绘制到PDF则要启用pdf图形上下文,PDF图形上下文的创建使用方式跟位图图形上下文是类似的,需要注意的一点就是绘制内容到PDF时需要创建分页,每页内容的开始都要调用一次UIGraphicsBeginPDFPage方法。下面的示例演示了文本绘制和图片绘制(其他图形绘制也是类似的):
- (void)viewDidLoad
{
[super viewDidLoad];
//沙盒路径NSArray *pathArray = NSSearchPathForDirectoriesInDomains(NSDocumentationDirectory, NSUserDomainMask, YES);
NSString *path=[[pathArray firstObject] stringByAppendingPathComponent:@"myPDF.pdf"];
//path:保存路径
//bounds:pdf文档大小,如果设置为CGRectZero则使用默认值:612*792
//pageInfo:页面设置,为nil则不设置任何信息UIGraphicsBeginPDFContextToFile(path, CGRectZero, @{kCGPDFContextAuthor:@"zlt"});
//也可以存储到NSMutableData中
//UIGraphicsBeginPDFContextToData(<#NSMutableData *data#>, <#CGRect bounds#>, <#NSDictionary *documentInfo#>);
//开始第一页绘制 UIGraphicsBeginPDFPage();
NSString *title =@"Welcome to Apple Support";
//段落样式NSMutableParagraphStyle *style = [[NSMutableParagraphStyle alloc] init];
//对齐方式NSTextAlignment aligment = NSTextAlignmentCenter;
style.alignment = aligment;
[title drawInRect:CGRectMake(26,20,300,50) withAttributes:@{NSFontAttributeName:[UIFont systemFontOfSize:18],NSParagraphStyleAttributeName:style}];
NSString *content =@"Learn about Apple products, view online manuals, get the latest downloads, and more. Connect with other Apple users, or get service, support, and professional advice from Apple.";
NSMutableParagraphStyle *style2 =[[NSMutableParagraphStyle alloc] init];
style2.alignment =NSTextAlignmentLeft;
[content drawInRect:CGRectMake(26,56,300,255) withAttributes:@{NSFontAttributeName:[UIFont systemFontOfSize:15],NSForegroundColorAttributeName:[UIColor grayColor],NSParagraphStyleAttributeName:style2}];
UIImage *image = [UIImage imageNamed:@"applecare_folks_tall.png"];
[image drawInRect:CGRectMake(316,20,290,305)];
UIImage *image2 = [UIImage imageNamed:@"applecare_page1.png"];
[image2 drawInRect:CGRectMake(6,320,600,281)];
//创建新的一页继续绘制其他内容 UIGraphicsBeginPDFPage();
UIImage *image3 = [UIImage imageNamed:@"applecare_page2.png"];
[image3 drawInRect:CGRectMake(6,20,600,629)];
//结束pdf上下文 UIGraphicsEndPDFContext();
}
生成的pdf文档:
知识补充
1.Core Graphics是基于C语言的一套框架,开发时无法像使用Obj-C一样调用;
2.在Quartz 2D中凡是使用带有“Create”或者“Copy”关键字方法创建的对象,在使用后一定要使用对应的方法释放(由于这个框架基于C语言编写无法自动释放内存);
3.Quartz 2D是跨平台的,因此其中的方法中不能使用UIKit中的对象(UIKit只有iOS可用),例如用到的颜色只能用CGColorRef而不能用UIColor,但是UIKit中提供了对应的转换方法;
4.在C语言中枚举一般以“k”开头,由于Quartz 2D基于C语言开发,所以它也不例外(参数中很多枚举都是k开头的);
5.由于Quartz 2D是Core Graphics的一部分,所以API多数以CG开头;
6.在使用Quartz 2D绘图API中所有以“Ref”结尾对象,在声明时都不必声明为指针类型;
7.在使用Quartz 2D绘图API时,凡是“UI”开头的相关绘图函数,都是UIKit对Core Graphics的封装(主要为了简化绘图操作);