前言
通过此篇文章,你将了解到:
Flutter如何在Android上实现多窗口机制;
Flutter与Android的事件机制和冲突解决;
Flutter多窗口存在的隐患和展望。
Flutter在桌面端的多窗口需求,一直是个历史巨坑。随着Flutter的技术在我们windows、android桌面设备落地,我们发现多窗口需求必不可少,突破这个技术壁垒已经刻不容缓。
实现原理
1. 基本原理
对于Android移动设备来说,多窗口的应用大多是用于直播/音视频的悬浮弹窗,让用户离开应用后还能在小窗口中观看内容。实现原理是通过WindowManager创建和管理窗口,包括视图内容、拖拽、事件等操作。
我们都清楚Flutter只是一个可以做业务逻辑的UI框架,在Flutter中想要实现多窗口,也必须依赖Android的窗口管理机制。基于原生的Window,显示Flutter绘制的UI,从而实现跨平台的视图交互和业务逻辑。
2. 具体步骤
- Android端基于Window Manager创建Window,管理窗口的生命周期和拖拽逻辑;
- 使用FlutterEngineGroup来管理Flutter Engine,通过引擎吸附Flutter的UI,加入到原生的FlutterView;
- 把FlutterView通过addView的方式加入到Window上。
3. 原理图
插件实现
基于上述原理,可以在Android的窗口显示Flutter的UI。但要真正提供给Flutter层使用,还需要再封装一个插件层。
- 通过单例管理多个窗口 由于是多窗口,可能项目中多个地方都会调用到,因此需要使用单例来统一管理所有窗口的生命周期,保证准确创建、及时销毁。
//引擎生命钩子回调,让调用方感知引擎状态 interface EngineCallback { fun onCreate(id:String) fun onEngineDestroy(id: String) } class EngineManager private constructor(context: Context) { // 单例对象 companion object : SingletonHolder(::EngineManager) // 窗口类型;如果是单一类型,那么同名窗口将返回上一次的未销毁的实例。 private val TYPE_SINGLE: String = "single" init { Log.d("EngineManager", "EngineManager init") } data class Entry( val engine: FlutterEngine, val window: AndroidWindow? ) private var myContext: Context = context private var engineGroup: FlutterEngineGroup = FlutterEngineGroup(myContext) // 每个窗口对应一个引擎,基于引擎ID和名称存储多窗口的信息,以及查找 private val engineMap = ConcurrentHashMap () //搜索引擎,用作消息分发 private val name2IdMap = ConcurrentHashMap () //判断是否存在了任务 private val id2NameMap = ConcurrentHashMap () //根据任务获取name并清除 private val engineCallback = ConcurrentHashMap () //通知调用方引擎状态 0-create 1-attach 2-destroy fun showWindow( params: HashMap , engineStatusCallback: EngineCallback ): String? { val entry: String? if (params.containsKey("entryPoint")) { entry = params["entryPoint"] as String } else { return null } val name: String? if (params.containsKey("name")) { name = params["name"] as String } else { return null } val type = params["type"] if (type == TYPE_SINGLE && name2IdMap[name] != null) { return name2IdMap[name] } val windowUid = UUID.randomUUID().toString() if (type == TYPE_SINGLE) { name2IdMap[name] = windowUid id2NameMap[windowUid] = name engineCallback[windowUid] = engineStatusCallback } val dartEntrypoint = DartExecutor.DartEntrypoint(findAppBundlePath(), entry) val args = mutableListOf(windowUid) var user: List ? = null if (params.containsKey("params")) { user = params["params"] as List } if (user != null) { args.addAll(user) } // 把调用方传递的参数回调给Flutter val option = FlutterEngineGroup.Options(myContext).setDartEntrypoint(dartEntrypoint) .setDartEntrypointArgs( args ) val engine = engineGroup.createAndRunEngine(option) val draggable = params["draggable"] as Boolean? ?: true val width = params["width"] as Int? ?: 0 val height = params["height"] as Int? ?: 0 val config = GravityConfig() config.paddingX = params["paddingX"] as Double? ?: 0.0 config.paddingY = params["paddingY"] as Double? ?: 0.0 config.gravityX = GravityForX.values()[params["gravityX"] as Int? ?: 1] config.gravityY = GravityForY.values()[params["gravityY"] as Int? ?: 1] // 把创建好的引擎传给AndroidWindow,由其去创建窗口 val androidWindow = AndroidWindow(myContext, draggable, width, height, config, engine) engineMap[windowUid] = Entry(engine, androidWindow) androidWindow.open() engine.platformViewsController.attach( myContext, engine.renderer, engine.dartExecutor ) return windowUid } fun setPosition(id: String?, x: Int, y: Int): Boolean { id ?: return false val entry = engineMap[id] entry ?: return false entry.window?.setPosition(x, y) return true } fun setSize(id: String?, width: double, height: double): Boolean { // ...... } }
通过代码我们可以看到,每个窗口都对应一个engine,通过name和生成的UUID做唯一标识,然后把engine传给AndroidWindow,在那里加入WindowManger,以及Flutter UI的获取。
- AndroidWindow的实现;通过
context.getSystemService(Service.WINDOW_SERVICE) as WindowManager
获取窗口管理器;同时创建FlutterView和LayoutInfalter,通过engine拿到视图吸附到FlutterView,把FlutterView加到Layout中,最后把Layout通过addView加到WindowManager中显示。
class AndroidWindow( private val context: Context, private val draggable: Boolean, private val width: Int, private val height: Int, private val config: GravityConfig, private val engine: FlutterEngine ) { private var startX = 0f private var startY = 0f private var initialX = 0 private var initialY = 0 private var dragging = false private lateinit var flutterView: FlutterView private var windowManager = context.getSystemService(Service.WINDOW_SERVICE) as WindowManager private val inflater = context.getSystemService(Service.LAYOUT_INFLATER_SERVICE) as LayoutInflater private val metrics = DisplayMetrics() @SuppressLint("InflateParams") private var rootView = inflater.inflate(R.layout.floating, null, false) as ViewGroup private val layoutParams = WindowManager.LayoutParams( dip2px(context, width.toFloat()), dip2px(context, height.toFloat()), WindowManager.LayoutParams.TYPE_SYSTEM_ALERT, // 系统应用才可使用此类型 WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE, PixelFormat.TRANSLUCENT ) fun open() { @Suppress("Deprecation") windowManager.defaultDisplay.getMetrics(metrics) layoutParams.gravity = Gravity.START or Gravity.TOP selectMeasurementMode() // 设置位置 val screenWidth = metrics.widthPixels val screenHeight = metrics.heightPixels when (config.gravityX) { GravityForX.Left -> layoutParams.x = config.paddingX!!.toInt() GravityForX.Center -> layoutParams.x = ((screenWidth - layoutParams.width) / 2 + config.paddingX!!).toInt() GravityForX.Right -> layoutParams.x = (screenWidth - layoutParams.width - config.paddingX!!).toInt() null -> {} } when (config.gravityY) { GravityForY.Top -> layoutParams.y = config.paddingY!!.toInt() GravityForY.Center -> layoutParams.y = ((screenHeight - layoutParams.height) / 2 + config.paddingY!!).toInt() GravityForY.Bottom -> layoutParams.y = (screenHeight - layoutParams.height - config.paddingY!!).toInt() null -> {} } windowManager.addView(rootView, layoutParams) flutterView = FlutterView(inflater.context, FlutterSurfaceView(inflater.context, true)) flutterView.attachToFlutterEngine(engine) if (draggable) { @Suppress("ClickableViewAccessibility") flutterView.setOnTouchListener { _, event -> when (event.action) { MotionEvent.ACTION_MOVE -> { if (dragging) { setPosition( initialX + (event.rawX - startX).roundToInt(), initialY + (event.rawY - startY).roundToInt() ) } } MotionEvent.ACTION_UP -> { dragEnd() } MotionEvent.ACTION_DOWN -> { startX = event.rawX startY = event.rawY initialX = layoutParams.x initialY = layoutParams.y dragStart() windowManager.updateViewLayout(rootView, layoutParams) } } false } } @Suppress("ClickableViewAccessibility") rootView.setOnTouchListener { _, event -> when (event.action) { MotionEvent.ACTION_DOWN -> { layoutParams.flags = layoutParams.flags or WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE windowManager.updateViewLayout(rootView, layoutParams) true } else -> false } } engine.lifecycleChannel.appIsResumed() rootView.findViewById(R.id.floating_window) .addView( flutterView, ViewGroup.LayoutParams( ViewGroup.LayoutParams.MATCH_PARENT, ViewGroup.LayoutParams.MATCH_PARENT ) ) windowManager.updateViewLayout(rootView, layoutParams) } // .....
- 插件层封装。插件层就很简单了,创建好
MethodCallHandler
之后,直接持有单例的EngineManager
就可以了。
class FlutterMultiWindowsPlugin : FlutterPlugin, MethodCallHandler { companion object { private const val TAG = "MultiWindowsPlugin" } @SuppressLint("LongLogTag") override fun onAttachedToEngine(@NonNull flutterPluginBinding: FlutterPlugin.FlutterPluginBinding) { Log.i(TAG, "onMessage: onAttachedToEngine") Log.i(TAG, "onAttachedToEngine: ${Thread.currentThread().name}") MessageHandle.init(flutterPluginBinding.applicationContext) MethodChannel( flutterPluginBinding.binaryMessenger, "flutter_multi_windows.messageChannel", ).setMethodCallHandler(this) } override fun onDetachedFromEngine(@NonNull binding: FlutterPlugin.FlutterPluginBinding) { Log.i(TAG, "onDetachedFromEngine: ${Thread.currentThread().name}") } override fun onMethodCall(call: MethodCall, result: MethodChannel.Result) { Log.i(TAG, "onMethodCall: thread : ${Thread.currentThread().name}") MessageHandle.onMessage(call, result) } }
@SuppressLint("StaticFieldLeak") internal object MessageHandle { private const val TAG = "MessageHandle" private var context: Context? = null private var manager: EngineManager? = null fun init(context: Context) { this.context = context if (manager != null) return // 必须单例调用 manager = EngineManager.getInstance(this.context!!) } // 处理消息,所有管道通用。需要共享Flutter Activity fun onMessage( call: MethodCall, result: MethodChannel.Result ) { val params = call.arguments as Map<*, *> when (call.method) { "open" -> { Log.i(TAG, "onMessage: open") val map: HashMap= HashMap() map["needShowWindow"] = true map["name"] = params["name"] as String map["entryPoint"] = params["entryPoint"] as String map["width"] = (params["width"] as Double).toInt() map["height"] = (params["height"] as Double).toInt() map["gravityX"] = params["gravityX"] as Int map["gravityY"] = params["gravityY"] as Int map["paddingX"] = params["paddingX"] as Double map["paddingY"] = params["paddingY"] as Double map["draggable"] = params["draggable"] as Boolean map["type"] = params["type"] as String if (params["params"] != null) { map["params"] = params["params"] as ArrayList } result.success(manager?.showWindow(map, object : EngineCallback { override fun onEngineDestroy(id: String) { } })) } "close" -> { val windowId = params["windowId"] as String manager?.dismissWindow(windowId) } "executeTask" -> { Log.i(TAG, "onMessage: executeTask") val map: HashMap = HashMap() map["name"] = params["name"] as String map["entryPoint"] = params["entryPoint"] as String map["type"] = params["type"] as String result.success(manager?.executeTask(map)) } "finishTask" -> { manager?.finishTask(params["taskId"] as String) } "setPosition" -> { val res = manager?.setPosition( params["windowId"] as String, params["x"] as Int, params["y"] as Int ) result.success(res) } "setAlpha" -> { val res = manager?.setAlpha( params["windowId"] as String, (params["alpha"] as Double).toFloat(), ) result.success(res) } "resize" -> { val res = manager?.resetWindowSize( params["windowId"] as String, params["width"] as Int, params["height"] as Int ) result.success(res) } else -> { } } } }
同时需要清楚,Engine通过传入的entryPoint
,就可以找到Flutter层中的方法入口点,在入口点中runApp即可。
实现过程中的坑
在实现过程中我们遇到的值得分享的坑,就是Flutter GestureDetector
和Window滑动事件的冲突。 由于悬浮窗是需要可滑动的,因此在原生层需要监听对应的事件;而Flutter的事件,是Android层分发给FlutterView的,两者形成冲突,导致Flutter内部滑动的时候,原生层也会捕获到,最终造成冲突。
如何解决?从需求上来看,悬浮窗是否需要滑动,应该交给调用方决定,也就是由Flutter层来决定是否Android是否要对Flutter的滑动事件进行监听,即flutterView.setOnTouchListener
。这里我们使用一种更轻量级的操作,FlutterView的监听默认加上,然后在事件处理中,我们通过变量来做处理;而Flutter通过MethodChannel改变这个变量,加快了通信速度,避免了事件来回监听和销毁。
flutterView.setOnTouchListener { _, event -> when (event.action) { MotionEvent.ACTION_MOVE -> { if (dragging) { setPosition( initialX + (event.rawX - startX).roundToInt(), initialY + (event.rawY - startY).roundToInt() ) } } MotionEvent.ACTION_UP -> { dragEnd() } MotionEvent.ACTION_DOWN -> { startX = event.rawX startY = event.rawY initialX = layoutParams.x initialY = layoutParams.y dragStart() windowManager.updateViewLayout(rootView, layoutParams) } } false }
dragging则是通过Flutter层去驱动的:FlutterMultiWindowsPlugin().dragStart();
private fun dragStart() { dragging = true } private fun dragEnd() { dragging = false }
使用方式
目前我们内部已在4个应用落地了这个方案。应用方式有两种:一种是Flutter通过插件调用,也可以直接通过后台Service打开。效果尚佳,目的都是为了让Flutter的UI跨端使用。
另外,Flutter的方法入口点必须声明@pragma('vm:entry-point')
。
写在最后
目前来看这种方式可以完美支持Flutter在Android上开启多窗口,且能精准控制。但由于一个engine对应一个窗口,过多engine带来的内存隐患还是不可忽视的。我们希望Flutter官方能尽快的支持engine对应多个入口点,并且共享内存,只不过目前来看还是有点天方夜谭~~
这篇文章,需要有一定原生基础的同学才能看懂。只讲基础原理,代码不全,仅供参考! 另外多窗口的需求,不知道大家需求量如何,热度可以的话我再出个windows的多窗口实现!
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