osgEarth示例分析——osgearth_occlusionculling

前言

osgearth_occlusionculling示例,分析了declutter清理器功能。即当有多个同类型的对象同时覆盖在同一个区域时,会隐藏一部分对象。如果想更深入学习declutter功能,推荐 osgearth_cluster 示例。此示例效果一般,就当它只是实现了随机在规定区域生成一些PlaceNode标签。

执行命令

// 开启 declutter
osgearth_occlusioncullingd.exe earth_image\world.earth --declutter

// 或者 不开启 declutter
osgearth_occlusioncullingd.exe earth_image\world.earth

// 经测试,这个参数设置为true或false,看不出什么区别

效果

相机操作器距离地球较远时:

osgEarth示例分析——osgearth_occlusionculling_第1张图片

相机操作器距离地球较近时:

osgEarth示例分析——osgearth_occlusionculling_第2张图片

 代码分析

#include 
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#include 
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#include 
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#include 


using namespace osgEarth;
using namespace osgEarth::Annotation;
using namespace osgEarth::Util;

int
usage( char** argv )
{
    OE_WARN << "Usage: " << argv[0] << " " << std::endl;
    return -1;
}


//------------------------------------------------------------------


int
main(int argc, char** argv)
{
    osg::Group* root = new osg::Group();

    // try to load an earth file.
    osg::ArgumentParser arguments(&argc,argv);

    osgViewer::Viewer viewer(arguments);

	// 输入个数,默认200
    unsigned int numObjects = 200;
    while (arguments.read("--count", numObjects)) {}

	// 输入清理器设置,默认为false,如果设置则为true
    bool declutter = false;
    if (arguments.read("--declutter")) declutter = true;
    
    // initialize the viewer:    添加操作器
    viewer.setCameraManipulator( new EarthManipulator() );


    // load an earth file and parse demo arguments
    osg::Node* node = MapNodeHelper().load(arguments, &viewer);
    if ( !node )
        return usage(argv);

    // find the map node that we loaded.
    MapNode* mapNode = MapNode::findMapNode(node);
    if ( !mapNode )
        return usage(argv);

    root->addChild( node );
   
    // Make a group for 2D items, and activate the decluttering engine. Decluttering
    // will migitate overlap between elements that occupy the same screen real estate.
	// 定义labelGroup, 清理器会把 覆盖在同一地方相同的元素 做重叠处理。
    osg::Group* labelGroup = new osg::Group();
    root->addChild( labelGroup );
    
    // set up a style to use for placemarks:
	// 设置style 贴地
    Style placeStyle;
    placeStyle.getOrCreate()->clamping() = AltitudeSymbol::CLAMP_RELATIVE_TO_TERRAIN;

    // A lat/long SRS for specifying points. 获取地理坐标系
    const SpatialReference* geoSRS = mapNode->getMapSRS()->getGeographicSRS();

    //--------------------------------------------------------------------

    //Create a bunch of placemarks around Mt Rainer so we can actually get some elevation
    {
        osg::ref_ptr pin = osgDB::readRefImageFile( "../data/placemark32.png" );

		// 中心经纬度
        double centerLat =  46.840866;
        double centerLon = -121.769846;
        double height = 0.2;
        double width = 0.2;
		// 最小经纬度
        double minLat = centerLat - (height/2.0);
        double minLon = centerLon - (width/2.0);

        OE_NOTICE << "Placing " << numObjects << " placemarks" << std::endl;

        for (unsigned int i = 0; i < numObjects; i++)
        {
            double lat = minLat + height * (rand() * 1.0)/(RAND_MAX-1);
            double lon = minLon + width * (rand() * 1.0)/(RAND_MAX-1);  
			std::string str = osgEarth::Stringify() << "Placemark" << "-" << i;
            PlaceNode* place = new PlaceNode(str, placeStyle, pin.get());
            place->setMapNode(mapNode);
            place->setPosition(GeoPoint(geoSRS, lon, lat));
            //Enable occlusion culling.  This will hide placemarks that are hidden behind terrain.
            //This makes use of the OcclusionCullingCallback in CullingUtils.
			// 启用遮挡剔除。这将隐藏 隐藏在地形后面的位置标记。
			// 此功能利用了CullingUtils中的OcclusionCullingCallback。
            //place->setOcclusionCulling( true );// 原文示例是这句,这样的话,declutter参数就无效了。
			place->setOcclusionCulling(declutter);// 经测试,此处设置为true或false,效果没变化。
            labelGroup->addChild( place );
        }    
    }

    viewer.setSceneData( root );

	// AutoClipPlaneCullCallback 根据指定贴图中的参数构造新的自动剪裁平面管理器。
	// 如果mapNode=0L,则获取WGS84地图,否则获取椭球体地图信息
    viewer.getCamera()->addCullCallback( new AutoClipPlaneCullCallback(mapNode) );
    viewer.addEventHandler(new osgViewer::StatsHandler());
    viewer.addEventHandler(new osgViewer::WindowSizeHandler());
    viewer.addEventHandler(new osgGA::StateSetManipulator(viewer.getCamera()->getOrCreateStateSet()));

    return viewer.run();
}

 

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