, 7);
m_i2pt3idVertices.insert(ID2POINT3DID::value_type(id, pt));
#ifdef TEST
printf("[jhq] 7 pt.x: %f pt.y: %f pt.z: %f id: %d\n", pt.x, pt.y, pt.z, id);
#endif
}
}
if ((x == m_nCellsX - 1) && (y == m_nCellsY - 1))
if (m_edgeTable[tableIndex] & 1024) {
POINT3DID pt = CalculateIntersection(x, y, z, 10);
unsigned int id = GetEdgeID(x, y, z, 10);
m_i2pt3idVertices.insert(ID2POINT3DID::value_type(id, pt));
#ifdef TEST
printf("[jhq] 10 pt.x: %f pt.y: %f pt.z: %f id: %d\n", pt.x, pt.y, pt.z, id);
#endif
}
if ((x == m_nCellsX - 1) && (z == m_nCellsZ - 1))
if (m_edgeTable[tableIndex] & 64) {
POINT3DID pt = CalculateIntersection(x, y, z, 6);
unsigned int id = GetEdgeID(x, y, z, 6);
m_i2pt3idVertices.insert(ID2POINT3DID::value_type(id, pt));
#ifdef TEST
printf("[jhq] 6 pt.x: %f pt.y: %f pt.z: %f id: %d\n", pt.x, pt.y, pt.z, id);
#endif
}
if ((y == m_nCellsY - 1) && (z == m_nCellsZ - 1))
if (m_edgeTable[tableIndex] & 32) {
POINT3DID pt = CalculateIntersection(x, y, z, 5);
unsigned int id = GetEdgeID(x, y, z, 5);
m_i2pt3idVertices.insert(ID2POINT3DID::value_type(id, pt));
#ifdef TEST
printf("[jhq] 5 pt.x: %f pt.y: %f pt.z: %f id: %d\n", pt.x, pt.y, pt.z, id);
#endif
}
for (unsigned int i = 0; m_triTable[tableIndex][i] != -1; i += 3) {
TRIANGLE triangle;
unsigned int pointID0, pointID1, pointID2;
pointID0 = GetEdgeID(x, y, z, m_triTable[tableIndex][i]);
pointID1 = GetEdgeID(x, y, z, m_triTable[tableIndex][i + 1]);
pointID2 = GetEdgeID(x, y, z, m_triTable[tableIndex][i + 2]);
triangle.pointID[0] = pointID0;
triangle.pointID[1] = pointID1;
triangle.pointID[2] = pointID2;
m_trivecTriangles.push_back(triangle);
#ifdef TEST
printf("[jhq] m_triTable: %d %d %d \n", m_triTable[tableIndex][i], m_triTable[tableIndex][i + 1], m_triTable[tableIndex][i + 2]);
printf("[jhq] triangle: %d %d %d \n", pointID0, pointID1, pointID2);
#endif
}
}
}
}
}
RenameVerticesAndTriangles();
CalculateNormals();
m_bValidSurface = true;
}
template bool CIsoSurface::IsSurfaceValid()
{
return m_bValidSurface;
}
template void CIsoSurface::DeleteSurface()
{
m_fCellLengthX = 0;
m_fCellLengthY = 0;
m_fCellLengthZ = 0;
m_nCellsX = 0;
m_nCellsY = 0;
m_nCellsZ = 0;
m_nTriangles = 0;
m_nNormals = 0;
m_nVertices = 0;
if (m_ppt3dVertices != NULL) {
delete[] m_ppt3dVertices;
m_ppt3dVertices = NULL;
}
if (m_piTriangleIndices != NULL) {
delete[] m_piTriangleIndices;
m_piTriangleIndices = NULL;
}
if (m_pvec3dNormals != NULL) {
delete[] m_pvec3dNormals;
m_pvec3dNormals = NULL;
}
m_ptScalarField = NULL;
m_tIsoLevel = 0;
m_bValidSurface = false;
}
template int CIsoSurface::GetVolumeLengths(float& fVolLengthX, float& fVolLengthY, float& fVolLengthZ)
{
if (IsSurfaceValid()) {
fVolLengthX = m_fCellLengthX*m_nCellsX;
fVolLengthY = m_fCellLengthY*m_nCellsY;
fVolLengthZ = m_fCellLengthZ*m_nCellsZ;
return 1;
}
else
return -1;
}
template unsigned int CIsoSurface::GetEdgeID(unsigned int nX, unsigned int nY, unsigned int nZ, unsigned int nEdgeNo)
{
switch (nEdgeNo) {
case 0:
return GetVertexID(nX, nY, nZ) + 1;
case 1:
return GetVertexID(nX, nY + 1, nZ);
case 2:
return GetVertexID(nX + 1, nY, nZ) + 1;
case 3:
return GetVertexID(nX, nY, nZ);
case 4:
return GetVertexID(nX, nY, nZ + 1) + 1;
case 5:
return GetVertexID(nX, nY + 1, nZ + 1);
case 6:
return GetVertexID(nX + 1, nY, nZ + 1) + 1;
case 7:
return GetVertexID(nX, nY, nZ + 1);
case 8:
return GetVertexID(nX, nY, nZ) + 2;
case 9:
return GetVertexID(nX, nY + 1, nZ) + 2;
case 10:
return GetVertexID(nX + 1, nY + 1, nZ) + 2;
case 11:
return GetVertexID(nX + 1, nY, nZ) + 2;
default:
// Invalid edge no.
return -1;
}
}
template unsigned int CIsoSurface::GetVertexID(unsigned int nX, unsigned int nY, unsigned int nZ)
{
return 3*(nZ*(m_nCellsY + 1)*(m_nCellsX + 1) + nY*(m_nCellsX + 1) + nX);
}
template POINT3DID CIsoSurface::CalculateIntersection(
unsigned int nX, unsigned int nY, unsigned int nZ, unsigned int nEdgeNo)
{
float x1, y1, z1, x2, y2, z2;
unsigned int v1x = nX, v1y = nY, v1z = nZ;
unsigned int v2x = nX, v2y = nY, v2z = nZ;
switch (nEdgeNo)
{
case 0:
v2y += 1;
break;
case 1:
v1y += 1;
v2x += 1;
v2y += 1;
break;
case 2:
v1x += 1;
v1y += 1;
v2x += 1;
break;
case 3:
v1x += 1;
break;
case 4:
v1z += 1;
v2y += 1;
v2z += 1;
break;
case 5:
v1y += 1;
v1z += 1;
v2x += 1;
v2y += 1;
v2z += 1;
break;
case 6:
v1x += 1;
v1y += 1;
v1z += 1;
v2x += 1;
v2z += 1;
break;
case 7:
v1x += 1;
v1z += 1;
v2z += 1;
break;
case 8:
v2z += 1;
break;
case 9:
v1y += 1;
v2y += 1;
v2z += 1;
break;
case 10:
v1x += 1;
v1y += 1;
v2x += 1;
v2y += 1;
v2z += 1;
break;
case 11:
v1x += 1;
v2x += 1;
v2z += 1;
break;
}
x1 = v1x*m_fCellLengthX;
y1 = v1y*m_fCellLengthY;
z1 = v1z*m_fCellLengthZ;
x2 = v2x*m_fCellLengthX;
y2 = v2y*m_fCellLengthY;
z2 = v2z*m_fCellLengthZ;
unsigned int nPointsInXDirection = (m_nCellsX + 1);
unsigned int nPointsInSlice = nPointsInXDirection*(m_nCellsY + 1);
T val1 = m_ptScalarField[v1z*nPointsInSlice + v1y*nPointsInXDirection + v1x];
T val2 = m_ptScalarField[v2z*nPointsInSlice + v2y*nPointsInXDirection + v2x];
POINT3DID intersection = Interpolate(x1, y1, z1, x2, y2, z2, val1, val2);
return intersection;
}
bool mycompare(float fX1, float fY1, float fZ1, float fX2, float fY2, float fZ2) {
if (fX2 < fX1)
return true;
else if (fX2 > fX2)
return false;
if (fY2 < fY1)
return true;
else if (fY2 > fY2)
return false;
if (fZ2 < fZ1)
return true;
else if (fZ2 > fZ1)
return false;
return false;
}
template POINT3DID CIsoSurface::Interpolate(
float fX1, float fY1, float fZ1, float fX2, float fY2, float fZ2, T tVal1, T tVal2)
{
#if 1
POINT3DID interpolation;
float mu;
mu = float((m_tIsoLevel - tVal1))/(tVal2 - tVal1);
interpolation.x = fX1 + mu*(fX2 - fX1);
interpolation.y = fY1 + mu*(fY2 - fY1);
interpolation.z = fZ1 + mu*(fZ2 - fZ1);
return interpolation;
#else
POINT3DID interpolation;
float mu;
mu = float((m_tIsoLevel - tVal1))/(tVal2 - tVal1);
if (mycompare(fX1, fY1, fZ1, fX2, fY2, fZ2)) {
float x=fX1, y=fY1, z=fZ1;
fX1 = fX2;fY1 = fY2;fZ1 = fZ2;
fX2 = x;fY2 = y;fZ2 = z;
}
if (std::abs(tVal1 - tVal2) > 0.00001) {
interpolation.x = fX1 + mu*(fX2 - fX1);
interpolation.y = fY1 + mu*(fY2 - fY1);
interpolation.z = fZ1 + mu*(fZ2 - fZ1);
}
else {
interpolation.x = fX1;
interpolation.y = fY1;
interpolation.z = fZ1;
}
return interpolation;
#endif
}
template void CIsoSurface::RenameVerticesAndTriangles()
{
printf("[jhq] CIsoSurface::RenameVerticesAndTriangles\n");
unsigned int nextID = 0;
ID2POINT3DID::iterator mapIterator = m_i2pt3idVertices.begin();
TRIANGLEVECTOR::iterator vecIterator = m_trivecTriangles.begin();
// Rename vertices.
while (mapIterator != m_i2pt3idVertices.end()) {
(*mapIterator).second.newID = nextID;
nextID++;
mapIterator++;
}
// Now rename triangles.
while (vecIterator != m_trivecTriangles.end()) {
for (unsigned int i = 0; i < 3; i++) {
unsigned int newID = m_i2pt3idVertices[(*vecIterator).pointID[i]].newID;
(*vecIterator).pointID[i] = newID;
}
vecIterator++;
}
// Copy all the vertices and triangles into two arrays so that they
// can be efficiently accessed.
// Copy vertices.
mapIterator = m_i2pt3idVertices.begin();
m_nVertices = m_i2pt3idVertices.size();
m_ppt3dVertices = new POINT3D[m_nVertices];
for (unsigned int i = 0; i < m_nVertices; i++, mapIterator++) {
m_ppt3dVertices[i][0] = (*mapIterator).second.x;
m_ppt3dVertices[i][1] = (*mapIterator).second.y;
m_ppt3dVertices[i][2] = (*mapIterator).second.z;
}
// Copy vertex indices which make triangles.
vecIterator = m_trivecTriangles.begin();
m_nTriangles = m_trivecTriangles.size();
m_piTriangleIndices = new unsigned int[m_nTriangles*3];
for (int i = 0; i < m_nTriangles; i++, vecIterator++) {
m_piTriangleIndices[i*3] = (*vecIterator).pointID[0];
m_piTriangleIndices[i*3+1] = (*vecIterator).pointID[1];
m_piTriangleIndices[i*3+2] = (*vecIterator).pointID[2];
}
m_i2pt3idVertices.clear();
m_trivecTriangles.clear();
}
template void CIsoSurface::CalculateNormals()
{
printf("[jhq] CIsoSurface::CalculateNormals\n");
m_nNormals = m_nVertices;
m_pvec3dNormals = new VECTOR3D[m_nNormals];
// Set all normals to 0.
for (unsigned int i = 0; i < m_nNormals; i++) {
m_pvec3dNormals[i][0] = 0;
m_pvec3dNormals[i][1] = 0;
m_pvec3dNormals[i][2] = 0;
}
// Calculate normals.
for (int i = 0; i < m_nTriangles; i++) {
VECTOR3D vec1, vec2, normal;
unsigned int id0, id1, id2;
id0 = m_piTriangleIndices[i*3];
id1 = m_piTriangleIndices[i*3+1];
id2 = m_piTriangleIndices[i*3+2];
vec1[0] = m_ppt3dVertices[id1][0] - m_ppt3dVertices[id0][0];
vec1[1] = m_ppt3dVertices[id1][1] - m_ppt3dVertices[id0][1];
vec1[2] = m_ppt3dVertices[id1][2] - m_ppt3dVertices[id0][2];
vec2[0] = m_ppt3dVertices[id2][0] - m_ppt3dVertices[id0][0];
vec2[1] = m_ppt3dVertices[id2][1] - m_ppt3dVertices[id0][1];
vec2[2] = m_ppt3dVertices[id2][2] - m_ppt3dVertices[id0][2];
normal[0] = vec1[2]*vec2[1] - vec1[1]*vec2[2];
normal[1] = vec1[0]*vec2[2] - vec1[2]*vec2[0];
normal[2] = vec1[1]*vec2[0] - vec1[0]*vec2[1];
m_pvec3dNormals[id0][0] += normal[0];
m_pvec3dNormals[id0][1] += normal[1];
m_pvec3dNormals[id0][2] += normal[2];
m_pvec3dNormals[id1][0] += normal[0];
m_pvec3dNormals[id1][1] += normal[1];
m_pvec3dNormals[id1][2] += normal[2];
m_pvec3dNormals[id2][0] += normal[0];
m_pvec3dNormals[id2][1] += normal[1];
m_pvec3dNormals[id2][2] += normal[2];
}
// Normalize normals.
for (int i = 0; i < m_nNormals; i++) {
float length = sqrt(m_pvec3dNormals[i][0]*m_pvec3dNormals[i][0] + m_pvec3dNormals[i][1]*m_pvec3dNormals[i][1] + m_pvec3dNormals[i][2]*m_pvec3dNormals[i][2]);
m_pvec3dNormals[i][0] /= length;
m_pvec3dNormals[i][1] /= length;
m_pvec3dNormals[i][2] /= length;
}
}
template class CIsoSurface;
template class CIsoSurface;
template class CIsoSurface;
#include"CIsoSurface.h"
#include
#include "itkImage.h"
#include "itkImageFileReader.h"
#include "itkImageFileWriter.h"
#include
#include "itkCastImageFilter.h"
#include "vtkAutoInit.h"
VTK_MODULE_INIT(vtkRenderingOpenGL2);
VTK_MODULE_INIT(vtkInteractionStyle);
#include "vtkActor.h"
#include "vtkCamera.h"
#include "vtkCellArray.h" //基元数组类
#include "vtkFloatArray.h" //浮点型数组类
#include "vtkPointData.h"
#include "vtkPoints.h"
#include "vtkPolyData.h" //多边形数据类型类
#include "vtkPolyDataMapper.h"
#include "vtkRenderWindow.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkRenderer.h"
#include
#include "vtkSmoothPolyDataFilter.h"
#include "vtkPolyDataNormals.h"
#include "vtkWindowedSincPolyDataFilter.h"
#include "vtkMaskPoints.h"
#include "vtkArrowSource.h"
#include "vtkGlyph3D.h"
#include "vtkProperty.h"
constexpr unsigned int Dimension = 3;
typedef itk::Image ShortImageType;
typedef itk::Image FloatImageType;
typedef itk::Image CCharImageType;
typedef itk::Image UCharImageType;
#if 1
int main(int argc, char ** argv) {
itk::NiftiImageIOFactory::RegisterOneFactory();
using CharReaderType = itk::ImageFileReader;
CharReaderType::Pointer char_reader = CharReaderType::New();
char_reader->SetFileName("test.nii");
char_reader->Update();
FloatImageType::Pointer itkImg = char_reader->GetOutput();
FloatImageType::PixelType* data = itkImg->GetBufferPointer();
itk::Size<3> size = itkImg->GetLargestPossibleRegion().GetSize();
std::cout << "size: " << size[0] << " " << size[1] << " " << size[2] << std::endl;
int totalsize = size[0] * size[1] * size[2];
std::cout << "totalsize: " << totalsize <GetSpacing();
std::cout << "spacing: " << spacing[0] << " " << spacing[1] << " " << spacing[2] << std::endl;
itk::Matrix matrix = itkImg->GetDirection();
std::cout << "matrix: " << matrix[0][0] << " " << matrix[0][1] << " " << matrix[0][2] << std::endl;
std::cout << "matrix: " << matrix[1][0] << " " << matrix[1][1] << " " << matrix[1][2] << std::endl;
std::cout << "matrix: " << matrix[2][0] << " " << matrix[2][1] << " " << matrix[2][2] << std::endl;
itk::Point origin = itkImg->GetOrigin();
std::cout << "origin: " << origin[0] << " " << origin[1] << " " << origin[2] << std::endl;
FloatImageType::PixelType* iter = data;
for (int i = 0; i < totalsize; i++) {
*iter *= -1;
iter++;
}
CIsoSurface mc;
mc.GenerateSurface(data, 0, size[0]-1, size[1]-1, size[2]-1, spacing[0], spacing[1], spacing[2]);
auto m_piTriangleIndices = mc.m_piTriangleIndices;
auto m_ppt3dVertices = mc.m_ppt3dVertices;
auto m_nVertices = mc.m_nVertices;
auto m_nTriangles = mc.m_nTriangles;
std::cout << "m_nVertices: " << m_nVertices << std::endl;
//for (unsigned int i = 0; i < m_nVertices; i++) {
// std::cout << i << " " << m_ppt3dVertices[i][0] << " " << m_ppt3dVertices[i][1] << " " << m_ppt3dVertices[i][2] << std::endl;
//}
std::cout << "m_nTriangles: " << m_nTriangles << std::endl;
//for (unsigned int i = 0; i < m_nTriangles; i++) {
// std::cout << i << " " << m_piTriangleIndices[i*3] << " " << m_piTriangleIndices[i*3+1] << " " << m_piTriangleIndices[i*3+2] << std::endl;
//}
// We'll create the building blocks of polydata including data attributes.
//实例化一个多边形数据对象cube
vtkPolyData *cube = vtkPolyData::New();
//实例化一个点对象points
vtkPoints *points = vtkPoints::New();
//单元对象
vtkCellArray *polys = vtkCellArray::New();
itk::Vector vector;
for (unsigned int i = 0; i < m_nVertices; i++) {
for (int j = 0; j < 3; j++) vector[j] = m_ppt3dVertices[i][j];
vector = matrix * vector;
float pt[3] = {vector[0]+origin[0],vector[1]+origin[1],vector[2]+origin[2]};
points->InsertPoint(i, pt);
}
for (unsigned int i = 0; i < m_nTriangles; i++) {
vtkIdType triangle[3] = { m_piTriangleIndices[i * 3],m_piTriangleIndices[i * 3 + 1],m_piTriangleIndices[i * 3 + 2] };
polys->InsertNextCell(3, triangle);
}
//与vtkPolyData型数据对象进行关联
cube->SetPoints(points);//进行点关联
points->Delete();
cube->SetPolys(polys);//进行面关联
polys->Delete();
vtkSmartPointer normFilter =
vtkSmartPointer::New();
normFilter->SetInputData(cube);
normFilter->SetComputePointNormals(1);//开启点法向量计算
normFilter->SetComputeCellNormals(0); //关闭单元法向量计算
normFilter->SetAutoOrientNormals(1);
normFilter->SetSplitting(0);
normFilter->Update();
vtkSmartPointer mask =
vtkSmartPointer::New();
mask->SetInputData(normFilter->GetOutput());
mask->SetMaximumNumberOfPoints(3000);
mask->RandomModeOn();
mask->Update();
vtkSmartPointer arrow =
vtkSmartPointer::New();
arrow->Update(); //一定要更新 否则数据没有添加进来,程序会报错
vtkSmartPointer glyph =
vtkSmartPointer::New();
glyph->SetInputData(mask->GetOutput());
glyph->SetSourceData(arrow->GetOutput());//每一点用箭头代替
glyph->SetVectorModeToUseNormal();//设置向量显示模式和法向量一致
glyph->SetScaleFactor(5); //设置伸缩比例
glyph->Update();
vtkSmartPointer mapper =
vtkSmartPointer::New();
mapper->SetInputData(cube);
vtkSmartPointer normMapper =
vtkSmartPointer::New();
normMapper->SetInputData(normFilter->GetOutput());
vtkSmartPointer glyphMapper =
vtkSmartPointer::New();
glyphMapper->SetInputData(glyph->GetOutput());
vtkSmartPointer actor =
vtkSmartPointer::New();
actor->SetMapper(mapper);
vtkSmartPointer normActor =
vtkSmartPointer::New();
normActor->SetMapper(normMapper);
vtkSmartPointer glyphActor =
vtkSmartPointer::New();
glyphActor->SetMapper(glyphMapper);
glyphActor->GetProperty()->SetColor(1, 0, 0);
double origView[4] = { 0, 0, 0.33, 1 };
double normView[4] = { 0.33, 0, 0.66, 1 };
double glyphView[4] = { 0.66, 0, 1, 1 };
vtkSmartPointer origRender =
vtkSmartPointer::New();
origRender->SetViewport(origView);
origRender->AddActor(actor);
origRender->SetBackground(1, 0, 0);
vtkSmartPointer normRender =
vtkSmartPointer::New();
normRender->SetViewport(normView);
normRender->AddActor(normActor);
normRender->SetBackground(0, 1, 0);
vtkSmartPointer glyphRender =
vtkSmartPointer::New();
glyphRender->SetViewport(glyphView);
glyphRender->AddActor(glyphActor);
glyphRender->AddActor(normActor);
glyphRender->SetBackground(0, 0, 1);
vtkSmartPointer rw =
vtkSmartPointer::New();
rw->AddRenderer(origRender);
rw->AddRenderer(normRender);
rw->AddRenderer(glyphRender);
rw->SetWindowName("Calculating Point Norm & Cell Norm");
rw->SetSize(960, 320);
rw->Render();
vtkSmartPointer rwi =
vtkSmartPointer::New();
rwi->SetRenderWindow(rw);
rwi->Initialize();
rwi->Start();
return 0;
}
#else
int main(int argc, char ** argv) {
itk::NiftiImageIOFactory::RegisterOneFactory();
using CharReaderType = itk::ImageFileReader;
CharReaderType::Pointer char_reader = CharReaderType::New();
char_reader->SetFileName("test.nii");
char_reader->Update();
FloatImageType::Pointer itkImg = char_reader->GetOutput();
FloatImageType::PixelType* data = itkImg->GetBufferPointer();
itk::Size<3> size = itkImg->GetLargestPossibleRegion().GetSize();
std::cout << "size: " << size[0] << " " << size[1] << " " << size[2] << std::endl;
int totalsize = size[0] * size[1] * size[2];
std::cout << "totalsize: " << totalsize <GetSpacing();
std::cout << "spacing: " << spacing[0] << " " << spacing[1] << " " << spacing[2] << std::endl;
itk::Matrix matrix = itkImg->GetDirection();
std::cout << "matrix: " << matrix[0][0] << " " << matrix[0][1] << " " << matrix[0][2] << std::endl;
std::cout << "matrix: " << matrix[1][0] << " " << matrix[1][1] << " " << matrix[1][2] << std::endl;
std::cout << "matrix: " << matrix[2][0] << " " << matrix[2][1] << " " << matrix[2][2] << std::endl;
itk::Point origin = itkImg->GetOrigin();
std::cout << "origin: " << origin[0] << " " << origin[1] << " " << origin[2] << std::endl;
FloatImageType::PixelType* iter = data;
for (int i = 0; i < totalsize; i++) {
*iter *= -1;
iter++;
}
//移动立方体MC
CIsoSurface mc;
mc.GenerateSurface(data, 0, size[0]-1, size[1]-1, size[2]-1, spacing[0], spacing[1], spacing[2]);
auto m_piTriangleIndices = mc.m_piTriangleIndices;
auto m_ppt3dVertices = mc.m_ppt3dVertices;
auto m_nVertices = mc.m_nVertices;
auto m_nTriangles = mc.m_nTriangles;
std::cout << "m_nVertices: " << m_nVertices << std::endl;
//for (unsigned int i = 0; i < m_nVertices; i++) {
// std::cout << i << " " << m_ppt3dVertices[i][0] << " " << m_ppt3dVertices[i][1] << " " << m_ppt3dVertices[i][2] << std::endl;
//}
std::cout << "m_nTriangles: " << m_nTriangles << std::endl;
//for (unsigned int i = 0; i < m_nTriangles; i++) {
// std::cout << i << " " << m_piTriangleIndices[i*3] << " " << m_piTriangleIndices[i*3+1] << " " << m_piTriangleIndices[i*3+2] << std::endl;
//}
// We'll create the building blocks of polydata including data attributes.
//实例化一个多边形数据对象cube
vtkPolyData *cube = vtkPolyData::New();
//实例化一个点对象points
vtkPoints *points = vtkPoints::New();
//单元对象
vtkCellArray *polys = vtkCellArray::New();
itk::Vector vector;
for (unsigned int i = 0; i < m_nVertices; i++) {
for (int j = 0; j < 3; j++) vector[j] = m_ppt3dVertices[i][j];
vector = matrix * vector;
float pt[3] = {vector[0]+origin[0],vector[1]+origin[1],vector[2]+origin[2]};
points->InsertPoint(i, pt);
}
for (unsigned int i = 0; i < m_nTriangles; i++) {
vtkIdType triangle[3] = { m_piTriangleIndices[i * 3],m_piTriangleIndices[i * 3 + 1],m_piTriangleIndices[i * 3 + 2] };
polys->InsertNextCell(3, triangle);
}
//与vtkPolyData型数据对象进行关联
cube->SetPoints(points);//进行点关联
points->Delete();
cube->SetPolys(polys);//进行面关联
polys->Delete();
#if 0
vtkSmartPointer smooth =
vtkSmartPointer::New();
smooth->SetInputData(cube);
smooth->SetNumberOfIterations(20);
smooth->Update();
cube = smooth->GetOutput();
#endif
//多边形数据送入图像界面进行绘制
vtkPolyDataMapper *cubeMapper = vtkPolyDataMapper::New();
cubeMapper->SetInputData(cube);//vtkPolyData数据输出给映射器输入
cubeMapper->SetScalarRange(0, 7);//设置标量数据范围0~7
//实例化一个演员cubeActor
vtkActor *cubeActor = vtkActor::New();
cubeActor->SetMapper(cubeMapper);
vtkCamera* camera = vtkCamera::New();
camera->SetPosition(1, 1, 1);//设置相机位置为(1,1,1)
camera->SetFocalPoint(0, 0, 0);
vtkRenderer* renderer = vtkRenderer::New();
renderer->AddActor(cubeActor);
renderer->SetActiveCamera(camera);
renderer->ResetCamera();
renderer->SetBackground(0, 0, 1);
vtkRenderWindow *renWin = vtkRenderWindow::New();
renWin->AddRenderer(renderer);
renWin->SetSize(800, 800);
vtkRenderWindowInteractor *iren = vtkRenderWindowInteractor::New();
iren->SetRenderWindow(renWin);
// interact with data
renWin->Render();//绘制舞台上的东西
iren->Start();//开始交互
vtkSmartPointer writer =
vtkSmartPointer::New();
writer->SetFileName("test.vtp");
writer->SetInputData(cube);
writer->Write();
// Clean up
cube->Delete();
cubeMapper->Delete();
cubeActor->Delete();
camera->Delete();
renderer->Delete();
renWin->Delete();
iren->Delete();
//typedef itk::ImageFileWriter WriterType;
//WriterType::Pointer writer = WriterType::New();
//writer->SetFileName("output.nii");
//writer->SetInput(itkImg);
//writer->Update();
return 0;
}
#endif