pygame是python轻量级的游戏框架,通常用于微型小游戏的创作或者游戏编程思想的教育。pygame的功能集成程度比较低,通常需要将功能代码人工再次集成包装(模块化、类化)才能更好地减少代码量,起到复用的效果。
下面展示一段按钮集成的代码。展示了纯文本(Text), 图片(Image),纯色(ColorSurface),以及这三种对应的按钮(即附加事件触发功能)的类设计。
from calendar import c
import os
import random
import sys
import pygame
from pygame import font
from pygame.constants import MOUSEBUTTONDOWN, MOUSEMOTION
class Color:
# 自定义颜色
ACHIEVEMENT = (220, 160, 87)
VERSION = (220, 160, 87)
# 固定颜色
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)
GREY = (128, 128, 128) # 中性灰
TRANSPARENT = (255, 255, 255, 0) # 白色的完全透明
class Text:
def __init__(self, text: str, text_color: Color, font_type: str, font_size: int):
"""
text: 文本内容,如'大学生模拟器',注意是字符串形式
text_color: 字体颜色,如Color.WHITE、COLOR.BLACK
font_type: 字体文件(.ttc),如'msyh.ttc',注意是字符串形式
font_size: 字体大小,如20、10
"""
self.text = text
self.text_color = text_color
self.font_type = font_type
self.font_size = font_size
font = pygame.font.Font(os.path.join('font', (self.font_type)), self.font_size)
self.text_image = font.render(self.text, True, self.text_color).convert_alpha()
self.text_width = self.text_image.get_width()
self.text_height = self.text_image.get_height()
def draw(self, surface: pygame.Surface, center_x, center_y):
"""
surface: 文本放置的表面
center_x, center_y: 文本放置在表面的<中心坐标>
"""
upperleft_x = center_x - self.text_width / 2
upperleft_y = center_y - self.text_height / 2
surface.blit(self.text_image, (upperleft_x, upperleft_y))
class Image:
def __init__(self, img_name: str, ratio=0.4):
"""
img_name: 图片文件名,如'background.jpg'、'ink.png',注意为字符串
ratio: 图片缩放比例,与主屏幕相适应,默认值为0.4
"""
self.img_name = img_name
self.ratio = ratio
self.image_1080x1920 = pygame.image.load(os.path.join('image', self.img_name)).convert_alpha()
self.img_width = self.image_1080x1920.get_width()
self.img_height = self.image_1080x1920.get_height()
self.size_scaled = self.img_width * self.ratio, self.img_height * self.ratio
self.image_scaled = pygame.transform.smoothscale(self.image_1080x1920, self.size_scaled)
self.img_width_scaled = self.image_scaled.get_width()
self.img_height_scaled = self.image_scaled.get_height()
def draw(self, surface: pygame.Surface, center_x, center_y):
"""
surface: 图片放置的表面
center_x, center_y: 图片放置在表面的<中心坐标>
"""
upperleft_x = center_x - self.img_width_scaled / 2
upperleft_y = center_y - self.img_height_scaled / 2
surface.blit(self.image_scaled, (upperleft_x, upperleft_y))
class ColorSurface:
def __init__(self, color, width, height):
self.color = color
self.width = width
self.height = height
self.color_image = pygame.Surface((self.width, self.height)).convert_alpha()
self.color_image.fill(self.color)
def draw(self, surface: pygame.Surface, center_x, center_y):
upperleft_x = center_x - self.width / 2
upperleft_y = center_y - self.height / 2
surface.blit(self.color_image, (upperleft_x, upperleft_y))
class ButtonText(Text):
def __init__(self, text: str, text_color: Color, font_type: str, font_size: int):
super().__init__(text, text_color, font_type, font_size)
self.rect = self.text_image.get_rect()
def draw(self, surface: pygame.Surface, center_x, center_y):
super().draw(surface, center_x, center_y)
self.rect.center = center_x, center_y
def handle_event(self, command):
self.hovered = self.rect.collidepoint(pygame.mouse.get_pos())
if self.hovered:
command()
class ButtonImage(Image):
def __init__(self, img_name: str, ratio=0.4):
super().__init__(img_name, ratio)
self.rect = self.image_scaled.get_rect()
def draw(self, surface: pygame.Surface, center_x, center_y):
super().draw(surface, center_x, center_y)
self.rect.center = center_x, center_y
def handle_event(self, command):
self.hovered = self.rect.collidepoint(pygame.mouse.get_pos())
if self.hovered:
command()
class ButtonColorSurface(ColorSurface):
def __init__(self, color, width, height):
super().__init__(color, width, height)
self.rect = self.color_image.get_rect()
def draw(self, surface: pygame.Surface, center_x, center_y):
super().draw(surface, center_x, center_y)
self.rect.center = center_x, center_y
def handle_event(self, command, *args):
self.hovered = self.rect.collidepoint(pygame.mouse.get_pos())
if self.hovered:
command(*args)
pygame通过死循环持续监听事件发生,而游戏内容则是通过界面刷新来完成。因此,需要游戏界面切换时,也需要在死循环中设置事件为界面刷新。
为了清晰地描述代码作用,以下仅展示最小功能,完整的pygame按钮集成及界面切换的实现可移步文末的github链接。注意下面代码也使用了上文定义的按钮类。
class InterFace():
def __init__(self):
pygame.init()
def basic_background(self):
"""
<基本背景>\n
返回值为背景尺寸和背景表面
"""
# 设置logo和界面标题
game_icon = pygame.image.load(os.path.join('image', 'college_icon.png'))
game_caption = '大学生模拟器'
pygame.display.set_icon(game_icon)
pygame.display.set_caption(game_caption)
# 设置开始界面
show_ratio = 0.4
size = width, height = 1080 * show_ratio, 1920 * show_ratio
screen = pygame.display.set_mode(size)
# 设置背景贴图
Image('background.jpg').draw(screen, width / 2, height / 2)
return size, screen
def start_interface(self):
"""
<开始界面>
"""
# 设置<基本背景>
size, screen = self.basic_background()
width, height = size
# 设置<开始界面>文字和贴图
Image('ink.png', ratio=0.4).draw(screen, width * 0.52, height * 0.67) # 墨印
Image('achievement_icon.png', ratio=0.25).draw(screen, width * 0.93, height * 0.05) # 成就按钮
Text('大学生模拟器', Color.BLACK, 'HYHanHeiW.ttf', 50).draw(screen, width / 2, height * 1 / 3) # 游戏名
Text('Alpha 0.0', Color.VERSION, 'msyh.ttc', 12).draw(screen, width / 2, height * 0.97) # 版本号
Text('成就', Color.ACHIEVEMENT, 'msyh.ttc', 16).draw(screen, width * 0.93, height * 0.09) # 成就
button_game_start = ButtonText('开始游戏', Color.WHITE, 'msyh.ttc', 23) # 开始游戏按钮
button_game_start.draw(screen, width / 2, height * 2 / 3)
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
# !此处为界面切换的关键,即进入另一死循环
if event.type == pygame.MOUSEBUTTONDOWN:
button_game_start.handle_event(self.initial_attribute_interface)
pygame.display.update()
def initial_attribute_interface(self):
"""
<初始属性界面>
"""
# 设置基本背景
size, screen = self.basic_background()
width, height = size
# 放置各种按钮
Image('返回.png', ratio=0.38).draw(screen, width * 0.07, height * 0.047)
button_back = ButtonColorSurface(Color.TRANSPARENT, 26, 26)
button_back.draw(screen, width * 0.07, height * 0.047)
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
# !此处为界面切换的关键,即进入另一死循环
if event.type == pygame.MOUSEBUTTONDOWN:
button_back.handle_event(self.start_interface)
pygame.display.update()
if __name__ == '__main__':
scene = InterFace()
# 开始时选定start_interface
scene.start_interface()
完整可运行代码文件夹:
https://github.com/AkinaZed/pygame-button-interface-switch