index.html
DOCTYPE html>
<html lang="en" >
<head>
<meta charset="UTF-8">
<title>3D canvas cubetitle>
<meta name="viewport" content="width=device-width">
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/meyer-reset/2.0/reset.min.css">
<link rel="stylesheet" href="css/style.css">
head>
<body>
<canvas>canvas>
<script src="js/index.js">script>
body>
html>
index.js
var width, height;
var canvas = document.querySelector('canvas');
canvas.width = width = Math.max(document.documentElement.clientWidth, window.innerWidth || 0);
canvas.height = height = Math.max(document.documentElement.clientHeight, window.innerHeight || 0);
var ctx = canvas.getContext('2d');
ctx.translate(canvas.width / 2, canvas.height / 2);
var points = [];
var depth = 8;
var scale = 70;
for (var x = -depth/2; x <= depth/2; x++) {
for (var y = -depth/2; y <= depth/2; y++) {
for (var z = -depth/2; z <= depth/2; z++) {
points.push([x * scale, y * scale, z * scale]);
}
}
}
var minDistance = 1000;
var maxDistance = 2000;
var f = 500;
var rot = 0;
var direction = -1;
var distance;
ctx.fillStyle = '#333';
requestAnimationFrame(function loop() {
rot += .75;
distance = maxDistance - (maxDistance - minDistance) * Math.abs(Math.sin(rot/100));
ctx.clearRect( -width / 2, -height / 2, width, height);
var cpm = [
[f, 0, 0, 0],
[0, f, 0, 0],
[0, 0, 1, distance]
];
var rotX = getRotateY(rot);
var rotY = getRotateY(rot*2);
var rotZ = getRotateZ(rot*3);
var transformMatrix = matrixMultiply(rotY, rotZ);
transformMatrix = matrixMultiply(transformMatrix, rotX);
points
.forEach(function(point) {
var imagePoint = getImagePoint(matrixTimesVec(transformMatrix, point), cpm);
if (imagePoint[2] < 0) { return; }
var size = 5 * f / imagePoint[2];
var x = imagePoint[0] / imagePoint[2];
var y = imagePoint[1] / imagePoint[2];
ctx.beginPath();
ctx.arc(x, y, size, 0, 2 * Math.PI, true);
ctx.fill();
});
requestAnimationFrame(loop);
});
function getImagePoint(point3D, cameraProjectionMatrix) {
// make homogenous
var homogenousPoint3D = point3D.concat([1]);
return matrixTimesVec(cameraProjectionMatrix, homogenousPoint3D);
}
function add(a, b) { return a + b; }
function getRotateZ(deg) {
var rad = deg * Math.PI / 180;
var cos = Math.cos(rad);
var sin = Math.sin(rad);
return [
[cos, -sin, 0],
[sin, cos, 0],
[ 0, 0, 1]
];
}
function getRotateY(deg) {
var rad = deg * Math.PI / 180;
var cos = Math.cos(rad);
var sin = Math.sin(rad);
return [
[ cos, 0, sin],
[ 0, 1, 0],
[-sin, 0, cos]
];
}
function getRotateX(deg) {
var rad = deg * Math.PI / 180;
var cos = Math.cos(rad);
var sin = Math.sin(rad);
return [
[1, 0, 0],
[0, cos, -sin],
[0, sin, cos]
];
}
function matrixTimesVec(matrix, vec) {
return deepCopy(matrix).map(function(row) {
return row.map(function(cell, i) {
return cell * vec[i];
}).reduce(add, 0);
});
}
function deepCopy(arr) {
return arr.slice(0).map(function(v) {
return Array.isArray(v) ? deepCopy(v) : v;
});
}
function matrixMultiply(m1, m2) {
var m1_0 = m1[0];
var m1_1 = m1[1];
var m1_2 = m1[2];
var m2_0 = m2[0];
var m2_1 = m2[1];
var m2_2 = m2[2];
var m1_0_0 = m1_0[0];
var m1_0_1 = m1_0[1];
var m1_0_2 = m1_0[2];
var m1_1_0 = m1_1[0];
var m1_1_1 = m1_1[1];
var m1_1_2 = m1_1[2];
var m1_2_0 = m1_2[0];
var m1_2_1 = m1_2[1];
var m1_2_2 = m1_2[2];
var m2_0_0 = m2_0[0];
var m2_0_1 = m2_0[1];
var m2_0_2 = m2_0[2];
var m2_1_0 = m2_1[0];
var m2_1_1 = m2_1[1];
var m2_1_2 = m2_1[2];
var m2_2_0 = m2_2[0];
var m2_2_1 = m2_2[1];
var m2_2_2 = m2_2[2];
return [
[m1_0_0 * m2_0_0 + m1_0_1 * m2_1_0 + m1_0_2 * m2_2_0, m1_0_0 * m2_0_1 + m1_0_1 * m2_1_1 + m1_0_2 * m2_2_1, m1_0_0 * m2_0_2 + m1_0_1 * m2_1_2 + m1_0_2 * m2_2_2],
[m1_1_0 * m2_0_0 + m1_1_1 * m2_1_0 + m1_1_2 * m2_2_0, m1_1_0 * m2_0_1 + m1_1_1 * m2_1_1 + m1_1_2 * m2_2_1, m1_1_0 * m2_0_2 + m1_1_1 * m2_1_2 + m1_1_2 * m2_2_2],
[m1_2_0 * m2_0_0 + m1_2_1 * m2_1_0 + m1_2_2 * m2_2_0, m1_2_0 * m2_0_1 + m1_2_1 * m2_1_1 + m1_2_2 * m2_2_1, m1_2_0 * m2_0_2 + m1_2_1 * m2_1_2 + m1_2_2 * m2_2_2]
];
}
style.css
html, body {
width: 100%;
height: 100%;
background: linear-gradient(-135deg,
rgba(110, 90, 255, 0.23),
rgba(255, 90, 70, 0.25)
);
}
另外,我也将这个特效上传到了“
资源
”,包括所有代码,并且可以直接运行!欢迎各位下载!