2019-08-22 LoginButton-Animation

自定义Button animation

00.gif
创建 LTNButton,继承自UIView;重写 initWithFrame:;再添加button
- (instancetype)initWithFrame:(CGRect)frame {
    if (self = [super initWithFrame:frame]) {
        _shapeLayer = [self drawMask:frame.size.height * 0.5];
        _shapeLayer.fillColor = [UIColor clearColor].CGColor;
        _shapeLayer.strokeColor = [UIColor whiteColor].CGColor;
        _shapeLayer.lineWidth = 2;
        [self.layer addSublayer:_shapeLayer];

        _button = [UIButton buttonWithType:UIButtonTypeCustom];
        _button.frame = self.bounds;
        [_button setTitle:@"Z S K" forState:UIControlStateNormal];
        [_button setTitleColor:[UIColor whiteColor] forState:UIControlStateNormal];
        [_button addTarget:self action:@selector(buttonClick:) forControlEvents:UIControlEventTouchUpInside];
        _button.titleLabel.font = [UIFont systemFontOfSize:15.f];
        [self addSubview:_button];

        [self.layer addSublayer:self.maskLayer];
    }
    return self;
}
- (CAShapeLayer *)drawMask:(CGFloat)radius {
    CAShapeLayer *shapeLayer = [CAShapeLayer layer];
    shapeLayer.frame = self.bounds;
    shapeLayer.path = [self drawBezierPath:radius].CGPath;
    return shapeLayer;
}
-(UIBezierPath *)drawBezierPath:(CGFloat)radius {
    CGFloat radius_new = HEIGHT * 0.5 - 2;
    CGFloat y = WIDTH - radius;
    CGFloat x = radius;

    UIBezierPath *bezierPath = [UIBezierPath bezierPath];
    bezierPath.lineJoinStyle = kCGLineJoinRound;
    bezierPath.lineCapStyle = kCGLineCapRound;
    [bezierPath addArcWithCenter:CGPointMake(y, HEIGHT * 0.5) radius:radius_new startAngle:-M_PI_2 endAngle:M_PI_2  clockwise:YES];
    [bezierPath addArcWithCenter:CGPointMake(x, HEIGHT * 0.5) radius:radius_new startAngle:M_PI_2 endAngle:-M_PI_2 clockwise:YES];
    [bezierPath closePath];

    return bezierPath;
}
做完这些,将得到
01.png
接下来逐步添加 button 点击动画
- (void)buttonClick:(UIButton *)sender {
    CAShapeLayer *circleLayer = [CAShapeLayer layer];
    circleLayer.position = CGPointMake(WIDTH * 0.5, HEIGHT * 0.5);
    circleLayer.fillColor = [UIColor whiteColor].CGColor;
    circleLayer.path = [self drawCircleBezierPath:0].CGPath;
    [self.layer addSublayer:circleLayer];

    //动画:画出来的圆 radius 从 0 到 (HEIGHT - 10 * 2) * 0.5
    CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"path"];
    animation.duration = 0.5;
    animation.toValue = (__bridge id _Nullable)([self drawCircleBezierPath:(HEIGHT - 10 * 2) * 0.5].CGPath);
    animation.removedOnCompletion = NO;
    animation.fillMode = kCAFillModeForwards;
    [circleLayer addAnimation:animation forKey:@"cicrleAnimation"];

    _circleLayer = circleLayer;

    [self performSelector:@selector(nextAnimation) withObject:self afterDelay:animation.duration];
}

- (UIBezierPath *)drawCircleBezierPath:(CGFloat)radius {
    UIBezierPath *bezierPath = [UIBezierPath bezierPath];
    [bezierPath addArcWithCenter:CGPointZero radius:radius startAngle:0 endAngle:M_PI * 2 clockwise:YES];
    return bezierPath;
}
01.gif
圆扩大两倍 同时 变透明
  - (void)nextAnimation {
    _circleLayer.fillColor = [UIColor clearColor].CGColor;
    _circleLayer.strokeColor = [UIColor whiteColor].CGColor;
    _circleLayer.lineWidth = 10;

    CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"path"];
    animation.duration = 0.15;
    animation.toValue = (__bridge id _Nullable)([self drawCircleBezierPath:HEIGHT - 10 * 2].CGPath);
    animation.removedOnCompletion = NO;
    animation.fillMode = kCAFillModeForwards;

    CABasicAnimation *animation1 = [CABasicAnimation animationWithKeyPath:@"opacity"];
    animation1.beginTime = 0.10;
    animation1.duration = 0.15;
    animation1.toValue = @0;
    animation1.removedOnCompletion = NO;
    animation1.fillMode = kCAFillModeForwards;

    CAAnimationGroup *groupAnimation = [CAAnimationGroup animation];
    groupAnimation.fillMode = kCAFillModeForwards;
    groupAnimation.removedOnCompletion = NO;
    groupAnimation.duration = animation1.beginTime + animation1.duration;
    groupAnimation.animations = @[animation, animation1];

    [_circleLayer addAnimation:groupAnimation forKey:@"nextAnimation"];

    [self performSelector:@selector(startMaskAnimation) withObject:self afterDelay:groupAnimation.duration];
}
02.gif
添加一层半透明膜
-(CAShapeLayer *)maskLayer {
    if (!_maskLayer) {
        _maskLayer = [CAShapeLayer layer];
        _maskLayer.opacity = 0;
        _maskLayer.fillColor = [UIColor whiteColor].CGColor;
        _maskLayer.path = [self drawBezierPath:WIDTH * 0.5].CGPath;
    }
    return _maskLayer;
}
- (void)startMaskAnimation {
    _maskLayer.opacity = 0.15;

    CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"path"];
    animation.duration = 0.25;
    animation.toValue = (__bridge id _Nullable)([self drawBezierPath:self.frame.size.height * 0.5].CGPath);
    animation.removedOnCompletion = NO;
    animation.fillMode = kCAFillModeForwards;
    [self.maskLayer addAnimation:animation forKey:@"startMaskAnimation"];

    [self performSelector:@selector(dismissAnimation) withObject:self afterDelay:animation.duration];
}
03.gif
layer 在中心点缩小成同高度的圆,同时透明度到0
- (void)dismissAnimation {
    [self removeSubViews];

    CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"path"];
    animation.duration = 0.15;
    animation.toValue = (__bridge id _Nullable)([self drawBezierPath:WIDTH * 0.5].CGPath);
    animation.removedOnCompletion = NO;
    animation.fillMode = kCAFillModeForwards;

    CABasicAnimation *animation1 = [CABasicAnimation animationWithKeyPath:@"opacity"];
    animation1.beginTime = 0.10;
    animation1.duration = 0.15;
    animation1.toValue = @0;
    animation1.removedOnCompletion = NO;
    animation1.fillMode = kCAFillModeForwards;

    CAAnimationGroup *groupAnimation = [CAAnimationGroup animation];
    groupAnimation.animations = @[animation,animation1];
    groupAnimation.duration = animation1.beginTime + animation1.duration;
    groupAnimation.removedOnCompletion = NO;
    groupAnimation.fillMode = kCAFillModeForwards;
    [_shapeLayer addAnimation:groupAnimation forKey:@"dismissAnimation"];

    [self performSelector:@selector(loadAnimation) withObject:self afterDelay:groupAnimation.duration];
}
- (void)removeSubViews {
    [_button removeFromSuperview];
    [_maskLayer removeFromSuperlayer];
    [_circleLayer removeFromSuperlayer];
}
04.gif
模拟载入旋转动画
-(CAShapeLayer *)loadingLayer {
    if (!_loadingLayer) {
        _loadingLayer = [CAShapeLayer layer];
        _loadingLayer.position = CGPointMake(WIDTH/2, HEIGHT/2);
        _loadingLayer.fillColor = [UIColor clearColor].CGColor;
        _loadingLayer.strokeColor = [UIColor whiteColor].CGColor;
        _loadingLayer.lineWidth = 2;
        _loadingLayer.path = [self drawLoadingBezierPath].CGPath;
    }
    return _loadingLayer;
}
- (UIBezierPath *)drawLoadingBezierPath {
    UIBezierPath *path = [UIBezierPath bezierPath];
    CGFloat radius = HEIGHT * 0.5 - 2;
    [path addArcWithCenter:CGPointZero radius:radius startAngle:M_PI/2 endAngle:M_PI/2+M_PI/2 clockwise:YES];
    return path;
}
- (void)loadAnimation {
    [self.layer addSublayer:self.loadingLayer];

    CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"transform.rotation.z"];
    animation.duration = 0.5;
    animation.fromValue = @(0);
    animation.toValue = @(M_PI * 2);
    animation.repeatCount = LONG_MAX;
    [self.loadingLayer addAnimation:animation forKey:@"loadAnimation"];

    [self performSelector:@selector(removeAllAnimation) withObject:self afterDelay:animation.duration + 2];
}
05.gif
动画结束,后续 block
- (void)removeAllAnimation {
    [self removeSubViews];
    [_loadingLayer removeFromSuperlayer];

    if (self.translateBlock) {
        self.translateBlock();
    }
}

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