unity3D脚本库笔记

人物位置控制

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class playermove : MonoBehaviour
{
    public float speed;

    public CharacterController playercontroller;
    
    void Update()
    {
        float x, z;
        x = Input.GetAxis("Horizontal");  
        z = Input.GetAxis("Vertical");

        Vector3 move;

        move = transform.right * x + transform.forward * z;

        playercontroller.Move(move * speed * Time.deltaTime);

    }
}

镜头视角控制

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class cameralook : MonoBehaviour
{
    public float mousespeed;
    public Transform player;
    private float xmove;

    void Start()
    {
        Cursor.lockState = CursorLockMode.Locked;

    }

   
    void Update()
    {
        float x, y;
        x = Input.GetAxis("Mouse X") * mousespeed * Time.deltaTime;
        y = Input.GetAxis("Mouse Y") * mousespeed * Time.deltaTime;
        xmove = xmove - y;
        xmove = Mathf.Clamp(xmove, -90, 90);
        this.transform.localRotation = Quaternion.Euler(xmove, 0, 0);
        player.Rotate(Vector3.up * x);
        
    }
}

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