判断当前位置的点在多边形轮廓的相对位置,即内部、边缘和外部;
double cv::pointPolygonTest(cv::InputArray contour, cv::Point2f pt, bool measureDist)
measureDist = flase时,内部返回+1,边缘返回0,外部返回-1;
measureDist = true时,返回的是有符号的距离;
# include
# include
# include
# include
int main(int argc, char** argv){
const int r = 100;
cv::Mat src = cv::Mat::zeros(r * 4, r * 4, CV_8UC1);
// 定义六边形的六个点
std::vector vert(6);
vert[0] = cv::Point(3 * r / 2, static_cast(1.34 * r));
vert[1] = cv::Point(1 * r, 2 * r);
vert[2] = cv::Point(3 * r / 2, static_cast(2.866 * r));
vert[3] = cv::Point(5 * r / 2, static_cast(2.866 * r));
vert[4] = cv::Point(3 * r, 2 * r);
vert[5] = cv::Point(5 * r / 2, static_cast(1.34 * r));
// 绘制六边形
for(int i = 0; i < 6; i++){
cv::line(src, vert[i], vert[(i + 1) % 6], cv::Scalar(255, 255, 255), 3, 8, 0);
}
std::vector> contours;
std::vector hierachy;
cv::Mat csrc;
src.copyTo(csrc);
cv::findContours(csrc, contours, hierachy, cv::RETR_TREE, cv::CHAIN_APPROX_SIMPLE, cv::Point(0, 0)); // 检测轮廓
cv::Mat raw_dist = cv::Mat::zeros(csrc.size(), CV_32FC1);
for (int row = 0; row < raw_dist.rows; row++){
for (int col = 0; col < raw_dist.cols; col++){
// measureDist = flase时,内部返回+1,边缘返回0,外部返回-1
// measureDist = true时,返回的是有符号的距离
double dist = cv::pointPolygonTest(contours[0], cv::Point2f(static_cast(col), static_cast(row)), true);
raw_dist.at(row, col) = static_cast(dist);
}
}
double minValue, maxValue;
cv::minMaxLoc(raw_dist, &minValue, &maxValue, 0, 0, cv::Mat());
cv::Mat drawImg = cv::Mat::zeros(src.size(), CV_8UC3);
for (int row = 0; row < drawImg.rows; row++){
for (int col = 0; col < drawImg.cols; col++){
float dist = raw_dist.at(row, col);
if (dist > 0){ // 当前坐标在内部
drawImg.at(row, col)[0] = (uchar)(abs((dist / maxValue)) * 255);
}
else if (dist < 0){ // 当前坐标在外部
drawImg.at(row, col)[2] = (uchar)(abs(dist / minValue) * 255);
}
else {
drawImg.at(row, col)[0] = (uchar)(abs(255 - dist));
drawImg.at(row, col)[1] = (uchar)(abs(255 - dist));
drawImg.at(row, col)[2] = (uchar)(abs(255 - dist));
}
}
}
cv::imshow("src", src);
cv::imshow("test", drawImg);
cv::waitKey(0);
return 0;
}