Peter Hart
Nils Nilsson
Bertram Raphael
参考:
C#,人工智能(AI)机器人路径规划(Path Planning)的ARA*(Anytime Replanning A* Algorithm)算法与源程序https://blog.csdn.net/beijinghorn/article/details/125464754
A*算法最初由斯坦福研究院(Stanford Institute)的 Peter Hart,Nils Nilsson,Bertram Raphael 发表于1968年,属于Dijkstra算法的拓展之一。
论文原文https://www.cs.auckland.ac.nz/courses/compsci709s2c/resources/Mike.d/astarNilsson.pdf
A*算法是常用的路径规划、最短路径搜索、图遍历算法。
借助於启发函数,A*同时拥有较好的性能与准确度,因而备受人工智能、机器人研究者们的欢迎。
除了 A* ,现在发展了 D*,D*Lite。。。诸多改进的算法,后续都会给出 C# 源代码。
A* 的算法不复杂,属于入门级别的。
#define ANIMATE
using System;
using System.IO;
using System.Text;
using System.Linq;
using System.Collections.Generic;
using System.Text.RegularExpressions;
namespace Legalsoft.Truffer.Algorithm
{
///
/// 节点信息
///
public class NodeInfo
{
///
/// 前一节点
///
public NodeInfo Last { get; set; } = null;
///
/// 邻接距离(权值)
///
public int ManhattanWeight { get; set; } = 0;
///
/// 曼哈顿距离(权值)
///
public int RemoteWeight { get; set; } = 0;
///
/// 综合距离(权值)
///
public int TotalWeight { get; set; } = 0;
///
/// 行号
///
public int Column { get; set; } = 0;
///
/// 列号
///
public int Row { get; set; } = 0;
///
/// 是否为墙(节点)?
///
public bool IsWall { get; set; } = false;
///
/// 是否被加入到了close中
///
public bool InClose { get; set; } = false;
///
/// 开口节点?
///
public bool InOpen { get; set; } = false;
///
/// 路过?
///
public bool Visited { get; set; } = false;
///
/// 构造函数
///
/// 行号
/// 列号
///
public NodeInfo(int y, int x, bool iswall)
{
Row = y;
Column = x;
IsWall = iswall;
}
}
}
#define ANIMATE
using System;
using System.IO;
using System.Text;
using System.Linq;
using System.Collections.Generic;
using System.Text.RegularExpressions;
namespace Legalsoft.Truffer.Algorithm
{
///
/// 地图信息(墙1与空0)
///
public class MapInfo
{
///
/// 行数
///
public int Row { get; set; } = 0;
///
/// 列数
///
public int Column { get; set; } = 0;
///
/// 所有节点
///
public NodeInfo[,] Nodes { get; set; } = null;
///
/// 从文本创建地图
///
///
public void FromBuffer(string buf)
{
buf = buf.Replace("\r", "").Trim();
string[] xlines = buf.Split(new char[] { '\n' }, StringSplitOptions.RemoveEmptyEntries);
Nodes = new NodeInfo[xlines.Length, xlines[0].Trim().Length];
Row = Nodes.GetLength(0);
Column = Nodes.GetLength(1);
int y = 0;
foreach (string xu in xlines)
{
for (int x = 0; x < xu.Trim().Length; x++)
{
NodeInfo node = new NodeInfo(y, x, Int32.Parse(xu.Trim().Substring(x, 1)) > 0);
Nodes[y, x] = node;
}
y++;
}
}
///
/// 从文件创建地图
///
///
///
public void FromFile(string filename)
{
try
{
string buf = File.ReadAllText(filename);
FromBuffer(buf);
}
catch (Exception ex)
{
throw new Exception("");
}
}
///
/// this重载
///
///
///
///
public NodeInfo this[int y, int x]
{
set { Nodes[y, x] = value; }
get { return Nodes[y, x]; }
}
///
/// 第一个节点
///
public NodeInfo First
{
get { return Nodes[0, 0]; }
}
///
/// 最后一个节点
///
public NodeInfo Last
{
get { return Nodes[Row - 1, Column - 1]; }
}
///
/// 清除路径
///
public void ClearPath()
{
for (int i = 0; i < Row; i++)
{
for (int j = 0; j < Column; j++)
{
this[i, j].Visited = false;
}
}
}
}
}
#define ANIMATE
using System;
using System.IO;
using System.Text;
using System.Linq;
using System.Collections.Generic;
using System.Text.RegularExpressions;
namespace Legalsoft.Truffer.Algorithm
{
public class AStar
{
///
/// 开放列表
///
private List openList { get; set; } = new List();
///
/// 当前访问的节点
///
private NodeInfo curNode { get; set; } = null;
///
/// 起始节点
///
private NodeInfo startNode { get; set; } = null;
///
/// 终止节点
///
private NodeInfo endNode { get; set; } = null;
///
/// 地图
///
public MapInfo map { get; set; } = new MapInfo();
///
/// 构造函数
///
public AStar()
{
}
///
/// 节点加入列表,并计算相关权值
///
///
private void AddToList(NodeInfo node)
{
if (node.IsWall) return;
if (node.InClose) return;
if (node.InOpen) return;
openList.Add(node);
node.InOpen = true;
node.ManhattanWeight = curNode.ManhattanWeight + WeightOf(node, curNode);
node.RemoteWeight = WeightOf(node, endNode);
node.TotalWeight = node.ManhattanWeight + node.RemoteWeight;
node.Last = curNode;
}
///
/// 路径规划A*算法(最短路径A*算法)
/// 默认左上角(0,0)为起点;右下角为终点;
///
/// 起点
/// 终点
public void Tracing(NodeInfo start = null, NodeInfo end = null)
{
List steps = new List() {
new int[2] { 1, 1 },
new int[2] { 0, 1 },
new int[2] { 1, 0 },
new int[2] { 0,-1 },
new int[2] { -1, 0 },
new int[2] { 1,-1 },
new int[2] { -1, 1 },
new int[2] { -1,-1 },
};
startNode = (start == null) ? map.First : start;
endNode = (end == null) ? map.Last : end;
// 将起点加入到开放列表中
openList.Add(startNode);
while (true)
{
openList.Sort(SortByCost);
curNode = openList[0];
openList.Remove(curNode);
curNode.InOpen = false;
curNode.InClose = true;
// 终点?
if (curNode == endNode)
{
return;
}
MarkPath();
map.ClearPath();
}
}
///
/// 节点1到节点2的Weight
///
/// 节点1
/// 节点2
///
private int WeightOf(NodeInfo a, NodeInfo b)
{
// 直行步长
double straightDistance = 1.0;
// 斜行步长
double diagonalDistance = 1.414;
int deltaX = Math.Abs(a.Column - b.Column);
int deltaY = Math.Abs(a.Row - b.Row);
if (deltaX == deltaY)
{
return (int)(deltaX * diagonalDistance);
}
else if (deltaX < deltaY)
{
return (int)(deltaX * diagonalDistance + (deltaY - deltaX) * straightDistance);
}
else
{
return (int)(deltaY * diagonalDistance + (deltaX - deltaY) * straightDistance);
}
}
///
/// 排序的委托函数
///
/// 节点1
/// 节点2
///
private int SortByCost(NodeInfo a, NodeInfo b)
{
if (a.TotalWeight.CompareTo(b.TotalWeight) != 0)
{
return (a.TotalWeight.CompareTo(b.TotalWeight));
}
else if (a.RemoteWeight.CompareTo(b.RemoteWeight) != 0)
{
return (a.RemoteWeight.CompareTo(b.RemoteWeight));
}
else
{
return 1;
}
}
///
/// 标记当前获取的路径
///
public void MarkPath()
{
NodeInfo cd = curNode;
while (cd != null)
{
if (cd == startNode)
{
break;
}
cd.Visited = true;
cd = cd.Last;
}
}
}
}
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