ThemeButton
is a CButton
derived class. It is a very simple graphical button, and has special bitmaps representing five button states: normal, hot, pressed, disabled, and default. Buttons are drawn as Windows draws it's theme-changeable buttons. Each theme bitmap has a background color and it's transparent.
For Drawing buttons I use the function GdiDrawStream
; it's a private function. I'll explain how this function works and what kind of parameters it has. The main thing to use in that function is the GdiDrawStreamStruct
structure. I think that function has parameters like: GetObject
, handles to the Device Object, size of structure GdiDrawStreamStruct
and pointer to the structure.
The ThemeButton
class has one public function, InitControl
. This function has default parameters for Macintosh, Vista, XP and Luna Longhorn styles.
The parameters of the function are as follows:
BOOL CWowButtonsDlg::OnInitDialog() { CDialog::OnInitDialog(); // Set the icon for this dialog. // The framework does this automatically // when the application's main window is not a dialog SetIcon(m_hIcon, TRUE); // Set big icon SetIcon(m_hIcon, FALSE); // Set small icon m_vista_but1.InitControl(IDB_VISTA_PUSHBUTTON_BMP,TRUE,21,23,RGB(0,0,0), _T("Tahoma"),ThemeButton::VISTA_STYLE); m_vista_but2.InitControl(IDB_VISTA_PUSHBUTTON_BMP,TRUE,21,23,RGB(0,0,0), _T("Tahoma"),ThemeButton::VISTA_STYLE); m_vista_but3.InitControl(IDB_VISTA_PUSHBUTTON_BMP,TRUE,21,23,RGB(0,0,0), _T("Tahoma"),ThemeButton::VISTA_STYLE); m_vista_but4.InitControl(IDB_VISTA_PUSHBUTTON_BMP,TRUE,21,23,RGB(0,0,0), _T("Tahoma"),ThemeButton::VISTA_STYLE); m_mac_but1 .InitControl(IDB_MAC_PUSHBUTTON_BMP, TRUE,34,23,RGB(0,0,0),_T("Tahoma"),ThemeButton::MAC_STYLE); m_mac_but2 .InitControl(IDB_MAC_PUSHBUTTON_BMP, TRUE,34,23,RGB(0,0,0),_T("Tahoma"),ThemeButton::MAC_STYLE); m_mac_but3 .InitControl(IDB_MAC_PUSHBUTTON_BMP, TRUE,34,23,RGB(0,0,0),_T("Tahoma"),ThemeButton::MAC_STYLE); m_mac_but4 .InitControl(IDB_MAC_PUSHBUTTON_BMP, TRUE,34,23,RGB(0,0,0),_T("Tahoma"),ThemeButton::MAC_STYLE); m_xp_but1 .InitControl(IDB_XP_PUSHBUTTON_BMP, TRUE,20,23,RGB(0,0,0),_T("Tahoma"),ThemeButton::XP_STYLE); m_xp_but2 .InitControl(IDB_XP_PUSHBUTTON_BMP, TRUE,20,23,RGB(0,0,0),_T("Tahoma"),ThemeButton::XP_STYLE); m_xp_but3 .InitControl(IDB_XP_PUSHBUTTON_BMP, TRUE,20,23,RGB(0,0,0),_T("Tahoma"),ThemeButton::XP_STYLE); m_xp_but4 .InitControl(IDB_XP_PUSHBUTTON_BMP, TRUE,20,23,RGB(0,0,0),_T("Tahoma"),ThemeButton::XP_STYLE); m_luna_but1 .InitControl(IDB_LONGHORN_PUSHBUTTON, TRUE,28,23,RGB(0,0,0),_T("Tahoma"),ThemeButton::LUNA_LONGHORN); m_luna_but2 .InitControl(IDB_LONGHORN_PUSHBUTTON, TRUE,28,23,RGB(0,0,0),_T("Tahoma"),ThemeButton::LUNA_LONGHORN); m_luna_but3 .InitControl(IDB_LONGHORN_PUSHBUTTON, TRUE,28,23,RGB(0,0,0),_T("Tahoma"),ThemeButton::LUNA_LONGHORN); m_luna_but4 .InitControl(IDB_LONGHORN_PUSHBUTTON, TRUE,28,23,RGB(0,0,0),_T("Tahoma"),ThemeButton::LUNA_LONGHORN); return TRUE; // return TRUE unless you set the focus to a control }
LoadImage
is called with the LR_CREATEDIBSECTION
flag. GdiDrawStream.h
for drawing function, flags & structure declarations. I Add XP and Luna Longhorn Styles of Button.