本文实例为大家分享了JS实现动态星空背景的具体代码,供大家参考,具体内容如下
这里我截取的是一个图片,实际上是会动的。废话不多说,上代码。
HTML:
CSS:
/*css reset */
body,p,div,ol,ul,li,dl,dt,dd,h1,h2,h3,h4,h5,h6,form,input,iframe,nav {
margin: 0;
padding: 0;
}
html,body {
width: 100%;
height: 100%;
}
body {
font: 14px Microsoft YaHei;
-webkit-text-size-adjust:100%;
-moz-user-select: none;
-webkit-user-select: none;
user-select: none;
position: relative;
background: #000;
}
#canvas {
width: 100%;
height: 100%;
display: block;
opacity: .8;
}
JS:
// 音量大小,0.01-1
//宇宙特效
var canvas = document.getElementById('canvas'),ctx = canvas.getContext('2d'),w = canvas.width = window.innerWidth,h = canvas.height = window.innerHeight,hue = 217,stars = [],count = 0,maxStars = 1100; //星星数量,默认1300
var canvas2 = document.createElement('canvas'),ctx2 = canvas2.getContext('2d');
canvas2.width = 100;
canvas2.height = 100;
var half = canvas2.width / 2,gradient2 = ctx2.createRadialGradient(half,half,half);
gradient2.addColorStop(0.025,'#CCC');
gradient2.addColorStop(0.1,'hsl(' + hue + ',61%,33%)');
gradient2.addColorStop(0.25,64%,6%)');
gradient2.addColorStop(1,'transparent');
ctx2.fillStyle = gradient2;
ctx2.beginPath();
ctx2.arc(half,Math.PI * 2);
ctx2.fill();
// End cache
function random(min,max) {
if (arguments.length < 2) {
max = min;
min = 0;
}
if (min > max) {
var hold = max;
max = min;
min = hold;
}
return Math.floor(Math.random() * (max - min + 1)) + min;
}
function maxOrbit(x,y) {
var max = Math.max(x,y),diameter = Math.round(Math.sqrt(max * max + max * max));
return diameter / 2;
//星星移动范围,值越大范围越小,
}
var Star = function() {
this.orbitRadius = random(maxOrbit(w,h));
this.radius = random(60,this.orbitRadius) / 10; //星星大小,值越大星星越小,默认8
this.orbitX = w / 2;
this.orbitY = h / 2;
this.timePassed = random(0,maxStars);
this.speed = random(this.orbitRadius) / 80000; //星星移动速度,值越大越慢,默认5W
this.alpha = random(2,10) / 10;
count++;
stars[count] = this;
}
Star.prototype.draw = function() {
var x = Math.sin(this.timePassed) * this.orbitRadius + this.orbitX,y = Math.cos(this.timePassed) * this.orbitRadius + this.orbitY,twinkle = random(10);
if (twinkle === 1 && this.alpha > 0) {
this.alpha -= 0.05;
} else if (twinkle === 2 && this.alpha < 1) {
this.alpha += 0.05;
}
ctx.globalAlpha = this.alpha;
ctx.drawImage(canvas2,x - this.radius / 2,y - this.radius / 2,this.radius,this.radius);
this.timePassed += this.speed;
}
for (var i = 0; i < maxStars; i++) {
new Star();
}
function animation() {
ctx.globalCompositeOperation = 'source-over';
ctx.globalAlpha = 0.5; //尾巴
ctx.fillStyle = 'hsla(' + hue + ',6%,2)';
ctx.fillRect(0,w,h)
ctx.globalCompositeOperation = 'lighter';
for (var i = 1,l = stars.length; i < l; i++) {
stars[i].draw();
};
window.requestAnimationFrame(animation);
}
animation();
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