a = {k = 'va'}
b = {kb = 1,k = 'vb'}
mataTb = { __index=b }
setmetatable(a,mataTb)
print(a.kb,a.k)--输出为 1 va
a = {k = 'va'}
mataTb = { __index = function(tableA, key)--将a和键传给该函数
return 'key:'..key --此处..是拼接两个字符串
end }
setmetatable(a,mataTb)
print(a.kk,a.k)--输出为 key:kk va
b = {k = 'v1'}
function func(tb, key, val)
print('你不能修改表')
end
a = {}
setmetatable(a, { __index = b , __newindex = func})
a.k1 = 1
print(a.k, a.k1)
--上述输出为
你不能修改表
v1 nil
function table.count(t)
if type(t) ~= "table" then
assert(false)
return
end
local n = 0
for k, _ in pairs(t) do
n = n + 1
end
return n
end
local t = {
x1 = "hello",
x2 = "world",
[1] = "x1111",
}
print(table.count(t))
t.x1 = nil
collectgarbage()
print(table.count(t))
--上述输出为
3
2
local function run(data)
print("co-body", 1, data.a)
print("co-body", 2, data.a)
print("co-body", 3, data.a)
coroutine.yield()
print("co-body", 4, data.a)
print("co-body", 5, data.a)
coroutine.yield()
end
local co = coroutine.create(run)
local data = {a=1}
coroutine.resume(co, data)
for i=1,5 do
print("main", i)
end
coroutine.resume(co, data)
.需要传入obj对象 :是可以用self:/self.拿到对应的属性的
http://lua-users.org/wiki/OptimisingUsingLocalVariables
local b = GLOBAL
next(table)判断非空
for 性能比 while 好
local defaultValues = {
robotName = "des_3115",
}
local ARENA = {
[1] = { rank = { 1, 1, }, robotGroupId = 5000, },
[2] = { rank = { 2, 2, }, robotGroupId = 4999, },
[3] = { rank = { 3, 3, }, robotGroupId = 4998, },
[4] = { rank = { 4, 4, }, robotGroupId = 4997, },
[5] = { rank = { 5, 5, }, robotGroupId = 4996, },
[6] = { rank = { 6, 6, }, robotGroupId = 4995, },
[7] = { rank = { 7, 7, }, robotGroupId = 4994, },
}
do
local base = {
__index = defaultValues, --基类,默认值存取
__newindex = function()
--禁止写入新的键值
error("Attempt to modify read-only table")
end
}
for k, v in pairs(ARENA) do
setmetatable(v, base)
end
base.__metatable = false --不让外面获取到元表,防止被无意修改
end
return ARENA
local t = {1,2,3,'hi'}
for i=1,n do
--执行逻辑,但t不更改
...
end