OpenCV 版本:4.5.0
函数名:rotatedRectangleIntersection
功能:计算两个旋转矩形的位置关系(是否重叠),计算重叠区域
函数声明所在文件:imgproc.hpp
函数声明:
/** @brief Finds out if there is any intersection between two rotated rectangles.
If there is then the vertices of the intersecting region are returned as well.
Below are some examples of intersection configurations. The hatched pattern indicates the
intersecting region and the red vertices are returned by the function.
![intersection examples](pics/intersection.png)
@param rect1 First rectangle
@param rect2 Second rectangle
@param intersectingRegion The output array of the vertices of the intersecting region. It returns
at most 8 vertices. Stored as std::vector\ or cv::Mat as Mx1 of type CV_32FC2.
@returns One of #RectanglesIntersectTypes
*/
CV_EXPORTS_W int rotatedRectangleIntersection( const RotatedRect& rect1, const RotatedRect& rect2, OutputArray intersectingRegion );
函数定义所在文件:intersection.cpp
函数定义:
int rotatedRectangleIntersection( const RotatedRect& rect1, const RotatedRect& rect2, OutputArray intersectingRegion )
{
CV_INSTRUMENT_REGION();
// L2 metric
const float samePointEps = std::max(1e-16f, 1e-6f * (float)std::max(rect1.size.area(), rect2.size.area()));
Point2f vec1[4], vec2[4];
Point2f pts1[4], pts2[4];
std::vector <Point2f> intersection; intersection.reserve(24);
rect1.points(pts1);
rect2.points(pts2);
int ret = INTERSECT_FULL;
// Specical case of rect1 == rect2
{
bool same = true;
for( int i = 0; i < 4; i++ )
{
if( fabs(pts1[i].x - pts2[i].x) > samePointEps || (fabs(pts1[i].y - pts2[i].y) > samePointEps) )
{
same = false;
break;
}
}
if(same)
{
intersection.resize(4);
for( int i = 0; i < 4; i++ )
{
intersection[i] = pts1[i];
}
Mat(intersection).copyTo(intersectingRegion);
return INTERSECT_FULL;
}
}
// Line vector
// A line from p1 to p2 is: p1 + (p2-p1)*t, t=[0,1]
for( int i = 0; i < 4; i++ )
{
vec1[i].x = pts1[(i+1)%4].x - pts1[i].x;
vec1[i].y = pts1[(i+1)%4].y - pts1[i].y;
vec2[i].x = pts2[(i+1)%4].x - pts2[i].x;
vec2[i].y = pts2[(i+1)%4].y - pts2[i].y;
}
// Line test - test all line combos for intersection
for( int i = 0; i < 4; i++ )
{
for( int j = 0; j < 4; j++ )
{
// Solve for 2x2 Ax=b
float x21 = pts2[j].x - pts1[i].x;
float y21 = pts2[j].y - pts1[i].y;
float vx1 = vec1[i].x;
float vy1 = vec1[i].y;
float vx2 = vec2[j].x;
float vy2 = vec2[j].y;
float det = vx2*vy1 - vx1*vy2;
float t1 = (vx2*y21 - vy2*x21) / det;
float t2 = (vx1*y21 - vy1*x21) / det;
// This takes care of parallel lines
if( cvIsInf(t1) || cvIsInf(t2) || cvIsNaN(t1) || cvIsNaN(t2) )
{
continue;
}
if( t1 >= 0.0f && t1 <= 1.0f && t2 >= 0.0f && t2 <= 1.0f )
{
float xi = pts1[i].x + vec1[i].x*t1;
float yi = pts1[i].y + vec1[i].y*t1;
intersection.push_back(Point2f(xi,yi));
}
}
}
if( !intersection.empty() )
{
ret = INTERSECT_PARTIAL;
}
// Check for vertices from rect1 inside recct2
for( int i = 0; i < 4; i++ )
{
// We do a sign test to see which side the point lies.
// If the point all lie on the same sign for all 4 sides of the rect,
// then there's an intersection
int posSign = 0;
int negSign = 0;
float x = pts1[i].x;
float y = pts1[i].y;
for( int j = 0; j < 4; j++ )
{
// line equation: Ax + By + C = 0
// see which side of the line this point is at
float A = -vec2[j].y;
float B = vec2[j].x;
float C = -(A*pts2[j].x + B*pts2[j].y);
float s = A*x+ B*y+ C;
if( s >= 0 )
{
posSign++;
}
else
{
negSign++;
}
}
if( posSign == 4 || negSign == 4 )
{
intersection.push_back(pts1[i]);
}
}
// Reverse the check - check for vertices from rect2 inside recct1
for( int i = 0; i < 4; i++ )
{
// We do a sign test to see which side the point lies.
// If the point all lie on the same sign for all 4 sides of the rect,
// then there's an intersection
int posSign = 0;
int negSign = 0;
float x = pts2[i].x;
float y = pts2[i].y;
for( int j = 0; j < 4; j++ )
{
// line equation: Ax + By + C = 0
// see which side of the line this point is at
float A = -vec1[j].y;
float B = vec1[j].x;
float C = -(A*pts1[j].x + B*pts1[j].y);
float s = A*x + B*y + C;
if( s >= 0 )
{
posSign++;
}
else
{
negSign++;
}
}
if( posSign == 4 || negSign == 4 )
{
intersection.push_back(pts2[i]);
}
}
int N = (int)intersection.size();
if (N == 0)
{
return INTERSECT_NONE;
}
// Get rid of duplicated points
int Nstride = N;
cv::AutoBuffer<float, 100> distPt(N * N);
cv::AutoBuffer<int> ptDistRemap(N);
for (int i = 0; i < N; ++i)
{
const Point2f pt0 = intersection[i];
ptDistRemap[i] = i;
for (int j = i + 1; j < N; )
{
const Point2f pt1 = intersection[j];
float d2 = normL2Sqr<float>(pt1 - pt0);
if(d2 <= samePointEps)
{
if (j < N - 1)
intersection[j] = intersection[N - 1];
N--;
continue;
}
distPt[i*Nstride + j] = d2;
++j;
}
}
while (N > 8) // we still have duplicate points after samePointEps threshold (eliminate closest points)
{
int minI = 0;
int minJ = 1;
float minD = distPt[1];
for (int i = 0; i < N - 1; ++i)
{
float* pDist = distPt.data() + Nstride * ptDistRemap[i];
for (int j = i + 1; j < N; ++j)
{
float d = pDist[ptDistRemap[j]];
if (d < minD)
{
minD = d;
minI = i;
minJ = j;
}
}
}
CV_Assert(fabs(normL2Sqr<float>(intersection[minI] - intersection[minJ]) - minD) < 1e-6); // ptDistRemap is not corrupted
// drop minJ point
if (minJ < N - 1)
{
intersection[minJ] = intersection[N - 1];
ptDistRemap[minJ] = ptDistRemap[N - 1];
}
N--;
}
// order points
for (int i = 0; i < N - 1; ++i)
{
Point2f diffI = intersection[i + 1] - intersection[i];
for (int j = i + 2; j < N; ++j)
{
Point2f diffJ = intersection[j] - intersection[i];
if (diffI.cross(diffJ) < 0)
{
std::swap(intersection[i + 1], intersection[j]);
diffI = diffJ;
}
}
}
intersection.resize(N);
Mat(intersection).copyTo(intersectingRegion);
return ret;
}
vector intersection
存放目标点Point2f pts1[4], pts2[4]
存放矩形顶点Point2f vec1[4], vec2[4]
存放Δx,Δy,方便后续计算
vec1[i].x = pts1[(i+1)%4].x - pts1[i].x;
vec1[i].y = pts1[(i+1)%4].y - pts1[i].y;
vec2[i].x = pts2[(i+1)%4].x - pts2[i].x;
vec2[i].y = pts2[(i+1)%4].y - pts2[i].y;